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Wrench

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Everything posted by Wrench

  1. The IDF Tomcat is only found on my site...the link is below in my sig. It's on the "New Aircraft and Skins" Page Wrench kevin stein
  2. Thanks Starfighter! I guess I shoulda researched the guns a little better...they're just as Madcaddie released it. I was more concerned with the damn rockets!!! Easy enough fix, though.... add to nose section: SystemName[006]=InternalGun3 add to guns section: [internalGun3] SystemType=FIXED_GUN GunTypeName=23MM_NR23 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.22,-0.63 LightPosition=-0.24,4.22,-0.73 MaxAmmo=80 EjectShells=TRUE EjectPosition=-0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.20, 3.34,-0.67 MaxExtentPosition=-0.30, 4.22,-0.56 then adjust the rounds in the other 2 guns to match. I agree....MiGs make wonderful targets!!!! Wrench kevin stein
  3. Well, I'm not exactly sure...the -3 Wildcats (probably Martlet 1) didn't have folding wings and only 4 50 cals. That what I did when I made the early war -3; just commented out the outer guns and wing fold. The -4 and later (not including the FM-2, with a larger tail fin) had folding wings and 6 50s.... The hard part is to figure out with was the FAA versions... If it'd help, I have the Sqadr/Signal "Fleet Air Arm" book on pdf somewhere... also good for skins You know there's a cheat on all of pasko's skins....the righ and left wings are mapped identically. If you do one, all you need is to flip it (horizontally?? me thinks...), and rename the resultant bmp as right or left, depending on where you started. That's how I did the KM Stuka, F-80, F-94 and a couple others... Cheating is sometimes cool.. Wrench kevn stein
  4. Version

    1,029 downloads

    MiG-17PF Fresco-D upgrade -Ver2.0 for SF/SFG/ WoV/WoE/WoI and maybe SF2 & SF2-V Updated to Ver. 2 4/20/09 This version is designed to completly REPLACE the mod I released some time ago..... This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor. This has been tweeked to use a modified UV-16 rocket pod as an air-to-air weapon, along with a new-ish version of the S-5 unguided rocket. Most of the data for this weapons tweek was worked out by Lexx_Luthor in a thread over at the 3rd Wire Message Boards, using some data I've discoverd in the past. (see "Notes" section below for more details). The Flight Model parameters themselves have been copied directly from the latest Fresco-C's, so they are the most current (as of the 08 Patches for WoE). I'm releasing the ENTIRE aircraft, minus the lods of course, as they exist in all versions of the game, EVERYTHING is included, all the inis, new 'SovietSilver' larger skin bumps, etc. Also included is the cockpit, basically Mago/Paladrin's MiG-21MF; with some small modifications to the radar display. And, ONLY available in this mod, a new WoE-style Hangar Screen; the original 'artwork' type is also still included This is a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted. You =WILL= be using the weapons editor to add the new rockets and rocket pod!!!!! ==IT IS HIGHLY SUGGESTED YOU HAVE THE LATEST WEAPONS EDITOR== As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Well, almost easy...don't forget you'll be adding weapons, if you've not downloaded this before... Happy Hunting!! Wrench Kevin Stein
  5. Now, THATs nice!!!! If you all are interested, there's kind of a wish list in the "filling the blanks with ground objects' threard, around here somewhere. We could definately use more stuff...Western AA units, soviet Long Track, and other radars -- expecially the NATO stuff. Vehicles, etc. (note to self: find out what Capun did with the Toyota pickup) Wonder if that nuke plant could stand in for the Baghdad Nuclear Research center in Desert Strom..... Wrench kevin stein
  6. Not to be a jackass, or twist a knife, but all this should have been stated in the original readmes. From my stickied post, in the General Discussions Fourm, Just A Reminder People: Check Mods Before Uploading Remember, it's like those tests the State gives (or schools for that matter); use the lowest common demoniator; keep it simple and easy to understand, while being detailed and conscise. Keep up the good work! Wrench kevin stein
  7. When rebuilding the DS map, I've noticed that coordinates in the mission builder don't quite match the coordinates given with the huddata debug set to TRUE. I ALWAYS use those coordinates, which means, usually, finding a area relitively close via the mission builder, they then flying single missions somewhere's close by, and then using the free camera to wander over and see what's what. This may need to be done several dozen times..... Remember too, the game enigne will only populate the target areas when you get close to them (10-20 km maybe???) So, for example, if you're flying a mission over Calis, and you need to see what's placed at Paris, you may find nothing there. There's a little illustrated tutorial doc in my 'shipwreck' object that speaks to object placement using the de-buged huddata. Wrench kevin stein ps: vacation was good; got back last Fri.
  8. Anyone carried this any further??? Haven't had time to experiment with the Harrier pit fof the Migs...which calls the question for those withOUT WoE...possibly using the pits found in some of the aftermarket Harriers....must investigate this in my spare time... Wrench kevin stein
  9. We'd just need to proper models (ie: shapes) for the underwing gunpods. The existing one's we have, for the HS-129 (?) are just a bit too big. Adding armour is a simple data ini text edit, as is adding the gunpods themselves via that and the loadout ini. You can always release it like I've done...everything but the LODs (all inis, skin, decals, etc)... Edward was fiddling with something along those llines last year, when he was thinking about an Eastern Front map. Wrench kevin stein
  10. It's not a ground object, it's a TERRAIN object.... meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc). The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed.... thusly... [TargetType073] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=05.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=FuelFireEffectTest DestroyedModel=commbuilding1_destroyed SecondaryChance=0 and for the targets... [TargetArea010] Name=Makasar Position=112000.000000,798000.000000 Radius=2828.427246 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0,-10 Target[001].Heading=0 Target[002].Type=Building1 Target[002].Offset=-100,-100 Target[002].Heading=0 Target[003].Type=Building1 Target[003].Offset=-100,100 Target[003].Heading=0 That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target. WRench kevin stein
  11. File Name: ZA-9 Kestrel, VMFA-58 "Wildcards" skin File Submitter: Wrench File Submitted: 25 Nov 2007 File Category: Modern Era Aircraft ZA-9 Kestrel, VMFA-58 'Wildcards' skin for SF, WoV & WoE: Simple skin, using the decals from some other Wildcards mods (as everyone knows just how much I =hate= wasting good decals....), and the template provided. It is based off the original gray skin, so all credit goes to Julhelm. It represents USMC squadron VMFA-58 "The Wildcards", had they truely existed, and were flying this aircraft. What, you all didn't think I was gonna jump on this bandwagon????? What better fictional unit to have flying a fictional aircraft, than the "Wildcards"!!! There are personalized nameplate decals for the characters, plus a few other I always throw in for good measure, and just plain fun!! (there are 2 screenies in the zip...one shows a close up of the commander's A/C - he uses a different patch) Simple, easy to follow instructions are in the enclosed readme...it's just a simple skin and decal pak, so it's really hard to mess this up.... Enjoy! Wrench kevin stein Click here to download this file
  12. Version

    93 downloads

    ZA-9 Kestrel, VMFA-58 'Wildcards' skin for SF, WoV & WoE: Simple skin, using the decals from some other Wildcards mods (as everyone knows just how much I =hate= wasting good decals....), and the template provided. It is based off the original gray skin, so all credit goes to Julhelm. It represents USMC squadron VMFA-58 "The Wildcards", had they truely existed, and were flying this aircraft. What, you all didn't think I was gonna jump on this bandwagon????? What better fictional unit to have flying a fictional aircraft, than the "Wildcards"!!! There are personalized nameplate decals for the characters, plus a few other I always throw in for good measure, and just plain fun!! (there are 2 screenies in the zip...one shows a close up of the commander's A/C - he uses a different patch) Simple, easy to follow instructions are in the enclosed readme...it's just a simple skin and decal pak, so it's really hard to mess this up.... Enjoy! Wrench kevin stein
  13. What Indian AF mods???? Lies, lies I tell you!!!! There are not InAF mods here at combatace...it it all lies from the Western propaganda machines!!! No, but seriouslly, they should be here...check the "Cold War Aircraft, MiG-21" section. I think that's where I put 'em!!! Wrench kevin stein
  14. Those are RIGHETOUS!!! Those AFVs are going to be superb addons. As a humongous sci-fi buff...well, nuff said! Love that little NOTAR!!!! I like the idea of a semi-post apocaliptic (sp?) scenario....something like I did with the ANW upgrade I did a few months back; changed the countries to "Global Sedition" and "Alliance" factionated world (not much different from today, huh??). It wouldn't even be that hard to use ALL the existing maps, and just add/change/adjust for the 'time frame' in question. Didn't Stwa do a post-global warming DBS retile??? As to atrdrivers questions, I'd say absolutely post in the main forums someting like "looking for originals owners of these models", and then list them in post. As to waterbombing...I think we could use a little help in that direction right now, as Malibu's on fire -- again!!! Wrench kevin stein
  15. You can prevent the aircraft from loading thing you DON'T want it to have by using these lines: NotAllowedWeapon= on each of the hardpoint were you DON'T want somethign to be able to load. (see the loadout thread in the KB for some examples, ie: Yak-25 Flashlight) The only unfortunate thing is, you HAVE to list ALL the variants of a praticular missle that you don't want loaded As to the problem with the messed up paint scheme.... older lods, older skins Use the newest lod and newest skin (all covered in KB) Wrench kevin stein
  16. Another one of my projects, never completed, that I found yesturday in the 'full objects' install.... 2 Genie, 4 Falcon, and the D wing-tip rocket pods. (since we only have the D lods to play with....) It'll need full reskinning, with new decals, markings and etc. And before anyone says anything, yes, I DO know the Genie was only mounted on the outboard stations, but the model only has a pylon on the inner stations. Cockpit, data ini, avionics mods are nearly done (even has a landinglight!!). Stuck with using the F-4B pit, for the twin-engine anunciator panels (it's livable). Busy finishing off the upgrade for the C, and gathering data for the J. I know I won't finish it off before we leave Tuesday for vacation (be gone all week...so, fellas, try not the burn the place down while I'm gone, ok??) Hope to have the C out tommorrow or Monday. Yes, I'm that bored.... Wrench kevin stein
  17. Quick slap-together for a later model J, with wing tip fuel tanks, and no rocket pods: slightly different armement, 2 Genie, 2 IR Falcon and 2 SAH Falcons Using the C model lods, and my decals from the C as I don't have time yet to create new ones (not without more research). Mike, when we get back next weekend, I most definately want to see what you got photo, profile, color wise. I've got new templates made up for all but the engine.bmp, as that dosen't need any repainting. As seen here, it's just a simple natural metal with no squadron markings. Intersting you should mention Mister Isham...most of the pics in the Squad/Signal "Scropion In Action" are credited to him!!! Still want to try and figure out the 178th FIS...I think it'd be very cool to have the "Happy Hooligans" in their old steads...them or they 84th??? out of Hamilton or Fresno or wherever! I'm a California boy!! see ya all in a week!!! Wrench kevin stein
  18. Nope, sorry...it's always been Control/O...all the way back to the original flyable mods for the B-57B and Il-28. "H" is tail hook "Alt/H" is the data toggle (fps, removing info displays, etc) Have a look inside your 'default.ini' in the /controls folder, and also in game under the 'options' tab for controls...all your standard and assignable keystroke/ flightstick controls are listed. Wrench kevin stein
  19. Just a little reminder, expecially when it come with getting permissions for other's work.... http://forum.combatace.com/index.php?showtopic=21405 If you plan on doing anything with the Dev A-Team's craft, PLEASE, check with Capun on EVERYTHING you want to mod/change/upload, etc. Keep him and Charles in the loop for what you wish to do and release. I don't want to throw a wet blanket on anything, just giving a little nudge in the right direction. We've had complaints before about un-permissioned mods, so this is a "CYA" post, so to speak. I'm speaking not just as a CA moderator, but a Dev A-Team member too. OTH, anthing that improves our gaming is welcome!!! (especially Julheim's very cool What Ifs....) and thanks for listening! Wrench Kevin Stein
  20. http://forum.combatace.com/index.php?autom...ode=sst&id=5539 File Name: F-89C Scorpion, 57th FIS Skin & Ini Update Pake File Submitter: Wrench File Submitted: 19 Nov 2007 File Updated: 7 Feb 2008 File Category: F-89 and F-94 File Version: 1.75 Website: No Information F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE Happy Strike Fighters 5th Anniversery!!! This little package will give you an revamped skin, based off Volksjager's original, with a full set of updated inis. To make life easy, just about everything is inculded. Exepting the aircraft itself -- you should already have that!!! ;) --Please Note: this skin is designed to replace the skin folder marked "2" in your original install-- The 'fues1.bmp' has been repainted (from a new template created by me from the original bmp), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 57th FIS, "Black Knights", during the mid-1950s. Modified main, data, cockpit, avionics and loadout inis are included. These reflect changes to operational uses as seen in the "Weapons Fixes and Loadouts" thread I maintain here at CombatAce. NEW damage tgas are also supplied -- what? you think those Tu-4 gunners are going to sit there and let you shoot them full of holes???? And just for fun, my old Hangar screen is suppled as well. == You MUST also have the latest weapons pak installed == PLEASE read the enclosed readme for detailed step-by-step instructions on getting everything up and running, along with a list of credits and sources. Enjoy! Wrench kevin stein Click here to download this file
  21. Version

    195 downloads

    F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE Happy Strike Fighters 5th Anniversery!!! This little package will give you an revamped skin, based off Volksjager's original, with a full set of updated inis. To make life easy, just about everything is inculded. Exepting the aircraft itself -- you should already have that!!! ;) --Please Note: this skin is designed to replace the skin folder marked "2" in your original install-- The 'fues1.bmp' has been repainted (from a new template created by me from the original bmp), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 57th FIS, "Black Knights", during the mid-1950s. Modified main, data, cockpit, avionics and loadout inis are included. These reflect changes to operational uses as seen in the "Weapons Fixes and Loadouts" thread I maintain here at CombatAce. NEW damage tgas are also supplied -- what? you think those Tu-4 gunners are going to sit there and let you shoot them full of holes???? And just for fun, my old Hangar screen is suppled as well. == You MUST also have the latest weapons pak installed == PLEASE read the enclosed readme for detailed step-by-step instructions on getting everything up and running, along with a list of credits and sources. Enjoy! Wrench kevin stein
  22. The rudder decals were done by Heck, they're one decal with differing numbers, but have all 3 lines. (look in the AdA Hawk 75) I just renumbered and reused them. The wing insingia's are painted on, the fuse stripe/roundel is a decal due to 'strecthing'. Tail/rudder stripes were the easiest Colors I got from simmerspaintshop, just matched the closest FS numbers, and added them to photoshop's pallete. I also have an extra layer in all my templates; it's a 10% gray that I call 'fading'. Staring at 100% (non transparent) covering everything (excepting some little items like wheels, tires, radiator grills, etc), then I just increase the transparancy till the colors look 'faded'. I usually take it down to about 10% left. There 'should' be one in the Havoc template I sent you...not sure though! Gotta really thank Heck for his work...I hope he see this! Couldn't have finished the original without his assistance! Or this one for that matter!!! Wrench kevin stein
  23. Reeeaaally??!!!! North Cape & Finland looks like you'll be a 'needin some mooses (moosi?) or something to stand in for the caribu Wrench kevin stein
  24. Infidel of the week

    I am truely honored to be named 'Infidel of the Week'!!! Do I get like a certificate, or plaque or something??? Cookie??? I'm also truely sorry that your parents chose to use a Craftsman product. While good and sturdy, providing many years of service in the fixing and repair of (whatever), I personally would have chosen a Snap-On unit. Much nicer chrome finsh (easier to clean, if you catch my drift), fits better in the hand, and the salesperson comes to YOU, so you don't have to make the trip to the local Sears or OSH stores. "spare the wrench, and spoil the child" .... hm....that seems to work! I chose the name because "Fixer of Vehicular Transport Systems" was just too damn long!!! Wrench kevin stein
  25. No probs guys! It'll be nice to have another target.... Wadda mean, you can't post when you sleeping??? Most of the time I do!!! and yes, decals - especially the maunfacture thereof - is a real PIA!!! There's a couple of B-29 mods here that I did (ww2 PTO and WW2 ETO: 46) that have a humongous amount of decals. The WW2: 46 ETO version is the ENTIRE 91 BG...something like 400 decals for the one skin set....serial numbers, squadron code/individual letters, nose art. The PTO set runs about 300 +/- a few. ....I truely feel your pain. Wrench kevin stein
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