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Everything posted by Wrench
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Modern/Cold War color swatches?
Wrench replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They're easy to make, I do it all the time. Open the skin bmp of choice in your image editor of choice (photoshop, etc) using the rectagnular marque tool, draw out a square covering whatever colors/mix strikes your fancy; usually some fueleage part that has all three camo colors & the underbelley color "COPY" that section. open a new image, say 64x64, - don't worry if your copied seciton is bigger - you can move the layer around to get the colors you want to show. then PASTE the copied bit into it. flatten the layer (mind you, this is Photoshop, so any new added part becomes a new layer) "SAVE AS.." patch.bmp into whatever skin folder for whatever aircraft (example: F-104C/SEA/patch.bmp) If you REALLY want to get classy, you can find the squadron insignia; for example in the Bf-109 skins I revamped, JG2 You'd do the above, without flattening the layers... find the JG-2 emblem, - some experimentation as to image size may be needed to get it to fit within the 64x64 square and leave the camo pattern below visible using the magic lasso, select the emblem, copy/paste OVER the paint chip. You can even add a drop shadow to make it stand out more (50% black, 120 degrees is what I use), then flatten and save as 'patch.bmp' Pretty easy...if I can do it!!! Wrench Kevin Stein -
(drum roll please...) "Prof. Farnsworth: Good new everyone; from Amazon.com....for pre-WW2, WW2 and Post-WW2 movie buffs...." New DVD releases (region 1 -usa) 30 Seconds Over Tokyo Air Force Hell and High Water 12 o'clock High (special edition) (huh??? what could thy add??) Captains of the Clouds Dive Bomber The Purple Heart Fixed Bayonets and many others are now OUT or, in the case of H&HW, 30 Seconds, and Air Force, to be released June 5-ish Just got an email, FINALLY .... the studios are getting to MY wish list as to 'Island"...don't know why that Disney title came to mind...JM is correct, it's "Island in the Sky"....must be my inner child creeping out again... Wrench kevin stein
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Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice looking! I didn't know we had any orange flash tanks! It is Luftwaffe or Marineflieger?? I don't recognize the skin either!!?? It is avalialbe?? The F-4F and F-4F ICE should alread have the gray tanks set. (see the KB for my Phantom Phixes) I'm assuming the blue tanks on the JASDF F-4EJ and EJ Kai, they too should already be set. -- I just haven't gotten to them yet To make the statement, the particular fuel tanks (ie: whatever color it is) set in the data ini, like the problem we just had with the zippers FuelTankName= this is the statement in the data ini that sets which tank. I think, and I've not done any experimenting with this, but if it's left blank, you should be able to load any of the specificed tanks to that hardpoint via the loadout ini, for whichever hardpoint it is. Any particular aircraft (other than those you listed), that you're having problems with???? Wrench Kevin Stein -
Problem with A-1H-v5
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, I "see" now.... there isn't one. the cockpit was never completed, hence the missing gauges, throttle cluster and other stuff. That having been said, there is a payware version of the Skyraiders availbe from Razbam...the cockpit ALONE is worth the price of admission (I bought the AD-4 set for like $15 US) They really are pieces of art, and well worth it. Mind you, this is comeing from someone that was firmly in the freeware tribe. I'm sold on good payware now!! Wrench Kevin Stein -
Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Use the new data I posted above...thas should do the trick Leave all the systemnames alone, etc, (or restore any changes). It should be good to go!!! Wrench kevin stein -
Problem with A-1H-v5
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
gunsights have to be in tga format try using the A-4E's and see what hapens Wrench Kevin Sein -
MST3K actually did a version of it??? cool!!!! We've haven't seen MST here in LA for some time...I guess SciFi Channel dropped a few years back. I miss it ... it was fun!!! Wrench kevin stein
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"Firebirds"...oy vey!!! The only things good about that movie are both on Sean Young, and their covered with a flight suit. although, Tommy Lee Jones was pretty good. Seeing a Draken was nice, too. I can just imagine an MST3K version of Starfighters.... Mike: why is that jet's engine howling so much? Crow: because it's in this movie!! As for other 'general, semi-military, or aviation related films of the 50s,' we mustn't forget the recent releases on DVD of --FINALLY!!! - 'The High & The Mighty', and 'Island at the top of the World' -- John Wayne, need we say more??? I've also recently discoverd that the WW2 James Cagney film 'Captains of the Clouds' has been released -- RCAF, including an appearence by Billy Bishop! Wrench Kevin Stein
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help! my flight.cat file has no groundobjects.ini!
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Remember the Knowledge Base is you 2nd best friend .... New Groundobject Install Stylings I'm a link -- Click ME!! Your best friend is your rifle, or something like that Wrench Kevin Stein -
First off, if anyone has seen or downloaded some of my WW2 RAF Mustang skins, and noted the modified data and loadout ins to fit RAF stylings, this info will basically tell you how I did it - create a copy of the aircraft for a specific nation. Nothing could be easier! In our example, we're going to take the F-104G 'Starfighter' and create a Royal Netherlands Air Force only version. This fix can be applied to the stock 3rd Wire G Zipper or to Ajundair's version. For this little tutorial, I'm using the stock F-104G by TK & Co, but the instructions are the same for Ajundairs. Actually, they're pretty much the same for ANY aircraft you wish to create a 'country specific mod' for! OK, lets get to modding ---- 1) Create a new folder, call it F-104G_KLU 2) copy over EVERYTHING from the stock F-104G (or, everything from Ajundair's version - including any LOD or SHD files) 3) Delete all German and/or Italian skins 4) Download and install any Dutch skins you'd like. 5) Rename F-104G.ini to F-104G_KLU.ini. This is the most important part... the aircraft's main ini MUST match the folder name for the aircraft to show on the dropdown menu 6) Open the newly renamed ini, and use this for the AircraftName= AircraftFullName=F-104G Starfighter RNLAF (this will show on the base screen, so you don't select the German or Italian versions) 6a) You'll also want to remove (read - delete) any callouts at the bottom for any skins you've added to your original version. They'll be prefaced with the heading: [TextureSet001], or however many numbers of skins you have. Delete them all...the new KLU skins will create their own listings. 7) Save and Close your new F-104G_KLU.ini . 8) Open F-104G_DATA.INI, and replace the country with: NationName=Netherlands You can also adjust the operational years to suite the real world (start of service, and end of service), and the exportation dates, if any. (didn't they sell them off at the end of their service?? If so, leave the export dates alone) Since the data ini is in it's own folder, you don't have to rename it, unless you want to. I did on mine, simply to "F-104G_KLU_DATA.INI", and changed the pointer in the main ini. It's not really necessary, I'm just picky that way :) As it was originally an American aircraft, you can leave the "AttachementType=" as USAF. The loads I used are the same as shown in the Knowledge Base, for both the stock 3rdW and Ajundair's. I'm given to understand that later intheir service life, the KLU added an internal jammer (thanks to DERK for info!) To add an internal jammer, try this: add to FUSELAGE section, where *** is the next number in sequence: SystemName[***]=ECM and at the end of the weapons stations call out, add: [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 (the above comes right out of the F-104S ASA by Jet-Z) Save and close the data ini..... And that's all there is too it!! Enjoy your new plane! Wrench Kevin Stein
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Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is still for Ajundair's, right??? I think the problem is the changed names; the weapons stations name (in the brackets), MUST match the systemname= in the relevant sections of the data ini. SidewinderStation1 and 2 are set in the [FUSELAGE] section systemnames, these are the lower fuse rails. Try this for your weapons stations: (no tip tanks) Leave the attachmenttype= nations as shown [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName= [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName= [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=700 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=700 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 try this for you loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 You'll see I left the bombs on for Anti-Ship, even tho it can carry the Kormorans. You should now only have Sidewinders on the wing tips, lower twin rails, and 195 gallon tanks under the wings. We could even go a little further, and 'lighten' the tip stations by, oh, 150 kilos down to 100; this would definately prevent the 170 tanks from loading. EDIT: please forgive me...there was a spelling error in the positioning of the "_" (underline) in the tanks...it was reading, originally: Tank195_F104G when it should have read Tank_195F104G That makes all the difference in the world...looks like I better fix the fix in the KB, too!!! I knew to had to be something simple!! This is what it should look like: Wrench Kevin Stein -
Sinking ships in DS terrain
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
About damn time!!! Wrench Kevin Stein -
Now you've stepped into my territority...movies! Shall we begin....???? Bombers, B-52 Toward the Unknown X-15 Starfighters (notoiruous for terrible acting, nice 104 shots, though) On The Threshold of Space (man-high style ballons) Flight From Ashiya Men of the Fighting Lady Dr. Strangelove (gotta list this one!) Great Santaini (PHANTOMS!!) The Big Lift Fail Safe Steal the Sky (Iraqi defector - Frescos!) By Dawn's Early Light (WW3) You can find an incomplete listing here, Wrench's Genre Movie Guide Also, do a Google search for 'Belle & Blade". They sepecalize in hard to find action/adventure/war/military/etc films. If you get their catalogue, prepare to spend moneys....lots of money.... Wrench Kevin Stein
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F-104G Euro Tip-Tank Fix
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4697 File Name: F-104G Euro Tip-Tank FixFile Submitter: Wrench File Submitted: 14 May 2007 File Category: Weapons Mods/Skins Replacement Euro Green 170 gallon F-104G wing-tip drop tanks. This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing. Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly. This will update the latest Weapons Pak, circa 6/2006 These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes. Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor. Safe Flying! Wrench Kevin Stein Click here to download this file -
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Replacement Euro Green 170 gallon F-104G wing-tip drop tanks. This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing. Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly. This will update the latest Weapons Pak, circa 6/2006 These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes. Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor. Safe Flying! Wrench Kevin Stein -
Dhimar & Paran decals
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That looks like my Isreali skin!!! BUSTED!!!! Best way, is add the Parani or whoever's decal right into the D folder, and just rewirte the path F-86F-40/Paran/D/Insignia you can always rename the tga to the country name too Wrench kevin stein -
Saluting Corsairs
Wrench replied to charlielima's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pass in Review, maybe???? Hydralic faliure??? Looking at the F4U-4's data ini, there's a 'MoveWing' call out at the bottom of the LandingGear section, try commenting them out: //[MoveWing] I think that it...havn't been over Korea for a while Wrench kevin stein -
Ships in Desert Storm terrain
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
haven't you ever heard of those 'underwater bridges'??? No, seriously, in SEA the NVA/VC used to build bridges below the waterline, but shallow enough for vehicles to not be fullly submerged. Made it harder the us to knock down. Maybe Saddam was just following a trend......be an awfully big bridge though... The actual problem is in the movements ini, they 'route' is wrong, (ie: misplaced coordinates) that should be moved inland several kilometers. Several CAS missions do that too...especially near Kuwait City. As to the destroyers, perhaps is model problem (lod issue). It may not have a damaged or destroyed lod. I take it from your description, they don't sink at all??? Maybe they've run aground??? As long as you're getting credit for the kill, I wouln't worry. Wrench Kevin Stein -
Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The tanks are a know issue (ie: inside oout/backwards, whatever) I've got some new tanks done to replace the 'F-104G Euro Green' done, I just have to write up a read me and upload them. The only thing is, I haven't totall figured out the mapping, and their ALL green, without the gray unders. The new tank pak will include a psd file, for anyone who want to fix the mapping But they LOOK correct. They're based off the original 3W lods. With luck, I'll get them up loaded tonight. As to the IRMs, of course!! That's where Lockheed put 'em!! Add the callout, and all is well. Wrench kevin Stein -
Screenshots/Airfield Strike
Wrench replied to C46thVA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't forget the convert the bmps to jpg; they're smaller (and therefore take less space and bandwith to view/download) Wrench kevin stein -
Something wrong with WWII Axis Fighter Addons
Wrench replied to Aerodramus One's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you install the WW2 nations ini, and ww2 formations ini???? The WW2 birds won't work with the 'stock' stuff, as things were done a little differently then. I beliveve they are packed together, you should be able to find it in the SF/WoV/WoE downloads section under 'Object Mods' , or do a search for "WW2 Formations" Wrench kevin stein -
I just created the F-104S-ASA-M!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All fixed now actually, it wasn't the text problem..it was me leaving out a lline in the avaioncsini: RadarTextureSize=256 Brought the text size right back to normal! Wrench Kevin Stein -
Photoreal WW2 China Burma Coming Soon
Wrench replied to Edward's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Edward, I have to correct you on one thing.... there are at least 18 of us still flying the WW2 stuff!!! that terrain looks AWSOME!! btw, is that John Wayne in that Flying Tiger??? Wrench kevin stein -
Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I see the problem!!! You forgot the add "IRM" to the wingtip stations. Why not just use the weapons staions data I posted in the KB, it's all fixed up. If you're using the weapons pak, you can delete all the nations EXCEPT USAF (for all them), but leave W_GERMANY for the inboard stations, if you want to load Kormorans Wrench kevin stein -
Dhimar & Paran decals
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you check the textureset ini for the Natiion=?? something like this (from a Parani camo Mig-21): [TextureSet] Name=Parani Desert Camo Nation=Paran Squadron= Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Wrench kevin stein