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Wrench

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Everything posted by Wrench

  1. FW-190A5 Upgrade Pak

    Version

    171 downloads

    Focke Wulf Fw-190A5 Upgrade Package for SF, WoV & WoE WW2 ETO/SWOTL Installs: This is a re-paint and rebadging of original Fw-190A5, with completly redrawn rivet and panel lines. Wolf was always good about giving us the templates with his birds, and I've put this one to VERY good use. This skin represents Fw-190A5s from 3/JG2 in the 43/44 time frame in Western Europe/Occupied France (you know, about the time of D-Day). I make NO claims to historical accuracy; I have just enough knowledge of Luftwaffe camo & markings to get into trouble (but I'm getting better!), and I'm sure there are much more educated folks out there on the subject. I -have- tried to make it as accurate as possible, even to getting the proper RLM colors added to my swatch list. As best I could, I even added the little warning placards around the fuselage, wings and tail. Along with the 'eagle head' shape over the fuselage. Included is the nose art for aircraft #13, as flown by 'Pips' Priller. This is a complete package, replacing the original data, loadout, cockpit and main inis, due to several modifications I've effected. There are even new hangar and loading screens, 2 of each to choose from (one just being a revamp of my original). These screens can be used on any version of the Butcher Bird. This skin can also be used on any other versions of the FW-190, just edit the decals ini to point to the correct mark ---- Please note you MUST have the latest Weapons Pack for the WW2 Axis weapons ---- (but you probably already do!!) PLEASE read the enclosed readme for more, detailed instructions. Good Hunting! Wrench kevin stein More Butcher Bird goodies coming soon!
  2. to FastCargo, you listen!! More than airplanes, we could use LOTS of ground objects...there are a boatload of 'missin' items (vehicle wise) that should hopefully be much easier to model (this from the guy that has trouble makes a cube in Anim8or, let alone max!) Off the top of my head, we could use a Hummer, SON-9 AA radar, US Skysweeper AA gun....and a host of other. I want a pony! No, but seriously, starting with smaller objects is a good way to learn, so I've been told. Wrench kevin stein
  3. As a simple matter of ini edits, probably take about an hour. But don't forget the missing sidewinder pylons (also easilty fixed with ini edits), and the body shape itself is too short for F series. I'm sure a skin would be no big deal, provided templaes are made available. It's doable...it's just a trade off in the visuals. Wrench kevin stein
  4. Yeah, that's what I'm talkin' about! So, give! How'd you do it?? Wrench kevin stein
  5. And don't forget the usual adding weapon ini dance, this time done with the gun editor as your partner. After changing the pointer in the text section, yo still have to run the gun editor on the changed weapons, to create a gundata.dat Now, that being said, I've been trying to use the Vickers wav from FE for the 303's in the Hurri's and Spits.... added it tothe soundslist ini, both entries (number and description bits), copied the wav from FE into my ETO/SWOTL install, changed the entry (with the gun editor, in this case).... and I got no 303 sound!!! You'd think a stock wav, albeit from another 'version' of the game would work....or I'm just missing a step again! Wrench kevin stein never was a dancer....
  6. Just a little experiment for 'proof of concept' for an Fw-190F (same mods could be applied to create an A8 Jabo) Outer cannons have been removed via ini edits; the gun barrels have to remain as they're part of the LOD. Now, it's not a perfect ER4 rack; it's actually 2 modified TERs nose-to-tail, on 2 seperate, new hardpoints. This leaves the stock centerline availabe for other mission loadouts (single 250kg bomb, 300 lt tank). THe alignment isn't perfect with the body to the length of the racks. This is the 'lazy mans' way of doing it; even though the rack isn't perfect, a rack is there. The other method would be to do it ala bomb bay style, meaning a single hardpoint with 4 attachment positions. Which would be more preferable? No rack with 4 bombs hanging in space/tucked up under, or a not quite perfect MER? Also, since I'm just using Gramp's stock JG26 skin, and the F would need something new, would it be a 'schlachtgruppe' (just found a book on them by Osprey) type, and what unit? Camo patterns? Or just a mod to Jabo-ize the existing marks we already have?? (remembering we don't have an Eastern Front map yet, so we're stuck in the West and Med/North Africa) Thoughts and comments are encourged and wanted! Wrench kevin stein
  7. Thanks MJ!!! All I've been doing the last 2 days is scouring my 'books of pdf' sources, grabbing all kinds of FW and Luftwaffe stuff (also for the Dora and 152) Picked up about 5-8 books, included some markings/camo guides as well. Finally got my Momogram Close Up: 109G part 1. Got the closeup for the F and D as well too. The Aero Detail on the 190D is superb...at 81 megs for PDF, it better be!!! Unfortuanately, some are in Polish...monograhie loznecie or whatever they're called. The Squadron/Signal 'in action' #1170 (the 2nd version of the book) has some great drawing of the racks, which is what I used for the experiment. don't think I won't shout out if I need help....I ain't that proud! Units...that's what I really need ... Western Europe. I know part of SG.2 was operating with KG51 using Fs....but can't find any decent profiles for colors/patterns, so I 'assumed' the standard splinter (83/70, with 76 unders, 75 fueselage/tail?) This is what I've done so far Wrench kevin stein
  8. So, Mannie, planning on having a "Cat" fight??? Remember, unless you added it back, I removed the Phoenix from the IDF versions. Didn't want to upset the neighbors too much Wrench kevin stein
  9. That little helo IS very cool!! Is that 'Reptilicus' on the tail of the Kestrel??? (j/k!!!) Sci-Fi movie buff, what can I say??* Wrench kevin stein *for the purists, yes, I know Repti is Danish...
  10. My mistake...the Japan Home Islands Terrain is called "Okinawa". I can't seem to find it either....here or at AvSim. (where the old New Guiena, Phillipines, Burma/China are) The full scale NG is here. The "Pacific" objects are also at Avsim, although some might be here. Be advised, NONE of them have been upgraded to the latest groundobject format, and will need rebuilding by the end user (simple ini edit) I'll have to check with the other Moderators, as I'm not sure what Edward's policy is on unauthorized uploads, before putting it here. Also have to check and see if I made any changes to it...not much of anything I have is 'stock'. Wrench kevin stein
  11. so does a nice little freeware program called "Anim8or" - I think Hinchbrook built most of his ships in there originally, before exporting out to Max... and there is a stripped down verson of max; I think it's called GMax available from the original Max people. But the problem still exists... none of these will export to the final LOD format needed. Only a full version of Max can do that. Wrench kevin stein ps: unless you can find some kind soul, with the full version, that can do the final exporting.
  12. I just remembered that are 2 superb ones (track and lock) in the OTC mod. Wrench kevin stein
  13. It's been repjlace by FAR better terrains: Solomons New Gueina Burma Japan (includes Okinawa) Phillipines Darwin all should be here at CA Wrench kevin stein
  14. Actually, there's 3 FW in Wolf's WW2 Planes pak A, A4, A5. There are several mods available here for some other versions, too. (this one is my F8 test version) Yes, the 4 SC50. ER-4 rack Here's the test 190A without the rack: (maybe an A8??? -- I'm stil learning the WW2 Luftwaffe stuff, so I'm far from expert) I've actually dialed them in as 4 seperate hardpoint, in the same group. It actually seems to look a little better without the rack, IMO. Also discovered we have a nice 300 liter tank in the weapons pak, probably from Russo's 109 Emil. Looks right on the wings, but a little off on the centerline (no pylon/straps). With seperate drop tank and bomb hardpoints (in the same place), it'd be an easy tweek to fix. Wrench kevin stein
  15. http://forum.combatace.com/index.php?autom...ode=sst&id=5164 File Name: KM Graf Zeppelin (CVL)File Submitter: Wrench File Submitted: 27 Aug 2007 File Category: Add-On Ships KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! :) Click here to download this file
  16. http://forum.combatace.com/index.php?autom...ode=sst&id=5336 File Name: Douglas DB-7A (French) Decals Update File Submitter: Wrench File Submitted: 1 Oct 2007 File Updated: 7 Feb 2008 File Category: Allied Bombers File Version: 1.5 Website: No Information Douglas DB-7A AdA Decals and Decal Update Whilst doing some research for another project, I stumbled across a long out of print copy of "Profile # 202: Douglas A-20 (7A-Boston III)" on pdf, and it had some really nice profiles and photos of French DB-7s from the Battle of France time period. Including placement of individual aircraft numbers. I know the font isn't exactly the right one, but it's damn close! To make thinks easier, I've left all the rudder tags in, as I'm too lazy to remove them, and the file size (zipped) is still below 500k. Easy to follow instructions in the Enclosed "youread" Sorry about that folks, but this is an easy fix! Enjoy! Wrench Kevin Stein Click here to download this file
  17. Version

    244 downloads

    Douglas DB-7A AdA Decals and Decal Update Whilst doing some research for another project, I stumbled across a long out of print copy of "Profile # 202: Douglas A-20 (7A-Boston III)" on pdf, and it had some really nice profiles and photos of French DB-7s from the Battle of France time period. Including placement of individual aircraft numbers. I know the font isn't exactly the right one, but it's damn close! To make thinks easier, I've left all the rudder tags in, as I'm too lazy to remove them, and the file size (zipped) is still below 500k. Easy to follow instructions in the Enclosed "youread" Sorry about that folks, but this is an easy fix! Enjoy! Wrench Kevin Stein
  18. yup. I'd actually be getting VERY worried if we were to start seeing Gadflys...which are just as sorely needed (well, for the commies anyway - we could use some Patriots!) Wrench kevin stein
  19. Gammon???? Wrench kevin stein
  20. A question

    You'd have to ask the original modelers. But don't be disappointed if you get a "NO" Wrench kevin stein
  21. Pretty much. 'Borrow' some of the A-A avionics from the Phantom, new skin, new decals, Argentine-specific loadouts. Cockpit is problematic, thought...we don't have a mulitple MFD one for the scooter; so re-using the F is the only alternative. Add CM dispensers and internal ECM...all basic ini edits. According the Paul Nortess, you can use the A-4E template, so that's a done deal -- it's here at CA and also at 3rdWire I have RS's original version...but I don't know the legality of sharing. It also needs some upgrading in ALL aspects. Razbam IS coming out with A-4M, which this is based on. Maybe it'll have the right pit? Wrench kevin stein
  22. I've never figgered out the mission builders, but here's one I used to test it. It's someone elses I modded years ago; I don't even remember who originally built it. Mind you, it uses the stock SF Desert map, so you WoV and WoE users are SOL copy the text below into a blank notepad sheet and save as "109T_GrafZeppelin.msn" [MissionHeader] AircraftType=Bf109T10 MissionMap=Desert MissionType=CAP StartTime=12:00:00 StartDate=12/12/1945 [MissionData] FriendlyAirActivity=2 EnemyAirActivity=1 EnemyAirDefenseActivity=2 FriendlyAirDefenseActivity=3 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType=CLEAR WeatherAlt=1000.00 WeatherThickness=2000.0 FogAmount=0.8 ContrailAlt=8000.0 StartWindDirection=180 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=Bf109T10 Name=Cobra FormationType=WW2GerFighter Size=2 RandomChance=100 MissionType=CAP RatingForSuccess=25 CarrierBased=TRUE Position=598000.000000,618000.000000,600.0 StartOnGround=TRUE Heading=270 Speed=0.0 Alignment=FRIENDLY Nation=Nazi Germany Texture= Squadron= AircraftNumber=10 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Position=574544.0,503946.0,1000.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=546812.0,468421.0,1000.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=453851.0,475452.0,1000.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT [GroundMission001] GroundObjectType=GrafZeppelin Name=KM Graf Zeppelin NavalObject=TRUE Carrier=TRUE FormationType=Single Size=1 RandomChance=100 Position=598000.000000,618000.000000,600.0 Heading=300.00 Alignment=FRIENDLY Nation=Nazi Germany ShipNumber=01 I can't land on a carrier for diddly squat...but this wll allow a launch and recovery, albeit landing is manually. Wrench kevin stein
  23. A question

    Unfortunately, no. Once the model has been exported to the games LOD format, there is no way to reverse-it back to a max file. You need the primary source for that. Sorry Wrench kevin stein
  24. Dave, was that the one done by Ravens**t??? Based on the A-4F? I know all the others by Diego were pulled at his request, A-4C_A, P, Q. Wouldn't be hard to duplicate it again, using the A-4F as RS did. Would need a new skin, updated avionics, etc Wrench kevin stein
  25. An anti-radiation cruise missile...hell of an idea!! Haven't seen the Tacit Rainbow since the old "Megafortress" game. Wonder how it could be modeled?? As for the Alarm, isn't there a 'cruise missile profile' in the WepEditor (ie: pop up and dive)? Since I don't think the 'hanging in a chute looking for the target' would work - but I"ll be very happy to be wrong on that! Wrench kevin stein
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