Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,869
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. Hawker Hunter F.6 (by ArmourDave) data ini: [LeftWingStationOuter] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.22,-1.45,-0.546 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=left_pylon_outer PylonMass=40.0 PylonDragArea=0.03 FuelTankName=HunterTank100Gal [LeftWingStationMiddle] SystemType=WEAPON_STATION StationID=02 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.88,-0.027,-0.49 AttachmentAngles=0.0,0.0,0.0 LoadLimit=901 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=left_pylon_middle PylonMass=40.0 PylonDragArea=0.03 FuelTankName=HunterTank230Gal [RightWingStationOuter] SystemType=WEAPON_STATION StationID=03 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.22,-1.45,-0.546 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=right_pylon_outer PylonMass=40.0 PylonDragArea=0.03 FuelTankName=HunterTank100Gal [RightWingStationMiddle] SystemType=WEAPON_STATION StationID=04 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.899,-0.027,-0.49 AttachmentAngles=0.0,0.0,0.0 LoadLimit=901 AllowedWeaponClass=BOMB,RP,FT AttachmentType=UK ModelNodeName=right_pylon_middle PylonMass=40.0 PylonDragArea=0.03 FuelTankName=HunterTank230Gal //Rockets outer [LeftWingStationRocket1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.38,-1.10,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=left_rocket_pylon PylonMass=1 [LeftWingStationRocket2] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.38,-1.31,-0.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.38,-1.53,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket1] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.38,-1.10,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=right_rocket_pylon PylonMass=1 [RightWingStationRocket2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.38,-1.31,-0.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.38,-1.53,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 // rockets center outer [LeftWingStationRocket4] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.05,-0.77,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket5] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.05,-0.93,-0.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket6] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.05,-1.15,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket4] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.05,-0.77,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket5] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.05,-0.93,-0.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket6] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.05,-1.15,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 // rockets center inner [LeftWingStationRocket7] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.71,-0.38,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket8] SystemType=WEAPON_STATION StationID=18 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.71,-0.59,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket9] SystemType=WEAPON_STATION StationID=19 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.71,-0.81,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket7] SystemType=WEAPON_STATION StationID=20 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.71,-0.38,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket8] SystemType=WEAPON_STATION StationID=21 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.71,-0.59,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket9] SystemType=WEAPON_STATION StationID=22 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.71,-0.81,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 // rockets inner [LeftWingStationRocket10] SystemType=WEAPON_STATION StationID=23 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.38,-0.024,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket11] SystemType=WEAPON_STATION StationID=24 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.38,-0.23,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [LeftWingStationRocket12] SystemType=WEAPON_STATION StationID=25 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.38,-0.45,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket10] SystemType=WEAPON_STATION StationID=26 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.38,-0.024,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket11] SystemType=WEAPON_STATION StationID=27 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.38,-0.23,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 [RightWingStationRocket12] SystemType=WEAPON_STATION StationID=28 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.38,-0.45,-0.425 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=1 loadout ini: [AirToAir] Loadout[02].WeaponType=HunterTank230Gal Loadout[02].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=HunterTank100Gal Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank230Gal Loadout[02].Quantity=1 Loadout[03].WeaponType=HunterTank100Gal Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 [Attack] Loadout[02].WeaponType=HunterNapalm100Gal Loadout[02].Quantity=1 Loadout[04].WeaponType=HunterNapalm100Gal Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 Loadout[19].WeaponType=60lb-rocket Loadout[19].Quantity=1 Loadout[20].WeaponType=60lb-rocket Loadout[20].Quantity=1 Loadout[21].WeaponType=60lb-rocket Loadout[21].Quantity=1 Loadout[22].WeaponType=60lb-rocket Loadout[22].Quantity=1 Loadout[23].WeaponType=60lb-rocket Loadout[23].Quantity=1 Loadout[24].WeaponType=60lb-rocket Loadout[24].Quantity=1 Loadout[25].WeaponType=60lb-rocket Loadout[25].Quantity=1 Loadout[26].WeaponType=60lb-rocket Loadout[26].Quantity=1 Loadout[27].WeaponType=60lb-rocket Loadout[27].Quantity=1 Loadout[28].WeaponType=60lb-rocket Loadout[28].Quantity=1 Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank230Gal Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=HunterTank100Gal Loadout[01].Quantity=1 Loadout[02].WeaponType=LE_155 Loadout[02].Quantity=1 Loadout[03].WeaponType=HunterTank100Gal Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank230Gal Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=HunterTank100Gal Loadout[01].Quantity=1 Loadout[02].WeaponType=HunterTank230Gal Loadout[02].Quantity=1 Loadout[03].WeaponType=HunterTank100Gal Loadout[03].Quantity=1 Loadout[04].WeaponType=HunterTank230Gal Loadout[04].Quantity=1 There may be some visual anomalies with the drop tanks...for some reason they hang lower (below the pylon). If this position is adjusted, it messes up the bomb mounting, so I left it alone. Wrench Kevin Stein
  2. Supermarine Scitimar (by Dev A-Team) data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.0,-2.47,-0.87 AttachmentAngles=0.0,-4,0.0 LoadLimit=815.0 DiameterLimit=0.42 AllowedWeaponClass=BOMB,FT,CGR,IRM,RP AttachmentType=UK ModelNodeName=Left_Pylon PylonMass=10.9 PylonDragArea=0.03 FuelTankName=TANK200_SH LaunchRailNodeName=LWO_PylonRail LaunchRailHeight=0.127 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.0,-2.47,-0.87 AttachmentAngles=0.0,-4,0.0 LoadLimit=815.0 DiameterLimit=0.42 AllowedWeaponClass=BOMB,FT,CGR,IRM,RP AttachmentType=UK ModelNodeName=Right_Pylon PylonMass=10.9 PylonDragArea=0.03 FuelTankName=TANK200_SH LaunchRailNodeName=RWO_PylonRail LaunchRailHeight=0.127 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.28,-1.44,-0.87 AttachmentAngles=0.0,-4,0.0 LoadLimit=815.0 DiameterLimit=0.42 AllowedWeaponClass=BOMB,FT,CGR,IRM,RP AttachmentType=UK ModelNodeName=Right_Inner_Pylon PylonMass=10.9 PylonDragArea=0.03 FuelTankName=TANK200_SH LaunchRailNodeName=RWI_PylonRail LaunchRailHeight=0.127 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.28,-1.44,-0.87 AttachmentAngles=0.0,-4,0.0 LoadLimit=815.0 DiameterLimit=0.42 AllowedWeaponClass=BOMB,FT,CGR,IRM,RP AttachmentType=UK ModelNodeName=Left_Inner_Pylon PylonMass=10.9 PylonDragArea=0.03 FuelTankName=TANK200_SH LaunchRailNodeName=LWI_PylonRail LaunchRailHeight=0.127 loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank200_SH Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank200_SH Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[01].WeaponType=Mk10_1000_LD Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk10_1000_LD Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk10_1000_LD Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk10_1000_LD Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Mk5_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk5_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank200_SH Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank200_SH Loadout[04].Quantity=1 [FAC] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank200_SH Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank200_SH Loadout[04].Quantity=1 Wrench Kevin Stein
  3. Indian Navy Seahawk Mk.101 (by bunyap) Remember when I mentioned we're going to fix the Indian Ekco Pod? Well, now is that time! As far as I can remember, it should already exist in the WeaponsPak. My installs are so modded, that it's hard to keep track. So, to make sure you don't double up, do a quick search/find with your text editor that it either exists, or dosent. Either way, this is the data: [WeaponsData****] TypeName=HAL Ekco FullName=Ekco Radar Pod ModelName=Ekco Mass=500.000000 Diameter=0.691000 Length=2.709000 AttachmentType=WP NationName=India StartYear=1966 EndYear=1984 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 Please note, that I left the Weaponsdata *number* blank; if it already exists, just use the lines below it. If not, **** is the next number in sequence. Either way, the standard 'add weapon' ini dance must proceed! data ini: Please note the changes in the Primary and Secondary Roles, copy/paste the info below over your existing data: PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=RECON weapons stations: [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [LeftFuelStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.526,-0.136,-0.420 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=LeftFuelPylon2 PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.526,-0.136,-0.420 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=RightFuelPylon2 PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightRadarStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.45 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=EP,HAL Ekco AttachmentType=WP ModelNodeName=RightRadarPylon PylonMass=108.9 PylonDragArea=0.03 //FuelTankName=Ekco //NoJettisionTank=TRUE loadout ini: [AirToAir] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Ekco Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=HAL Ekco Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=HAL Ekco Loadout[02].Quantity=1 Also, the avionics and cockpit fixes for the MF Mk.101 also apply. You can simply use your newly modified cockpit and avionics inis by copying them, and dropping them into the Indian Mk.101's main folder. Wrench Kevin Stein
  4. Indian Navy Seahawk Mk.100 (by bunyap) This assumes you have created a 'country specific' version of the Mk.100 All the fixes listed above, in particular the cockpit pilot position, apply here as well. data ini: [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [LeftBombStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=LeftBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=RightBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftBombStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=LeftBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=RightBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=LeftRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=RightRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=LeftRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=RightRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=LeftRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=RightRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=LeftRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation4] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=RightRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation5] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=LeftRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation5] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=RightRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 loadout ini: [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=HAL 60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=HAL 60lb-rocket Loadout[10].Quantity=1 Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=HAL 60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=HAL 60lb-rocket Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=HAL 60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=HAL 60lb-rocket Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=HAL 60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=HAL 60lb-rocket Loadout[10].Quantity=1 [FAC] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[07].WeaponType=HAL 60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=HAL 60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=HAL 60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=HAL 60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=HAL 60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=HAL 60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=HAL 60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=HAL 60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=HAL 60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=HAL 60lb-rocket Loadout[16].Quantity=1 Wrench Kevin Stein
  5. Cockpit tweek for ALL Seahawks that use the F-100D cockpt ini: In the nature of a shamless plug for CA's downloads section, there is a beautiful hi-rez F-100 cockpit available in the 'SF/WoV/WoE' Aircraft Cockpits section. I reccommend it highly, not just for the Seahawks, but for the Hun itself! If you have a copy of the F-100D_COCKPIT.INI already extracted, you'll need to copy/paste it into the main folder of each individual version of the aircraft: Ooppsy Edit: you only need to install it into ONE aircraft, when we're done with editing, you can copy/paste that 'fixed' copy into the others. RN/RNNAS/MF versions: Seahawk FB3 Seahawk FB5 Seahawk FGA 4 Seahawk FGA 6 Seahawk Mk.50 Seahawk Mk.100 Indian Navy: Seahawk FGA 6 IN Seahawk Mk.100 IN If you've not extraced the Hun's cockpit ini, please do so now, and place copies in the aircraft listed above. The primary reason for using the F-100's pit, is not everyone has WoE. Personally, I believe the Hunter pit would work superbly (and look "more British"), but for those folks without WoE, this is the 'next, best, closest' fit. Ok, on to editing.... Open up the F-100D_COCKPIT INI, and again, scroll down to the {CockpitSeat001} section. Copy/paste the date over the existing [CockpitSeat001] ModelName=f-100d_cockpit Position=0.0,2.56,0.56 Again, the pilot position is taken from the Seahawk's data ini, and is within a few centimeters Scroll down a little further to the "NightLightOn=" section and use this: NightLightOn=0.55 Like before, this will turn on the cockpit lights a little earlier. Now, for those fortunate enough to have WoE, you can pretty much do the same by using the Hunger FGA 9's pit. As usual, you'll need to extract the "HUNTERFGA9_COCKPIT.INI" from the objects cat, and place it into the Hunter FGA9, and also a copy into one of the 'hawks above. I'd also reccomend extracting the "HunterFGA9_sight.tga" and place it into the /cockpit folder. For some reason, the game wants the sight tgas IN the pit folder. Ok, let's edit this one. We're using the same postion information as above: [CockpitSeat001] ModelName=Hunter9_cpit Position=0.0,2.56,0.56 ViewAngles=0.0,0.0,0.0 To fix the dash light, same as above: Scroll down to the "NightLightOn=" section and change to this: NightLightOn=0.55 Now that you've got the Hunter's pit ini extracted, you can fix the light on it, too! There ya' go! Wrench Kevin Stein
  6. W.German MF Hawker Seahawk Mk.101 (by bunyap) You're going to be doing some work on this one, so this post will be long, extensive and information packed!! You'll be doing editing on the usual items; data and loadout inis, plus we're going to "peak & tweek" the cockpit and avionics too. So, lets get busy.... First, we're going to fix the Ekco radar pod. Copy the data below directly OVER the Ekco information in the weaponsdatat ini REMINDER: this is for the W.German version ONLY -- we'll fix the Indian Navy's version in another post. It will be the same fix, although just for India, with their specific attachments. You'll be re-using the same number in the weapons sequence, so don't remove that!! TypeName=Ekco FullName=Ekco Radar Pod ModelName=Ekco Mass=500.000000 Diameter=0.691000 Length=2.709000 AttachmentType=W_GERMANY NationName=WGermanNavy StartYear=1960 EndYear=1978 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 Now do the usual 'weapons editor ini dance' you've all become so familiar with. You've just 'fixed' the Ekco pod, and it will load every time! Data ini: in the {MissionData} section, please correct the date by using the info below: [MissionData] NationName=WGermanNavy ServiceStartYear=1957 ServiceEndYear=1966 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Now, copy paste the info below OVER the existing Primay and Secondary Roles section: PrimaryRoles=RECON SecondaryRoles=SWEEP,CAP,INTERCEPT,ESCORT,ARMED_RECON If you want, you can add this to the {DetectSystem} section by adding this line: RadarName=ASV19 I don't think it actually does anything, but that's the real radar used. weapons stations: [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=W_GERMANY ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=W_GERMANY ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [LeftFuelStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.526,-0.136,-0.420 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=W_GERMANY ModelNodeName=LeftFuelPylon2 PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.526,-0.136,-0.420 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=W_GERMANY ModelNodeName=RightFuelPylon2 PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightRadarStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.45 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=EP,Ekco AttachmentType=W_GERMANY ModelNodeName=RightRadarPylon PylonMass=108.9 PylonDragArea=0.03 //FuelTankName=Ekco //NoJettisionTank=TRUE don't worry about the "commented out" section. Just too lazy to remove them. Due to the nature of the Mk.101's mission, there ain't much to the loadout ini Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=Ekco Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=Ekco Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=Ekco Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[04].WeaponType=Tank_SeaHawk_Late Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank_SeaHawk_Late Loadout[05].Quantity=1 Loadout[02].WeaponType=Ekco Loadout[02].Quantity=1 Now that we've got the aircraft sorted out, let's have a little look at the cockpit. This aircraft, due to the need of a radar display, makes use of the F-104G's. We're not going to change that, although visually, it seem a little larger to me than it should. But, no matter.... If you have a copy of the F-104G_COCKPIT.INI already extracted somewhere, copy/paste it into the /SeaHawkMk.101's main folder, with all the other inis and lods and such. By doing this, the changes we're about to make will NOT affect any other aircraft. If you do NOT have the F-104G_COCKPIT.INI extracted, please do so now, and put it into the Mk.101's folder. Ok, open the cockpit ini in you'r text editor of choice. Scroll down until you see the "{CockpitSeat001}" section. We're going to adjust the pilot's positon to match that of the data ini (it's super close!), and also adjust the cockpit lights to have the turn on a little earlier. You can just copy/paste the info below over the existing. [CockpitSeat001] ModelName=f-104g_cockpit Position=0.0,2.56,0.56 ViewAngles=0.0,0.0,0.0 Scroll down a little further, and find the line "NightLightOn=" We'll change that to: NightLightOn=0.55 Ok, now the biggest section. In the main Mk101 folder, you have a file called "SeaHawkMk101_AVIONICS.INI". What we're going to do now, is replace EVERYTHING inside it. Open it in you text editor, and copy/paste ALL the data below OVER the ENTIRE contents of your existing ini: [TextureData] RadarTexture=cockpit\f-4j_radar.bmp [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP,TERRAIN_AVOIDANCE RangeUnit=NM RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RadarPosition= MaxElevationAngle=25 MinElevationAngle=-57 MaxAzimuthAngle=45 MinAltitude=1000.0 MinReturn=0.2 SearchRangeSetting=1,2,3 ScanPattern[1].BarElevation[1]=2.0 ScanPattern[1].BarElevation[2]=-2.0 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=6.0 ScanPattern[1].ScanArc=45 SearchStrength=40 SearchTargetTime=5.0 AcquisitionSymbolSpeed=0.5 AcquisitionTime=5.0 LostAquisitionTime=1.0 TrackRangeSetting=1,2 TrackCapabilities= TrackStrength=40 TrackMemroyTime=5.0 BoresightRangeSetting=1 BoresightElevation=0.0 BoresightAzimuth=0.0 BoresightBeamAngle=6.0 GroundMapRangeSetting=1,2 GroundSearchStrength=60 TerrainAvoidanceRangeSetting=1,2 ClearanceDistance=152.4 [RadarDisplay] FadeImageIntensity=0.3 TargetFadeTime=1.00 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.7 ElevationScale=100 ElevationStrobeSize=0.07 TargetStrobeSize=0.07 TargetShadowIntensity=0.25 AcquisitionSymbolHeight=0.05 AcquisitionSymbolSize=0.07 NoiseLevel=0.2 HorizonBarSize=1.00 HorizonBarTexture=RadarHorizon.tga DitheredSweepWidth=0.05 DitheredSweepIntensity=0.35 RangeStrobeWidth=0.07 RangeStrobeHeight=0.04 RangeGateWidth=0.05 RangeGateHeight=0.05 RangeGateIntensity=0.25 PPIArc=40 AzimuthCursorIntensity=0.4 GroundReturnFadeTime=2.0 GroundClutter=0.7 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 RangeRateCircleSize=0.86 RangeRateCircleScale=926 RangeRateCircleTexture=RadarVcCircle.tga AimDotSize=0.03 AimDotTexture=RadarAimDot.tga SteeringCircleSize=0.14 SteeringCircleTexture=RadarASEHeat.tga BreakXRemovesRangeRate=TRUE BreakXRemovesSteeringCircle=TRUE [RadarDisplaySearch] PPI=FALSE Symbol[01]=B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ACQUISITION_SYMBOL Symbol[04]=TARGET_SYMBOL [RadarDisplayAcquisition] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=RANGE_GATE_STROBE Symbol[04]=RANGE_STROBE [RadarDisplayTrack] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=RANGE_GATE_STROBE Symbol[04]=AIM_DOT Symbol[05]=STEERING_CIRCLE Symbol[06]=BREAK_X Symbol[07]=RANGE_RATE_CIRCLE [RadarDisplayBoresight] PPI=TRUE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=TARGET_SYMBOL [RadarDisplayGround_Map] PPI=TRUE Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=AZIMUTH_CURSOR [RadarDisplayTerrain_Avoidance] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=AZIMUTH_CURSOR The radar screen bmp is a best guess on my part, but it looks good in game. Well, you're done with this bird. I told you I'd be making you work for this one!! Wrench Kevin Stein
  7. W.German MF Hawker Seahawk Mk.100 (by bunyap) Please note and double check the availablity dates in the {MissionData} section, as shown below: [MissionData] NationName=WGermanNavy ServiceStartYear=1957 ServiceEndYear=1966 AircraftRole=FIGHTER These are the historically corrected dates. In 1965 the MF began re-equiping with Starfighters. Again, I've used UK style weapons data ini: [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [LeftBombStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftBombStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation4] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation5] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation5] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 loadout ini: [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 [FAC] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Given how 'thirsty' the early jets are, you may wish to add the drop tanks to the standard {AirtoAir} load. Wrench Kevin Stein
  8. RNNAS Hawker Seahawk Mk.50 (by bunyap) Now, I'm not sure this was in the original Seahawk Package, but I've got one sitting here, so either I made this verson, or someone else did! data ini: Double check your year availibility dates. They should be something like these: [MissionData] NationName=Netherlands ServiceStartYear=1960 ServiceEndYear=1975 AircraftRole=FIGHTER Rather than run into problems with Netherlands specific weapons (as I did in testing), I've left them as "UK" [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [RightFuelStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Late [LeftBombStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftBombStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation4] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation5] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation5] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 [LeftMissileStation] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.4,0.349,-0.422 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM AttachmentType=UK ModelNodeName=LeftMissilePylon PylonMass=108.9 PylonDragArea=0.03 [RightMissileStation] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.4,0.349,-0.422 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM AttachmentType=UK ModelNodeName=RightMissilePylon PylonMass=108.9 PylonDragArea=0.03 loadout ini: [AirToAir] Loadout[17].WeaponType=AIM-9B Loadout[17].Quantity=1 Loadout[18].WeaponType=AIM-9B Loadout[18].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[17].WeaponType=AIM-9B Loadout[17].Quantity=1 Loadout[18].WeaponType=AIM-9B Loadout[18].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[17].WeaponType=AIM-9B Loadout[17].Quantity=1 Loadout[18].WeaponType=AIM-9B Loadout[18].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [FAC] Loadout[01].WeaponType=Tank_SeaHawk_Late Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Late Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[17].WeaponType=AIM-9B Loadout[17].Quantity=1 Loadout[18].WeaponType=AIM-9B Loadout[18].Quantity=1 I've added a couple of extra rockets for the ATTACK mission set; can't find any historical data to confirm or deny a 6 rocket loadout. If you think this is too many, just remove them here (loadout 11 & 12) or on the in game loading screen Wrench kevin stein
  9. With absolutely NO relation to the African or English swallow (other then not liking them very much) This angry bird is usually seen swooping down on vehicles, dropping little 'presents', or doing other disgusting things to ships, buildings, and large bombers. It should be noted, this is a BETA, as there are a few little glitches on the physical model. When time presents itself, our Illustrious Model Maker may fix the few small errors. Hopefully, I'll get the readmes finished (if I can ever get away from 'fixing' all the Paki, Indian and Chinese Fishbeds -- don't ask!!), and have it ready for upload this weekend. Wrench kevin stein
  10. I miss the Quetalcoaltus and Atomic Moth from FA..... Wrench Kevin Stein
  11. with apologies to John Wayne & all the actors in "Back to Bataan" (crackle and pop of static, from an old radio...) "People of CombatAce! The KnowledgeBase and Moderators are you friends!! Our Mighty Leaders have spent long hours planning and implementing Great Plans for Your Benifit!!! We are here to Welcome you with Open Arms into the Greater CombatAce Co-Prosperity Sphere!! All we Require of you is the willinginess to reach out and Seek the Answers to your Questions. We are here to Help YOU solve your problems. We will Gladly point the Way to the Things You Need!!! All that is Required is a little effort on YOUR part to seek the Answers!!! This is how our Divine Admins have decreed it!! People of CombatAce, believe the words of the Divine Admins!! They point to way to the Rising Sun of the Imperial CombatAce KnowledgeBase!!! You MUST belive in them, and their Inspired Wisdom!!! All Glory to the Greater CombatAce Co-Prosperity Sphere & KnowledgeBase!!! A 1000 Years!!!! A 1000 years!!!! (radio voice fades into static....) I really gotta quit watching old movies... Wrench kevin stein
  12. Star Wars Games

    When I got this machine in Dec 04, when I loaded XvT and XWA, I just used the 'compatabiility' thingy...think I set it Win98. haven't flown either in a while...guess I'll have to test and make sure they're still working! What's good about XvT, is you don't have to worry about time lines fouling. As for the mission sets, they're other folks work from the DOS series (XW, TF), I just did the conversion/editing to make the playable in XvT. Some of them need the Draconis Ship Patch, especially the ones converted from TF. Never could get the dos batch file to work in XP; had to use an old 98 machine to run it, then transfer the ENTIRE game over to the new machine (that was fun ...NOT!!!) Not sure about copywrites; for personal site like me don't seem to be a problem. For for a big one like this...well, most of the missions sets have original dates from 1994 and up! Take a browse over there, and let me know if you want any of them uploaded. Some are pretty good (if I say so myself; after major editing!!) One of the best is "Battle in the Outer Rim Territorties". Orignially, it replaced the 5 campaigns in XW. Another major rebuild, of good missions to star, is "Headhunter TOD". That one, historically, is one of the first sets EVER built for XW -- in the Dark Days of DOS. I like it, what can I say???? Wrench Kevin Stein
  13. Ok, lets take a little break from all the MiGs and their cousins (cause I sure could use one!), and have a glance at the Royal Navy and Royal Air Focce. We'll start it off with the Hawker Seahawk series (by bunyap21) All loads are identical, for the following models: Seahawk FB.3 Seahawk FB.4 Seahawk FB.5 Seahawk FGA.4 Seahawk FGA.6 The other variants, Mk.100, Mk.101 (both MF, InAF and Netherlands Navy) will be covered seperately, as there's a little weapons tweek needed. I'll only be listing one set of data and loads, as they use all the same hardpoints. Simply put, we're switching over the UK weapons. data ini: [LeftFuelStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=LeftFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Early [RightFuelStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.862,0.067,-0.571 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=RightFuelPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank_SeaHawk_Early [LeftBombStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.393,0.09,-0.418 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftBombStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=LeftBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightBombStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.86,0.093,-0.469 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=UK ModelNodeName=RightBombPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.531,-0.041,-0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon1 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.168,-0.018,-0.236 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon2 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.789,0.002,-0.266 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon3 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation4] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.389,0.025,-0.302 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RightRocketPylon4 PylonMass=108.9 PylonDragArea=0.03 [LeftRocketStation5] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LeftRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 [RightRocketStation5] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.987,0.058,-0.336 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=RCKT,RP AttachmentType=UK ModelNodeName=RightRocketPylon5 PylonMass=108.9 PylonDragArea=0.03 loadout ini: [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk5_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk5_500 Loadout[04].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 [FAC] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_SeaHawk_Early Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SeaHawk_Early Loadout[02].Quantity=1 Wrench Kevin Stein
  14. InAF MiG-23MF Rakshak (by Rafael, howling1, ghostrider883, etal) Hopefully, you've added the new HAL dual IRM racks as seen above, as you're gonna need them again in this puppy data ini: [LeftGloveStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.330,0.50,-0.12 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.0 AllowedWeaponClass=SAHM,IRM,FT,GP AttachmentType=WP ModelNodeName=AAM_GlovePylon_Left PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank600_Su7 [RightGloveStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.330,0.50,-0.12 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.0 AllowedWeaponClass=SAHM,IRM,FT,GP AttachmentType=WP ModelNodeName=AAM_GlovePylon_Right PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank600_Su7 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.40,0.55,-1.175 AttachmentAngles=0.0,0.0,0.0 LoadLimit=260.0 AllowedWeaponClass=IRM,2IR AttachmentType=WP ModelNodeName=AAM_Pylon_Left PylonMass=108.9 PylonDragArea=0.03 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.40,0.55,-1.175 AttachmentAngles=0.0,0.0,0.0 LoadLimit=260.0 AllowedWeaponClass=IRM,2IR AttachmentType=WP ModelNodeName=AAM_Pylon_Right PylonMass=108.9 PylonDragArea=0.03 [CenterFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.00,-0.25,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=260.0 AllowedWeaponClass=FT,GP,RCN AttachmentType=WP,SOVIET ModelNodeName=CenterPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank600_Su7 loadout ini: [AirToAir] Loadout[01].WeaponType=HAL AA-6R Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL AA-6R Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL AA-8 Loadout[03].Quantity=2 Loadout[03].RackType=HAL APU-62L Loadout[04].WeaponType=HAL AA-8 Loadout[04].Quantity=2 Loadout[04].RackType=HAL APU-62R Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=HAL AA-6R Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL AA-6R Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL AA-8 Loadout[03].Quantity=2 Loadout[03].RackType=HAL APU-62L Loadout[04].WeaponType=HAL AA-8 Loadout[04].Quantity=2 Loadout[04].RackType=HAL APU-62R Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL AA-8 Loadout[03].Quantity=2 Loadout[03].RackType=HAL APU-62L Loadout[04].WeaponType=HAL AA-8 Loadout[04].Quantity=2 Loadout[04].RackType=HAL APU-62R Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 Wrench Kevin Stein
  15. We're assuming no ammo for the guns, no R4Ms, no bombs, half fuel??? Well, I know for a fact I can achieve 800 kph, straight down. Once. Maybe I shold change the name to "Pterribledactl"??? Wrench Kevin Stein
  16. I was actually thinking more of 'stand off' ranges...that Flogger's gonna put an R-40 right up the wazzoo before you even know he's there!!! Turning duel, I'll take the 'stang! (or any of them!) I'd forgotten the Jug's had them too. Don't forget the SPAD that got the Mig-17 with A-G rocket!!! Reminds me of an old Martin Caiden sci-fi story; the greatest fighter pilot that ever lived died, and goes to Hell. The Devil challenges him to 3 dogfights; if he wins, he gets to return to Earth, and live in any time of his choosing. One of the fights he takes an I-16 agianst the Devil's(something fast and cool). Thrashes him totally! And so on for the other encounters. Which he wins, hands down. The Devil makes good on his bargin, and returns him to earth in the later 21st Century, where he fly aero-space fighters (endo-exo atmospheric) against invading aliens. That just happen to have horns and a pointed tail!! Wrench Kevin Stein
  17. Important Notice for Chinese, Indian and Pakistani Fishbed Variants While running through these aircraft, and there are PLENTY!, I've discovered a few things Using the latest patched versions of SF or WoE (and assuming WoV as well), there are serious issues with the aircraft lod files. Many of you have run into this already, with missing pilots, misplaced afterburner emmitters and decals. 'Wonky' landing gear wheels (they look like used shopping carts!!), and a host of smaller problems. Using the latest patched versions is what's causing the problems. So far, these are the aircraft I've found to be affected, from Madcaddie's "More MiGs Paks", and howling1's F/J-7 and InAF Paks (and possible other folks whose names I can't find): F-7A Export F-7BS F-7MP Airbolt F-7MP Airbolt GFS F-7P Skybolt F-7P Skybolt GFS J-7 III (J-7C) J-7 III ML J-7D J-7E Type 74 Type 76 Type 77 Type 95 Type 96 MiG-21 Bison MiG-21 Lancer What it comes down to, is if you use the latest lod, you'll get all kinds of weirdness. The only sure cures are: a) rebuild the aircraft from scratch -- not a truely viable option, given the time needed. Or; b) use lods from an earlier, unpatched version. Now, let me explain that last statement... These aircraft are ALL pre-Patch 4, and most likely, pre-Patch 3. If you're lucky (or just plain lazy), like I've been on a few of my installs, and NOT patched them up to current standards (say, like the Iran/Iraq set, or possibly DBS), you can use the Cat Extractor to 'acquire' the necessary files. Then you just drop them into the folders of the aircraft requiring The Fix. By doing this, you change nothing in any of the inis, but in a sense 'restore' the model to it's original state. If you have this option available, I can't stress this enough --- USE IT!!! Now, to find out just exactly what parts are needs, we can consult our built-in catalogue, the aircraft's main ini. These list all needed bits; what inis describe the cockpit files, loadouts, aerodynamics. Most importantly, for us right now, they list the various lods and shd (shadow) files needed for the physical aircraft to appear in-game. In the example below, we're looking at the Type 74: (Note: this is using the stock, 3rd Wire lods -- NOT those from the Mirage Factory's superb release) You can see I've highlighted the LODs with blue, and the SHD in green. Again, it's a simple matter to extract them, and CUT/PASTE, or MOVE to the relevant aircraft folder. Do not leave them in the /objects folder where they 'arrive' after extraction...they need to be IN the aircraft's folder for the game engine to see them. Simply put, the engine "looks" into folders first before drawing what it needs from the cat files. And, yes you need to use ALL the listed lods, or you risk more weirdness. Simply put, all the above listed aircraft, expecially the more modern ones, need some work. I've fiddled with the Bison, and gotten it pretty damn close, given the fact we don't have a really good "late model" cockpit for a single engined Red Air bird by useing and tweeking the A-4F's. Even though it's not accurate, it's a 'best, closest, fit' given it's radar screen has buttons around it, and it has a modern-ish RWR display. For the older versions, the Fishbed pit that's available here at CA is 99.9% what's needed. If anyone has any questions, comments, needs more help, please feel free to post on the borads, email or PM me here. The best fix is to upload completed aircraft, with the 'backdated' lods, but I feel that might not be allowed. Wrench Kevin Stein
  18. InAF Type 96 Fishbed J (mods by howling1 & co.) If you've already added the new HAL AP-62s, you should have no problems, as they are used on this version as well data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,2IR AttachmentType=WP ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,2IR AttachmentType=WP ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=WP ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=WP ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RCN AttachmentType=WP,SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType=HAL AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=HAL APU-62L Loadout[02].WeaponType=HAL AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=HAL APU-62R Loadout[03].WeaponType=HAL AA-2D Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL AA-2D Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=HAL AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=HAL APU-62L Loadout[02].WeaponType=HAL AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=HAL APU-62R Loadout[03].WeaponType=HAL AA-2D Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL AA-2D Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=HAL UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=HAL FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 You'll notice the loads are identical. I've added "SOVIET" to the centerline station ONLY, to try to get the Fishbed Recon Pod to load. If it dosen't, well, it's only there for looks anyway Wrench Kevin Stein
  19. InAF Type 95 Fishbed L (mods by howling1 & com.) Now, since this is a later model, and can use a dual IRM rack on the outboard pylons, we're going to have to create one, since for some reason, the stock Soviet APU-62's don't load. Add to weaponsdata ini via you text editor of choice; where **** is the next number in sequence: [WeaponData****] TypeName=HAL APU-62L FullName=HAL APU-62-2L dual IR ModelName=apu-62L Mass=50.000000 Diameter=0.160000 Length=2.530000 AttachmentType=WP NationName=INDIA StartYear=1970 EndYear=2020 Availability=2 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,0.295000,-0.200000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.160000,0.295000,0.050000 Attachment02Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=HAL APU-62R FullName=HAL APU-62-2R dual IR ModelName=apu-62R Mass=50.000000 Diameter=0.160000 Length=2.530000 AttachmentType=WP NationName=INDIA StartYear=1970 EndYear=2020 Availability=2 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,0.295000,-0.200000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.160000,0.295000,0.050000 Attachment02Angle=0.000000,0.000000,0.000000 Save and close. Now, do the usual 'weapons editor ini dance' we're so familiar with, and you've got yourself some new Duarl IRM rack for the Indian Air Force. I'm sure these will come in handy for other aircraft of their's as well :) data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,SAHM,IRM,FT,2IR AttachmentType=WP ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,SAHM,IRM,FT,2IR AttachmentType=WP ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM,GP,SAHM AttachmentType=WP ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM,GP,SAHM AttachmentType=WP ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RCN AttachmentType=WP,SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType=HAL AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=HAL APU-62L Loadout[02].WeaponType=HAL AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=HAL APU-62R Loadout[03].WeaponType=HAL AA-2D Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL AA-2D Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=HAL AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=HAL APU-62L Loadout[02].WeaponType=HAL AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=HAL APU-62R Loadout[03].WeaponType=HAL AA-2D Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL AA-2D Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=HAL UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=HAL FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=HAL FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=HAL FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 Wrench Kevin Stein
  20. We were talking about bombs????? Wrench kevin stein
  21. What's really funny is, I'm actually thinking of taking a P-38J, and adding the Vark's "dump & burn" effect to it....just for s*&ts and grins!! Let's see Lou Gossett do better than me!!!! Wrench kevin stein
  22. Star Wars Games

    I always stuck to the 'flight' simulators...I just like the idea of being behind the controls of a X-Wing or TIE. As for missions, there's like 500-700 mission files, in many sets, converted from the old DOS XW or TF for use with XvT on my site. Got three mission sets for XWA that I've never uploaded. Mostly XWA upgrades of the XvT sets. Guess I'll have to upload them... Wrench Kevin Stein
  23. OK students, school is in session...sit down, shut up and listen.... even the earliest aim-9 missile was very effective on every early russian jet. No, I have to repeat Dave's suggestion above. On the average, 30% is/was considered good. I've been a mile and half to two miles, dead astern, of a NON MANUVERING aircraft, and had 9B go right over his head - with perfect tone. imagine a prop fighter engaging an su-22 or a mig 23 The terms "dog meat", "dead meat" and "toast" come to mind right off. Plus a few choice other I won't use on a family site. if it were not for those pesky sam sites. Instructions for dealing with SAMs in a non RWR aircraft: place head between legs, and kiss a$$ goodbye Again, some research on your part is called for ... toward the end of 44/early 45, Mustangs and Lightnings were equiped with a rear warning radar reciever, similiar to the 'Boozer' used on RAF Mosquitos. It gave incidation via flashing lights that someone was closing on their tail. Not an RWR in the modern sense, more like a proximity warning. We can't actually simulate that, but creating an audio RWR is no problem. question, is there any way that i could adjust the guns so that the bullets go parallel instead of crossing at a certain distance? It's called boresighting ... and {sigh} the lack of research shows again... ww2 aircraft had their guns set to cross at a certain distance. In fact (and a little research will prove this out), many aircraft had each PAIR of guns boresighted to differing distances. ie: for instance, 400 yards for outboards, 300 yards for center, 200 yards for inner. But to answer the question, it's called "AimAngles", and yes they are adjustable. can a heetseeker acquire a mustang? Not really; not enough heat signature from piston engines...even a 9L or possibly 9X would have difficulty. Trust me, I've already been there and done that! If you want missiles, stay with the jets. Leave the WW2 stuff as it is ... they're damn near perfect for what their mission is. {Angry Rant mode, ON} @$%&* ()%{_@_%$@!(_) }{ -- I edited myself before typing. I was gonna loose it, and instead took a deep breath and didn't. {Angry Rant mode, OFF} My first, and foremost, MOST IMPORTANT statement here is: get out of the cockpit, and look the stuff up. There's hundreds of thousands of pages on the Web with the historical background you seek. Even the King of What If... (meself) draws the line occasionally. Wrench Kevin Stein
  24. Great idea!!! Just like the 'List of Ground Objects' and such!! Very cool! I'll have to update your start, as you can see I been busy adding more stuff. Having a hell of time with the InAF Type 95, 96 and 21 Bison. Many lod and skin problems...to say nothing of the avionics and missing weapons. Had to create HAL built copies of the APU-62s for them, and all kinds of other stuff. These birds need almost total rebuilds...the Bison just seem too fast; need in FM guru on that one. Been trying to figure out what to use for the KAB-500 EOGB (HAL built??) for the Bison and their 27's ... this would be needed for the standard Sov stuff, too. Maybe just use the stock FAB500 body, and adjust accordingly.... an new model would be best,with the 'eyeball' in front Wrench Kevin Stein lost and confused..... again!
  25. InAF Type 77 Fishbed-E (mods by howling1 & co.) data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=WP ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM loadout ini: [AirToAir] Loadout[01].WeaponType=HAL AA-2 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL AA-2 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=HAL AA-2 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL AA-2 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=HAL UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL UV16 Loadout[02].Quantity=1 Loadout[01].WeaponType=HAL FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=HAL FAB250 Loadout[02].Quantity=1 Wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..