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Everything posted by Wrench
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Operation Tainted Cigar
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How do you know those tents aren't disguised humidors, containing Castro's Secret Stash of Cigars??? 'rolled on the thighs of virgins'....sigh.... Do you realize the value of those items you just "smoked"???? Wrench kevin stein -
Posting messages (calling Wrench)
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I sure did, I just have to pass it on to the admins, to see what they thinks. Personally, I LIKE the idea, even if I can't bomb for poop!! Wrench kevin stein -
WOE Terrains with BIG CITIES, do they exist?
Wrench replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To answer the second question first, no. None that I've seen come with the Large, Medium or Small Urban Modules. Buildings can be added 2 way: 1) built into the terrain tiles (all stock terrains,and most add-ons use this plus...) 2) defining target areas in the ***_targets.ini, and adding the structure items Like I told Brother Brainless a while back, you might want to check out my 'shipwreck' object...there's a nice little illustrated turotial for placing targets on the map. Time to start learning, Little Brother!!! It really isn't that hard to add targets to the map :yes: Wrench kevin stein -
two questions abut the a-16
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The gun was never inplimented, due to a vibrations problem. I experimented with it before Dave released it, and he decieded that it wasn't worth the trouble. Also, no lod was available that didn't hit the nose gear. Wrench kevin stein -
how can ı close the hud and others
Wrench replied to Lovlovyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The standard, as issued, default command is Alt-H. No real need to do any reassignement of the keystrokes Wrench kevin stein -
Help! I lost my weapons.
Wrench replied to Deadhead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can delete the pak (ie: the new weapons folder and the gundata ini and gundata.dat, which should have been placed in the /objects folder) and the game should revert back to stock. Then you can try again Oh, and afterwards you'll be a needin' to go here: How To Edit Loadouts for Weapons Pack <--this be a link! This is in anticipation of the follow on question of "Why don't my MiGs/Su/Tus/etc have any missiles/bombs/rockets/ or other impliments of de-struction" Wrench kevin stein -
Fix for All Skyhawk Avionics 'Humps & Bump' This here is the definitave fix to make sure the proper 'hump' loads, and is associated with the correct aircraft. This is for the following aircraft: A-4E(L) A-4L A-4H/N (IDF 'Ahit' mod) A-4K 'Kahu' The following aircraft are no longer available: A-4C_A A-4P A-4Q but for those attempting to build their own Argentine versions, I'm including the fixes for those specific humps/bumps. You've probably guessed by now, this is the now famous "pod as jammer" fix, that works so well with so many things. The data below is to be copied directly over the existing data listing in your weaponsdata ini, which is why I'm leaving the number listing intact...make it easier for yo to find them: [WeaponData1069] TypeName=A4F FullName=APS-107B RHAW ModelName=A4F Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=USN NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1965 ExportEndYear=1975 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1070] TypeName=A4K FullName=ALQ-100 HUMP A4K ModelName=A4K Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=NewZealand StartYear=1965 EndYear=2005 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1071] TypeName=VA204 FullName=ALQ-100 RHAW VA204 ModelName=VA204 Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1969 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1072] TypeName=A4L FullName=ALQ-100 RHAW ModelName=A4L Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1969 EndYear=1975 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=1975 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 -- [WeaponData1074] TypeName=A4E FullName=ALQ-100 RHAW/AVI HUMP ModelName=A4E Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1075] TypeName=A4Q FullName=A-4Q Dorsal Faring ModelName=A4Q Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1076] TypeName=A4Pcamo FullName=A-4P Dorsal Faring ModelName=A4Pcamo Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1077] TypeName=A4P FullName=A-4P Dorsal Faring ModelName=A4P Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1078] TypeName=A4CACamo FullName=A-4C Dorsal Faring Camo ModelName=A4CACamo Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1974 EndYear=1998 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1079] TypeName=A4CA FullName=A-4C Dorsal Faring ModelName=A4CA Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1974 EndYear=1998 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 -- [WeaponData1083] TypeName=A4DF FullName=A-4K Dorsal Faring ModelName=A4DF Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=NewZealand StartYear=1970 EndYear=2001 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1084] TypeName=A4Pc222 FullName=A-4P Dorsal Faring c222 ModelName=A4Pc222 Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 [WeaponData1085] TypeName=A4N FullName=ALQ-100 HUMP IAF ModelName=A4N Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=ISRAEL StartYear=1968 EndYear=1999 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 You'll note the 'break' in the sequence, that means there's other items in the way, so to speak, so I've skipped over them. Then, do the usual ini dance, saving after each one, to make sure all are updated. You can also see I changed the listing for the A-4Q's fairing to generic "Argentina" (this after my little problem earlier today). Specific aircraft loadouts are handled on their own, via the individual data and loadout inis. EDIT: don't forget to open the weaponsdata.ini with the Weapons Editor, open any weapon, and SAVE. This will re-initialze the weaponsdata.dat file, and should now allow the new '0-strength jammer' hump to automatically load.. Problems or question, feel fee to contact me. Wrench kevin stein
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F-89D Scoprion by MontyCZ
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-89D Scoprion by MontyCZ File Submitter: Wrench File Submitted: 9 Dec 2007 File Category: US Air Force Aircraft F-89D Scorpion for Strike Fighters Project 1 build 03-02-2004 BETA 1 This is the original version of the F-89D, as created by MontyCZ ohh so long ago. I'm uploading this, as to make the entire aircraft available, as there'd been a few problems in acquiring it. Monty's original readme is included in the zip. Enjoy! Wrench Kevin Stein Click here to download this file -
Version
1,188 downloads
F-89D Scorpion for Strike Fighters Project 1 build 03-02-2004 BETA 1 This is the original version of the F-89D, as created by MontyCZ ohh so long ago. I'm uploading this, as to make the entire aircraft available, as there'd been a few problems in acquiring it. Monty's original readme is included in the zip. Enjoy! Wrench Kevin Stein -
WOE Terrains with BIG CITIES, do they exist?
Wrench replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, I think I have something like that..... get ready...ready???? Where *** are, repectively, target area number, target area name target area coordinates target area location (1= friendly, 2=enemy, etc, as defined in terrain nations ini) It's called the "Large Urban Module", originally created by Polak, iirc. Now, let's see some products, instead of just talk Wrench kevin stein -
Falklands War Conflict
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok...that took a lot longer than I thought....over an hour and half. Mostly, becuase of the damn hump was set wrong nationwise (I guess I don't have ArgentineNavy in my Weapons Testing Install's Nations ini!!)* After rebuilding the data ini, creating a avionics ini for the audio-only RWR, fixing the hump, rebuilding the decals and creating a texture set ini (hmm...didn't I just do this for noscones RAAF Phantom????), renaming a few decals, and shortening the path name's...this is what I got: Still have to fine tune the position of the top anti-colision light to match the humps; but I added a landing light! The only thing I truely wonder about, and this is Game World ONLY - and not a slight to our Southern Hemisphere Members -, Argentina is set as a "Friendly" nation (as is RAF/RN), so loading the USN/USAF weapons poses no problem. Otherwise, new, nation-specific weapons might need to be created, and the AttachementType= be adjusted to maybe WP (like Canada!!!). I'm sure when the final version of the new Falklands mod is released, it'll be addressed. At any rate, there you have it! Wrench Kevin Stein *= interestering to note, all the other Argentine Scooter humps/bumps/thumps are set as "Argentina", which shows as "Argentine Air Force" -
TGA Files for new terrain
Wrench replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is that 6 or 7?? I remember there being a patch needed for fixing how 7 handles the alpha. I have both, but use 6 exclusively for decals and the like. I just don't like the menus in 7... Wrench kevin stein -
Falklands War Conflict
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
It could go both ways...asking Marcello if the skin could be included or just a package of inis, and let the end user go and grab them for themselves I "KNOW" I'd seen Richard's skins...in fact somewhere I should have the beta (being part of the Dev A-Team), but can't find anything - in none of my archives (external HD, CDs, whaterve!). There's a possiblity it was 'lost' in a data move I did a few month back. No biggie...it means we all get the new package when it's done next year. I was thinking that, too. I'm actually surprised that someone didn't think of it before. The C_A & Q could all easily be resurected with just a few minutes work. Literally. The P I'd have to check on....disremember the differences, and what skin it used But, like was said in The 13th Warrior, "It is a small matter..." Wrench kevin stein -
TGA Files for new terrain
Wrench replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not ever actually having done this, please take this with a grain of salt (meaning I'm not sure if this is how...) I think you have to add the alpha channel on top and then convert to tga via Photoshop, PSP, Gimp or whathave you. Similiar to making a decal. Masking or unmasking the parts you want to show; like a shoreline tile. Hopefully, someone with more info will chime in with the right answer.... Wrench kevin stein -
F-89D Scorpion, 75th FIS Skin, Ini, Weapons Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Glad you found it! Interestering to note, the F-89C is here, in it's original format, but not the D. Took a while to find it, too. "cold war aircraft, US Air Force" I'll have to check my archives, and see if I can find an un-modified original version, and then check with the Admins about uploading it. Wrench kevin stein -
Falklands War Conflict
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'd forgotten about Marcello's and nosecone's skins...hmmm.... with those, and about 10-20 minutes of data ini edits, you can re-create the missing FAA Scooters. All the needed bits for the little hump thingy's are already in the weapons pak, and should be tweeked into Zero-strength jammers (my fix!). If not, I'll post the weapons tweeks in the "Weapons and Loadout Fixes" thread in the knowledge base. I even have a really nice Hangar Screen for the FAA Skyhawks.... (note to self: Kev, you should post those fixes any way, as some folks probably haven't heard of them, or done it) Wrench kevin stein -
what will i buy?
Wrench replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the WoV timeline can be extended with a simple text edit... But like Streak said, it's just a matter of copying files/folder. I got WoV for the carriers (upon which I crash most spectaularly), and when WoE came out, just transfered the terrain over there. I haven't touched WoV in a looooong time. Given the choice, based on available funds , start with WoV and then move up to WoE. All the game are good! All are modable to the infinite! Wrench kevin stein -
Can you help me?
Wrench replied to snowlady's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I disremember the exaxt URL, but try 'calendardepot.com' I've ordered many of my aviation art calenders there. Also, check HistoricAvaition.com ... great selection of books on all kinds of things that fly. In my somewhat largeish collection I really don't remember seeing to many of the A-26 Invader (as Capun said, post-war B-26), but one of the old one, 2001 or 2002 had a B-26 maruader artwork, I think by Roy Grinnell. Belive me, Invader art is VERY hard to come by!!! Wrench Kevin Stein -
F-86F-40, 461st FDS, USAFE
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-86F-40, 461st FDS, USAFE File Submitter: Wrench File Submitted: 8 Dec 2007 File Category: SF F-86/FJ-2/3 Fury Skins F-86F-40 Sabre, 461st FDS, USAFE skin for SF/WoV/WoE Just a simple, natural metal skin for Zur's Sabre as used by the 461st Fighter Day Squadron (ex-527th FBS) after the experiment with camoflague ended, and the aircraft were transfered to the new unit. Timeframe is approx 1956-58-ish. Included are new serial and buzz number decals. The Black Bar/Diamonds is borrowed from USAFMTLs camo version for the 527th. The serial numbers are actual F-86F serials, but I claim no historical accuracy if they were used by this squadron. See the enclosed readme for super easy install instructions (for a change!) Happy Landings! Wrench kevin stein Click here to download this file -
Version
282 downloads
F-86F-40 Sabre, 461st FDS, USAFE skin for SF/WoV/WoE Just a simple, natural metal skin for Zur's Sabre as used by the 461st Fighter Day Squadron (ex-527th FBS) after the experiment with camoflague ended, and the aircraft were transfered to the new unit. Timeframe is approx 1956-58-ish. Included are new serial and buzz number decals. The Black Bar/Diamonds is borrowed from USAFMTLs camo version for the 527th. The serial numbers are actual F-86F serials, but I claim no historical accuracy if they were used by this squadron. See the enclosed readme for super easy install instructions (for a change!) Happy Landings! Wrench kevin stein -
Simple question (stupid even?)
Wrench replied to Herc's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a thingy called Names***.lst (where *** is the country) You'll still need the extractor, and you go into the MissionData.cat, in the Flight folder. There you'll find a host of Names***.lst. They're broken down by, well I guess it's country type. African Argentine RAF Russian Thai USN etc etc and fo course, etc looks like at least 2 dozen of them, by a quick look in the cat They're broken down into 3 sections, LastName MaleFirstName FemaleFirstName when and how they appear is based on the "GenderRatio=" for each nation, which is specified in the Nations.ini Simple text lists, so they're pretty easy to edit in Notepad. Which means, by adjusted taht ratio, you could convievebly run into a modern version of The Night Witches.....of a host of very nast Amazons... Wrench kevin stein -
A great disturbance in the Force
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To mis-quote Obi Wan: "The Eels will be with you, always" Wrench kevin stein -
MiG-15 in progress
Wrench replied to Nik Rus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that's some serious bulkhead detailing!!! Looks good so far! Wrench kevin stein -
With the discussion for Major Lee's new project of Updating DBS, and my volenteering for the US air defenses, it sent me off into my distant past, serching for evidence. Having spent the last few hours over at my mothers, scouring through old photo albums... Taken at Santa Monica Airport. The area where this was, is now a park and dog run. It used to be storage for new cars for the local dealers, and before that generic aircraft parking and tie-downs. Now, I don't know the exact date (and couldn't find the pictures of the Nikes that should be there), but it should be between 1963-1966. I should be approx 3-5 years old here. Looking at the shot in close up, we have what looks like a Regulas, Honest John, in between them could be an Ontos. And I think I'm standing under a Terrier (or maybe Talos? -- can't see the nose, but the 2nd stage looks like a Standard) So, it appears I was destined, somehow to be associated with air defense missiles -- and I never got the serve!!!. But I've always been a Flag Waver!! Just thought I'd share something from the past.... Wrench kevin stein
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F-89D Scorpion, 75th FIS Skin, Ini, Weapons Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks! This is another one with Major Lee's DBS in mind...even if this squadron was based in Maine.... There are still 2 versions of the J to come out, as soon as I get ahold of good pictures. Still haven't figured out how to hide the IR and SAR Falcons in the pods to make an H....but I'm working on it!! Still have to redo the other skin for this one, too. Slight repainting, and new decals...not really that much work...just looking up the correct serials. I really liked the screenie I used for this one, the Moon was just right there...and was just too nice a shot pass up. Wrench kevin stein