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Wrench

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Everything posted by Wrench

  1. Nick, I added a HAWK unit to one of the airbases, can't remember which; I'll have to go back over the targets ini to find which one,and post the generic offsets. Still has the oddness of not showing all the objects, too Interesting to note, the "one terrain" being worked on, even though it only has 60 target areas, there are several with 280-odd individual targets, and another with 380+ individual units. And that one works fine. There may be an upper limit to amount of target areas. Wrench kevin stein
  2. This is to let everyone know that, yes, the wingtip tanks ARE backward/upsidedown/not-quite-right I'm working on a fix for this, using the stock 104G tank lods...just have to get the skin mapping corrected, and the new one will be uploaded with full instructions for replacing the 'Euro Green' F-104G camo tanks. btw, the stock natural metal tanks are correct, but just look funny on a camo bird. I hope to have something in the next few days, with any luck and the river don't rise (or as the case is here in Los Angeles, the city don't burn down!) Wrench Kevin Stein
  3. OH Hell yeah!!!! That is sweeeett!!! Me wants it!!! Wrench kevin stein
  4. That most certaintly does look like an unfinished cockpit lod....too bad!! I agree, it would be nice have a finished version. But the Mirage III should do pretty nicely as a 'stand in'. Just don't forget the adjust the "pilotposition=" in the cockpit ini so you aren't sitting (either) inside the wings, or in front of that pointey nose!! --OUCH!!-- Wrench kevin stein
  5. Actually, it was a Puma. They can also be seen in 'Red Dawn' standing in for real Hinds They did a good enough job for the uneducated masses, but for us experts... Wrench Kevin Stein
  6. Considering we don't hve the Mil 2, 4, 8, or 17, it might be a little hard. Helos have always been a 'second sting' in the SF series, as their FMs are mostly 'best we can do', since the game dosen't acutally support rotary wing (mostly cheated with calling it 'thrust vectoring') But, the other Mils would be nice to have for targets..... Wrench kevin stein
  7. DOH!!! I know it had to be something easy!! thanks!! Wrench Kevin Stein
  8. Soulfreak: all but the USAF 104C-10 are now in the KB Weapons/Loadout thread. Still trying to figure out if I want the 'winder on the wing pylon or wingtip. Can't find any pics to go either way (well, actually, all the photos show NO 'winders...just fuel tanks!!) I've still to test/adjust the JASDF versions, but they should just need the NATO switched to USAF, as far as I can tell from a quick look. Wrench Kevin Stein
  9. Cockpit Tweek for ALL of Ajundair's Starfighters (by 3rdWire) A few patches ago, TK & Co tweeked the pit, activating several gauges that weren't working before (oil pressure, oil quantity, 2ndary ADI) Basically, there are 2 way to do this: Easiest way to do this, is to just change the CockpitDataFile= line in each of the add-on Starfighters main ini (ie: F-104D.ini) to point to the existing stock F-104G's. Since they all use the same cockpit, this should present no problem. The other way to do it, is extract the F-104G_COCKPIT.INI from the object.cat, and place a copy in each of Ajundair's Zippers. Then simply rename to fit the current aircraft (ie: F-104D, TF-104G, etc). This way, albeit more work, will allow you to also make the following tweek to the cockpit lights, to get them to turn on a little earlier: NightLightOn=0.55 Other than that, that's all you need! Happy Landings! Wrench kevin stein
  10. F-104S-ASA Starfighter (by Jet-Z, Crab_02, and a host of others?) It should be noted this is NOT the ASA-M version; this Zipper still has it's ground attack capabilites. It would actually be a pretty easy fix to create the pure interceptor version. Using the avionics70.dll, and updated HUD and avionics (including all the various tgs and bmps from the F-15) But that's the subject for another day... OK, we're going to make a few changes in the MissionData section. Replace with the text below, adjusted for end-of-service date: [MissionData] NationName=Italy ServiceStartYear=1982 ServiceEndYear=2004 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON As per usual, with so many installs, and so many mods, this version has also been upgraded with an internal jammer. Scroll down to the FUSELAGE section, and double check that the following systemname exists, if not you can add it now: SystemName[023]=ECM weapons stations: [F104S] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,2.0,-0.370 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=0.01 PylonDragArea=0.005 NoJettisionTank=TRUE FuelTankName=F-104S [LeftWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 [RightWingtipStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 [LeftWingtipStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,-11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [RightWingtipStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [LeftWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.704,0.30,-0.742 //AttachmentPosition=-2.704,0.162,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=USAF,ITALY ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.704,0.30,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=USAF,ITALY ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [RightWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [CenterlineStation] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN,GP AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 You'll note the inclusion of the jammer. Loadout ini: [AirToAir] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 Go get 'em, Tigers! Wrench kevin stein
  11. F-104S Starfighter (by Ajundair) Included in the weapons pak is an item called "F-104S". This is the pylon package, so to speak, for the Sparrow/Aspide missiles (and I'm sure something else). Data Ini: [F104S] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,2.0,-0.370 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=NATO ModelNodeName= PylonMass=38.61 PylonDragArea=0.005 NoJettisionTank=TRUE FuelTankName=F-104S [LeftWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 [RightWingtipStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 [LeftWingtipStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,-11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [RightWingtipStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [LeftWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.704,0.30,-0.742 //AttachmentPosition=-2.704,0.162,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=ITALY,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.704,0.30,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=ITALY,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [RightWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [CenterlineStation] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN,GP AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 You'll note the addition of "ITALY", this will hopefully allow the Aspide I missles to load. Loadout ini: [AirToAir] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 Based on mission year, don't be alarmed if when you look at the loading screen, you'll find Sparrows. The game engine is replacing with the 'best closest fit'. Wrench Kevin Stein
  12. TF-104G Starfighter (by Ajundair) Another West German bird, also with no gun. Data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 Loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 As above, "W_Germany" has been added to the inboard stations to allow the use of Kormoran AS missiles. Nothing I've seen indicates they were used, but at least you have the capability, if the need should arise. Bombs are the default. Wrench kevin stein
  13. F-104G Starfighter (by Ajundair) OK, now that we've got them seperated, let's get down to business. The loads are going to be pretty much identical to the 3rdWire unit. The most important change is the switch to using the stock camo fuel tanks. data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 loadout ini: (you'll note the use of bombs in the anti-ship role; ASM are loadable) [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Like all the other Western aircraft, there is no 'RECONPOD' available. Somebody should make one.... Wrench kevin stein
  14. F-104D Starfighter (by Ajundair) A little research went into this one, I gotta tell you. Basically, the D is similiar to the C and TF models, but is fully combat capable (according to Baugher's site). The only thing is, due to the addition of the second cockpit, there is no gun. Also, nothing was mentioned about the use of the lower Sidewinder rails, other than (in the case of the C), they weren't used very often due to dust and dirt pitting the seeker heads of the missiles. This isn't to say they WEREN'T used; just not often. I've opted for historicality, and did not add them. Data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Baugher's notation seem to indicate the use of the wingtip rails only for missiles. Wrench kevin stein
  15. F-104G Starfighter (stock 3rd Wire version) Since there is another version, by Ajundair, availalbe, we're going to seperate them, just like we did above with the RAF Phantoms. So...let's begin First off, rename the "F-104G" folder to F-104G_3W. Secondly, rename the "F-104G.ini to F-104G_3W.ini Thirdly, open the newly renamed F-104G_3W.ini, and replace the AircraftFullName section with the text below: AircraftFullName=F-104G Starfighter(TM-3W) This will make sure you know which one of the G Zippers you'll see on the Mission Screen in game. on to the data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_170F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_170F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_Germany ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_Germany ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 As usual, even though the aircraft is 'nationed' as West Germany, it still gets USAF missiles and such EXCEPT for the inboard station, with have the 'W_Germany' attachment for MarineFliger units that carried the Kormmoran AS missile. Loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=Kormoran Loadout[03].Quantity=1 Loadout[04].WeaponType=Kormoran Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Wrench kevin stein
  16. Spectre: you're welcome Blade: for the correct answer, you get a tent named for you at KKMC Wrench Kevin Stein
  17. thanks, Dave. Saw those. I DO have to correct meself; the "S" is definately Ajundairs (at least the one in my WoE). The S-ASA is by Jet-Z. Well, I did figure on going through the whole Century Series (ok, the 3 we have). Fiddled with the Thuds earlier this week...guess I'll just do them in order! The Hun gets the least amount of tweeking (simple adding my MER fix from 3 years ago) Damn...just when I thought I was making progress too, something comes along and messes me up! I want chili dog..... Wrench Kevin Stein
  18. You want to use the stock 3rdWire data on Ajundar's? They may not work correctly; aren't '(usually) the pylons part of the aircraft lod?? As for the 104G, I just used 'USAF' as the attachment. I did, however, create a copy of the G just for the KLU (didn't want skin cross-over from Germany or Italian ones), but still kept the USAF weapons I guess I'll have a look at the others in Ajundars Starfighter Series . I didn't even remember he'd done as S model. I have the S, and S-ASA versions by Jet-Z (the ASA uses a special rack for the Sparrow/Aspides that's in the weapons pak) Off to edit... Wrench kevin stein
  19. About 3 years ago, on a board far, far away.... I think it was bpao who posted the pict, of the Incom T-65, a standard TIE Fighter, and a few others. Nothing's happened with it since. Might have been problems with weapons, flight models; who kowns. There might still be pics at C6, but you'll have to search their archives. Wrench Kevin Stein
  20. Truth, the Catalina, Wal, Seamaster; all are actualy flying boats. Still a cool idea (could do a PBY-5A with the landing gear, as oposed to having just beaching gear for others) Wrench kevin stein
  21. Sea plane ramps!!! So, we'd need a Pete, a Rufe the aforementioned He-115, Dornier Wal, PBYs, sunderlands, PanAm clippers....P6M Seamaster, and convair Sea Dart -- hey, I can dream!! Wrench kevin stein
  22. Do you have the weaonspak installed?? (mk 82s SHOULD load even without it...they're stock) If so, remove the NATO reference (just for sh*ts and grins) I'm assuming you used the loadout lines below to add the TER: Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER the rack has to be specified in the loadout ini, too Wrench Kevin Stein
  23. which zippers??? I've updated all the Pakistani ones in the Knowledge Base 'Weapons Editing thread' USAF 104Cs???? I know the callout for the fuel tank type in the data ini MUST match the name of the fuel tank in weaponsdata.ini, and on the loadout ini. Wrench Kevin Stein
  24. Pasko has the N1K1 'Rex' IJN float fighter, but it has a 'cheat' with mini-landing gears. When I get home tonight, I'll see if I can find the screenie I took of the time I taxied it out into the water.... ....and sank Unfornatunatley, it's not like the MS/CFS series where you can actually land on the water. Capun had experimented one time with the FloatFire, but it was just an exercise in 3d modeling. If Catalilnia or Sunderlands or He-115 ever appear, they'd have to be 'land based' lilke the Rex. Too bad...water landings would be kinda cool. Wrench kevin stein
  25. Best way to do it, is have seperate install for All the WW2 stuff. Reccomended: ETO MTO PTO (PTO can be further broken down to China, Burma, using Edwards superb maps) ETO can be sepeated again for the "Secret Weapons of the Luftwaffe & Allies" (sometimes noted on the boards as SWOTL2 or WW2:46 -- my big thing!) With the seperate installs, you won't have the strangeness of Zekes over London, for instance. To answer, the original question... they were built for the SF series...they work superbly!! There's a wealth of aircraft (both here at CA, and selected sites), and a Multitude of skins!!! If you've any questions as to how, just ask. Sid: I and definaely sh&t canning my skin effort!! You'rs is MUCH better!!! But I'm keeping my General Davis pilot though. Love the idea of doing all the aircraft they flew...sort of like what I been doing with 112 Squadron. There are meny ex-Tuskegee airmen here in Los Angeles, and I've had the opportunity to meet a few of them...what a superb job they did, fighting not only the enemy, but their own countries predjudices. As you say, long overdue Wrench kevin stein
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