-
Content count
27,285 -
Joined
-
Last visited
-
Days Won
145
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Dual Bomb Rack
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
rack type goes in the loadout ini [Loadout01]WeaponType=Mk82 [Loadout01]Amount=2 [Loadout01]RackType=BRU-57 something like that. Wrench kevin stein -
J-8II Finback
Wrench replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ya know, it DOSE kinda look like a Flagon in the front.... Some folks are gonnna be real happy when this puppy arrives!! Wrench kevin stein -
Modern Airwar
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That all depends on where you want to fight. (remembering of course, that the Desert Storm and Iran/Iraq are 'in the shop for repairs'...) All the terrains here at CA will work. Just make the necessary tweek in the terrain main ini to point to your whichever terrain cat (ie: WoV=VietnamSEA.cat, WoE=GermanyCE.cat, etc) is the primary terrain for you game. As for vehicles, the Abrams & Bradley are right here, in the downloads section. Mind you, the Abrams needs 'uparmoring', as it even weaker than the stock M-60A1. The Bradley needs a tweek to get the TOWs to work properly. When youre ready, I'll give you the fixes. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) Excepting the SA-6, which is WoE only (stock item). Lot's of other SAMs and AAA units too...just use that browser to browse! We don't have the T-90 (or 80 for that matter). The T-72 is a stock WoE item, and not otherwise available (re: SA-6) Yes; all of them....but you'll need to edit the end service dates for EVERY stock vehicle. I'd suggest 2020 as a good end year. (unless Apophis hits us in 2012!). So, break out that cat extractor, pull every vehicles data ini out, drop them into their respective folders, and edit away. You'll probably want to do the same for the goodies in the Pasko Pak as well; I seem to remember editing them when I posted them last year. Remember, there are 2 versions of the Pak: one is desert camo schemes, and the other Euro-ish greens. Choose accordingly. Why did I say 'all of them' you might ask....the world is flooded with thousands of Western and ex-Soviet/PRC made units. They're going to be in service for many years in a host 2nd and 3rd World countries (no insults meant to them). With some exceptions that come to mind immeadeatly: BTR-152 M-48 series Never forget: the search button is your friend!!! Wrench kevin stein -
what's the best nuclear effect pack to install?
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yah, that was me. I hate to waste good radiation...that thermal pulse is GREAT for heating up hot dogs!!!! Wrench kevin stein -
Holy, this thing can move
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"In all the exceitment, I don't remember if I've fired 5 missiles, or 6. So, the question remains...do you feel lucky? Well, do ya, Commie?" that one was too good to pass up. The hangar and loading screen are pretty good too, if I say so meself Wrench kevin stein -
Operation Thunderhead
Wrench replied to {FL}Hausser's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Like they say on those home improvement shows my wife watches "I can't wait to see what you've done with the place" Wrench Kevin Stein -
what's the best nuclear effect pack to install?
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The one that comes in the weapons pak works just fine! That having been said, Lexx_Luthor has some astounding nuke effects for a project he's been fiddling with. They look much bettter; more presistent (is that the correct word?) mushroom cloud, longer viewing distance, etc. I don't think they've been released, tho Wrench kevin stein -
Lock down without a warning on RWR?
Wrench replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's slick!!! Almost looks like how I remember Falcon4 Are they ready for release??? They'd be a cool add on, Ed!! Wrench kevin stein -
Dual Bomb Rack
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yup, the BRU-57 is our dual bombrack. That 'in-line' versions is used on the Mirages (3, 5 and I think F.1) But in reference to TERs, have you seen this line (borrowed from the Skyhawk data ini): RackLimitOutsideOnly=TRUE I wonder if that could be changed to mount sides ONLY, and not center... RackLimitCenter=FALSE or something like 'not allowed' LoadOutsideOnly=TRUE Some experimentation is in order here.... Wrench kevin stein -
russian pilot skin request
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
RedAir1 is, as yet the only one available. I think it 512x512. Going higher really dosn't gain all that much, as the game 'shrinks' it to fit the low-poly pilot lod Making pilot skins is freeking nightmare, compared to aircraft skins. It's doable, but a completly new template would have to done, with all the necessary layers for the harness, helmet, face, and the wrinkles on the suit. Never did figure out how Deigo did them for his hi-rez skins. I do remember him saying that the psd template ran something like 70megs is size, due to all the layers. Come to think of it....runs off to check.... I do have another version, a new psd for it, slightly cleaned up and with go-faster pants. Let me fiddle with it tonight, when I get home, and I'll see what it looks like. It's still only 512; but it's a little better. Wrench Kevin Stein -
More Flankers!
Wrench replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I totally agree!!! As it stands right now, Soviet/WarPac only has bomb carrying Migs and the few Fitters around. Not counting th bombers, of course. There's nothing filling the 'space' for Red Air equilivants of the A-10, F-111, or F-15E. Those Flanker variants, and the Frogfoot and Fencer will go a loooong way to creating a 'parity' of stike capability. Fishbeds, Floggers and Fitters (oh my!) just don't carry the load -pun intended! They'll be a great addition; both as player usable birds, and targets for defenders. I'm looking forward to them! Wrench Kevin Stein -
DONE! Both for your cats, and ours! Good Luck! Wrench kevin stein
-
Exhaust Emitters
Wrench replied to colmack's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For some aircraft, I'm sure they're quite 'real worldish'. I mean, look the Phantom or the B-52...huge trails on them. Most, if not all of us, have seen pics, movies, real life examples. Heck, I'd have never noticed the 2 Wild Weasel Phantoms I saw years ago - we were heading to Laughlin, NV for vacation-, and were not that far north of George AFB, when I saw the black trails. Man, they flew over us at like 200 feet, split around the ridge/bluff, rejoined, and disappeared....it was super! But for new 'cleaner burning' aircraft or for the propjobs, I think NO emmiter would be best. Again, I think it depends on the 'real' engine, and how we all can simulate that. Wrench kevn stein -
OMG! AN-12!
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Personallyl, I'd love to see those transport/resupply missions - escort type, go out, rendevous with the incoming trash haulers, and cover them until they land. Conversly, playing it from the other side, too. Intercept/destroy. For free flight missions, I find the Range is pretty good for that. Although, Major Lee's American Northwest would be MUCH more fun, what with all those canyons and valleys...but to get 0 enemy air activity, I dont' know how to do that Wrench kevin stein -
italian f 16 adf
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We'll get you up to speed...don't you worry!!! :yes: Wrench kevin stein -
Mig-23BN
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Didn't Doc Nele post some data ini edits to create the BN?? I seem to recall something along those lines; unless it was just a discussion of the differences in the sub-variants??? Wrench kevin stein -
weapons pack and f 104
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The inis look just like their supposed to... Ok, next dumb question.... Did you re-install the weapons pak?? The pylons and Aspide are in there. You gotta have the pak in to get them! Wrench Kevin Stein -
Terrain problem
Wrench replied to scission's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Glad you got it working!!! That same fix can be applied to any terrain (other than the original desert and VietnamSEA). You can use that line for WoV as well, by just substituting VietnamSEA.cat. I think capun or somebody much brighter than me first thought of it. Remember, the more you buy, the bigger my commission check!!! Wrench Kevin Stein -
Su-27 skin request
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interesting video.... B-52Ds being escorted by Eurofighters.... without their towed jammer, D that had to fly in cells of 3 to make use of proper ECM; no use of countermeasures... Must have been a sales pitch for Sukhoi Nice graphics, though. Action-wise, kinda remined me of ATF/FA or USAF Wrench Kevin Stein -
OMG! AN-12!
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, no -- not this time! I'm not taking the bait... I've already derailed Brainless' thread about airspeed differences between the F-86, MiG-15 and various species of swallows.. Nope, not falling for it!!! Wrench whose name is not Shirley Kevin Stein -
Brainless question?
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And the worst thing is, we never answered the poor guys questions!!! Sorry Brainless, the temptation was just too great!!! An opportunity not to be missed!! My apologies, but it's just too much fun! Wrench kevin stein -
Operation Thunderhead
Wrench replied to {FL}Hausser's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
"What I'm talkin' about!" Very nice!!! Cant wait to see what you did! Wrench Kevin Stein -
mIG-15/17/19 Cockpit
Wrench replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using the regular Sabres shouldn't be a problem....just shoot Zur a PM. He's been real good to me when I created the various full mods of his beloved F-86 (IDF, WW2, RAF Sabre 4). I always asked, and he's always granted permissions. I think USAFMTL was on the SabreDog team, shoot him one too. He might know who to contact. As for AD's stuff....he ain't been around for quite some time. Don't know if the email on his site is still active, but it'd DEFINATELY be worth the nickel to try. At the worst, it might be considered 'abandonware', but the admins would have to make that descision. You've done way too much work; you've discovered some great things to get pits for Red Air and other birds...I personally feel this is too important to let languish. EDIT: there's another llittle tweek I learned from the Mirage Factory (21F-13, I think). Since we're (mostly) using Badger & Magoo's pit, which have metric demoniation/reading for the gauges, open the data ini and add this line to the {AircraftData} section: UseMetricUnit=TRUE it'll covert the little readout in the corner to kph. Wrench kevin stein -
Brainless question?
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"You think you got problems, look at these boots!!!??" "I just paid you a fiver for an argument!" "No you didn't" "Yes I did!" "Sorry, times up." "No it's not!" "I could be argueing on my own time" "What a silly concept!" and off we go!! Wrench kevin stein ps: sorry to hijack, but I couldn't resist a pythonism -
OMG! AN-12!
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're kidding, right???? I'm not sure I understand the question.... The aircraft is already pre-existing in your game (use window explorer, and LOOK at the /aircraft folder -- you'll find the AN-12 sub-folder the 2nd one down, in a stock install) They don't show up in game, excepting some scripted missions, and occasionally in campaigns -I've seen them ONCE, in SF during the first campaign- because the coding for what they do dosen't exist. Look at the aircraft roles: [MissionData] NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=2000 AircraftRole=TRANSPORT <--here AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON Exported=TRUE ExportStartYear=1959 ExportAvailability=VERY_COMMON PrimaryRoles=TRANSPORT,AIR_ASSAULT <--and here SecondaryRoles= NormalMissionRadius=1450 MaxMissionRadius=3100 Ceiling=10200.0 MinBaseSize=SMALL None of those functions work, except as noted above. And then, even rarely. Please clarify the request?? Wrench kevin stein