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Everything posted by Wrench
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WW2 Solomons Islands Upgrade
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Solomons Islands Upgrade File Submitter: Wrench File Submitted: 17 Jan 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.5 Website: No Information Solomons Islands Terrain Upgrade: For WW2 PTO mods The first of several... This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder. It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here. You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals! And follow the fairly simple instructions in the enclosed readme. Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!! Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!! Happy Hunting! Wrench kevin stein Click here to download this file -
Version
385 downloads
Solomons Islands Terrain Upgrade: For WW2 PTO mods The first of several... This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder. It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here. You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals! And follow the fairly simple instructions in the enclosed readme. Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!! Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!! Happy Hunting! Wrench kevin stein -
Skin request
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Having templates would probably be a good place to start...and there, unfortunately, aren't any. For the stock WoV or ADs; not that I've ever seen. They could be made however...with much work. Personally, I can't think of a more useless aircraft for the IDF ... what would they use it for? To replace the Vatours? Remember, it was originally designed as a low-level nuclear strike aircraft (and I can see the neighbors getting more than a little worried about THAT - to say nothing of the Bear in the far North*). As a bomber, it would be a great penetrator to hit the pesky targets across the Suez Canal, or up into Syria... but it's defensablity if low, when compared to others they had (Mirage IIIC comes right to mind) Not saying it couldn't fight...you just don't want to risk mixing it up with all the Frescos and Fishbeds (and yes, I KNOW Thuds killed some MiGs is SEA). Believe me, as the King of What If..., it's already been considered. (there's an IDF Hunter available...) Wrench kevin stein * can you say 'one-way mission'??? I remember, as a kid -possibly during the 73 war- when things were looking reaaaly bad, some speculation of IDF Phantoms reaching as far as Moscow, armed with Nukes. To say nothing of Damascus, Cario, Bagdad,.....etc. If push came to shove, and the end was near... well, my cousins tend to remember Masada, the Warsaw Ghetto... -
anti-shipping missions in campaign
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which version of the game? SF? WoV? WoE??? My revamped Lybia has a serious problem with anti-shipping missions. There's an upgrade to my upgrade that, iirc, fixes that. I never did figure out why it pointed me to the middle of Sahara desert...aliens maybe?? If you create 'convoy' stations via the targets ini, you can be tasked to hit them. (WW2 Lybia does this) Do you get a error message with the CTD??? If your missing the ships, that'll happen. If routes aren't defined, that'll happen. If the terrain dosen't support AS missions (Range, Red Range, ANW series), that might happen. The stock SF campaign had AS missions -- I remember playing them. Never played the campaing in WoE, but they're there in single missions. WoV, oth, propably don't -- not much to shoot at in Southeast Asia (don't want to offend the Russkies and Chinese folks whilst blowing up their ships as they bring impliments of dee-struction to the enemy - no, sorry, can't do it!) Wrench kevin stein -
Lockheed P-38 Lightning series (by Wolf257 and Others) Whilst tweeking the PTO terrains this week, I finally figured out just why I couldn't get the drop tank and bombs and etc to show on the various marks of the P-38. It'd been staring me in the face for almost 3 years now...which goes to prove that even I'm still human...what a horrible thought!!! Anyway, it resloved down to a simple misspelling, or actually mis numbering in the loadout ini. In the data ini, just make sure that "USAF" is the ONLY attachment type availble. No other edits are needed there... If anyone want to know what the glitch was, the "0" was missing in front of the loadout numbers... Loadout ini: my P-38F mod: P-38H/J/L You'll note I've given you drop tanks for ALL air-to-air missions. This may not be historicall correct for all theatres of operation. But, I've chosen to err on the side of 'having more fuel for them long over-water flights'. You can always remove them, if you wish, for the shorter ranged missions. Also, don't forget that the rocket 'Christmas Tree' isn't available before 1944, and only on the later models. Wrench kevin stein
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A6M5 Zero Skin and Ini Update Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5841 File Name: A6M5 Zero Skin and Ini Update Pak File Submitter: Wrench File Submitted: 17 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 2.00 Website: No Information A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means Happy Hunting! Wrench Kevin Stein Click here to download this file -
Version
199 downloads
A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means Happy Hunting! Wrench Kevin Stein -
Tropical island map or tilesets
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For the upgrade, everything will be included. As mentioned, the "Factory Place" for some items. Everhtying else comes right out of the WoV or WoE terrain cats. Which is why I'm including them, as some of these objects arn't in SF at all. Uses the same terrain tiles, etc. Just make sure you have all the PTO objects in the Ground Objects folder, plus a few other WW2 veicles (I'm using Geo's Opel Blitz just for show -- several parked vehicles will be the standard Commie Trucks) Hopefully, the Solomons and New Guiena upgrades may be out by the weekend. They're the easiset, as there's no major industrial centers to build (like in Japan). Sparky, I'm glad you found it! I couldn't find it yesturday. Wonder if it'd be OK to upload the original here, too. I'll have to check with the other moderators/admins/owners. We should have it here, available for all Oh, Edward, if you're reading this -- ok to upload here??? Wrench kevin stein -
Su-7 cockpit
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Use the 'moves' and twist the canopy frame out of sight....that's how the original F-16 pits were done 2-3 years ago (based of F-4). Once you find the mesh name,drop if from sight edit: Rats, my Spainish is really bad (as in only bad words!!) Since we don't have the out file to translate, I can't find the framing mesh names. I think it's related to these: IIRC, 'abre' is OPEN (one of my favorite phrases is "abre las ojos" (sp?). MandoVertical and MandoHorizontal might be the frames...but which ones?? Windshield, or canopy? once those are found, you'd do something like this: (this is borrowed from the old F-16B IAF) and then add the new 'insturments' at the end of the llist: of course, having the correct node name. Maybe Paladrain can tell us?? This isn't much different than what Lexx_Luthor has been doing with is cockpit mods (and what he usef for that Corsair Nightfighter cockpit he modded for me!) Wrench kevin stein -
Happy Birthday Guys!!! Have one for me!! Wrench kevin stein
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Tropical island map or tilesets
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's some idea as to how I've dressed it up a bit... Nagoya docks: close up of the beached fishing boats: Trying to re-create those famous gun camera films of strafing the docked ships. Other than the usual add-on (the famous Factory Place), I've tried to use all stock items. Now, I'm sure a few of the additional target items are NOT historically placed...but it will give you something else to do. Wrench kevin stein -
Huey skins
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, indeed....the path tool is something I must learn ... I've never used it before (strange, huh??) Wrench kevin stein -
Su-7 cockpit
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What about using 'moves' like Lexx does, and just drop the radar scope out of sight?? Unfortuantely, that'll leave a big hole in the middle Of coures, in a pinch that crappy russianized Skyhawk pit could be used (like it is for everything else!!! ) The major problems I see with using Boopidoo's Flagon pit are: 1) permissions for release 2) the aforementioned radar 3) it's a twin engine gauged pit Personally, I still like the idea of using ADs Su-17 pit. Glad you could make use of the templates!!! Wrench kevin stein -
Enemy or Friendly
Wrench replied to fougamagister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From the above posts, I can assume you've not bothered looking into the "Loadout Fixes" thread I maintain here??? ALL the Iraqi and Iranian aircraft have been brought up to the latest standards, as defined by the Weapons Pak. How To Edit Loadouts for Weapons Pak Usage <--this is a link There's even a host of NEW weapons for the Iranians, country specific, just for their use. Would have saved you a bunch of work and headache. Wrench kevin stein -
Huey skins
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You mean an OH-6. As for the Huey skin, make your own. Create a new psd template following these steps: 1) Open existing skin bmps in Photoshop or other image program that allows mulitple layers 2) create new layer 3) draw in several thousand rivets 4) create new layer 5) draw in several hundred lines 6) create new layer, under the lines and rivets 7) paint new layer to desired color 8) "Save As..." - most important step to keep the layers - psd file (for photoshop users - your program will most likely be different After experimenting with how it looks in-game; 9) add painted on marking via seperate layer in psd, or 9a) plot decal positions via trial and error (also create decals.ini) 9b) create new decals. There you have it.... How do you think I did the skins for the Scorpion, Zero, Stuka, Vampire and a many others, where no template exists??? oh, I forgot one... 10) prepare to go blind trying to get the lines and rivets straight Have large bottle of asprin handy, or favorite VERY alcholic drink. (which, unfortunately, I can't) For good skinning tutorials, go the simmerspaintshop.com -- I can't reccomend them enough as a resource!!! As for Kreelins FM, I'm pretty sure that's YAP only (but not certain). You'll have to check with them on that. Remembe, too, helo FMs are at best 'half-way', as the engine really dosen't support them (albeit some folks DO have them working, and working pretty damn well!) Wrench kevin stein -
Enemy or Friendly
Wrench replied to fougamagister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For gaming purposes, for the Iran/Iraq Total Conversion mod (as it was released), Iran is considered the 'friendly' nation Wrench kevin stein -
Tropical island map or tilesets
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Far as I know, it's a 'been out out for a while' thing...here's a jpg of planningmap 3: Also, as far as I know, it's one of Edwards. I went looking for it this after noon meself, and counldn't find either. I'm pretty sure it's BP (before payware)...I remember getting it as the whole package, and later replacing the New Gueina with his full-sized version. I'll have to see if I have an un=modified backup (hopefully, I do). This one's getting a butt-load of stuff added to give the IJAAF/IJNAF something to protect, and the Allies something more to attack. Several of the airfields have been switched over to my 'new' dirt runway 1, etc, etc, etc. Wrench kevin stein -
Tropical island map or tilesets
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There sure is an "Okinawa" map ... I been working on it all day long, tweeking airfields and adding new targets (Yawata Steel Mills, docked ships, various and sundry other target areas) Includes the Home Islands up a little way's past Nagoya, Korea and Okinawa. NOw, if I could just figure out the where the damn airplane factories are in southern Honshu.... It should in Edwards WW2 map pak... Wrench kevin stein -
Updated Ki-201 Karyu --
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just a little quickie note, for those two dozen of us playing the WW2 variants of the game, I've uploaded an updated version of the Ki-201 Karyu here at CA. It's waaaay down on like Page 13 or beyond.... Updated with a better, more worn skin, new decals, etc. Not too many major changes, more of a clean up and revamp. See the readme for full credits and sources and instructions and stuff like that Wrench kevin stein now...back to finishing off those 3 Zekes... -
Updated Ki-201 Karyu --
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I remember that from the old Fighters Anthology days...you'd kill and tank, and this dude would appear running like hell. I remember stopping what I was doing, and sat there watching this little SOB run right off the map!! always thought that was a nice touch! Wrench kevin stein -
where ist the F-7 topic?
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also, to the J-7 team, a gentle reminder: http://forum.combatace.com/index.php?showtopic=21405 Wrench kevin stein -
Tropical island map or tilesets
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rambler, sounds like it's time to clean out the p0rn folders!!! (I, too, have to do that every few months) OTC was split into the 2 paks to help those with slow connections for downlods. It's designed to work as a full package for a stand-alone Cuban MIssile Crisis install Personally, I'd like to see a Central Pacific map ... with all them wonderfull little islands and such. <sigh> maybe it's time to start learning the TE....laying out targets is easy! Wrench kevin stein -
Decal Help Wanted
Wrench replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fastest, most efficent way: 1) Make new AH decal (you can even call it "AH" -- you don't need to use the stock names) 2) Place said decal in skin folder (don't even need the /d sub-folder) 3) Change said skin's decal ini to point to new decal 4) Fly as to the 'set in the alpha' ... think of the Alpha channel as a 'hold out matte', it allows the RGB channels' data (image, lettering, etc) to show through. So, actually, the 'image' is set in all 4 channels. Wrench kevin stein -
Decal Help Wanted
Wrench replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Make a new AH decal, and put it in the skin folder??? Simplest and easiest way! Game always looks in the folders first, before pulling from the objects cat. Wrench kevin stein -
A6M2 Zero Skin and Ini Update Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5820 File Name: A6M2 Zero Skin and Ini Update Pak File Submitter: Wrench File Submitted: 12 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 1.50 Website: No Information A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out... Happy Hunting! Wrench kevin stein (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...) Click here to download this file