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Everything posted by Wrench
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Bf-109G6/AS
Wrench replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks pretty good! I guess I did better job on the template than I thought!!! btw, add this to the //Crew section, just below the pilot figure call out: SeatModelName=SEAT_F-100 SeatPosition=0.00,-0.98,0.3 Gives Fritz a little something to sit on, and fills that empty space behind him Major Lee, if you want numbers (blockschrift), I have them in yellow with the black border, black with a white border, light gray with no border and black with no border. (actually, they're also in the 109F, 109G10 and Fw190 updates here at CA. Guess I better whip out a set in red with a white border, too....) Is the stab chevron painted on?? I had some decals for those, but could never get them to work quite right (size issuses) Wrench Kevin Stein -
P-47D
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, but the skin templates should be in each aircraft's folder, so it'd be fairly easy to make one. I think Simmers Paintshop has a psd template with the FAB insignia (a Mexican air force would be a good one, too, for the Pacific) Wrench Kevin Stein -
SF/WoV/WoE Flag Pak 1
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SF/WoV/WoE Flag Pak 1 File Submitter: Wrench File Submitted: 2 May 2007 File Updated: 4 Mar 2008 File Category: Environmental Mods File Version: No Information Website: No Information This is just a small package of flags for use in placment anywhere on (just about) any map. Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied. There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO. This pak includes (with their actual part name): WW2: Imperial Japan - ijflag Nazi Germany - 3rflag (for 3rd Reich) Italy (fascist) - itflag (house of savoy sheild) 50s and Later: American Flag - AMFlag Iraq - IQFlag Israel - isflag Egypt - egflag NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW) Netherlands - NLFlag Belgium -BLFlag UK - UKFlag Saudi Arabia - SDFlag Playboy Bunny - pbflag West Germany - GWFlag East Germany - GEFlag Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!) There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags. Please!!! read it!!!!! With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot. Enjoy! Wrench Kevin Stein Click here to download this file -
Version
232 downloads
This is just a small package of flags for use in placment anywhere on (just about) any map. Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied. There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO. This pak includes (with their actual part name): WW2: Imperial Japan - ijflag Nazi Germany - 3rflag (for 3rd Reich) Italy (fascist) - itflag (house of savoy sheild) 50s and Later: American Flag - AMFlag Iraq - IQFlag Israel - isflag Egypt - egflag NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW) Netherlands - NLFlag Belgium -BLFlag UK - UKFlag Saudi Arabia - SDFlag Playboy Bunny - pbflag West Germany - GWFlag East Germany - GEFlag Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!) There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags. Please!!! read it!!!!! With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot. Enjoy! Wrench Kevin Stein- 1 review
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Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As far as I've been able to tell, as long as the object is listed in the types ini, and the callout in the targets ini matches, the object (and here's the operative word...) should show. Here's the generic Nike battery I built; I've taken the Target number out, so you can add it to your own: [TargetArea337] Name=Zweibruken NIKE Battery Position=293750.00,321843.00 Radius=500.000 ActiveYear=1954 Location=1 Alignment=Friendly Target[001].Type=NIKE_HIPAR Target[001].Offset=-160,250 Target[001].Heading=90 Target[002].Type=NIKE_L Target[002].Offset=280,-320 Target[002].Heading=90 Target[003].Type=NIKE_L Target[003].Offset=340,-320.0 Target[003].Heading=90 Target[004].Type=NIKE_L Target[004].Offset=320,-320.00 Target[004].Heading=90 Target[005].Type=NIKE_L Target[005].Offset=300.0,-320.00 Target[005].Heading=90 Target[006].Type=NIKE_L Target[006].Offset=-325,440 Target[006].Heading=0 Target[007].Type=NIKE_L Target[007].Offset=-305,440 Target[007].Heading=0 Target[008].Type=NIKE_L Target[008].Offset=-285,440 Target[008].Heading=0 Target[009].Type=NIKE_L Target[009].Offset=-265,440 Target[009].Heading=0 Target[010].Type=NIKE_LOPAR Target[010].Offset=350.0,60.00 Target[010].Heading=90 Target[011].Type=AAA Target[011].Offset=-472,110 Target[011].Heading=135 Target[012].Type=AAA Target[012].Offset=-350,373 Target[012].Heading=225 Target[013].Type=AAA Target[013].Offset=184,389 Target[013].Heading=45 Target[014].Type=building3 Target[014].Offset=-60,440 Target[014].Heading=0 Target[015].Type=building3 Target[015].Offset=390,22 Target[015].Heading=0 Target[016].Type=shack1 Target[016].Offset=2,15 Target[016].Heading=90 Target[017].Type=Bunker2 Target[017].Offset=150,-320 Target[017].Heading=0 Target[018].Type=Bunker2 Target[018].Offset=190,-320 Target[018].Heading=0 Target[019].Type=building2 Target[019].Offset=-115,-275 Target[019].Heading=90 Target[020].Type=fueltank3 Target[020].Offset=244,-88 Target[020].Heading=180 Target[021].Type=USFuelTruck Target[021].Offset=112,145 Target[021].Heading=190 Target[022].Type=USJeep Target[022].Offset=-142,-260 Target[022].Heading=180 Target[023].Type=USTruck Target[023].Offset=-164,443 Target[023].Heading=180 Target[024].Type=USTruck Target[024].Offset=362,-166 Target[024].Heading=180 Target[025].Type=USTruck Target[025].Offset=32,161 Target[025].Heading=180 Target[026].Type=fire_dept Target[026].Offset=15,155 Target[026].Heading=180 Target[027].Type=USFlag Target[027].Offset=-140,-280 Target[027].Heading=0 Target[028].Type=USJeep Target[028].Offset=11,5 Target[028].Heading=45 Target[029].Type=oildrum9 Target[029].Offset=250,-40 Target[029].Heading=270 Target[030].Type=AAA Target[030].Offset=-47,374 Target[030].Heading=90 Target[031].Type=AAA Target[031].Offset=250,-22 Target[031].Heading=180 Target[032].Type=AAA Target[032].Offset=51.114,-324.744 Target[032].Heading=30 Target[033].Type=ground_platte3 Target[033].Offset=0,0 Target[033].Heading=0 Target[034].Type=Bunker2 Target[034].Offset=250,-320 Target[034].Heading=0 Target[035].Type=Bunker2 Target[035].Offset=215,-320 Target[035].Heading=0 Target[036].Type=Bunker2 Target[036].Offset=-265,395 Target[036].Heading=0 Target[037].Type=Bunker2 Target[037].Offset=-286,395 Target[037].Heading=0 Target[038].Type=Bunker2 Target[038].Offset=-310,395 Target[038].Heading=0 Target[039].Type=Bunker2 Target[039].Offset=-330,395 Target[039].Heading=0 Target[040].Type=ASR Target[040].Offset=3,7 Target[040].Heading=0 Target[041].Type=barrack1 Target[041].Offset=14,-50 Target[041].Heading=0 Target[042].Type=barrack1 Target[042].Offset=50,-50 Target[042].Heading=0 Target[043].Type=GeneratorBuilding1 Target[043].Offset=225,-60 Target[043].Heading=0 Target[044].Type=fueltank2 Target[044].Offset=125,160 Target[044].Heading=180 Target[045].Type=fueltank2 Target[045].Offset=90,160 Target[045].Heading=180 Target[046].Type=Warehouse1 Target[046].Offset=410,-160 Target[046].Heading=0 Target[047].Type=Warehouse1 Target[047].Offset=410,-230 Target[047].Heading=0 Target[048].Type=Warehouse1 Target[048].Offset=130,-50 Target[048].Heading=90 Target[049].Type=CommBuilding1 Target[049].Offset=-180,-270 Target[049].Heading=0 I'm assuming that now you've got the HAWKS placed, adding to the types ini is become old hat But these are what I used, just so's you'll have a reference: (again, renumber to fit) subnote: the USFlag was 'borrowed' from DBS, I have a later version, along with East & West Germany, Netherlands, NATO and Russian flags. I've having some connection issuses (AGAIN!!), so I'll zip up a little package of them, and post them here to CA as soon as I can. When they get uploaded, change the "USFLAG" to "AMFLAG" (mine has 50 stars, Major Lee's only has 48) [TargetType***] Name=NIKE_L FullName=Nike SAM Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=NIKE_L RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetType***] Name=NIKE_HIPAR FullName=High Powered Acquistion RADAR TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=NIKE_HIPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=LargeBombEffect DestroyedModel=crane_destroyed.LOD SecondaryEffect=LargeTallStructureCollapse SecondaryChance=100 [TargetType***] Name=NIKE_LOPAR FullName=NIKE Early Warning Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=NIKE_LOPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=MediumBombEffect SecondaryEffect=MediumStructureEffect SecondaryChance=100 note to self: at some point in time, post data for adding parked ships so other's can have them. (added quite a few for some of the port cities) Wrench Kevin Stein -
Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
40mm Bofors is in the WW2 game objects (pretty sure it's with edwards ww2 euro terrain). If not, maybe I can ask him if I can release a WW2 AAA set (including the Brit 3.7in, 88mm Flak 36 - although some might be either Polaks or Pasko; maybe even Geo!...don't remember). For the US, ther's a 90mm AAA stand in (based off the 3rd Wire KS12 over on my site). You're welcome to use it When I get home tonight, I'll post the Nike batter set up I used in the screenshots. Not perfect, mind you, but something to start with. The only thing needed in the 'ground plate' from the Factory Place.. Wrench Kevin Stein -
BF 109G
Wrench replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Major Lee: I redid all the lines and added rivets for the G10 when I cleaned up the existing skins (on those ones released a few months ago). I make no claim whatsoever as to accuracy of their placement.... But if you want the PSD file, I'll zip it up and send you a link Wrench Kevin Stein -
SFP1 and weapons
Wrench replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Brother Gumpy; please put in a little punctuation!!! Having a real hard time trying to follow what you're trying to say!! Like USAFMTL said (and it should also be stated in the WepPak readme, either txt or pdf; "if you don't have a weapons folder in your /objects folder, create one".) EDIT: only if not using the auto-installer; it creates one on it's own. Gundata.ini gundatat.dat missileobject.ini all go into the /objects folder (the MAIN OBJECTS folder, where the cat is) Weaponsdata.ini Weaponsdata.dat all the little misc & sundry bits (various inis, lods, bmps, etc) go into your.... NEW WEAPONS FOLDER!!! Now, of course, you'll have to go over EVERY, Single, Stinking One of the Red Air birds, and update their data and loadout inis, as they're attachment types have been changed, as have the Ruskie missiles. (I"m telling you this now, so the next post won't be "My MiGs/Sus/Tu, etc, don't have any weapons. That's what the Weapons Wiki (by bunyap), and the 'Editing Loadouts" in the Knowledge Base thread is for. It's a simple copy/paste job; nothing to it. Wrench kevin stein -
F(P)-82 Issue
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're very welcome!! Wrench kevin stein -
Hmmm...those eels look suspeciously like Ga'uld..... I wonder.... Wrench kevin steine
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Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Told you it PITA!!!! Great job, Nick...can't wait to see what you got when it's done! Wrench Kevin Stein -
F(P)-82 Issue
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The only lods I can find for the Twin Must, are the rocket racks and drop tanks. I think it's built directly into the aircraft model, as seen in the weapons data entry: [WeaponData1074] TypeName=F82_Radar FullName=F-82 Radar Pod ModelName= Mass=1.000000 Diameter=0.500000 Length=2.000000 AttachmentType=NATO NationName=USAF StartYear=1944 EndYear=1955 Availability=1 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 BTW, this is the fix to get it to load every time; like the Scooter humps, turns it into a 0 strength jammer. (you can changed the number to fit you weaponsdata -- but it should be the same, just edited the 'what it is/does' sections. Edit the data ini as follows: [RadarStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.00, 1.00,-0.50 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1 AllowedWeaponClass=EP AttachmentType=NATO ModelNodeName=RadarPod PylonMass=500 PylonDragArea=0.01 note to self: finish off RAF/RN aircraft in KB, then move onto the 'oddball' American stuff (found some fixes for the Scorpions) Wrench Kevin Stein -
Avionics hump
Wrench replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
See my posts above, brother! The permanant, all inclusive, you-only-get-the-hump loadout. Wrench Kevin Stein -
My Nuke
Wrench replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You'll have to convert the "gmax" to a LOD file with the 3rdWire expoter (mind you, I'm no expert on 3d stuff). The game only uses the "LOD" format. If it's a weapon for USAF usage, you might want to get rid of the 'other guys' countries. Expecially them Commies!! A 360 deg field of view??? Is this for 'over the shoulder' launches??? Might want to narrow it down some (look at some of the other missiles, Phoenix, AIR-2, etc) Wrench Kevin Stein -
wing tanks
Wrench replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've heard there is possiblity of eels building nests in the attachment points on the wings, but usually a few good shots from a CO2 extinguisher or flame thrower will dislodge them Failing that, do you have the weapons pak installed??? The tanks are in there Wrench kevin stein -
Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is a screenie taken last night near !*&*&^%$, on the project I've been working on: This is actually the ONLY HAWK battery on that map, as all the airbases have plenty of their own defenses There area actually several more objects that should have showed up, but I misspelled one, and those that followed it, vanished. Flagpole, another powercart near the CWAR. The other powercart has been moved a little closer. Was trying to get 'spinner' rims for the truck, but the motor pool said they were 'special order from the factory, and on national/international backorder.' Really bummed me out.... --reminder to all terrain tweekers = not only checkthe numbers are sequential, but make sure you use the right name of an object!!! I also got the same results as Mr. Bell did...I was flying a fishbed, and they totally ignored me. Very strange! Wrench Kevin Stein ps: Ed, I did get the inis, just havn't installed the launcher stuff. -
Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That was just a generic set up for test. No, the noses aren't purple....they're a lovely shade of lavander I believe these missiles were built in West Hollywood, by an ex-interior designer! Wrench kevin stein -
how do you add aircraft skins to WOE
Wrench replied to icedtea's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
don't most skins already come with the textureset ini included???? If the skin has a txini, you don't need to add it to the main aircraft ini; the game engine does that automatcally. You can, however, renumber them, if you want a favorite to show up 'first'. Below if from my F-4B: [TextureSet001] Directory=VMFA58 Name=VMFA-58 "Wildcards" Nation=USMC Squadron=VMFA-58 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 [TextureSet002] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VF84 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 [TextureSet003] Directory=USMCGrey1 Name=USMC Grey Nation=USMC Squadron=VMFA531 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 [TextureSet004] Directory=USNVF111 Name=USN VF-111 Sundowners Nation=USN Squadron=VF-111 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 Once you've flown anything in game, yo can go back and 'move' the newly added skin to the top, and renumber. I haven't actually tried numbering them out of sequence; probably don't work! Wrench kevin stein -
What's next Ed, Gadflys???? With those monsters...... The 2 Pasko Paks (desert and Euro) have been tweeked (if I remember right) to SP4 standards. They are (as uploaded) NOT networked (for the Goa's and Guidlines) The WoE stock Gainfuls come networked stock from the 'factory' You just need to unzip the pack, and drop the vehicles into the /GroundObjects folder. There are also some modded data inis for some of the stock tanks & such, adding a coax MG. For wanting a link to my site, it's always down below, in my sig. Most of the ground objects, should be here at CA Wrench kevin stein
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There's a boatload of stuff; SA-3 of variying number of missiles, SA-7, AAA units (ZPUs, ZU, KS series, etc) tanks, vehicles, extra radars, HAWKS,in the revamped 'Pasko's SAMs & Vehicles Pak", hosted both at my site, and here at CA. Stinger available seperately - act now! supplies are unlimited!!! Just to let you know.... There are 2 versions 1) Desert skins 2) Euro skins (ok, green for use in WoV/WoE) Also, in the near future, the KS series, KS/S 60 will be getting an 'network upgrade', as I now have a working Fire Can FC radar!!! (well, it does the job, even though the vehicle is a re-inied Flatface. Just until we can convicne a 3d modler to make us the correct radar van) Wrench kevin stein
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Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I finally got the to show around a few bases by creating new target areas (as above), but there still seem to be the 'poplulation' problem -- at time not everything shows up in the area. Or the target area shows, with nothing on it. I think the game engine spawsn/generates the placed objects at random times. These were added directly to Spangle's target's list, but there's supposed to be a powercart next to the HIPAR. Don't ask me why it worked that time....still seems best to have a seperate, very small (500.00) sized target area to add the battery too. I've been taking a break from this for the last week (and for a week or so to come), as I'm working on the 'Red Side', for something for another terrain. But we WILL return to this....far too important to let languish Wrench kevin stein -
Me262 A-1a/u4
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just released it; credit has to go to the whole team: Capun - 3d model Charles - flight model Gramps - original skin (tweeked by me) Wrench - hangar screen, some ini edits, decals I guess the announcment should actually read: "The Dev A-Team presents the Me-262A1U4" all the rest still applies (beta +version, etc) Wrench Kevin Stein -
Me-262A1U4 'Snouted Swallow'
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Me-262A1U4 'Snouted Swallow' File Submitter: Wrench File Submitted: 23 Apr 2007 File Updated: 29 May 2009 File Category: Axis Fighters Me-262A1U4 Tank Buster "Snouted Swallow" -Beta 'Plus' Version- For SF/WoV/WoE WW2 Installs A Complete aircraft for your flying pleasure! This skin represents Me-262A1U4s from KG(J) 54 'Totenkopf' in the late 1944 plus time frame in the ETO, for the world of "What If..." SWOTL WW2 '46. It is a semi-fictional skin, as the A1U4 never went into production (only 2 aircraft were actually built). Historically, KG (J) 54 DID convert to Swallow, and flew them in the "Jabo" role, as well as interceptors. The skin included in the pak is based off their paint scheme. This version has a single 50mm cannon centrally mounted on the nose, with 2 30mm Mk.108s as well. It also has the capability on carry up to 2 250kg bombs, drop tanks and 24 R4M unguided rockets on the wings. You'll also find 2 versions of the skin; One with the swastika painted on and, another WITHOUT the swastika painted on This aircraft is to be considered as a "Beta +" version, as there are still some issues with the physical model (lod file). There are at present no plans to update the lod, but if/when time presents itself, there may be an updated version available. These manifest themselves as several stray vertices on the nose, where the wing/engine nacelle meet, a "divot" on the nose aft of the cannon barrel, and the 50mm cannon barrel itself being slightly low, and missing the aerodynamic 'humpish like' shroud fairing blending it into the nose. So, what this means -- you've been warned of inaccuracies, told what they are, so basically....Live With It!! With thanks to the rest of my Dev A-Team members for the support; Capun, Gramps, Charles and Kesselbrut for his superb cockpit! More, detailed info is in the read me, so PLEASE!! -- read it!! Wrench Kevin Stein IMPORTANT NOTE: This is a PERMISSION aircraft ONLY!!! It is not to be included in any mods without express, written consent of the Dev A-Team. It is not to be shared in any other way!! Even though I, The Wrench, am a Freeware Signatory, this mod, and any other mods of DAT Procudts are NOT covered by the Freeware Treaty. Click here to download this file -
What was you fav off the wall Sci-Fi movie
Wrench replied to Redddevil911's topic in Sci-Fi Simulations
What!!!???!!! No one mentions the greatest sci-fi movie ever made??? Plan 9 From Outer Space best quote: Alien Leader: 'You earth people are stupid!! Stupid, Stupid Stupid" Our Hero: "I've had all this I'm gonna take"!!! Don't forget 'Dark Star' Sci-Fi OWNS!! Wrench Kevin Stein -
I feel you should know
Wrench replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's exactly what I need right now...a Soviet-style FC radar for use with their bigger AAA guns (KS12,19,30, etc). It'd really help with this project I'm working on..... Hmm....wonder if I can mod one of the existing units, like the Barlock or Flatface, something mounted on a truck, maybe?? Shilka's (should!) already have the Gun Dish installed... Well, looks like I got some more research to do!! Wrench Kevin Stein