-
Content count
27,285 -
Joined
-
Last visited
-
Days Won
145
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
MiG-17 Fresco Series "Bouncy Jiggly" Fix Metric Cockpit Mod Enhanced AI data This will hopefuly fix the 'leaning back on it's butt problem' and 'landing gear bouncing' on the runway that has been seen on various versions of the MiG-17. I was actually working on something else, when I stumpled across this. There are some differences in the Fresco's data ini, that probably occured after the last round of patchs. It seem that some of the paramaters for CG, the way the game engine reads the wing chord and span, and others have been changed. The data is taken directly from the MiG-17_DATA.INI, extracted from the objects cats. It is reccomended, but not necessary, you have this file in your stock 3rd Wires MiG-17F's folder. Bouncy-Jiggly Leaning Back Fix This Fix is for the following Fresco Variants, mostly from Madcaddie's More Migs Pak: J-4 J-4 (IRM) J-5A (PLAAF PFU variant) MiG-17AS (Cuban AF) MiG-17F (SF-E) MiG-17PF MiG-17PF (SP-16) MiG-17PFU Ready? Copy/Paste the following data over the sections indicated. For saftey's sake, you may want to back up your original data inis by renaming them ori_***_data.ini, where *** is the aircraft in question's name. [FlightControl] StallSpeed=52.30 CruiseSpeed=136.54 ClimbSpeed=258.92 CornerSpeed=158.50 MaxG=8.00 MaxSpeedSL=300.00 MachLimit=1.15 PitchDamper=0.4 RollDamper=0.0 YawDamper=0.0 For the section below, we're only replacing the top bits. [AircraftData] EmptyMass=3919.0 EmptyInertia=10634.6,4806.4,22180.1 ReferenceArea=22.64 ReferenceSpan=9.63 ReferenceChord=2.41 CGPosition=0.0,1.40,0.0 Comparing them with your originials, you'll see the CG has been moved waaay forward .. it originally was 10 meters back!!! Metric Readout Mod Another very cool thing, is if you've switched over to one of the aftermarket MiG cockpits, and the gauges (via the cockpit ini as well as visual markings) are calibrated in the metric system, add the following line to the AircraftData section: UseMetricUnit=TRUE This will show up in the little info box in the left corner, now reading in KPH and meters altitude. This fix also works on all the Fishbed's that use Badger and Magoo's cockpits. With thanks to the Mirage Factory for finding this; it's built into their MiG-21F13 Fishbed C. Enhanced AI Data To get a little more out of your AI wingmen, or for general AI enhancements, just copy/paste the following anywhere in the Data ini of any aircraft that dosen't already have it -- several 3rd Party devs do so already, so examine the data ini so you don't double up. It dosen't make them twice as smart !! [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.01 ThrottleVelocity=-0.05 DeltaSpeedForAfterburner=10 DeltaSpeedForAirbrakes=-30 MaxPitchForAltitude=15.0 MinPitchForAltitude=-35.0 PitchForThrottle=0.002 PitchForAltitude=0.005 PitchForVerticalVelocity=-0.01 RollForHeading=35.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=45.0 PitchForRoll=0.25 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=100 GunnerFireTime=2.5 GunnerAimOffset=0.0050 It's not a perfect fix, but it DOES help!! happy hunting! Wrench kevin stein
-
TBF Torpedo problem
Wrench replied to keith's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You should be using the Mk.13, as the 48 isn't developed until the 70s (?) (suffice it say, mine also used the 48! ) I haven't addressed any of the WW2 aircraft in the 'Editing Loadouts Thread' in the KB -YET-, but here's the fix: drop this over the line in the BombBay section: AllowedWeaponClass=BOMB,IOGR,LGR,EOGR This covers all bases. Same for the Beau Wrench kevin stein -
Nato fighters suggestion
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Interesting pic! The 2nd one looks like the shot out of the 4+ publication on the MiG-15 (which fortunately I have!) I assume the LR-130 is similiar to the S-24 rocket? Not sure how well they'd fit in the inboard station, given it's placement. I was worried about the flaps hitting (if I went back too far), or the interfering with the landing gear (if I went too far inboard). Would definately fit on the outboard. Right now, the placement is a compromise. I even experimentaly placed the SK-7 rocket rack, but it just looks funny. But it is still loadable on the loadout screen. The loads are also a 'best guess'; I've used the FAB250 on the outer, and can load the FAB100 on the inner. I went with the 4-shot PU-55 cause it looked better. You'll note, however, the 4 UV16 set up for a CAS mission. Other than a few little tweeks in placement, it's ready to go. We just won't have any pylons showing for the weapos to hang from. Can you folks live with that, until somebody builds us a real BS or a pylon set?? Cockpitwise, mine's using the Russanized Skyhawk, which I don't particularlly like, but I've a nice russian gunsight tga for it!! Let me finish off the tweeks, and if you all want it, I'll write up a detailed readme for it's install. The 'fix' will be ini's only, as I won't upload Pasko's aircraft. You'll have to make a 'new' one from the existing 15bis - very similiar to some other's I've done. (you know, copy lods etc, blah blah blah) Once it's out to whomever wants it, they can adjust the loads to suit. Wrench kevin stein -
MiG-9 WIP
Wrench replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Timmy: I've 2 versions of the Fargo hangar screen ready, the original which has a pic of 9L trainer, and one without. I'll get them uploaded later today, and send you a link via PM, so you'll have both to choose from. Wrench kevin stein -
Brainless Questio No.2
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've no idea! I've never heard the term before...the closest thing I can think of is what you folks on the other side of the pond call 'boffins'; aren't those the 'absent minded professor' types, usually found around Farnbrough? (superbly protrayed by James Stewart in "No Highway In the Sky" - on of my favorite movies umm...Glynis Johns!!!) Wrench kevin stein -
Best MiG-17 addon?
Wrench replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Lexx! I searched over there, but couldn't find. (shows that even I make mistakes!! ) Wrench kevin stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here: SF/WoV/WoE Object Mods - Non-aircraft add-ons and modifications - includes ground vehicles Wrench kevin stein yanks yellow handle.... -
Nato fighters suggestion
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok the results of 2+ hours of work. I gave up on the pylons, as they just don't fit. So.... You'll note both types of drop tanks were used in the test...the 300 gallon slipper and 400 gallon Fresco types. Still needs some dailing in of the up/down of the pods/bombs, but I think it damn close!! Wrench kevin stein -
Nato fighters suggestion
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
A fighter-bomber variant of the 15 would be a great additon, in any case! Wonder how we could get the xtra pylons on.....maybe use the PF, bury the radar nose in the fuselage (or so) and just move thing around to get the pylons more or less under the wings? Or, conversly, use the F6WP pylon set (for the Paki F-6 Farmers) as was done on the Cuban 17AS....more ideas to play with Wrench kevin stein -
Mig-23BN
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thinking more along the lines of the 27 converted to the 23BN, especiallly for those without WoE... what about ini mods ONLY for the 27D that USAFMTL and Team brought out a few months ago?? Now, I'm sure the shape isn't quite right for what we want, and it lacks a decent cockpit with a screen for those decadent Western TV progams... -because the one workable pit is unreleasable due to permissions- (unless Lexx can do his MOVE magic on an existing pit to shift the screen to the upper right, russanize the gauges, etc) Just something I thought I'd toss out there...yeah, I know, stuck thinking outside the box again!!! Wrench kevin stein -
Best MiG-17 addon?
Wrench replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now, if we can just get the 17PF(SP16) to stop dropping the rocket pods...... Wasn't Lexx working on an ini tweek for that??? I wonder if the line: NoJettisionTank=TRUE could be modified to something like: NoJettisonRocketPod=TRUE and if it would work???? Then, of course, we'd need A-A unguided rockets....hmm...treat is like a gun pod??? Ok, need more input! Wrench kevin stein -
Edward's Timor?
Wrench replied to Spectre_USA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's based off Edward WW2 Darwin/Timor map,with updated ground objects (read: air defense units!) I don't think it's ever been released ??? ??? Wrench kevin stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey JM, you should see the nose art I have for 'Jafaa Cree!!' One of the better Jessica Alba fakes, done up in pin-up style. I"ll get them set up on 3W Eagle (since I alrady know the mesh name & coordinates), snap a screenie, censor it (it's a topless shot), and post it. Wrench kevin stein -
Who do I ask? Wrench!
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No probs; just put in the readme 'based on a hangar screen by The Wrench'. That works for me! Wrench kevin stein -
CAC Avon Sabre Mk.32 (by Zur and such) Australia, like Canada, has it's own weapons set in the Pak. Data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftWingStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,0.98,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,RP AttachmentType=WP ModelNodeName=Left_pylon2 PylonMass=40.0 PylonDragArea=0.03 [RightWingStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,0.98,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,RP AttachmentType=WP ModelNodeName=right_pylon2 PylonMass=40.0 PylonDragArea=0.03 [sidewinderStation5] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.50,2.40,-1.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=left_rail PylonMass=45.0 PylonDragArea=0.04 [sidewinderStation6] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.50,2.40,-1.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=right_rail PylonMass=45.0 PylonDragArea=0.02 [LeftHvar01] SystemType=WEAPON_STATION StationID=07 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLout PylonMass=10.0 PylonDragArea=0.03 [LeftHvar03] SystemType=WEAPON_STATION StationID=09 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar05] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar07] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar09] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLin PylonMass=10.0 PylonDragArea=0.03 [LeftHvar11] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar13] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar15] SystemType=WEAPON_STATION StationID=21 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar02] SystemType=WEAPON_STATION StationID=08 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRout PylonMass=10.0 PylonDragArea=0.03 [RightHvar04] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar06] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar08] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar10] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar12] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar14] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar16] SystemType=WEAPON_STATION StationID=22 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 Loadout Ini: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AUS AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9B Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AUS AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9B Loadout[06].Quantity=1 Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS LAU-61_Mk40_M151 Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS LAU-61_Mk40_M151 Loadout[04].Quantity=1 You'll note the 'Anti_Ship' loadout, even though there is no callout for it in the MissionTypes= section. You can add it if you wish, just copy the 'Strike' loadout, and name it 'Anti-Ship'. I've also added the 'Attack' (which is for Armed_Recon missions). Wrench kevin stein
-
Canadair CL-13 Sabre Mk.6 (by Zur, et al) This is for the RCAF; Canada has had it's attachment type changed to "WP" -I don't know why, it just is- with their own country specific weapons. So, with further ado: data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftWingStation] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=02 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftHvar01] SystemType=WEAPON_STATION StationID=03 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLout PylonMass=10.0 PylonDragArea=0.03 [LeftHvar03] SystemType=WEAPON_STATION StationID=05 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar05] SystemType=WEAPON_STATION StationID=07 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar07] SystemType=WEAPON_STATION StationID=09 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar09] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLin PylonMass=10.0 PylonDragArea=0.03 [LeftHvar11] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar13] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar15] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar02] SystemType=WEAPON_STATION StationID=04 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRout PylonMass=10.0 PylonDragArea=0.03 [RightHvar04] SystemType=WEAPON_STATION StationID=06 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar06] SystemType=WEAPON_STATION StationID=08 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar08] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar10] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar12] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar14] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar16] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [sEAD] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 It should be noted, at this point, that the RAF and IDF versions that are available, are designed to USE the WepPak from the get go...so no adjustments to them are required. Wrench Kevin Stein
-
It did seem a little 'abrupt' an ending. I hope the movie give us more (especially Browder and Black). Wrench kevin stein
-
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Something we (Dev A-Team) have been fiddlilng with. don't want to give away too much, depending on development scheduling, but yes, Gramps made some ground objects with a 'kinda' staff weapon. Wrench Kevin Stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
F-302 Mongoose, endo-exo atmospheric fighter. Unfortunately, due to game engine limitations, we can't add the hyperspace jump engines (which were removed after a malfunction in the prototype). To answer Falcon's question, what do you think those J'affa are flying??? Certainly not a Mongoose! One word: Udajeet Wrench Kevin Stein -
Mig-23BN
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can 'publish' inis with no real problems, it's just core game files (cats, lods, etc) you can't. Which would limit it's use to only people with WoE, as the 27 dosn't exist in SF of WoV. Personally, I say GO FOR IT!! Bring out your inis! The more Red Air to shoot down, the better, I always says!!! (don't tell anyone, I fly on the 'Dark Side' myself, more often than not!!) Wrench kevin stein -
ITALIAN TORNADO IDS
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
X-Ray, what weapons do they use? American style?? If so, you should be able to just change the nation name in the attachement type to USAF ie: in the example below, I'm just showing the 1st hardpoint Then, of course, you'll have to change the loadout ini to replace the UK stuff with American. As for the skin, I take it you're using the "32" skin from the ECR? You'll need to replot all the decal locations in the skin's decal ini. You'll also need to repaint it to remove the German markings. Don't forget the take a look in the Knowledge Base; the 'Weapons Editing and Loadouts' Thread I maintian...there should be some good examples for you there to work off of, or at least point you in the right direction Wrench kevin stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If we ever get it done, and the meshes right, you should SEE the nose arts I have for this baby!!! Reached deep into my sci-fi/pinup/whatever art collections...got some really really good ones!! And the hangar and loading screens are the best I've ever done!!! Oh, by the way, she's called the "Mongoose". On the other side of the coin (or galaxy) we have these dudes... I have 12 different skins ready; you can pick your 'favorite' System Lord and just rename the skin bmp to match the lod, and off you go. When you get tired of one, just switch to another (or as they're taken over by another SL or join the Free Ja'fa) And before anybody asks, only the First Prime gets the gold inlay. All others are just in black. I've heavily researched thsi, besides having watched the series from Episode 1 Wrench Kevin Stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since we're on the subject of 'resistence to the System Lords'... Wrench kevin stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah, c'mon, guys; you all know there's a 1 in 10 chance that it's orbit is going to be perturbed on it's first close approach. And then... it hits us. And we all go the route of the dinosaurs Unless Bruce Willis can save us; or was it Robert Duval???? Depends on which movie you like better, I guess. Which was answered, even before asking, by this statement in my post above: As for vehicles, the Abrams & Bradley are right here, in the downloads section. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) 'nuff said! Wrench kevin stein -
Terrain flattening part 2
Wrench replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'd like to learn this too, as ther are a couple areas in the AmericaNW terrains I"d like to flaltten for a small upgread I'm doing to it (more target areas) But the TE scares me..... Wrench kevin stein