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Wrench

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Everything posted by Wrench

  1. This is where mine stands now; using decals 'borrowed' from Heck Mitchell's AdA Hawks that he did for that package... It's supposed to be 'representative', no particular squadron. You'll note the painted on nose stripes, while not perfect, do work. You'll also notice the shaved down nose guns...there are no bulges. Wolf has allowed Capun to re-build the lod slightly, and this really helped in skin mapping. Its actually done, I just need to get my ass in gear and write up a readme....just lazy I guess! Wrench kevin stein
  2. That's what I need - color schemes (but easy ones!!!). Anything you got, would be a BIG help!!! Spend 2 1/2+ hours last night/this morning downloading the Detail and Scale for the F-89, and while a great resource, it didn't have much on color and markings. I'd love to do the J as a "Happy Hooligans" version...but that might be above my skill level. Tring to find something easy...the squadron at McChord's marking look relatively simple...riiiiight!!!! Making new templates from the original skim bmps ain't that hard...figuring out the exact mapping, especially on the tip tanks is!! Of course, there's always decals....that's how I fixed the flight lead/squadron commander/whatever stripe for the "num000'' bird. As to the loadouts, all my research shows most DIDN'T have the tip rps, but I think I'll leave them one anyway. Wrench kevin stein
  3. Don't I wish I was that clever 4 years ago!!!! No, that was somebody else; it's supposed to represent the Rita. Ghostrider883 has an Indian AF mod of it here at CA, that carries "booms" in the cargo bay Wrench kevin stein
  4. Jarhead: I haven't tested that, as most birds seem to already have it in some fashion. Perhaps not animated in the nose or tail wheels, but definately in the data inis Wrench kevin stein
  5. DAMN!!! that looks good!! They painted on or did you go to decals??? Wrench kevin stein
  6. Canukistan??? (with apololgies to our Northern Brethern) Wrench kevin stein
  7. Your pathway is all wrong. You calling for subfolders of subfolders.... Look at my example...keep it simple, keep the names short. There is a max character length (ie: too long a name). We've had this problem before (Mossie, original Tornado, a few others) FileFormat should read something like this (I'm using a generic Fishbed) MiG-21PFM/Czech2/D/CzNum Rename all your number decals -- and I KNOW that's a real PIA -- but keep everything as short as possible. the pathway should read, as shown above (and below) aircraftfoldername/skinfoldername/decalsfolder/decalname which translates to the example I've just shown. And pleas, do download and read the decal tut that HrntFxr posted the link for...it'll answer a buttload of questions. Wrench kevin stein
  8. Ah! I stand corrected on the min number needed -- which I usually exceed by a great deal!! Why make just one squadron, when you can make the whole wing???? Only a few more hours of mind-numbing work... which reminds me...I gotta finish those buzz numbers for the new Scorpion skin before we leave on vacation Tuesday morning. Vegas, here we come!!! Gonna get me a big-ass plate of BBQ at Red Rock!!!! Wrench kevin stein
  9. AND is has to be set in the aircraft's data ini, hopefully with an animated node for the nose / tail gear for steering plus, youll also see the pointers for max steering speed, rolling radius, etc. Theoretically, you can get away without actually having the nose or tail gear move. As long as the inputs are there. Wrench kevin stein
  10. Did you try setting them to "DecalLevel=2" Level 2 is for individual aircraft numbers Level 1 is squadon insignia Level 0 is national insigina Might have to have a quick read on the 'decal tutorial'; it should be here someplace. If not, I'll try and get you a copy if you needs it As stated above, for serial numbers or buzz numbers or the like (including nose art)...all decals use a 3 digit code. You can name them anything you want; I use "FNum" for Fuse Numbers; TNum for tail, SNum for serials, etc NArt for, well, nose art FNum000 FNum001 FNum002 and etc. I think the minmum number is 12, so I always make like 24+ As long as the pathway remains the same ie: [Decal010] MeshName=FuselageTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-89c/57thFIS/D/FNum Position=-6.50,0.60 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 aircraftfoldername/skinfoldername/decalsfolder/decalname That should do ya!! Wrench kevin stein
  11. File Name: F-80 ShootingStar, 416th FG (post 1947) File Submitter: Wrench File Submitted: 16 Nov 2007 File Updated: 7 Feb 2008 File Category: F-84, T-33 and F-80 File Version: 2.00 Website: No Information F-80 Shooting Star, 416th FG, circa post-1947 Skin for SF, WoV & WoE This is a re-vamp of my WW2: 46 PTO P-80 skin into something closer to the post-USAF formation time frame (ie: after October 1947) This is skin represents aircraft from the 416th FG, the first operational unit to field the Lockheed 'Shooting Star' (albeit the A model, not the C we have - but, what the hay, it works!!). In saying 'revamped', means that I created new templates from the original skin that came with the aircraft upon it's release some years ago, so all glory for the original goes the original skinner. There are redrawn panel and rivet lines, following the originals. I've tried to recreate the aircraft nose arts as close as possible to those used by the 416th, and if you have the WW2: 46 PTO version, you'll probably recognize some of them. There ARE historically correct ones; 6 or 7 I think, but for the most part some of the others are just there because I hate to waste good decals ;) I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. BE ADVISED -- there may be nudity in some of the nose art decals, which is surely against post-war regs ... If you find beautiful, scantily clad women offensive; see a doctor quickly, as there's probably something very, very wrong with you!!! (excepting our female flyers, of course -- sorry, no beefcake for you! Well, actually, just one) PLEASE!!! read the enclosed readme for full, detailed install instructions - the notes included will make it much easier for you to get this up and running. Happy Landings! Wrench kevin stein Click here to download this file
  12. Version

    190 downloads

    F-80 Shooting Star, 416th FG, circa post-1947 Skin for SF, WoV & WoE This is a re-vamp of my WW2: 46 PTO P-80 skin into something closer to the post-USAF formation time frame (ie: after October 1947) This is skin represents aircraft from the 416th FG, the first operational unit to field the Lockheed 'Shooting Star' (albeit the A model, not the C we have - but, what the hay, it works!!). In saying 'revamped', means that I created new templates from the original skin that came with the aircraft upon it's release some years ago, so all glory for the original goes the original skinner. There are redrawn panel and rivet lines, following the originals. I've tried to recreate the aircraft nose arts as close as possible to those used by the 416th, and if you have the WW2: 46 PTO version, you'll probably recognize some of them. There ARE historically correct ones; 6 or 7 I think, but for the most part some of the others are just there because I hate to waste good decals ;) I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. BE ADVISED -- there may be nudity in some of the nose art decals, which is surely against post-war regs ... If you find beautiful, scantily clad women offensive; see a doctor quickly, as there's probably something very, very wrong with you!!! (excepting our female flyers, of course -- sorry, no beefcake for you! Well, actually, just one) PLEASE!!! read the enclosed readme for full, detailed install instructions - the notes included will make it much easier for you to get this up and running. Happy Landings! Wrench kevin stein
  13. Version

    210 downloads

    F-94B "Starfire" Generic USAF Skin for SF, WoV & WoE A "plain old garden variety" natural metal skin for Pasko's F-94B 'Starfire'. I created it from new templates, based on both the F-80 and F-94 skins (there are several identical bmps between them). It represents no actual squadron, but is closest to the 68th FIS. Hence, the generic "USAF" tagline. This would be a usefull skin for a Korean-era aircraft, or for any time frame in the early 1950s. New serial and buzz number decals were created as well, which are based off aircraft serial numbers. The numbers are all actual serials and buzz nums, as issued by the USAF New damage tga's are provided, for that 'shot up bullet holes' look, if you let the enemy get close enough to shoot you! A new Loading Screen is also provided. It's a nice color picture I found on the net PLEASE read the enclose readme for full install instructions and general nonsense. :yes: Enjoy! Wrench Kevin Stein
  14. I just used whatever was in Wolf's original data ini; all the mathematical calculatory stuff is beyond me!! Adding/adjusting harpoints is easy...figuring flight paramaters...wheee!!! as the the distance, it's in KM...all the measurements in the game are metric (well, in particular, in releating to aircraft size, HP, fuel in liters, etc
  15. You can have an AG gunsight...just reference it in the cockpit ini. Take a look at the Post-War Mustang I just released; it has the K-14 aerial gunsight, and a 'ladder' sight for bombing. Rockets, however, go back to the standard sight. You might need to adjust the 'rocketboresightangle' in the data ini of the aircraft in question. Wrench kevin stein
  16. I'd think that most, if not all, the stock 3rdW birds use pretty much the same canopy tga...I think it's stored in the objects cat Wrench kevin stein
  17. Ok, quick test results.... first shot, I forget to rename the HUD tgas, but commented them out of the cockpit ini: 2nd shot, without HUD data tgas.. It does work, after a fashion. Kukulino, you just might be on to something here... Wrench kevin stein
  18. That typo is gonna haunt me forever..... As to permissions, USAFMTL was on the SabreDog team, and he said he didn't care if we tweeked it for the Corsair NF; AD's pretty much left the community (real life commitments, etc)....I'll have to ask the other moderators/owners of the site if we can consider the Fitter Pit as 'abandonware', and start putting this together. Also have to see if I can't find the original readme for the Su-17, and see if there's anything in there about fair usage.... Failing that, I guess I'll have to learn to think/write in Russian and try to make some Cyrillic gauges..... Wrench kevin stein
  19. don't even need to do that....just have use the existing FarmerD/E avioncs ini, and transfer over the radar bmps btw, it was FoxMonter's original aircraft and cockpit. We (Dev A-Team) just finished it off. Wrench kevin stein
  20. We also don't have the 'symbology' used for Soviet HUDs...but that should be a relatively easy fix, by just creating new tgas for them, and assinging them in the avionics ini (just like the stock F-15, or MF' Hornet, or etc) As the the moves...again, I must reccomend Lexx's superb thread over at the 3rd Wire Forums, Basically, what the 'move' does, is well, move the item in question. In our discussion for the the F4U-2 Corsair NF, Lexx has told me you can only move items up/down or left/right (x or z axis). -edit: actaullly, you can also 'rotate' an item to make it invivible...this was done on the Phantom pit for the original realease 2+ years ago for the F-16. To know exacty what node or 3d mesh your moving requires 1) a hex editor to open the cockpit lod to search for the suspected node or 2) the cockpit OUT file, which is generated by 3dMax. It lists the nodes in a family-tree orientation, just like Windows Explorer does ie: Panel gauge1 gauge2 needle 1 needle 2 Unfortunatley, the Fishbed pits didn't come with their OUT files in the zip (nor for that matter, do we have acsess to any of the stock 3rdW pit OUTs), which means a lot of work on someone's part to figure out the exact node/mesh name. Just like doing decals on an aircraft...you need to mesh name to apply the decal What makes is more difficult, is naming conventions....not everyone uses the obvious. Below is from AD's Fitter pit OUT: How is one supposed to know what gauge 'cylinder67' is? In another example, this one is from the Yak-3: You can see, these are pretty clearly marked, mind you, these are just the instrument needles, but you get the idea. A LOT of guesswork is still involved. The cockpit ini also of great help, as it usially list what insturment is what node; again this if from the Yak-3: And there's STILL going to be a lot of trial and error....... It's something I'd love to duplicate....recreate as close as possible that Flogger D pit in the screenie, by somehow using the Phantom pit, removing all the 2nd engines gauges, moving the radar display over and up, and so forth. We can only hope Paladrain, or some other 3d modeler takes up the challenge. Wrench kevin stein
  21. Kinda thought so....all the more reason to be impressed that he's flying Hogs!!!! When they say you can't retire...wow, they really mean it!!! Wrench kevin stein
  22. Why not just unzip it from your original, downloaded, archived version???? (hence, the need to keep things stored somewhere) Or just d/l it again. Or, extract the stock one from the object cat???? Wrench kevin stein
  23. Version

    230 downloads

    P-47D-25, Generic Post-WW2 Skin for SF, WoV & WoE A "simple garden variety" natural metal skin for Wolf's P-47D-25 'Bubbletop' Thunderbolt. This is a 'representative' skin for the F-47D Thunderbolt, in the post-1947 era, right after the formation of the US Air Force. As they were still a few around for a few years, mostly in the Air National Guard, I thought I'd throw together a little something. Now, mind you, these are NOT ANG aircraft, but should be considered as 'front line', as I didn't create ANG style decals. The tail serial numbers are actual P-47D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario. There are a few changes in the cockpit ini, adding a new sight tga (USAAF Mk.8). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, including a landing light. A new, WoE style Hangar Screen is also provided. Information of 'fixing' the loadout problem with the Triple-Bazooka launchers is also supplied == You MUST also have the latest weapons pak to make use of the WW2 weapons.== PLEASE read the enclosed readme for full, detailed install instructions, along with other notes of interest. Happy Hunting! Wrench Kevin Stein
  24. http://forum.combatace.com/index.php?autom...ode=sst&id=5502 File Name: F-51D Mustang, Generic Natural Metal, Skin & Ini PakFile Submitter: Wrench File Submitted: 12 Nov 2007 File Category: P-51 P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce . This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet. The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them. A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!! A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install. == You MUST also have the latest weapons pak to make use of the WW2 weapons.== As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok??? Enjoy! Wrench kevin stein Click here to download this file
  25. Version

    408 downloads

    P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce . This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet. The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them. A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!! A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install. == You MUST also have the latest weapons pak to make use of the WW2 weapons.== As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok??? Enjoy! Wrench kevin stein
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