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Wrench

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Everything posted by Wrench

  1. InAF EE Canberra B (I) 58 (by ajundair) With many thanks to Ghostrider883 for his assistance! [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.939,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=LeftPylon01 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.939,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=RightPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-7.085,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=LeftPylon02 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 7.085,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=RightPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-6.221,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=LeftPylon03 PylonMass=40 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 6.221,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=RightPylon03 PylonMass=40 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.388,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=LeftPylon04 PylonMass=40 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 5.338,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=RightPylon04 PylonMass=40 [LeftWingtipStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-9.7431,.550,0.613 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=WP FuelTankName=CanberraTankb158 [RightWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=9.7431,.550,0.613 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=WP FuelTankName=CanberraTankb158 [bombBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=6000 AllowedWeaponClass=BOMB AttachmentType=WP NumWeapons=12 AttachmentPosition001=-0.371,-0.838,-0.875 AttachmentPosition002= 0.371,-0.838,-0.875 AttachmentPosition003=-0.371, 0.961,-0.925 AttachmentPosition004= 0.371, 0.961,-0.925 AttachmentPosition005=-0.371, 2.761,-0.975 AttachmentPosition006= 0.371, 2.761,-0.975 AttachmentPosition007= 0.000,-0.838,-0.545 AttachmentPosition008= 0.000, 0.961,-0.595 AttachmentPosition009= 0.000, 2.761,-0.645 AttachmentPosition010= 0.000,-0.838,-0.945 AttachmentPosition011= 0.000, 0.961,-0.995 AttachmentPosition012= 0.000, 2.761,-1.045 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=6 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 loadout ini: Loadout[01].WeaponType=HAL Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL Mk5_500 Loadout[03].Quantity=0 Loadout[04].WeaponType=HAL Mk5_500 Loadout[04].Quantity=0 Loadout[05].WeaponType=HAL Mk5_500 Loadout[05].Quantity=1 Loadout[06].WeaponType=HAL Mk5_500 Loadout[06].Quantity=1 Loadout[07].WeaponType=HAL Mk5_500 Loadout[07].Quantity=0 Loadout[08].WeaponType=HAL Mk5_500 Loadout[08].Quantity=0 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType=HAL Mk5_500 Loadout[11].Quantity=12 [Attack] Loadout[01].WeaponType=HAL SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL 60lb-rocket Loadout[03].Quantity=0 Loadout[04].WeaponType=HAL 60lb-rocket Loadout[04].Quantity=0 Loadout[05].WeaponType=HAL SNEB Rocket Pod Loadout[05].Quantity=1 Loadout[06].WeaponType=HAL SNEB Rocket Pod Loadout[06].Quantity=1 Loadout[07].WeaponType=HAL SNEB Rocket Pod Loadout[07].Quantity=0 Loadout[08].WeaponType=HAL SNEB Rocket Pod Loadout[08].Quantity=0 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType=HAL Mk5_500 Loadout[11].Quantity=12 [sEAD] Loadout[01].WeaponType=HAL SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL 60lb-rocket Loadout[03].Quantity=0 Loadout[04].WeaponType=HAL 60lb-rocket Loadout[04].Quantity=0 Loadout[05].WeaponType=HAL 60lb-rocket Loadout[05].Quantity=0 Loadout[06].WeaponType=HAL 60lb-rocket Loadout[06].Quantity=0 Loadout[07].WeaponType=HAL SNEB Rocket Pod Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL SNEB Rocket Pod Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType=HAL Mk5_500 Loadout[11].Quantity=12 [Anti-Ship] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL 60lb-rocket Loadout[03].Quantity=0 Loadout[04].WeaponType=HAL 60lb-rocket Loadout[04].Quantity=0 Loadout[05].WeaponType=HAL 60lb-rocket Loadout[05].Quantity=0 Loadout[06].WeaponType=HAL 60lb-rocket Loadout[06].Quantity=0 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType=HAL Mk5_500 Loadout[11].Quantity=12 [FAC] Loadout[01].WeaponType=HAL 60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL 60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL 60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL 60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=HAL 60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=HAL 60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 [Recon] Loadout[01].WeaponType=HAL SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL 60lb-rocket Loadout[03].Quantity=0 Loadout[04].WeaponType=HAL 60lb-rocket Loadout[04].Quantity=0 Loadout[05].WeaponType=HAL SNEB Rocket Pod Loadout[05].Quantity=1 Loadout[06].WeaponType=HAL SNEB Rocket Pod Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57CB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57CB Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb158 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb158 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 Do not be concerned with what, at first glace, appears to be a mistake with the 60 lb rockets. You'll note the amount to load is set to 0 (zero). This prevents anything from being loaded onto those hardpoints, but experimentation showed something had to be 'unloadable' These loads give you only 4 (total) underwing hardpoints, as shown to me. I'm pretty sure I've gotten them as close as possible, historically, as the photos GR posted in another thread. I've left the 4 spaces blank in the ANTI_SHIP loadout, cause if you're like me, you miss the ships with the bombs, and this will allow the option of loading rocket pods. Wrench Kevin Stein
  2. PAF Martin B-57C Canberra {ex-USAF} (by ajundair) Both the 57B and 57C use identical data ini & loadouts tweeks. You can use the information above to updated the Pakistani B-57C. Wrench Kevin Stein
  3. PAF Martin B-57B Canberra {ex-USAF} (by ajundair) data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.939,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=LeftPylon01 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.939,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=RightPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-7.085,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=LeftPylon02 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 7.085,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=RightPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-6.221,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=LeftPylon03 PylonMass=40 FuelTankName=Tank_B57BB [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 6.221,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=RightPylon03 PylonMass=40 FuelTankName=Tank_B57BB [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.388,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=LeftPylon04 PylonMass=40 FuelTankName=Tank_B57BB [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 5.388,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=RightPylon04 PylonMass=40 FuelTankName=Tank_B57BB [LeftWingtipStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-9.7431,.550,0.613 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=WP FuelTankName=Tank_B57BP [RightWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=9.7431,.550,0.613 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=WP FuelTankName=Tank_B57BP [bombBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB AttachmentType=WP NumWeapons=12 AttachmentPosition001=-0.371,-0.838,-0.875 AttachmentPosition002= 0.371,-0.838,-0.875 AttachmentPosition003=-0.371, 0.961,-0.925 AttachmentPosition004= 0.371, 0.961,-0.925 AttachmentPosition005=-0.371, 2.761,-0.975 AttachmentPosition006= 0.371, 2.761,-0.975 AttachmentPosition007= 0.000,-0.838,-0.545 AttachmentPosition008= 0.000, 0.961,-0.595 AttachmentPosition009= 0.000, 2.761,-0.645 AttachmentPosition010= 0.000,-0.838,-0.945 AttachmentPosition011= 0.000, 0.961,-0.995 AttachmentPosition012= 0.000, 2.761,-1.045 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=6 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 loadout ini: Loadout[01].WeaponType=PAK M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK M117 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK M117 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_B57BB Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank_B57BB Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType=PAK M117 Loadout[11].Quantity=9 [Attack] Loadout[01].WeaponType=CAN HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=0 Loadout[06].WeaponType= Loadout[06].Quantity=0 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType=PAK M117 Loadout[11].Quantity=9 [sEAD] Loadout[01].WeaponType=CAN HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType=PAK M117 Loadout[11].Quantity=9 [Anti-Ship] Loadout[01].WeaponType=CAN HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType=PAK M117 Loadout[11].Quantity=9 [FAC] Loadout[01].WeaponType=CAN HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[05].WeaponType=Tank_B57BB Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank_B57BB Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_B57BB Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank_B57BB Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_B57BB Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_B57BB Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank_B57BP Loadout[09].Quantity=1 Loadout[10].WeaponType=Tank_B57BP Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 I'm not particularly happy with using the HVAR (you'll notice they're the Canadian versions!) If you wish to have rocket pods; and I've found no info for or against, you can switch them over, either here in the loadoud ini or on the loadout screen, to the Paki SNEBs. If you wish them in the ini, here is the data: Loadout[01].WeaponType=PAK SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK SNEB Rocket Pod Loadout[04].Quantity=1 You can just replace the first 4 sections of which ever mission type wit the above data Wrench Kevin Stein
  4. RAF EE Canberra B.2 (by ajundair) Avionics tweek: If you are having problems with no radar display, and you have an ***_avionics.ini in the aircraft folder and it's listed in the in, I've discovered there's a missing line the main ini. Just copy/paste the data below: AvionicsDLL=Avionics60.dll This fix is for ALL the Canberras by Ajundair. data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.5319,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=LeftPylon01 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.5319,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=RightPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-6.7219,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=LeftPylon02 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 6.7219,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=RightPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.9019,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=LeftPylon03 PylonMass=40 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 5.9019,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=RightPylon03 PylonMass=40 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.1119,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=LeftPylon04 PylonMass=40 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 5.1119,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=RightPylon04 PylonMass=40 [LeftWingtipStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=UK,USAF FuelTankName=CanberraTankb2 [RightWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=UK,USAF FuelTankName=CanberraTankb2 [bombBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB AttachmentType=UK,USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.838,-0.875 AttachmentPosition002= 0.371,-0.838,-0.875 AttachmentPosition003=-0.371, 0.961,-0.925 AttachmentPosition004= 0.371, 0.961,-0.925 AttachmentPosition005=-0.371, 2.761,-0.975 AttachmentPosition006= 0.371, 2.761,-0.975 AttachmentPosition007= 0.000,-0.838,-0.545 AttachmentPosition008= 0.000, 0.961,-0.595 AttachmentPosition009= 0.000, 2.761,-0.645 AttachmentPosition010= 0.000,-0.838,-0.945 AttachmentPosition011= 0.000, 0.961,-0.995 AttachmentPosition012= 0.000, 2.761,-1.045 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=6 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 loadout ini: Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk5_500 Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk5_500 Loadout[06].Quantity=1 Loadout[07].WeaponType=Mk5_500 Loadout[07].Quantity=0 Loadout[08].WeaponType=Mk5_500 Loadout[08].Quantity=0 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [sEAD] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [Anti-Ship] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [FAC] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 Basically, virtually identical to the B.1 Wrench Kevin Stein
  5. RAF EE Canberra B.1 (by ajundair) data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.5319,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=LeftPylon01 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.5319,1.3,-0.0155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=RightPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-6.7219,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=LeftPylon02 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 6.7219,1.3,-0.1232 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=UK,USAF ModelNodeName=RightPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.9019,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=LeftPylon03 PylonMass=40 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 5.9019,1.3,-0.2201 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=RightPylon03 PylonMass=40 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.1119,1.3,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=LeftPylon04 PylonMass=40 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 5.1119,1.35,-0.3155 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=UK,USAF ModelNodeName=RightPylon04 PylonMass=40 [LeftWingtipStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=UK,USAF FuelTankName=CanberraTank [RightWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=UK,USAF FuelTankName=CanberraTank [bombBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=6000 AllowedWeaponClass=BOMB AttachmentType=UK,USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.838,-0.875 AttachmentPosition002= 0.371,-0.838,-0.875 AttachmentPosition003=-0.371, 0.961,-0.925 AttachmentPosition004= 0.371, 0.961,-0.925 AttachmentPosition005=-0.371, 2.761,-0.975 AttachmentPosition006= 0.371, 2.761,-0.975 AttachmentPosition007= 0.000,-0.838,-0.545 AttachmentPosition008= 0.000, 0.961,-0.595 AttachmentPosition009= 0.000, 2.761,-0.645 AttachmentPosition010= 0.000,-0.838,-0.945 AttachmentPosition011= 0.000, 0.961,-0.995 AttachmentPosition012= 0.000, 2.761,-1.045 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=6 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 loadout ini: Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk5_500 Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk5_500 Loadout[06].Quantity=1 Loadout[07].WeaponType=Mk5_500 Loadout[07].Quantity=1 Loadout[08].WeaponType=Mk5_500 Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [sEAD] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [Anti-Ship] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType=Mk5_500 Loadout[11].Quantity=12 [FAC] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTank Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTank Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 In the {STRIKE} section, this may actually be more weapons than usually carried. I erred on the side of 'target destruction' Also, if you're using the F-86F cockpit in, here's a litte fix for the mis-reading EGT gauge: [ExhaustTempGauge] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=needle_exhaust MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=92.0 Set[02].Value=800.0 This fix can be used on any of the Sabre's, if their EGT is not working properly Wrench Kevin Stein
  6. Ok, folks. I've been working on updating Ajundair's Canberra for the PAF and InAF, and I need a little help with the loadouts. Spent literally hours last night sifting the Web for load info, and pretty much came up empty. Before posting any fixes, I want to the some input for you all (especially Ghostrider883, our resident expert on the sub-continent). I seem to have some problem for reasons only the cable company know, of getting the BR site on Indian AF stuff....so... On the Pakistani 57B and 57C, should it carry rockets, rocket pods or NOTHING on the external stations?? For testing purposes, I installed SNEBs on one and HVARs on another (they're the CAN HVAR, as they too are WP mountings) To be honest, neither one looks "right" to me, the RPs in particular. Getting bombs into the bay or wing stations is not problem....just trying to find something a little closer, historically, to reality. On the Indian B.1, B.2 and B.1(I) 58, shouldn't the guns be in a package in the bombbay?? Ordanace should be only on the wing stations??? I seem to remember the RAF Interdictor versions only have their guns in bay pak. If you look at my EE Canberra hangar screen, the bottom painting is definately an Interdictor verson, with the ventral gun pak. Which means bombs/tanks only on the wings. Not wanting to 'send these back to the factory for refurbishment' is my main goal...I'd rather NOT mess with Ajundair's hard work. I know they're simple ini edits to move the guns, but it's something I'd rather not do unless absolutely necessary. Also, just for fun, I took my modified "2Jet_cockpit" (tweeked Beau for use in the Meteor) and added it to the B.1,and it aint too bad actually. Not perfect, but at least it's a twin engined cockpit! There's a little problem with 'over the shoulder' views, as the interior of the pit blocks it, but it's livable. Since the pilot didin't have a radar repeater, you can just use the little screen in the upper right. Or not as you wish. So...let's hear from some of you folks...need some expert advices. Wrench Kevin Stein
  7. Blessing on you, my brother!! That's just the stuff I needed!!! That load chart is just the thing!! Sure, BR works for EVERYONE, but ME!!!! Damn Time/Warner cable...ever since they bought out Comcast, all KINDs of stuff's been weirded out! Editing out the 'extranenous' wing hardpoints is just a simple ini edit (done that before on other birds!) As for the guns, I hink I'll just leave them alone for now, as we'd need the lod for a pun gak, and just leave it with bombs. Just keep them in the wings for now. Below is what I have for the B (I) 58: thats not the whole load ini, just most of it! So, according to the chart, I should replace the 60 lbers with 2 rocket pods, or bombs, and get rid of the other 2 points. Probably best to remove the center of the 3 on each side. We should have a HAL Matra pod in the WepPak someplace.... I did find some info on the Paki ex-USAF versions, so I think I got them wired. Stick to bombs on the outer 2 on each wing, and 2 fuel tanks in the inner 2. My Sqad/Signal "Canberra in Action" book says then used 4 Sabre tanks to extend their range, but I'm using the tanks Ajundair created, cause they're already there! Since they're the US-built Martin versions, loads are just a little different, but again, no problems. I will definatley be asking, when (not IF!) I need more help! thanks! Wrench Kevin Stein
  8. You're very welcome!! The instructions are actually the real reason I uploaded it. And the shipwreck is a nice piece of eye candy, too Now, if I could figure out how to do that for KB, I'd transfer the doc to there Wrench kevin stein
  9. Stratos; it's in the readme file for the shipwreck. I've uploaded here to CA, it's in the "SF/WoV/WoE" add-on ships section. (I didn't know where eles to put it..after all, it WAS a ship at one time!!!) Wrench kevin stein
  10. Shipwreck

    Version

    542 downloads

    Just a little mod of the cargo ship, using only the destroyed textures. Rust added by me. Creates a nice, rusted wreck to be placed along any coastline, for a little eye candy. Detailed instructions for adding in the enclosed WordDoc. This doc can also be used as a 'generic' tutorial for adding ground objects. Enjoy! Wrench Kevin Stein
  11. {cough} Talon pilot {cough} I'll redo it with a closed faceplate Wrench KevinStein
  12. One of these days, I'll have to write a quick tut on this, but here's a short version (with, the as usual Wrench Long Way Around): EDIT: there's actually instructions on adding a ground object in my "shipwreck". There's a WordDoc that has a lot of the explinations, and it's illustrated too! You can use the QMD to get a pretty good idea as the the location of a Target, but to get the actual 'offset' for the objects placement, you'l have to go in-game with the DisplayDeug= set to "TRUE" That gives the exact offset. The 'shipwreck' object should be here at CA, if not, it's at my site and I'll get it uploaded to here as well. Also, you can sneak a look into the WW2 maps (any of the PTO, and the MTO ones by Edward), and ther's parked aircraft on them. Be a simple job to 'borrow' their coordinates for any other, using the same airfield type. You'll just need to have the static aircraft listed in the ***_types.ini Wrench Kevin Stein
  13. EE Lightning F.6 (by RussoUK) data ini: [LeftFuselageStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.976,3.179,-0.395 AttachmentAngles=0.0,0.0,0.0 ModelNodeName=PylonL LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=UK PylonMass=0.5 PylonDragArea=0.01 [RightFuselageStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.976,3.179,-0.395 AttachmentAngles=0.0,0.0,0.0 ModelNodeName=PylonR LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=UK PylonMass=0.5 PylonDragArea=0.01 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.903,0.445,0.997 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=FT,RP AttachmentType=UK ModelNodeName=LeftPylon PylonMass=60 FuelTankName=Tank_F6 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.903,0.445,0.997 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=FT,RP AttachmentType=UK ModelNodeName=RightPylon PylonMass=60 FuelTankName=Tank_F6 loadout ini: [AirToAir] Loadout[01].WeaponType=FireStreakIRA2A Loadout[01].Quantity=1 Loadout[01].WeaponType=RedTopIRA2A Loadout[01].Quantity=1 Loadout[02].WeaponType=RedTopIRA2A Loadout[02].Quantity=1 Loadout[02].WeaponType=FireStreakIRA2A Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_F6 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_F6 Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=FireStreakIRA2A Loadout[01].Quantity=1 Loadout[02].WeaponType=FireStreakIRA2A Loadout[02].Quantity=1 Loadout[01].WeaponType=RedTopIRA2A Loadout[01].Quantity=1 Loadout[02].WeaponType=RedTopIRA2A Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_F6 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_F6 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=RedTopA2A Loadout[01].Quantity=1 Loadout[02].WeaponType=RedTopA2A Loadout[02].Quantity=1 Loadout[01].WeaponType=FireStreakA2A Loadout[01].Quantity=1 Loadout[02].WeaponType=FireStreakA2A Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_F6 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_F6 Loadout[04].Quantity=1 That's all! Wrench kevin stein
  14. Welcome home Rob!!! Glad to have ya back! Wrench kevin stein
  15. Don't forget when the movie was made, the TRUE MiG-31 probably wasn't in production yet. I, personally think we should rename it "MiG-32 Flatulator" But that's just me....... Wrench Kevin Stein
  16. Ok folks, 29C and G, with BLW weapons now in the KB. Wrench Kevin Stein
  17. MiG-29 Fulcrum G {BundsLuftwaffe} (by wpnsgt & team) This is gonna be a large post folks, as we're adding weapons, adjusting hardpoint, loads, and adding the missing running & landing lights. BTW, the light fixes can also be used on MiG-29C above. Since this is now a "NATO Forces" aircraft, some new weapons must be added. I've only created the 2 missiles needed for this aircraft. So, let's get those arrows loaded into the quiver.... Where **** is the next number is sequence [WeaponData****] TypeName=AA-11_G FullName=AA-11 Archer (WG) ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=W_GERMANY NationName=WGermany StartYear=1990 EndYear=2020 Availability=3 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=7.400000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=48.000000 MaxLaunchG=9.000000 LockonChance=85 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=60.000000 SeekerTrackRate=60.000000 SeekerRange=15000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=72.000000 CounterCountermeasure=30.000000 NoiseRejection=90.000000 CapabilityFlags=0x100004c0 BoosterStart=0.000000 BoosterDuration=1.800000 BoosterAccel=46.810001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=AA-10A_G FullName=AA-10A Alamo-C (WG) ModelName=R27ER Mass=352.000000 Diameter=0.230000 Length=4.780000 AttachmentType=W_GERMANY NationName=WGermany StartYear=1987 EndYear=2020 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=39.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=24.500000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=5.600000 SeekerGimbleLimit=50.000000 SeekerTrackRate=21.000000 SeekerRange=55000.000000 MinLaunchRange=1600.000000 MaxLaunchRange=100000.000000 Duration=100.000000 CounterCountermeasure=40.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000000f BoosterStart=0.500000 BoosterDuration=2.500000 BoosterAccel=60.660000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=30.000000 SustainerAccel=0.835000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 You know the add weapons drill by now... These are direct copies of the Soviet versions. Any problems with PK they had before, they'll still have. Data ini: You'll need to change the 'in service' years to reflect the re-unification of East & West Germany. I chose 1991, as that give the Luftwaffe a little time to get it together: [MissionData] NationName=WGERMANY ServiceStartYear=1991 ServiceEndYear=2010 weapons stations; posting all to be sure [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Station1 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station1R LaunchRailHeight=0.127 [station2b] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Station2 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station2R LaunchRailHeight=0.127 [station2c] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM AttachmentType=W_GERMANY ModelNodeName=Station2RL PylonMass=86.18 //PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=W_GERMANY ModelNodeName=Station3RL PylonMass=86.18 //PylonDragArea=0.02 // Centerline ---------------------- [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.00,-0.042,-0.105 AttachmentAngles=0.0,-1.717,-0.161 EjectVelocity=0.0,0.0,-5.0 LoadLimit=2280 AllowedWeaponClass= AttachmentType=W_GERMANY ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank800_Su9 // Right Wing ---------------------- [station5] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=W_GERMANY ModelNodeName=Station5RL PylonMass=86.18 //PylonDragArea=0.02 [station6c] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM AttachmentType=W_GERMANY ModelNodeName=Station6RL PylonMass=86.18 //PylonDragArea=0.02 [station6b] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Station6 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station6R LaunchRailHeight=0.127 [station7] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Station7 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station7R LaunchRailHeight=0.127 Adding running and landing lights: in the {NOSE} section, add these at the bottom: SystemName[011]=LLandingLight SystemName[012]=RLandingLight SystemName[013]=TaxiLight on the {LeftWing} add: SystemName[011]=LeftPositionLight on the {RightWing} add: SystemName[011]=RightPositionLight on the {LeftVertTail} add: SystemName[002]=TailLight loadout ini: (believe it or not, the only change is I added the centerline tank. I kept the names of the missiles the same for ease of editing, and laziness) [AirToAir] Loadout[01].WeaponType=AA-11_G Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11_G Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11_G Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11_G Loadout[04].Quantity=1 Loadout[07].WeaponType=AA-10A_G Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-10A_G Loadout[08].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-11_G Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11_G Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11_G Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11_G Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-10A_G Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-10A_G Loadout[06].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 I believe there should be 2 more tanks loadable on the wing stations for the Long Range loads, but this will suffice for now. Wrench Kevin Stein
  18. MiG-29 Fulcrum C (by wpnsgt & co) This is a big section, but I'm going to post it all, due to a slight adjustment in the drop tanks. data ini: [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=Station1 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station1R LaunchRailHeight=0.127 [station2b] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=Station2 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station2R LaunchRailHeight=0.127 [station2c] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=Station2RL PylonMass=86.18 //PylonDragArea=0.02 FuelTankName=Tank600_Su7 [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=Station3RL PylonMass=86.18 //PylonDragArea=0.02 // Centerline ---------------------- [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.00,-0.042,-0.105 AttachmentAngles=0.0,-1.717,-0.161 EjectVelocity=0.0,0.0,-5.0 LoadLimit=2280 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank800_Su9 // Right Wing ---------------------- [station5] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=Station5RL PylonMass=86.18 //PylonDragArea=0.02 [station6c] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=Station6RL PylonMass=86.18 //PylonDragArea=0.02 FuelTankName=Tank600_Su7 [station6b] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=Station6 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station6R LaunchRailHeight=0.127 [station7] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=Station7 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station7R LaunchRailHeight=0.127 loadout ini: [AirToAir] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[05].WeaponType=R-27ER Loadout[05].Quantity=1 Loadout[06].WeaponType=R-27ER Loadout[06].Quantity=1 Loadout[07].WeaponType=R-27ER Loadout[07].Quantity=1 Loadout[08].WeaponType=R-27ER Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[05].WeaponType=R-27ER Loadout[05].Quantity=1 Loadout[06].WeaponType=R-27ER Loadout[06].Quantity=1 Loadout[07].WeaponType=R-27ER Loadout[07].Quantity=1 Loadout[08].WeaponType=R-27ER Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB500 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 [Attack] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=RBK-500 OAB 2.5RT Loadout[03].Quantity=1 Loadout[04].WeaponType=RBK-500 OAB 2.5RT Loadout[04].Quantity=1 Loadout[05].WeaponType=RBK-500 OAB 2.5RT Loadout[05].Quantity=1 Loadout[06].WeaponType=RBK-500 OAB 2.5RT Loadout[06].Quantity=1 Loadout[07].WeaponType=RBK-500 OAB 2.5RT Loadout[07].Quantity=1 Loadout[08].WeaponType=RBK-500 OAB 2.5RT Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 [sEAD] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB500 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB500 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 You'll notice that I've used CBU for the ATTACK load; these are probably something more realistic that just plain HE bombs. It should also be possible to substitute UV rocket pods for some of the bombs on the ATTACK or even SEAD loadouts. If you want them preloaded, it would look something like this: [Attack] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV-16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV-16 Loadout[04].Quantity=1 Loadout[05].WeaponType=RBK-500 OAB 2.5RT Loadout[05].Quantity=1 Loadout[06].WeaponType=RBK-500 OAB 2.5RT Loadout[06].Quantity=1 Loadout[07].WeaponType=RBK-500 OAB 2.5RT Loadout[07].Quantity=1 Loadout[08].WeaponType=RBK-500 OAB 2.5RT Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank800_Su9 Loadout[09].Quantity=1 Of course, you can always make the adjustments on the in-game loadout screen, too. Wrench kevin stein
  19. Sound like what I did for the InAF Bison...fiddled the A-4F pit, created an EOGB (HAL KAB 500 - which we'll need a Sov version for the 27's, too), gave it ECM, dispensers, avionics tweeks. Looking forward to it! Wrench Kevin Stein
  20. OK...problem solved on the BundsLuftwaffe G... We need to create 'Western' version of the Soviet weapons. Wasn't there a discussion about that a short time ago, either here or at SimHQ???? Since this one is pure A-A, only 2 missiles need to be created. If anyone is interested, I can have both the C and G fixed and uploaded to the KB in a few hours (actually, the C is done...that one was easy.) It don't take no real time to do a 'creat copy' of weapon, and adjust the nation and attachment types. Odd about the gun though....even with the new wav, I still ain't got no sound. (Ed, didn't we go through that about a year and 1/2 ago???) I just use the 'cannon'. We'll fix it later! Let's get it in the air with semi-accurate weapons! Wrench Kevin Stein ps: you all know that I was trying to get the Snouted Swallow's readmes finished, so I can upload that bird for us 20-odd folks still flying WW2, right???? Good thing I'm unemployed right now... W
  21. If that puppy is an improvement over this ancient and decrepit one I've got sitting here (from 2004!!), baby, upload that animal!! That'll be one less I've got the fool around with. (and don't even get me started as to what it needs...EVERYTHING!) You little mig lover, you! Wrench Kevin Stein
  22. I think I'm probably borderline CMOS or AFLCIO or AoA or one of those acronyms Give me a job to do, I'm too stuipd to walk away with it unfinished. The Weapons fixes are STAYING here at CA!! Sad thing is, most of the really important stuff is already posted, plus some new fixes. But I remember some (like the F-89s) that I am most certaintly gonna grab. "Gonna grab 'em by the nose, and copy/paste them into text files!!! That's how you win!!" "You win by making the other poor dumb player copy/paste for HIS country!" See, you can learn from movies Wrench Kevin Stein
  23. Oh! My!! Rob, if you're out there...THANK YOU!!!! and where the hell did it go???? now if I had any brains whatsoever, I'd be doing copy/pastes for the rest of the night.... Wrench Kevin Stein
  24. We have a C and G model Fulcrumbs??? How come I was't told??? (*&^%432! This is what happens when you sleep through staff meetings..... EDIT: ok, I've found em. Guess I'll take a leak at them now. Wrench Kevin Stein
  25. Hunter FGA.9 (3rW - stock in WoE) data ini: [LeftWingStation2] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.80,-1.74,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=Pylon_Outer_L PylonMass=17.01 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank100_Hunter [RightWingStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.80,-1.74,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=Pylon_Outer_R PylonMass=17.01 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank100_Hunter [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.64,-0.25,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=Pylon_Inner_L PylonMass=28.35 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank230_Hunter [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.64,-0.25,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=Pylon_Inner_R PylonMass=28.35 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank230_Hunter loadout ini: [AirToAir] Loadout[01].WeaponType=HunterTank100Gal Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank100Gal Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=HunterTank100Gal Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank100Gal Loadout[02].Quantity=1 Loadout[03].WeaponType=HunterTank230Gal Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[01].WeaponType=Mk10_1000_LD Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk10_1000_LD Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk10_1000_LD Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk10_1000_LD Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Mk10_1000_LD Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk10_1000_LD Loadout[02].Quantity=1 Loadout[03].WeaponType=HunterTank230Gal Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 Wrench Kevin Stein
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