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Everything posted by Wrench
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Mig-23 HUD
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We also don't have the 'symbology' used for Soviet HUDs...but that should be a relatively easy fix, by just creating new tgas for them, and assinging them in the avionics ini (just like the stock F-15, or MF' Hornet, or etc) As the the moves...again, I must reccomend Lexx's superb thread over at the 3rd Wire Forums, Basically, what the 'move' does, is well, move the item in question. In our discussion for the the F4U-2 Corsair NF, Lexx has told me you can only move items up/down or left/right (x or z axis). -edit: actaullly, you can also 'rotate' an item to make it invivible...this was done on the Phantom pit for the original realease 2+ years ago for the F-16. To know exacty what node or 3d mesh your moving requires 1) a hex editor to open the cockpit lod to search for the suspected node or 2) the cockpit OUT file, which is generated by 3dMax. It lists the nodes in a family-tree orientation, just like Windows Explorer does ie: Panel gauge1 gauge2 needle 1 needle 2 Unfortunatley, the Fishbed pits didn't come with their OUT files in the zip (nor for that matter, do we have acsess to any of the stock 3rdW pit OUTs), which means a lot of work on someone's part to figure out the exact node/mesh name. Just like doing decals on an aircraft...you need to mesh name to apply the decal What makes is more difficult, is naming conventions....not everyone uses the obvious. Below is from AD's Fitter pit OUT: How is one supposed to know what gauge 'cylinder67' is? In another example, this one is from the Yak-3: You can see, these are pretty clearly marked, mind you, these are just the instrument needles, but you get the idea. A LOT of guesswork is still involved. The cockpit ini also of great help, as it usially list what insturment is what node; again this if from the Yak-3: And there's STILL going to be a lot of trial and error....... It's something I'd love to duplicate....recreate as close as possible that Flogger D pit in the screenie, by somehow using the Phantom pit, removing all the 2nd engines gauges, moving the radar display over and up, and so forth. We can only hope Paladrain, or some other 3d modeler takes up the challenge. Wrench kevin stein -
A-10C and SU-27?
Wrench replied to WoEpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kinda thought so....all the more reason to be impressed that he's flying Hogs!!!! When they say you can't retire...wow, they really mean it!!! Wrench kevin stein -
new weapon pack?
Wrench replied to dast24's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Why not just unzip it from your original, downloaded, archived version???? (hence, the need to keep things stored somewhere) Or just d/l it again. Or, extract the stock one from the object cat???? Wrench kevin stein -
Version
230 downloads
P-47D-25, Generic Post-WW2 Skin for SF, WoV & WoE A "simple garden variety" natural metal skin for Wolf's P-47D-25 'Bubbletop' Thunderbolt. This is a 'representative' skin for the F-47D Thunderbolt, in the post-1947 era, right after the formation of the US Air Force. As they were still a few around for a few years, mostly in the Air National Guard, I thought I'd throw together a little something. Now, mind you, these are NOT ANG aircraft, but should be considered as 'front line', as I didn't create ANG style decals. The tail serial numbers are actual P-47D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario. There are a few changes in the cockpit ini, adding a new sight tga (USAAF Mk.8). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, including a landing light. A new, WoE style Hangar Screen is also provided. Information of 'fixing' the loadout problem with the Triple-Bazooka launchers is also supplied == You MUST also have the latest weapons pak to make use of the WW2 weapons.== PLEASE read the enclosed readme for full, detailed install instructions, along with other notes of interest. Happy Hunting! Wrench Kevin Stein -
http://forum.combatace.com/index.php?autom...ode=sst&id=5502 File Name: F-51D Mustang, Generic Natural Metal, Skin & Ini PakFile Submitter: Wrench File Submitted: 12 Nov 2007 File Category: P-51 P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce . This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet. The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them. A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!! A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install. == You MUST also have the latest weapons pak to make use of the WW2 weapons.== As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok??? Enjoy! Wrench kevin stein Click here to download this file
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Version
408 downloads
P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce . This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet. The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one. As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them. A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!! A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install. == You MUST also have the latest weapons pak to make use of the WW2 weapons.== As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok??? Enjoy! Wrench kevin stein -
Vulcan B2 anti-collision and instrument lights WiP
Wrench replied to comrpnt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think - and I"m not totally sure- that it's the standard x=left/right, y=fore/aft, z=up/down. I know on one of my P-38's, the arc for the wingtip lights is wrong, and it illuminates down the wing, back toward the nacelles, instead of outward. As to cockpit lighting, you can change that in the cockpit ini... (below from the stock E Scooter) LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 <-possibly as seen from outside? or internally? NightLightOn=0.25 <- I know this is a 'time' thing 0.55 turns all on eariler NightLightColor=0.5,0.2,0.3 this is the 'lamp' color, also changable I just don't remeber what the conversion is (Deuces used to have a rgb to whatever converter at his site, but I can't find it again) Or are you trying something like Pasko did with the Twin Mustang?? Had a seperate 'running' light in the cockpit, to illuminate it? Wrench kevin stein -
F-18 corruption
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought this was funny title for a topic... I was wondering if the Hornets were corrupting (rusting, corroding, rotting), or a comment on bureacrats!! Brainless, did you get it fixed?? Wrench kevin stein -
Mig-23 HUD
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I had to do for the ASA-M Starfighter...switch up to the later avioncs dll. After that, it worked great! Think I did that on one of the late-Fishbed Skyhawk pit mods too; have to look around and see if I can find it, buried amongst all the crap and clutter...(wait, didn't Gerald14 do this in his bis Pak??) Wrench kevin stein -
A-10C and SU-27?
Wrench replied to WoEpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lou Rawls is now flying Hogs???? Giving up a perfectly good music career....I'm impressed Wrench kevin stein -
F-18 corruption
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Inside the /cockpit FOLDER (not the cockpit ini you posted), you'll see a bunch of files (make sure you have extensions turned on in Windows Explorer) You should see somethin glike dis: It'll be one of the tga files; which everone Dave said it was in the post in the KB Then you just need to rezise it to a square (128x128 or something like that). Hopefuly, your imaging program won't damage the alpha channel. Wrench kevin stein -
Yom Kippur campaign
Wrench replied to racinglad's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ah, yeah. Most definately will cause a problem Remember, terrains are all supposed to be in their OWN folder. You'd better restore that desert terrain to it's base state. Instead of copying/renaming the cat, have you tried this little tweek, in the Mideast's main ini?? this is from my Israel2 terrain intall, in WoE adjust the pointer for use of whichever original terrain cat is needed. Using that line will save you around 50-60 megs in HD space, by simply NOT having to create a copy of terrain cat There is also a distinct possiblitly that the Yom Kippur campaign WON'T work due to inconsistencies in the campaign file due to weapons pak, aircraft loadouts, the obvious terrain issues, ground objects...etc, etc, and of course, etc. Having never used, it, isn't it based of the original SF desert map, and NOT any of the Isreali terrains??? If so, there's another problem to be solved... More information, please. I'm assuming the Nesher works fine in the stock desert map (before you messed that up??) Wrench kevin stein -
Timing for WOI?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only substitute for horsepower is.... MORE!!!! Wrench kevin stein -
Mig-23 HUD
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wonder how one gets over there to see them...we're going be in Vegas over the Thanksgiving holiday. I always try to get to Nellis to see the Thunderbirds facility...always something cool going on. Tours on Tuesdays and Thursdays. Plus that superb Ferris mural in the conference room Wrench kevin stein -
Timing for WOI?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If I remember right, when C5 got his vette, it's a mid-80's version (yes??) I disremembe offhand, but some may NOT have the vac advance, in which case all the advance is controled via the PROMs look up tables in the PCM, via the software. In that case, you'll have to -here's the fun part- locate and unplug the brown/white wire for the EST/ESC feed to the computer (floor, pass side???), to drop the timing back to initial. Adjust as normally done Plug wire back together, clear codes. I DO remember the mid-70s to early-80s used a thermal vac switch to NOT allow vaccum advance until the engine reached full operationg temps. Then, half the time they didn't work anyway This is, of course, assuming a 'factory' setup with the stock manifold, Rot-chester carb (can't even count how many computer and non-computer controled 4Ms I'd rebuilt!!)., and all emission controls are "intact and in an operating conditon" (that straight from the Calif Smog Techs Manual) Vetts still Rule, though!!! -- Most freightening ride of my life was in a 69 L-88 427 Tri-power...got it sideways on the little sidestreet by the shop, which curved around (of course, opposite the directing I was sliding in...just from standing on the gas. Backed off, and straightened right out. Gottaa love posi!!! As to recurving ... if it's EST, then get the Hi-Po Proms. Gads...I can actually remember USING a distributor machine to check advance curves...I must be old...... Wrench kevin stein -
Russian cockpits for 50's/60's planes?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
DUH!!! Excepting it was designed for a Mig-27, NOT a 23. follow the thread...the 23's project their data onto the HUD glass, not on a dash mounted CRT. In the pic you posted, look at the size and thickness of the columinator/reflector glass...hell of a lot bigger than a 'normal' gunsight. The tweek we're using now (in the Mirage Factory Floggers) roughly simulates this, but as stated elsewhere, it really can't be done properly. (I'm sure somebody will find a work around similiar to what we have, but not right away). As for the cockpits at Marcfighters, they date back to the origins of SF..they're simply repainted stock pits. AND, you'll still need to extract the relevant cockpit inis to make the adjustments to the pilot positons, as they're just a bit off (I don't acually remember it the cockpit inis are included --been too damn long!) Not to denegrate the original builder, but we've learned an awful lot since then....in adjusting views, angles, positons and avionics tweeks. There are times I think we know more of what's going on 'under the hood', than TK does!!! As the Mig-3, all my WW2 soviet stuff has been converted to the Yak pit. As to the Feather, using the Yak3 pit works just fine, as it's 98.6% closer than anything else. Remember, historically, the Feather is just a Yak 9 with jet engine shoved into it. Wrench kevin stein -
MiG-21bis FINAL
Wrench replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
What's great about it, is it uses all stock bits, excepting for the MiG rwr sounds Assuming you've used the newest version of the F-104G_cockpit ini, with the addition of the "ADI2" in it's pitch and roll modes, and "OilQuantityGauge", and have already adjusted the pilot's positon to match the Fishbed's data ini....here's watcha do: Add to the avionics ini, at the top where the /textures are listed, the following: RWRTexture=cockpit\f-4j_rwr.bmp Also, to be making sure the following is either already existing or add to the avionics ini: [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=MiGRWRS.wav LockSound=MiGRWRL.wav <--note, that I've used those nice Soviet sounds [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 Save and close... copy/paste the "f-4J_RWR.bmp" from the Phantom into the MiG's /cockpit folder Open the F-104G_cockpit ini, and make the following adjustments: Instrument[050]=RWR //Instrument[050]=ADI2_Roll //Instrument[051]=ADI2_Pitch Instrument[051]=OilQuantityGauge (note the commented out ADI2 units, and renumbered Oil Quantity Gauge) add to the bottome of the cockpit ini: [RWR] Type=RWR NodeName=ADI2 //[ADI2_Roll] Type=BANK_INDICATOR NodeName=ADI2 MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=-360.0 Set[02].Value=360.0 //[ADI2_Pitch] Type=PITCH_INDICATOR NodeName=ADI2 MovementType=TEXTURE_V ValueUnit=DEG Set[01].Position=0.5 Set[01].Value=-90 Set[02].Position=0 Set[02].Value=0 Set[03].Position=-0.5 Set[03].Value=90.0 make sure you've commented out the ADI2 sections...they may already exist in the newest version; as mine was an updated older cockpit ini. And there you have it...it should look something llike this... Of course, the image is the G Zipper, but it don't make no difference...the end result is the same. The only thing that bothers me about it, is the gauge is so far over to the left side. Hey, but it works!! Wrench kevin stein -
a Bit problem with loadout
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice! that'll make Ghostrider883 very happy too!! Wrench kevin stein -
Fun with Floatfires....
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just fiddlling around with skins....don't forget, this is still a VERY beta, and Capun needs to do more work on it, but it's way down on the list.. Decals still need a little more 'dialing in' Floatfire Vb, 48 Squadron, Coastal Command: Vb, Trop 885 Squadron FAA, Alexandria Detachment, MTO: (may redo all the letter decals to match the squadron codes of course, we mustn't forget the US Navy... VF(P)-99 How about a little reverse Lend-Lease; figgered I do this one whilst I had a nice (well, semi) 3-tone VC-4 detachment D, SoWesPac I let an Oscar get a little too close while I was blasting the Kates they were escorting This was all just for fun! Wrench kevin stein -
Fun with Floatfires....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm one of those weird perverted people...I just have a thing for flying boats & amphibs. Got to see plenty of them on the news couple of weeks ago with the big fires we had here in SoCal...hell, they even brought down one of the Mars boats from up north...very cool to see that on the nightly news!! Wrench kevin stein -
Ju-88A11 - or A4(Trop)
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Done! If you need updated templates, let me know; I've got em. Also, you know I released (a few weeks ago) an AdA DB-7 for 'Battle of France' type stuff??? It's here at CA somewhere..ww2planes??? I can't even remember where I uploaded it to!! Wrench kevin stein -
Russian cockpits for 50's/60's planes?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My mistake, fellas...it's from the Yak 3 -- so damn many installs with so damn may mods, it's hard to keep trak!! With a little ini editing, mostly to positoin (has to be adjusted for each aircraft), it's usalbe on the 3RD, 9, 9UT, 15, La11, possibly the La15 - if you repaint the coolant gauge to read 'EGT' for the jet pipe temp. The gunsight is also part of my mod, from the Pappa Romeo EAW sight pak; Soviet PBP1. I'd also reccomend having a look at Lexx_Luthor's thread at the 3rd Wire forums...'Stargetic Applications of cockpits' or something like that...some very interestering things there! Wrench kevin stein -
Russian cockpits for 50's/60's planes?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean this one, for 27?? Unfortunately, it's no longer available, and cannot be shared in any way, shape or form due to ownership 'questions' Sad,too, as it's a great pit. Maybe, one of these days, some talented modder or ini tweeker will be able to do this, either as a full, new pit or using "moves" and reskins to recreate it. Wrench kevin stein -
Timing for WOI?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, as I recall, GM's (with distributors) usually ran between 2 - 6 degs. BTC. All the Fords were 10 BTC Back on topic, I'm hoping for christmas time, too!! Wrench kevin stein -
Russian cockpits for 50's/60's planes?
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't forget the pits for Yak-9 series...nice non-radar equiped, with Cyrillic lettering, metric displays, blahblahblah Good for the Yak 9, 9ut, La7, La11; I haven't tested it in any of their early jets (Mig15, La15) though And as always, the Sovi-ick green repainted Skyhawk pits As for the Fishead pits, you can always stop the canpy animations with a simple ini edit. Wrench kevin stein