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Everything posted by Wrench
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Desert Storm 1991
Wrench replied to Alex Le-Merton's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
....and that's when you release the tiger!!!" (pulls lever) Wrench kevin stein -
Allowed Weapons on an aircraft?
Wrench replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wondered what the exact question was!!! You know, a full list (like posted above) is in the the weapons pak pdf file. There's also a twin-arm rack (2AR, me thinks??? -- and I just made one for the Thud G WW) These don't work yet: DLP NP not sure: IFP (we DO have illuminator flare, with pods..so I not sure about that one) BFT hasn't been used, that I know of. I only know of 1 bird that might use it; seen a few pics of a Mirage III with bombs on the drop tanks. I know the IDF never used them. Wrench kevin stein -
Mine's probably one of the easiest....been in automotive since 1977, either as a technician (mechanics got an upgrade when vehicle computers came out) or shop manager. Hence, 'The Wrench'. Had it like forever, all the way back to the old Janes' Green Board. Wrench Kevin Stein
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@ Wrench
Wrench replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrong again.... after crashing his C model at the end of Lucifer Crusade, it went back to GD in the Republic of Texas for a rebuild. They got it back to him, as an XL, just in time to defeat the Army of The Circle in Thunder in the East. Return From the Inferno is when Hawk got it back after it got 'plane jacked'. Parked on top of a mountain, as I remember (ok, it's on the cover art...but what the hell...!) Baby, you're dealing with an Expert here!!! The Next Question is -- how you gonna do the flamethrower, Jim???? Wrench kevin stein -
Targets not showing up in WOE
Wrench replied to obuchonr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That would have been my next questions....what's the cat pointer. If you start on the ground, you'd notice it immeadetely, as you wouldn't have an airfield around you! Lybia would require the desert.cat OR the use of alternate terrain tiles for WoV or WoE as well. With of course, the adjusted cat pointer that Sag mentions above. Which game are you using, that would help determine which stock terrain cat you'd need to point too....always helps to know for next time Wrench' kevin stein -
The Storm Approaches
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A few more teasers..... "Just the FAC, ma'am" "They keep watching the skies...." Join the Hunt... "Never pi$$ off a Hog driver...that's what I'm talking about!!" Wrench Kevin Stein -
Targets not showing up in WOE
Wrench replied to obuchonr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
could you be a little more specific..... as in, "I'm not seeing them visually" or "the little buggers ain't showing up at all!!" Wrench kevin stein -
IAI K'fir C7 (by those Master of the Delta Wing, The Mirage Factory) Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.8,-1.045 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.30,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.95,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // rear pyl [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // front pyl [LeftFrontPyl] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPyl] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftFrontPylLGB] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=500 AllowedWeaponClass=LGB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl_LGB PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPylLGB] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=500 AllowedWeaponClass=LGB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl_LGB PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[08].WeaponType=Python3 Loadout[08].Quantity=1 Loadout[09].WeaponType=Python3 Loadout[09].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=Kfir_SRP500K Loadout[06].Quantity=1 Loadout[07].WeaponType=Kfir_SRP500K Loadout[07].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 [Attack] Loadout[02].WeaponType=CBU-52 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=CBU-52 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=GBU-10B Loadout[04].Quantity=1 Loadout[05].WeaponType=GBU-10B Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [ARMED_RECON] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [Recon] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[12].WeaponType=CBU-52 Loadout[12].Quantity=1 Loadout[13].WeaponType=CBU-52 Loadout[13].Quantity=1 Loadout[14].WeaponType=CBU-52 Loadout[14].Quantity=1 Loadout[15].WeaponType=CBU-52 Loadout[15].Quantity=1 The same reasoning about (for the C2), is applied here for the RECON/ARMED_RECON missions. The CAS mission (ATTACK) loadout show just as they're listed...don't know how they did it, but it's kinda cool! Wrench kevin stein
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IAI K'fir C2 (by the Mirage Factory) data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.8,-1.045 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=FT AttachmentType=ISRAEL ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.30,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.95,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=USAF,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // rear pyl [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // front pyl [LeftFrontPyl] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPyl] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[10].WeaponType=Shafrir2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=Kfir_SRP500K Loadout[06].Quantity=1 Loadout[07].WeaponType=Kfir_SRP500K Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 [ANTI-SHIP] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Mk82SE Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82SE Loadout[13].Quantity=1 Loadout[14].WeaponType=Mk82SE Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82SE Loadout[15].Quantity=1 Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Kfir_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=Kfir_RP1300C Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2 Loadout[11].Quantity=1 Loadout[12].WeaponType=Mk82 Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 Loadout[14].WeaponType=Mk82 Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82 Loadout[15].Quantity=1 [RECON] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 [ARMED_RECON] Loadout[02].WeaponType=Rockeye Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Rockeye Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Kfir_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=Kfir_RP1300C Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 Note: for some strange reason, it was using a different loadout for ARMED_RECON than the usual ATTACK load. I finally figured out it was using the RECON load....first time I've ever seen that happen. So, this explains why for a recon mission you get all these fun little toys to play with. You can always unload them on the loadout screen, or find some targets of opportunity to expend them one Happy Hunting!! Wrench Kevin Stein
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Changing Sounds
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes indeed....as my mother taught me as a young lad, "a hangar is where you park your plane, a hanger is what I'm going to beat you with, if you don't clean up your room" Wrench kevin stein -
IAI Sa'ar Now Available @ Checksix-fr
Wrench replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sweet!!!! Thanks Erik, and the Chk6 crew! Wrench kevin stein -
Horray!!! Congratulations all around!!! Wrench kevin stein
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IAI Nesher (by Mirage Factory) Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT AttachmentType=ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 FuelTankName=M3_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.155,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=USAF,ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER,CGR,RCN,ARM AttachmentType=USAF,ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=USAF,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=USAF,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=USAF,ISRAEL ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=USAF,ISRAEL ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=USAF,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=USAF,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=USAF,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=USAF,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=USAF,ISRAEL ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,-25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=USAF,ISRAEL ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout Ini: [AirToAir] Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 [Attack] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82 Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Mk82 Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 [sEAD] Loadout[04].WeaponType=LAU-10A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-10A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Please note, these are IDF loadouts ... Argentine Neshers are, again, one of those special cases and will be handled in due time. Enjoy! Wrench kevin stein
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IAI Mirage IIICJ -2 (by The Mirage Factory) Like IIICJ above, you'll need to add those IDF specific weapons. If you've already done so, continue on! Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN,FT AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=M3_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE,ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE,ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=FRANCE,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=FRANCE,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Attack] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [FAC] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Loadout[02].WeaponType=IS STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=IS STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Good Hunting! Wrench kevin stein
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IDF Mirage IIICJ (by the Mirage Factory) Please note, this is for the original release; the IIICJ-2 is cover in another post Ok, this is that special case I mentioned before. First, I must aplogoze to bpao & co for coming up with, what I feel, is a rather inelegant solution. Basically, what was happening is, you wern't getting the JL100 Rocketpod/fuel tank, and some of the STRIM bombs. So, I created IDF only copies of them. With the attachment types set to ISRAEL, this solved the problem of not having them autoload. Even with FRANCE set, they sometimes won't show. Problem fixed, not a perfect fix, but one that works. The only thing I haven't solved is getting the AIM-9D Sidewinders to show. Given the start date (1963), you may wind up with B 'winders (made a pun!); around 65/66, they start loading the Shafiar 1, which is a sucky missile. No wonder most of the IDF Mirage kills were made with guns!! Ok, lets get started by adding the new weapons. You should know the drill by now... Where **** is the next number in sequence, copy and paste the data below into your weaponsdata.ini [WeaponData****] TypeName=IS JL100R FullName=IAF JL100R Rocket Pod ModelName=Jl100r Mass=550.000000 Diameter=0.390000 Length=4.390000 AttachmentType=ISRAEL NationName=ISRAEL StartYear=1962 EndYear=1991 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Rocket68 NumRockets=18 ROF=5.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=0.000000,0.000000,0.000000 Rocket18Position=0.000000,0.000000,0.000000 [WeaponData****] TypeName=IS STR400 FullName=STRIM 400-kg Bomb ModelName=M117A Mass=400.000000 Diameter=0.356000 Length=2.000000 AttachmentType=ISRAEL NationName=ISRAEL StartYear=1950 EndYear=2020 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=250.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 Now, go ahead and to the 'add weapons ini dance'.... data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISREAL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USN,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USN,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ISRAEL,USAF,FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ISRAEL,USAF,FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500 Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Attack] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [FAC] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Loadout[02].WeaponType=IS STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=IS STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Mazol Tov!! Wrench Kevin Stein
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How to create Vhikhir duo launcher ?
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Look like the 3k11 rails in the mid-station. Unfortunately, those rails are 'molded' into the aircraft model ONLY on the outer stations. But I'm sure with a little creativity, one coud be created, perhaps from a hellfire rack or the BRU-52 (but it IS kinda large for that) Wrench kevin stein -
@ Knights Templar
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yah, I did a couple for the Rhino, a version for the F-4G WW, another for the E (simply adding another Sparow to group 4, leaving the Sparrow in group 5 all by it's lonesome for the jammer replacment) I'm spliting them all the time in the KB Loadout thread, trying for something more real-world. Or at least to give the player/pilot some more options. And, like FastCargo said, some of the stock birds are a little 'off' Wrench kevin stein ps:, so Sag, when's the mod comming out??? -
@ Knights Templar
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I was gonna say...even knowing it's the false canopy paintjob ... makes one think the CF is hitting the Canadian Club a little too hard!! Putting the fuel tanks on top of the wing....what do they thing they're flying -- Lightnings??? I crack myself up sometimes!!! Fiddling weapons is probably the most insanity inducing thing we can do...unless it's making scads of decals, or trying to lay out target areas, and have all the little sub-items actually show up in the fracking game!!!!, and in their appointed places. AAAAAHTHRRIGHTTAAHGHTAAAA!!!LLLLL!!!!! blurbl blurb blurblle....llalalalalalalalal .....sorry, the meds haven't kicked in yet... What I actually like, is having enough 'spare' groups to split them, so you can create asymetrical loadouts. I think that's more realistic, given how things seem to be... Wrench kevin stein -
I just created the F-104S-ASA-M!
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I actually answered my own question, that I posed to all and sundry, in the 'Weapons Fixes Thread'. While looking at the other Zippers, and some other things, I noticed that I had everything necessary to make the mod already sitting in the RAF Eagle FGR.1 folder.. This is the result: The only thing I haven't figgured out, is how to get rid of the range reading on the scope. (it sure ain't there on Eagle!) All stock WoE parts, and switched to avionics70.dll. A pure interceptor -- missiles and a gun. Now, all I need is a little more testing, a new hangar screen, and permissions to upload..... So...who did the skin?? I want to use the LoViz Italian that came with the ASA version. The aircraft model is stock 3rdWire F-104G, (available here, 3rdW, stock in SF & WoE) with the F104S kit in the weapons pack (along with the Aspides), and the radar/avioncs stuff transfered to the cockpit folder. TIA!! Wrench Kevin Stein -
Hawk progress
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I actually like how he's got the parts named on the model...'Fin and Rudder'..... I think that would be a great skin, especially if ALL the plane parts were named...alerion, flap, nose, fuselage, etc....you could say this (the skin) was used for training new mechanics/ground crew...and for slooooow pilots... Wrench kevin stein -
AI Aircraft lack A/A missiles
Wrench replied to BigRed's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Assuming you're using the Weapons Pack, you (like Sag said) probably haven't adjusted you data and loadout inis to take advantage of the new style of weapons namificaton. Depending you the type of aircraft (sometimes for Egyptian, Syrian, Lybian, Leboneese) you can get away with using the 'SOVIET' attatchment type. If it is a nation specific aircraft (Jordanian, Lybian, Egyptian, Syrian), you'll have to switch it over to "WP". Then the fun begins..... You'll have to browse the weaponsdata ini using the LATEST version of the weapons editor (it's in the weapons pak), and find the correct weapons as used by each particular country. Then, you'll use THAT name as the weapon to be loaded by listing it in the hardpoint data in the loadout ini . For example, we'll use the ever present MiG-17F Fresco C as used by the EAF.... Below is what you're weapons station should look like in the data ini: This is what you're loadout ini should look like: (jack sparrow voice) ... saavy??? You'll find just about everything you need to know about how to do this, along with over 6 pages of aircraft already done, in the Knowledge Base, right here at the CA SF/WoV/WoE Boards. As for Israel, they are a special case ... especially when dealing with the French weapons for the Mirage IIICJ, and that is the subject of another post, and will soon be seen in the aformentioned Knowledge Base. Wrench Kevin Stein -
An ancient Egyptian blessing: "Another Eagle has flown to the sun" Wrench Kevin Stein
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Moving Gunsite
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm thinking the HMS would have to be built into the cockpit lod itself, to follow the pilots head. Definetaly need tweeking in the cockpit ini, not sure how you would get the gunsight to 'track' 90 degs left/right. Wonder if the avionics ini might need some 'adjusting' as well..... Autotracking/slewing gun turrets (like for the Hind, Cobra), I've never seen (other than on bombers.....hmm...that's an Idea!!*). I"m sure there 'might' be a way to do it, but the turret itself in the aircraft's lod would have to be movable, too. * create a vitureal gunner station, with virtual gunner, like the bombers....interestering concept...possibly doable Wrench kevin stein -
I just created the F-104S-ASA-M!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just a little bump, so that perhaps Jet-Z will see this....I'd really like to get his permission to release this to all the lovely people that would like to have it! Otherwise, I'll just release the needed bits, and you all can go hunting for the plane and skins ..... (inis, cockpit parts, etc) Wrench kevin stein -
Mirage F-1C200 (by the Mirage Factory) Ok, never mind about splitting a point...we'll just make do with what we have Data ini: [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.04 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE ModelNodeName=LeftOuterPylon PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE ModelNodeName=RightOuterPylon PylonMass=55 PylonDragArea=0.02 [LeftWingStationSide1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=LeftOuterPylon01 PylonMass=55 PylonDragArea=0.02 [RightWingStationSide1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=RightOuterPylon01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [RightWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [LeftWingStation2bis] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35a [RightWingStation2bis] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35a [CenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,GP,QAD,SAHM,EOGB,EOGR,ARM,EP,CGR AttachmentType=FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35 [CenterlineStationbis] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35a Loadout ini: [AirToAir] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[07].WeaponType=R-530R Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530R Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity= Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=R-530 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=MARTEL Loadout[11].Quantity=1 [FAC] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=RCN Loadout[11].Quantity=1 You can see, the F-1C and C200 are pretty much identical. Good Flying! Wrench Kevin Stein