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Everything posted by Wrench
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Mirage F-1C (by bpao & co, aka The Mirage Factory) Again, please note these are ADA loads data ini: [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.04 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE ModelNodeName=LeftOuterPylon PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE ModelNodeName=RightOuterPylon PylonMass=55 PylonDragArea=0.02 [LeftWingStationSide1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=LeftOuterPylon01 PylonMass=55 PylonDragArea=0.02 [RightWingStationSide1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=RightOuterPylon01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [RightWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [LeftWingStation2bis] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35C [RightWingStation2bis] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35C [CenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,GP,QAD,SAHM,EOGB,EOGR,ARM,EP,CGR AttachmentType=FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35 [CenterlineStationbis] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35C Loadout ini: [AirToAir] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[07].WeaponType=R-530R Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530R Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=R-530 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=MARTEL Loadout[11].Quantity=1 [FAC] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=STR400 Loadout[11].Quantity=4 Loadout[11].RackType=QAD [Anti-Ship] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=R-552 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552 Loadout[02].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=RCN Loadout[11].Quantity=1 (also, be advised there in NO recon pod available in the weapons pak...) Wrench kevin stein
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The Storm Approaches
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Republican Guard troops, posing for a picture, with a poster of their Leader....'somewhere in Iraq' Wrench kevin stein -
Ejecting
Wrench replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Perhaps in the SOUNDS section of the data ini, for 'DamagedEngineSoundName=' you could have a wav assigned 'eject,eject,eject'.... Just an idea.. Wrench kevin stein -
bbbrrrrrrRRRRAAAAAAAPPPPPP!!! Real cheek flapper!!! "I love to fart, It fills my a$$ with glee... and the more I fart, the more I'm a merrrier me" (with apologies to Marry Poppins) Wrench kevin stein
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Mirage 5BA {Belgian Air Force} (by the Mirage Factory) Since Belgium has it's own mounting type, they've been switched over as best as possible. Remembe, this aircraft is primarily tasked with ground attack/strike missions. Data ini: [CenterBomb1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=WP,FRANCE ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=WP,FRANCE ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,TER AttachmentType=FRANCE,WP ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 [RightWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,TER AttachmentType=FRANCE,WP ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M5BA_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M5BA_SRP500 NoJettisionTank=TRUE [LeftWingIntStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M5BA_RP1700 [RightWingIntStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M5BA_RP1700 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.769 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.769 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.745 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=WP ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.745 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=WP ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[05].WeaponType=M5BA_SRP500 Loadout[05].Quantity=1 Loadout[06].WeaponType=M5BA_SRP500 Loadout[06].Quantity=1 Loadout[09].WeaponType=BEL AIM-9N Loadout[09].Quantity=1 Loadout[10].WeaponType=BEL AIM-9N Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[09].WeaponType=BEL AIM-9N Loadout[09].Quantity=1 Loadout[10].WeaponType=BEL AIM-9N Loadout[10].Quantity=1 [Attack] Loadout[01].WeaponType=BEL BL755 Loadout[01].Quantity=1 Loadout[02].WeaponType=BEL BL755 Loadout[02].Quantity=1 Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[11].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[11].Quantity=1 Loadout[12].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[12].Quantity=1 [FAC] Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[11].WeaponType=BEL LAU-32B_Mk40_Mk67 Loadout[11].Quantity=1 Loadout[12].WeaponType=BEL LAU-32B_Mk40_Mk67 Loadout[12].Quantity=1 Loadout[01].WeaponType=BEL Mk82SE Loadout[01].Quantity=1 Loadout[02].WeaponType=BEL Mk82SE Loadout[02].Quantity=1 Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[11].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[11].Quantity=1 Loadout[12].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[12].Quantity=1 [ARMED_RECON] Loadout[01].WeaponType=BEL BL755 Loadout[01].Quantity=1 Loadout[02].WeaponType=BEL BL755 Loadout[02].Quantity=1 Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[11].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[11].Quantity=1 Loadout[12].WeaponType=BEL LAU-32B_Mk40_M151 Loadout[12].Quantity=1 [Recon] Loadout[07].WeaponType=M5BA_RP1700 Loadout[07].Quantity=1 Loadout[08].WeaponType=M5BA_RP1700 Loadout[08].Quantity=1 Loadout[09].WeaponType=BEL AIM-9N Loadout[09].Quantity=1 Loadout[10].WeaponType=BEL AIM-9N Loadout[10].Quantity=1 Have Fun! Wrench Kevin Stein
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Mirage IIIE (by the Mirage Factory) data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN,ARM AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 [CenterStationNuc] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.32,-0.90 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=NUC AttachmentType=FRANCE ModelNodeName=CenterPyloneNuc PylonMass=34.02 PylonDragArea=0.02 [CenterBomb1] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingIntStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [LeftWingIntStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3E_RP1700 [RightWingIntStation4] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3E_RP1700 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.201,-2.462,-0.82 AttachmentAngles=0.0,-3.0,-45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft01 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.201,-2.462,-0.82 AttachmentAngles=0.0,-3.0,45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_MagicRight01 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftEP] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.6,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName=Leftpylonemissile PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightEP] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.006,-2.6,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName=Rightpylonemissile PylonMass=72.58 PylonDragArea=0.02 FuelTankName= You'll note the 'NUC' call out above; unfortunately (or fortunately, depending on your view point....) we don't have any French atomic weapons. I'm sure someone could make one out of the B-43 or B-61 if they really wanted..... Loadout ini: [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[07].WeaponType=M3_SRP500 Loadout[07].Quantity=1 Loadout[08].WeaponType=M3_SRP500 Loadout[08].Quantity=1 Loadout[11].WeaponType=AIM-9B Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9B Loadout[12].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[09].WeaponType=M3E_RP1700 Loadout[09].Quantity=1 Loadout[10].WeaponType=M3E_RP1700 Loadout[10].Quantity=1 Loadout[13].WeaponType=R-550 Loadout[13].Quantity=1 Loadout[14].WeaponType=R-550 Loadout[14].Quantity=1 [Attack] Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[06].WeaponType=JL100R Loadout[06].Quantity=1 Loadout[13].WeaponType=R-550 Loadout[13].Quantity=1 Loadout[14].WeaponType=R-550 Loadout[14].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AS-30RC Loadout[01].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[06].WeaponType=JL100R Loadout[06].Quantity=1 Loadout[13].WeaponType=R-550 Loadout[13].Quantity=1 Loadout[14].WeaponType=R-550 Loadout[14].Quantity=1 [sEAD] Loadout[01].WeaponType=Martel Loadout[01].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[06].WeaponType=JL100R Loadout[06].Quantity=1 Loadout[15].WeaponType=Phimat Loadout[15].Quantity=1 Loadout[16].WeaponType=Barrac1 Loadout[16].Quantity=1 [FAC] Loadout[09].WeaponType=M3E_RP1700 Loadout[09].Quantity=1 Loadout[10].WeaponType=M3E_RP1700 Loadout[10].Quantity=1 Loadout[13].WeaponType=R-550 Loadout[13].Quantity=1 Loadout[16].WeaponType=Barrac1 Loadout[16].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 Loadout[09].WeaponType=M3E_RP1700 Loadout[09].Quantity=1 Loadout[10].WeaponType=M3E_RP1700 Loadout[10].Quantity=1 Loadout[15].WeaponType=Phimat Loadout[15].Quantity=1 Loadout[16].WeaponType=Barrac1 Loadout[16].Quantity=1 [ARMED_RECON] Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[06].WeaponType=JL100R Loadout[06].Quantity=1 Loadout[15].WeaponType=Phimat Loadout[15].Quantity=1 Loadout[16].WeaponType=Barrac1 Loadout[16].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[09].WeaponType=M3E_RP1700 Loadout[09].Quantity=1 Loadout[10].WeaponType=M3E_RP1700 Loadout[10].Quantity=1 Loadout[13].WeaponType=R-550 Loadout[13].Quantity=1 Loadout[16].WeaponType=Barrac1 Loadout[16].Quantity=1 Happy Landings! Wrench kevin stein
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Mirage IIIC (by the Mirage Factory) This is one of those special cases I mentioned before ... the IDF version will be covered seperatly, in another post. I've several rather inelegant fixes that take care of a few problems I've encountered. This is an ADA version ONLY!!! Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP625 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP625 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.18,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.18,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= //[LeftOuterWingStation2] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.18,-2.9,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=80 AllowedWeaponClass=RP AttachmentType=FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= //[RightOuterWingStation2] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.18,-2.9,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=80 AllowedWeaponClass=RP AttachmentType=FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= //[LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.375,-2.462,-0.82 AttachmentAngles=0.0,-2.0,-45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=LeftpyloneMagic LaunchRailNodeName=Rail_Magic01 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= //[RightOuterWingStation3] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.375,-2.462,-0.82 AttachmentAngles=0.0,-2.0,45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=RightpyloneMagic LaunchRailNodeName=Rail_Magic02 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Make no worries about the commented out hardpoints.... Loadout ini (which is basically, what came with it!) [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500 Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500 Loadout[07].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 [Attack] Loadout[04].WeaponType=JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 [FAC] Loadout[04].WeaponType=JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 Loadout[02].WeaponType=STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=R-550 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-550 Loadout[11].Quantity=1 Enjoy! Wrench Kevin Stein
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Dassault Super Etendard by FoxMonter (and the Dev A-Team) Several notes here...in mine there is a laser designator. I don't remember if it cam stock that way (what with so many modded installs it's hard to keep track), so I'll be posting all the relevant sections to bring it up to date. Or so. Data Ini: In the {NOSE} section, add the following, where *** is the next system number in sequence: SystemName[***]=LaserDesignator weapons stations: [CenterPylon] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.079,-0.813 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,2BR,EP AttachmentType=FRANCE,ARGENTINA ModelNodeName=Center_Pylon PylonMass=10.62 PylonDragArea=0.01 MinExtentPosition= MaxExtentPosition= [LeftInPylon] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.503,-1.682,-0.591 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB,ASM FuelTankName=Tank_SUE AttachmentType=FRANCE,ARGENTINA ModelNodeName=Left_Main_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition= [RightInPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.503,-1.682,-0.591 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB FuelTankName=Tank_SUE AttachmentType=FRANCE,ARGENTINA ModelNodeName=Right_Main_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition= [LeftOutPylon] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.281,-2.207,-0.625 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=480 AllowedWeaponClass=IRM,RP,BOMB AttachmentType=FRANCE,ARGENTINA ModelNodeName=Left_Sec_Pylon PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName=Left_Launch_Rail LaunchRailHeight=0.087 /MinExtentPosition= /MaxExtentPosition= [RightOutPylon] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.281,-2.207,-0.625 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=480 AllowedWeaponClass=IRM,RP,BOMB AttachmentType=FRANCE,ARGENTINA ModelNodeName=Right_Sec_Pylon PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName=Right_Launch_Rail LaunchRailHeight=0.087 /MinExtentPosition= /MaxExtentPosition= [LASERDESIGNATOR] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,9.500000,-0.650000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga Loadout ini: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType= Loadout[02].Quantity= Loadout[03].WeaponType= Loadout[03].Quantity= Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Pod_SUE Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=BLG66A Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=Matra32 Loadout[02].Quantity=1 Loadout[03].WeaponType=Matra32 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 Loadout[01].WeaponType=STR400 Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 Loadout[05].WeaponType=STR400 Loadout[05].Quantity=1 [FAC] Loadout[01].WeaponType=STR400 Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-550 Loadout[05].Quantity=1 It should be noted, that even though FRANCE and ARGENTINA are the attechment types, the above load is for a French ADA aircraft ONLY Those wishing to create the Agrentine version, should have no probelms. A quick check of the weaponsdata via the Weapons Editor, shows them to have "ARGENTINA" as well as several other countries. Happy Hunting! Wrench Kevin Stein
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Dassault Super Mystere B.2 by EricGen (via Mirage Factory?) please note, this is for the latest version...with the retractable rocket bay. When the lod and data ini was updated to add the bay, the loadout ini was not. I've corrected this now. It's a VERY cool upgrade ... those rockets do a pretty fair job on tearing up things on the ground Also, be aware that I've set this for 'FRANCE' only ... Israeli versions should have no problems using the datas below. Data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon1_sx PylonMass=75 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon1_dx PylonMass=75 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.502,-1.423,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=300.00 AllowedWeaponClass=BOMB, RP AttachmentType=FRANCE ModelNodeName=Bomb_pilon_sx PylonMass=33.2 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.502,-1.423,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=300.00 AllowedWeaponClass=BOMB, RP AttachmentType=FRANCE ModelNodeName=Bomb_pilon_dx PylonMass=33.2 PylonDragArea=0.02 [sidewinderStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.502,-1.233,-0.97 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=225.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=IR_Pilon_sx PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.502,-1.233,-0.97 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=225.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=IR_Pilon_dx PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon2_sx PylonMass=75 PylonDragArea=0.02 FuelTankName=SMB2_491L_Tank [RightWingStation3] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon2_dx PylonMass=75 PylonDragArea=0.02 FuelTankName=SMB2_491L_Tank [RocketBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.00,1.35,-0.11 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=550 AllowedWeaponClass=RP DiameterLimit=1.0 LengthLimit=1.0 BombBayAnimationID=8 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=FRANCE ModelNodeName=supporto MovingPylon=TRUE PylonMass=55 PylonDragArea=0.06 Loadout ini: [AirToAir] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=M3_RP1300 Loadout[01].Quantity=1 Loadout[02].WeaponType=M3_RP1300 Loadout[02].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Attack] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F450kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F450kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F250kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F250kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F250kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F250kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [sEAD] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=SNEB Rocket Pod Loadout[05].Quantity=1 Loadout[06].WeaponType=SNEB Rocket Pod Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [FAC] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=LE_155 Loadout[05].Quantity=1 Loadout[06].WeaponType=LE_155 Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=M3_RP1300 Loadout[01].Quantity=1 Loadout[02].WeaponType=M3_RP1300 Loadout[02].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 You'll note that I've added the internal pod for all mission types...no reason NOT to have it, eh?? Also, I've added the ANTI-SHIP loadout, that was also missing previously. Good Flying! Wrench kevin stein
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Dassault DM-4A Mystere IV by Ajundair data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.242,-0.854,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=FRANCE ModelNodeName=LeftwingStation PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank-dm4 [RightWingStation] SystemType=WEAPON_STATION StationID=02 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.242,-0.854,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=FRANCE ModelNodeName=RightwingStation PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank-dm4 [LeftouterWingStation] SystemType=WEAPON_STATION StationID=03 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.377,-1.717,-0.9 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=FRANCE ModelNodeName=Leftouterwingstation PylonMass=10.0 PylonDragArea=0.03 [RightouterWingStation] SystemType=WEAPON_STATION StationID=04 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.377,-1.717,-0.9 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=FRANCE ModelNodeName=Rightouterwingstation PylonMass=10.0 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Enjoy! Wrench kevin stein
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Ok, let's take a little break and move across the channel and visit France! Just a reminder, these following posts will cover the ADA aircraft ONLY...those nations also using them will be covered in other posts. This is of particular intrest for those aircraft used by the Isreali Defense Forces/Air Force. MD-450 Ouragon by Pasko & C5 Data ini; basically, all you really need to do is change the attachmenttype= to "FRANCE", but I'm gonna post the hardpoint data anyway [LeftBombStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE ModelNodeName=LBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [RightBombStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE ModelNodeName=RBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [LeftRocketStation01] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon02 PylonMass=15 PylonDragArea=0.02 [RightRocketStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon02 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation01a] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation01a] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation02] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon01 PylonMass=15 PylonDragArea=0.02 [RightRocketStation02] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon01 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation02a] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation02a] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation03] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon03 PylonMass=15 PylonDragArea=0.02 [RightRocketStation03] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon03 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation03a] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation03a] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation04] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon04 PylonMass=15 PylonDragArea=0.02 [RightRocketStation04] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon04 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation04a] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation04a] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE loadout ini: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 Loadout[01].WeaponType=F250kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F250kg_bomb Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [sEAD] Loadout[01].WeaponType=F450kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F450kg_bomb Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F450kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F450kg_bomb Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=0 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=0 happy landings! Wrench kevin stein
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Century Series Remainders: F-106 Delta Dart by Pasko, C5 and Kesselbrut The aircaft uses/requires the weapons pak, or the weapons that came with it added to an existing one. No real adjustments need to be made, other than removing the "NATO" callout in the aircraft data ini. All loads are what they are...damn near perfect!!! (expecially that Nuclear Genie ) F-111 Ardvark Series by The Vark Team (can't find the readme, so you all get a Team Name!) This includes the: F-111A F-111D F-111E F-111F FB-111A F-111K (RAF) Again, all that need really doing is removing (again) the pointer for "NATO" It should only read USAF. Now....mind you, I haven't taken into account those used by the RAAF, as I don't have a country specific version in any of my installs. Suffice it to say, it would be a simple matter to make sure they say "USAF", so you can load American weapons. --just remember there ARE Aussie specific weapons in the weapons pak. As time presents itself to me, I'll show you all how to recreate the Amberly Pigs. Now, we do have a special circumstance in the hypothecial F-111K as (almost) used by the RAF. You have 2 choices here: 1) Leave it with American weapons or 2) Switch it over to RAF weapons. There is one problem with that though, it that you won't be able to load the ALQ-131 jammer pod on the lower aft station. But I do have a cheat for that, and I'll get to it later. Ok, now we'll switch over the RAF weapons Here's your weapons stations for the data ini. Please note, that USAF is also a selectable type: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,EOGR,ASM,RP AttachmentType=UK,USAF ModelNodeName=soporte_izqui_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soporte_dere_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB,NUC AttachmentType=UK,USAF NumWeapons=2 AttachmentPosition001=0.23,1.250,-0.33 AttachmentPosition002=-0.23,1.250,-0.33 DiameterLimit=0.48 LengthLimit=3.3 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.484,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.6,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [ECMStation01] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.99 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Here's your loadout ini: [Anti-Ship] Loadout[01].WeaponType=MARTEL_TV Loadout[01].Quantity=1 Loadout[02].WeaponType=MARTEL_TV Loadout[02].Quantity=1 Loadout[03].WeaponType=MARTEL_TV Loadout[03].Quantity=1 Loadout[04].WeaponType=MARTEL_TV Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[01].WeaponType=MK82SE Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=MK82SE Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=MK82SE Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=MK82SE Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=BL755 Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=BL755 Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [Attack] Loadout[01].WeaponType=BL755 Loadout[01].Quantity=3 Loadout[01].RackType=TER Loadout[02].WeaponType=BL755 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=BL755 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=BL755 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [Recon] Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 ///--------------------------- //Alternate [Anti-Ship] //Loadout[01].WeaponType=Mk13_1000_LD //Loadout[01].Quantity=3 //Loadout[01].RackType=TER //Loadout[02].WeaponType=Mk13_1000_LD //Loadout[02].Quantity=3 //Loadout[02].RackType=TER //Loadout[03].WeaponType=Mk13_1000_LD //Loadout[03].Quantity=3 //Loadout[03].RackType=TER //Loadout[04].WeaponType=Mk13_1000_LD //Loadout[04].Quantity=3 //Loadout[04].RackType=TER //Loadout[05].WeaponType= //Loadout[05].Quantity=1 //Loadout[06].WeaponType=AIM-9E //Loadout[06].Quantity=1 //Loadout[07].WeaponType=AIM-9E //Loadout[07].Quantity=1 //Loadout[08].WeaponType=QRC-160-1 //Loadout[08].Quantity=1 You'll note the "Alternate Anti-Ship" loadout , using standared iron bombs. I, personally, like the ability to carry a stand-off weapon when engaged in an extreamly hot target area. Also, the standard 'STRIKE' uses USAF Snakeyes, since you'll be delivering them in the standard 'Vark attack profile....200 ft and 500 knts! Notice, as well, the QRC jammer pod is still there, but it probably won't load. This brings us to the little cheat I mentioned earlier...we'll simple add in INTERNAL ECM station. Scroll back up the data ini to the {Fuselage} section, and add the following system: SystemName[020]=ECMSystem and down below the weapons stations, where the Countermeasures stations are, add this: [ECMSystem] ReferenceName=AN/ALQ126 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 While not historically correct (oh, and this on a hypothecial aircraft, yet!), it will give you a working jammer. Just remember that lots of the Ruskie later SAMS do have a 'home-on-jam' feature, so you might want to 'blip' the jammer on and off, just the try and throw off the incomed Spears of Death Of course, another way is to simple create an RAF copy of whatever jammer you desire to load. Happy Hunting! Wrench Kevin Stein
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Official Desert Storm Annoucement
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A purposefull misspelling...I let my personal perjudices into my finger tips when having anything to do with Middle-Easterners. I know it aint' PC, ...like I've ever cared about that.... but in the automotive industry...well, 'nuf said! Know too many people that were/are over there. General psychology of the 'de-humanization' of the enemy. If you denegrate them, they aren't the same as you. etc, etc, etc. Also, in the manner of targets, you might be finding yourself running a recon over one the oldest cities in the world.... ...yup, I've even added the ruins of Babylon! What I'm still trying to find, is a place to put the bunker where Sadam hid all the Kuwaiti gold.... and I'll need a Humve with 3 guys, and footballs with C4 taped to them.... Wrench Kevin Stein -
IRAN IRAQ CAMPAIGN RELEASED HERE!
Wrench replied to MK2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're ALL wrong...if you look carefully in the weaponsdata ini, you'll find Iranian specific weapons, as well as Iraqi specific weapons. This goes for ANY country using ANY of the Soviet equipment - they have country specific versions of the Ruskie missiles, bombs, RP, etc. Since the Iranians are no longer considered friendly, they too, get their own versions fo the American weapons. Once you get the aircraft loadouts fixed, then and ONLY then, can you go into the campaing ini, and change those weapons to the correct, country specific types. Amongst all the work I'm doing on the DS mod, I've been looking at the Iran/Iraq one as well....I've several of the aircraft already adjusted for use of their countries specific weapons types, as well as 'fixing' the F-4Ds hardpoint problems. As soon as I can find the time, I'll be posting the fixes in the 'Loadout Fixes' thread in the Knowledge Base. Right now, it's about 2 weeks behind (load fixes), from where I want it to be. Haven't even touched the French, Isreali, WW2 or some of the other more 'odd-ball' types. As to fixing your terrain problems, you're on the right track...but you don't actually need to have the cat file in the terrain folder. There's a real nice tutorial on how to make the fix in the KB "Third Pary Terrains", I think it's called. You will, however, still need the desert tiles, either Dueces or Polaks. One just needs to to a little leg work...most of the answers are already out there. Wrench Kevin Stein -
How to add a object to terrain
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, you do. No, really just kidding. I think the trees are added via the terrain editor, kinda like their part of the tiles or somthing??? Hopefully, a terrain tilemaster guru will step in and give us the correct answer. Wrench kevin stein -
Anyone care to help teach an old dog a new trick?
Wrench replied to FOTF's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I just checked the TANK330_F14.LOD, and there's just one entry. Just remember, it has to stay within the total number of characters (11 in this case). You call call it anythin you want (to match the bmps), but just 11 max. Wrench kevin stein -
Anyone care to help teach an old dog a new trick?
Wrench replied to FOTF's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Paul, are they squadron specific tanks??? Are the lods hex edited to match the skin bmps??? or are you just losing the entire weaponsdata.ini?? Sounds like something similiar to what I did to fix the Zipper fuel tanks (and carlo, if you're reading this...I haven't forgotten your tanks, just haven't gotten to them yet) Wrench kevin stein -
Official Desert Storm Annoucement
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And who said anything about free??? I expect ... no DEMAND from each and everyone one of you dust mites, a personal thank you. As for flying the Iragi Air Farce, you WILL fly for the Coalition, and you WILL enjoy it. I don't want to hear another word about no stinking MiGs!!!! Wrench kevin stein -
How to add a object to terrain
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...And if you act now, you can download either of the 2 shipwrecks, located in the SF/WoV/WoE Objects section RIGHT HERE at CombatAce. Located within the zip file for your reading pleasure, is an illustrated Word doc, that explains the procedure of adding objects to any map!!! What are you waiting for!!! Operaters are standing by!!! Get YOURS today!!! Wrench kevin stein -
Contacting Mirage Factory?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can always just PM bpao through here, that waht I did, or off the Check6 site. Wrench kevin stein -
Soviet/Russian LGB's
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd reccomend getting a copy of Yefrim Gordon's book "Soviet/Russian Aircraft Weapoons since WW2". A superb work, with detailed photos, drawings, specs, etc. Covers EVERYTHING that could hang a harpoint. I have a copy! On pdf Wrench kevin stein -
@ Wrench
Wrench replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Small correctiion (which HrntFixr got right!!) Durng the 1st Battle of Football City, Crunch was flying #1, ElvisQ, #2. Crunch's wizzo says somthing to him, but is never given a name. In Lucifer Crusade, Crunch and Elvis are in the single, remaing F4, chasing Hawk across the Atlantic to North Africa (via the Azores, Casablanca, Gib, Malta, etc, to the final showdown at the Suez Canal) The ADF Thuds look good! When the skin's finished, I'll post a mod creating an ADF version for those that want it...I know exactly what their loads are! HrntFixr, could you do a G as well??? Now, all we really need are the Free Canadian Forces Voodoos.... Wrench kevin stein -
Desert Storm 1991
Wrench replied to Alex Le-Merton's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
What'd Da Nile got to with it??? I seem to disticntly recall that it was in Iraq, not Egypt!! Wrench Kevin Stein Also confirming the denile -
malvinas for WOV
Wrench replied to mcodes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since WoV dosen't come with the desert terrain (SF only), you're not getting the tiles needed to 'color' the terrains. There's a perfectly wonderful substitute here in the downloads section, Polak's newest desert terrain. I suggest garbbing that, and installing it into you Isreal and other 'arid' maps. There IS a new Falklands/Malvinas set in the works... new terrain map, new objects, aircraft, skins, whathaveyou. Your paitence will be rewarded! Wrench Kevin Stein -
Photoshop
Wrench replied to Bulldog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Excellent! thanks for the fixes!! I'll do that when I get home tonight!!! I'd like to start using 7, getting used to the interface, etc, it seems like it has some nicer features than 6 Appriciate it!! Wrench kevin stein