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Everything posted by Wrench
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Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's set as a 'noise jammer'... the values are how much 'noise' it generates. I'd set it something like 25-30, along the llines of the QRC-160. I'm just guessing, mind you. Wrench kevin stein -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That sound about right...in fact, I'm going to tweek the avioncs to give a 1 mile range. The A1A radar used on these early nightfighter was pretty crappy. I think even the early British AI versions were better. Max search range should be around 8-10 nm Max!!!, 'track' should be 1-3 miles or so. Of course, these (F4U-2) were replaced almost fully by ~early 1945 with F6F-5Ns using the AN/APS-4 or -6 radars that were much better. As to the grid, I'm lazy and just went with what was avialable. Probably, given the time frame of usage, a black no-grid would most likely be apporiate. Unless they use a 'fan' type display V shaped...haven't found anything to confirm or deny. Wrench kevin stein as to BB's statement, I like squids better than eels...much tastier with a little soy sauce. Fast seared on a girll, then scraffed down! -
A-10 data ini file missing?
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It is. Check the loadout fixes thread, 2nd or third post. NO stock aircraft comes with any ini already extracted...the main ini of EVERY stock aircraft ALWAYS points it back to the objects cat. That's how the engine is designed.... 1st) look in folder for needed 'bits' or 2nd) look to objectcat for needed bits. That's why you'll also notice there are NO cockpit parts in the /cockpit folders, excepting the occasional gunsight tga. The only excpetion are skins, with the majority of the 'legacy' decals (Skyhawk, Phantom, Fresco, Fishbed etc) in the objects cat, and the newer "WoE" decals (A10, Hunter, etc) in the /objects/aircraft/decals folder. Hope that helps somewhat. Wrench kevin stein -
Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've been using the Su-7 tank, not the right size, but workable. Even after all this time, there are still some error in the WepPak. But we're slowly working on it!! Nice find on the launch rail, kukulino!!! Thinking more along the llines of a 'hidden' pod, you'll have to use the shape of something pre-existing...mayb my faked-up camera pod for the Starfighter (which makes another appearence in the F-110A Wraith.) You just need to hide the lod -inside- the existing camera pod (ReconPod_MiG21), using the 2ndary or mirrore hardpoint. this is just a quick look, so don't hold me to accuracy... Ths is off the 21R in my WoE install: standard centerline station: [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=RCN,GP AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 then just create a copy of it, and don't forget to add it to the fuselage in the "SystemName=" section [CenterlineStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 note a new group StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 this is stock height, I'd lower it down .25 to hide inside AttachmentAngles=0.0,-1.0,0.0 LoadLimit=100 reduced weight to load only light CM dispensers AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 As to the CM dispenser pod, use the F104ReconPod, and just use the weapons editor to change it to a dispenser This is just a real fast build, so it's not quite right... [WeaponData****] TypeName=SovCMDispenser FullName=MiG-21R CM Dispenser ModelName=104Recon Mass=99.000000 Diameter=0.500000 Length=1.000000 AttachmentType=SOVIET NationName=SOVIET StartYear=1969 EndYear=2025 Availability=1 BaseQuantity=24 Exported=TRUE ExportStartYear=1969 ExportEndYear=2025 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=20 NumFlare=20 EjectPosition=0.000000,-1.000000,0.000000 EjectVelocity=0.000000,-1.000000,0.000000 the lod used for the Starfighter's recce pod is acutally one of the napalm canisters, hex edited and repainted. This should get you started. Wrench kevin stein ps: actually shouldn't that quote be "Every MiG is a good.....Target???? -
Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're very welcome, my friend!! Wrench kevin stein ps: your english is much better than my czech...of which I have none!!! -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I'm talkin' about!!! Lexx, you da man!!! Wrench kevin stein -
That MiG...
Wrench replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes. Obviously, the blind eels would be at a disadvantage, unless they've got echo-location (which could be an evolutionary development, ala bats) Wrench kevin stein -
Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I take you haven't read my "Notes on Fishbeds" in the Loadout Fixes thread????? You'll probably want to get the Indian AF Fishbed fixes from the downloads section here, read THOSE notes...and make the necessary 'adjustments' Looks like mix-matched lods there m'boy, along with wanked-out shadow too. Remember, NOTHING from howling1 original pak will work right off....most of them are already fixed, and uploaded here. Wrench kevin stein -
Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Right now, it has "0" strength as a jammer, so that needs some adjusting. Hmmm....one wonders if you couldn't double the pod (and the mounting hardpoint).... Have another station EXACTLY on the same spot, make a copy of the D pod, change it to a CM dispenser, and then add the necessary flaff and chares, and mount it directly OVER the jammer pod. Give it a very light weight (10 or 15 kgs). It would then be hidden on top of itself, and you get the added bonus of having the jammer AND disposables all at the same place Editing the data and loadout inis is a nothing job...just adding a hardpoint in the same place as the original. 20 minutes, maybe a half hours worth of work!!! Now, the historicality (real life usage), well....that's another matter!!! Wrench kevin stein ps: I just did a whole bunch of fixes for the Indaian Fishbeds...but don't remember if I put the dispensers on. You all go check the Bison and let me know!! -
Version
236 downloads
F4U-1C "Corsair" modification for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1C created by Wolf257. It includes mods to the data, loadout and cockpit ini. There is also a new skin, representing VMF-311 in late 1944 to the end of the war time frame. And a few other bits and goodies. The loadout has been modified from the original, as I've discoverd the -1Cs only used the inboard rocket rails. Also, I've changed the centerline station's drop tank type to use Geo's from his Hellcat. It's much closer to the actual shape and size. -- so you MUST have the latest weapons pak, and/or Geo's Hellcat installed to make use of his tank!!!! (it also makes real good sense to have Wolf's WW2 planes pak installed, to have the -1C Corsair, as well) Please read the enclosed readme for full, detailed instructions, plus notes, comments and general mayhem. Happy Landings! Wrench Kevin Stein -
Chaffs/flares for Mig-21/23 serries?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There's been an EW pod for the Fishbeds in the weapons pak for over 2 year now...look for item "RecPodD" Wrench kevin stein -
WINGS OVER VIETNAM
Wrench replied to lostmotz's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let's start with a basic lessons in definations: CAPS LOCK....leave it off; with all caps your shouting, and it's not polite (basic internet courtesy) Patches: downloaded aircraft/skins/vehicles/etc are NOT patches, they are add-ons or modifications Patches are official upgrades to the game engine provieded by the manufacuturer/publisher and what the hell is an atualization???? Sounds like somthing for an automatic transmission. Silverbolt, might want to check your spelling/typing there, bro. It sure confused me!!! Now, to the matter at hand, lostmotz, could you please restate the problem you're having?? Give us a much information as you can, like what did you download, how did you install it, and error messages recieved (if any). With some basic knowledge of the problem, we can troubleshoot it. (yah, you can take the technician out of the shop, but the diagnostician still's inside him!) Wrench kevin stein -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The "Go" has been given. Do you want the whole package? If so, I"ll zip it up, and PM you a link Thanks again Lexx!!! Wrench kevin stein -
MiG-9 FARGO
Wrench replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I likes it!! Fun and simple, fairly easy to fly. If I might make a suggestion for a cockpit, what about that single jet unit I built from the Spit Pit, for use on the Vampire? Even though it's set for non-metric measurments, it looks pretty good in/on mine. I also have a nice Russkie gunsight, if you want's it. If I could figure out the re-calibrations for metric...and relable the gauges in cyrilic...it'd be super! Great job to Timmy and Lexx!!! Wrench kevin stein -
Who made this?
Wrench replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Isn't it from JSF_Aggie's marine base from madagassar??? (I know I got them from him for use in DS) Wrench kevin stein -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
CP: they're Daniel's??? I didn't know that ... no wonder they look so good!! Lexx: good enough for me! It dosen't have to be perfect; left the rivet counters whine. Just want something that works. Been informed there is a -5N in the works; but I think we'll forge ahead with this one. Even if it has the wrong canopy; at night, who can tell, eh?? Wrench kevin stein -
Screenshot Question
Wrench replied to dexxa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To permantly remove them or just for the screenie??? Can't remember the permant fix (something about editing some lines in the HUDdata.ini), but temporarialy for the screenshot, if you've got your keys mapped, it should be "Alt-H", hitting it twice should remove it. At least, that's how I do it in WoE Of course, using the clone stamp tool in photoshop also works, but dosen't look as nice. Wrench kevin stein -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I meant!!! I've been flying it just a little bit ago, the scope basically just needs to be moved up. There were some data ini tweeks needed, as Wolf has the wings in the F4U cockpit lod, so I had to 'turn them back on' in the data ini. Dialed in cockpit position; looks pretty good. Guns probably need aim angles, and adjusting. Might have to 'borrow' them from the BoB planes from Baltika's set. They're fairly close right now, just need a little tweek. I'll get some screenies of what I have up later...nearly dinner time, and we're going to watch the 'Tranformers' dvd tonight! again, thanks Lexx!! Wrench kevin stein -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sweet! Now, I just have to find them...oh Dave...weren't you on the SabreDog team?? Yes, indeed the compass tape thingy. I figgured the HSI would be most important for night operations ... since its the only thing that'll tell if you're upsided down or what!! If we can get Geo to come out with a -5 Hellcat.....(or figure out the moves on the MF F4U-7 - a new skin would be needed, of course for Korea...) Off to study that thread again...one of the best 'tweek' threads around, btw. Thanks Lexx! Wrench kevin stein -
Another plane...
Wrench replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AC-130 and AC-47 already exist. Wrench kevin stein -
Patrol boats?
Wrench replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aren't the P-4's a stock item??? check-check...looking at their data ini, they're set as (strangely enough!) PATROL_BOAT. Hmm..didnt know we had that type. Easy enough to extract it, and change their role to "Cargo_ship" At least they shoot back! Wrench kevin stein -
F-110A 'Wraith' Package
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-110A 'Wraith' Package File Submitter: Wrench File Submitted: 21 Oct 2007 File Updated: 8 Mar 2008 File Category: Fictional Aircraft, Experimental and UAV's File Version: No Information Website: No Information F-110A "Wraith" Mod Pak for SF/WoV/WoE A "What If..." Cold War Aircraft First of all, I have to extend a great deal of thanks to BadFrank from the CombatAce message boards, as this entire thing was his idea!! He's also the person that found the mesh names for the rear canopy for me to get the decal on (it's also his decal, I just repainted it). What we have here is a mod of the F-4B creating a single-seat version of the Phantom. This version is designed for US Air Force use, as a long-range missile armed interceptor, along the lines of the F-102, F-106 and even it's older brother, the F-101A Voodoo. This aircraft has NO air-to-ground capabilities, in keeping with it's role as a continential air defense interceptor. A gun pod (SUU-16) can be loaded as they become available (later service year dates) All items used, excepting the new weapons, are stock 3rd Wire, and are readily available in each of the varying versions of the game. It makes use of stock, albeit renamed skin files, some of which have been repainted by me. I've included them in the package, as it's easier than having the end user transfer and rename files. And again, as they're all stock items, they exist in all versions of the game. As should all the serial decals as well. You'll be adding a couple of new 'weapons', a modified Scooter hump and a rebuild of my 'hack job' F-104 Recon Pod, now modified/renamed/tweeked for use on the Phantom. Full, detailed instrustions on all facets of installation are in the enclosed readme, along with full credits for folks who helped out. -- so PLEASE read the cursed thing!!! It'll make your life easier, I promise you! Enjoy! Click here to download this file -
Cockpit needed!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, Please Lexx! For a ww2 prop job, it should be fairly easy to repaint a few faces (like the EGT to 'CYL HD Temp'). Most folks don't seem to look at the gauges too much anyway. If that works out, getting permission from the SabreDog team would be next step Wrench kevin stein -
FAA Corsair Mk.2 (ETO)
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5411 File Name: FAA Corsair Mk.2 (ETO) File Submitter: Wrench File Submitted: 23 Oct 2007 File Updated: 7 Feb 2008 File Category: Allied Fighters File Version: 2.00 Website: No Information *Note: this packing includes the latest skin. I'd originally planned this only as an update, but it appears I never uploaded this aircraft package here at CA...so, you've got it all now!* Royal Navy Fleet Air Arm Vought Corsair Mk.II mod for SF/WoV/WoE *Note: this re-pack includes the new skin and fixed decal* This is a modifcation of Wolf257's F4U Corsair into the Mark II version used by the British Royal Navy in the Atlantic. (minus the clipped wing tips - as that isn't modeled) This is a semi complete aircraft mod, creating a country specific version for use in your World War 2: ETO installs ONLY!! As such, all the loadouts have been adjusted to fit Royal Navy aircraft of the time (or as best guess as my research has shown). This aircraft does NOT carry rockets. It does, however, have the inner under wing and centerline stations split into 3 groups, allowing for asymetrical loadout (as seen in several pictures I have) !Semi-complete means the aircraft lod is NOT included - you'll have to transfer it over from one of your other Corsairs! It represents aircraft from FAA 1842 Squadron embarked on HMS FORMIDABLE during the time frame of the attacks against the TIRPITZ. You'll also find a new ETO Corsair hangar screen, I created just for this mod, and ONLY available with it. ==NOTE: YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED FOR PROPER WEAPONS LOADOUT!!== Please read the enclosed readmes (there's 2 - for for install, and one explained the new 'updated' skin) for complete install instructions. Enjoy! Wrench kevin stein Click here to download this file -
Version
389 downloads
*Note: this packing includes the latest skin. I'd originally planned this only as an update, but it appears I never uploaded this aircraft package here at CA...so, you've got it all now!* Royal Navy Fleet Air Arm Vought Corsair Mk.II mod for SF/WoV/WoE *Note: this re-pack includes the new skin and fixed decal* This is a modifcation of Wolf257's F4U Corsair into the Mark II version used by the British Royal Navy in the Atlantic. (minus the clipped wing tips - as that isn't modeled) This is a semi complete aircraft mod, creating a country specific version for use in your World War 2: ETO installs ONLY!! As such, all the loadouts have been adjusted to fit Royal Navy aircraft of the time (or as best guess as my research has shown). This aircraft does NOT carry rockets. It does, however, have the inner under wing and centerline stations split into 3 groups, allowing for asymetrical loadout (as seen in several pictures I have) !Semi-complete means the aircraft lod is NOT included - you'll have to transfer it over from one of your other Corsairs! It represents aircraft from FAA 1842 Squadron embarked on HMS FORMIDABLE during the time frame of the attacks against the TIRPITZ. You'll also find a new ETO Corsair hangar screen, I created just for this mod, and ONLY available with it. ==NOTE: YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED FOR PROPER WEAPONS LOADOUT!!== Please read the enclosed readmes (there's 2 - for for install, and one explained the new 'updated' skin) for complete install instructions. Enjoy! Wrench kevin stein