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Wrench

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Everything posted by Wrench

  1. A fighter-bomber variant of the 15 would be a great additon, in any case! Wonder how we could get the xtra pylons on.....maybe use the PF, bury the radar nose in the fuselage (or so) and just move thing around to get the pylons more or less under the wings? Or, conversly, use the F6WP pylon set (for the Paki F-6 Farmers) as was done on the Cuban 17AS....more ideas to play with Wrench kevin stein
  2. thinking more along the lines of the 27 converted to the 23BN, especiallly for those without WoE... what about ini mods ONLY for the 27D that USAFMTL and Team brought out a few months ago?? Now, I'm sure the shape isn't quite right for what we want, and it lacks a decent cockpit with a screen for those decadent Western TV progams... -because the one workable pit is unreleasable due to permissions- (unless Lexx can do his MOVE magic on an existing pit to shift the screen to the upper right, russanize the gauges, etc) Just something I thought I'd toss out there...yeah, I know, stuck thinking outside the box again!!! Wrench kevin stein
  3. Now, if we can just get the 17PF(SP16) to stop dropping the rocket pods...... Wasn't Lexx working on an ini tweek for that??? I wonder if the line: NoJettisionTank=TRUE could be modified to something like: NoJettisonRocketPod=TRUE and if it would work???? Then, of course, we'd need A-A unguided rockets....hmm...treat is like a gun pod??? Ok, need more input! Wrench kevin stein
  4. It's based off Edward WW2 Darwin/Timor map,with updated ground objects (read: air defense units!) I don't think it's ever been released ??? ??? Wrench kevin stein
  5. Hey JM, you should see the nose art I have for 'Jafaa Cree!!' One of the better Jessica Alba fakes, done up in pin-up style. I"ll get them set up on 3W Eagle (since I alrady know the mesh name & coordinates), snap a screenie, censor it (it's a topless shot), and post it. Wrench kevin stein
  6. No probs; just put in the readme 'based on a hangar screen by The Wrench'. That works for me! Wrench kevin stein
  7. CAC Avon Sabre Mk.32 (by Zur and such) Australia, like Canada, has it's own weapons set in the Pak. Data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftWingStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,0.98,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,RP AttachmentType=WP ModelNodeName=Left_pylon2 PylonMass=40.0 PylonDragArea=0.03 [RightWingStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,0.98,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,RP AttachmentType=WP ModelNodeName=right_pylon2 PylonMass=40.0 PylonDragArea=0.03 [sidewinderStation5] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.50,2.40,-1.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=left_rail PylonMass=45.0 PylonDragArea=0.04 [sidewinderStation6] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.50,2.40,-1.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=right_rail PylonMass=45.0 PylonDragArea=0.02 [LeftHvar01] SystemType=WEAPON_STATION StationID=07 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLout PylonMass=10.0 PylonDragArea=0.03 [LeftHvar03] SystemType=WEAPON_STATION StationID=09 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar05] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar07] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar09] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLin PylonMass=10.0 PylonDragArea=0.03 [LeftHvar11] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar13] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar15] SystemType=WEAPON_STATION StationID=21 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar02] SystemType=WEAPON_STATION StationID=08 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRout PylonMass=10.0 PylonDragArea=0.03 [RightHvar04] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar06] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar08] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar10] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar12] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar14] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar16] SystemType=WEAPON_STATION StationID=22 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 Loadout Ini: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AUS AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9B Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AUS AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9B Loadout[06].Quantity=1 Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS LAU-61_Mk40_M151 Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS LAU-61_Mk40_M151 Loadout[04].Quantity=1 You'll note the 'Anti_Ship' loadout, even though there is no callout for it in the MissionTypes= section. You can add it if you wish, just copy the 'Strike' loadout, and name it 'Anti-Ship'. I've also added the 'Attack' (which is for Armed_Recon missions). Wrench kevin stein
  8. Canadair CL-13 Sabre Mk.6 (by Zur, et al) This is for the RCAF; Canada has had it's attachment type changed to "WP" -I don't know why, it just is- with their own country specific weapons. So, with further ado: data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftWingStation] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=02 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftHvar01] SystemType=WEAPON_STATION StationID=03 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLout PylonMass=10.0 PylonDragArea=0.03 [LeftHvar03] SystemType=WEAPON_STATION StationID=05 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar05] SystemType=WEAPON_STATION StationID=07 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar07] SystemType=WEAPON_STATION StationID=09 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar09] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLin PylonMass=10.0 PylonDragArea=0.03 [LeftHvar11] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar13] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar15] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar02] SystemType=WEAPON_STATION StationID=04 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRout PylonMass=10.0 PylonDragArea=0.03 [RightHvar04] SystemType=WEAPON_STATION StationID=06 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar06] SystemType=WEAPON_STATION StationID=08 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar08] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar10] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar12] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar14] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar16] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [sEAD] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 It should be noted, at this point, that the RAF and IDF versions that are available, are designed to USE the WepPak from the get go...so no adjustments to them are required. Wrench Kevin Stein
  9. SG1 Direct to DVD Movie

    It did seem a little 'abrupt' an ending. I hope the movie give us more (especially Browder and Black). Wrench kevin stein
  10. Something we (Dev A-Team) have been fiddlilng with. don't want to give away too much, depending on development scheduling, but yes, Gramps made some ground objects with a 'kinda' staff weapon. Wrench Kevin Stein
  11. F-302 Mongoose, endo-exo atmospheric fighter. Unfortunately, due to game engine limitations, we can't add the hyperspace jump engines (which were removed after a malfunction in the prototype). To answer Falcon's question, what do you think those J'affa are flying??? Certainly not a Mongoose! One word: Udajeet Wrench Kevin Stein
  12. You can 'publish' inis with no real problems, it's just core game files (cats, lods, etc) you can't. Which would limit it's use to only people with WoE, as the 27 dosn't exist in SF of WoV. Personally, I say GO FOR IT!! Bring out your inis! The more Red Air to shoot down, the better, I always says!!! (don't tell anyone, I fly on the 'Dark Side' myself, more often than not!!) Wrench kevin stein
  13. X-Ray, what weapons do they use? American style?? If so, you should be able to just change the nation name in the attachement type to USAF ie: in the example below, I'm just showing the 1st hardpoint Then, of course, you'll have to change the loadout ini to replace the UK stuff with American. As for the skin, I take it you're using the "32" skin from the ECR? You'll need to replot all the decal locations in the skin's decal ini. You'll also need to repaint it to remove the German markings. Don't forget the take a look in the Knowledge Base; the 'Weapons Editing and Loadouts' Thread I maintian...there should be some good examples for you there to work off of, or at least point you in the right direction Wrench kevin stein
  14. If we ever get it done, and the meshes right, you should SEE the nose arts I have for this baby!!! Reached deep into my sci-fi/pinup/whatever art collections...got some really really good ones!! And the hangar and loading screens are the best I've ever done!!! Oh, by the way, she's called the "Mongoose". On the other side of the coin (or galaxy) we have these dudes... I have 12 different skins ready; you can pick your 'favorite' System Lord and just rename the skin bmp to match the lod, and off you go. When you get tired of one, just switch to another (or as they're taken over by another SL or join the Free Ja'fa) And before anybody asks, only the First Prime gets the gold inlay. All others are just in black. I've heavily researched thsi, besides having watched the series from Episode 1 Wrench Kevin Stein
  15. Since we're on the subject of 'resistence to the System Lords'... Wrench kevin stein
  16. Ah, c'mon, guys; you all know there's a 1 in 10 chance that it's orbit is going to be perturbed on it's first close approach. And then... it hits us. And we all go the route of the dinosaurs Unless Bruce Willis can save us; or was it Robert Duval???? Depends on which movie you like better, I guess. Which was answered, even before asking, by this statement in my post above: As for vehicles, the Abrams & Bradley are right here, in the downloads section. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) 'nuff said! Wrench kevin stein
  17. I'd like to learn this too, as ther are a couple areas in the AmericaNW terrains I"d like to flaltten for a small upgread I'm doing to it (more target areas) But the TE scares me..... Wrench kevin stein
  18. rack type goes in the loadout ini [Loadout01]WeaponType=Mk82 [Loadout01]Amount=2 [Loadout01]RackType=BRU-57 something like that. Wrench kevin stein
  19. Ya know, it DOSE kinda look like a Flagon in the front.... Some folks are gonnna be real happy when this puppy arrives!! Wrench kevin stein
  20. That all depends on where you want to fight. (remembering of course, that the Desert Storm and Iran/Iraq are 'in the shop for repairs'...) All the terrains here at CA will work. Just make the necessary tweek in the terrain main ini to point to your whichever terrain cat (ie: WoV=VietnamSEA.cat, WoE=GermanyCE.cat, etc) is the primary terrain for you game. As for vehicles, the Abrams & Bradley are right here, in the downloads section. Mind you, the Abrams needs 'uparmoring', as it even weaker than the stock M-60A1. The Bradley needs a tweek to get the TOWs to work properly. When youre ready, I'll give you the fixes. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) Excepting the SA-6, which is WoE only (stock item). Lot's of other SAMs and AAA units too...just use that browser to browse! We don't have the T-90 (or 80 for that matter). The T-72 is a stock WoE item, and not otherwise available (re: SA-6) Yes; all of them....but you'll need to edit the end service dates for EVERY stock vehicle. I'd suggest 2020 as a good end year. (unless Apophis hits us in 2012!). So, break out that cat extractor, pull every vehicles data ini out, drop them into their respective folders, and edit away. You'll probably want to do the same for the goodies in the Pasko Pak as well; I seem to remember editing them when I posted them last year. Remember, there are 2 versions of the Pak: one is desert camo schemes, and the other Euro-ish greens. Choose accordingly. Why did I say 'all of them' you might ask....the world is flooded with thousands of Western and ex-Soviet/PRC made units. They're going to be in service for many years in a host 2nd and 3rd World countries (no insults meant to them). With some exceptions that come to mind immeadeatly: BTR-152 M-48 series Never forget: the search button is your friend!!! Wrench kevin stein
  21. Yah, that was me. I hate to waste good radiation...that thermal pulse is GREAT for heating up hot dogs!!!! Wrench kevin stein
  22. "In all the exceitment, I don't remember if I've fired 5 missiles, or 6. So, the question remains...do you feel lucky? Well, do ya, Commie?" that one was too good to pass up. The hangar and loading screen are pretty good too, if I say so meself Wrench kevin stein
  23. Like they say on those home improvement shows my wife watches "I can't wait to see what you've done with the place" Wrench Kevin Stein
  24. The one that comes in the weapons pak works just fine! That having been said, Lexx_Luthor has some astounding nuke effects for a project he's been fiddling with. They look much bettter; more presistent (is that the correct word?) mushroom cloud, longer viewing distance, etc. I don't think they've been released, tho Wrench kevin stein
  25. That's slick!!! Almost looks like how I remember Falcon4 Are they ready for release??? They'd be a cool add on, Ed!! Wrench kevin stein
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