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Wrench

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Everything posted by Wrench

  1. Oh, you HAD to remind me!!!??? After I get through updating the Commies, I'll get started on the WW2 stuff. Nazi Germany and Imperial Japan definately need some tweeking, especially on the older birds (ie: earlier released than 6/06) Wrench Kevin Stein
  2. Version

    128 downloads

    Canadair CL-13 Sabre (RAF Sabre Mk.4) 112 Squadron skin set For SF, WoV & WoE Cold War installs What we have here is a skin representing RAF 112 Squadron, circa 1954-ish when they were equipped with the Canadair-built Sabres. They only used them for a short time, while awaiting the arrival of the new Hawker Hunter or Supermarine Swift. This skin set is particularly designed to add on to the RAF Sabre 4 mod I released some time ago, but can be used on any of the Canadair Sabres by Zur and Co. You'll also find another folder "misc-cockpit stuff" that has an updated cockpit ini and new gunsight tgas for use on the aforementioned RAF Sabre 4 mod. The cockpit ini also incorporates the fix for the EGT gauge. Good Hunting! Wrench Kevin Stein
  3. and don't forget the WW2 Nations ini...otherwise nobody comes out the play! Wrench Kevin Stein
  4. Surefire way to get the desert cat: 1) locate and purchase Strike Fighters, or alternatively; 2) locate and purchase Strike Fighters Gold, or alternatively; 3) read the Knowledge Base thread "Third Party Terrains" with a few simple ini edits, just about all terrains can use the GermanyCE cat (or for WoV, VietnamSEA.cat) *note, some exceptions apply with some 'desert-type' terrains, and therefore the alternate terrain tiles come into play. Also, some airfield 'sizes' may need adjustment in aircraft data inis or terrain inis.* Like they said above, it's all do-able with a few line edits and mouse clicks! Wrench Kevin Stein
  5. Yeah, and I made an AWAC out of it too!! Along with the Tu-4, and a B-49 variant. could release, if I asked/got permission from the Ck 6 guys to use their rotodome. Wrench Kevin Stein
  6. 1) why are you putting US weapons on a Ruskie bird??? They won't work due to it's an 'enemy' type aircraft 2) end service date for the Bull is WAAAAY to early for guided weapons 3) what does your //Sounds section look like??? This is from mine, and works just fine: (well, excepting for the damaged engine sound..) [sound] EngineSoundName=PropLoop3 AfterburnerSoundName= DamagedEngineSound=TankEngine FlapsSoundName=Flaps AirbrakesSoundName= GearsSoundName=Gear 4) are you guns fixed? ie: the correct type??? They should be NS-23s The Tupelov series bombers are next up on my list of updated data and loadouts for the KB, so hang tight! I may be the King of What If.. for the SF/WoV/WoE series, but some of you folks have gone 'round the bend!!! Make me feel like I'm flying "The Wingman" stories again (which, btw, I really enjoy!!!!!!!) Wrench Kevin Stein
  7. Which game? It'd help to know.... Wrench kevin stein
  8. File Name: Desert Pink camo for RAF Eagle FGR.1 File Submitter: Wrench File Submitted: 4 Apr 2007 File Category: F-15 RAF Eagle FGR.1 Desert pink camo skin for WoE: This is a repaint for the F-15A Eagle that comes stock in WOE. Someone was complaining that they wanted a camo skin (ok, so they what they really wanted was a gray/green RAF - this was easier). So this is what you get. --NOTE: this is for use on the STOCK 3rd Eagle from WoE, and is designed with the RAF mod in mind that I released a little way's back. Like the lo-viz gray, it makes use of existing serial number decals. Included are 'lo-viz' versions of the fin flash and roundels, which, when all is said and done, were supplied with the game. I just de-saturated them to dull the colors. It's not a real great skin, but it's for fun, so what the heck, right???? You'll also have some (between 60-70) nose art decals, too. Some are 'borrowed' from some of my other sets, some are new taken from photos or drawing of real RAF aircraft (mostly Tornados or Victors) that had a nice Desert Storm or Telic feel to them, others are brand new, many for fun and lots just because I could do them, and had the artworks available. As usual, the standard semi-clothed or nekked female form is quite prevelant -so be warned! You'll also find various other types, since this is a more modern skin, from classic style pinups, TV, movies, anime, anything I could find to liven it up a little. Install instructions are in the readme enclosed; it's just a simple skin, so no 'brain science' here :) Remember: this is for the STOCK, 3rd Wire Wings Over Europe F-15A (well, really the RAF version) ONLY. The Mirage Factory's is just too beautiful, and I won't mess with that one! Enjoy! Wrench Kevin Stein Click here to download this file
  9. It's a quick fix I discovered almost a year & 1/2 ago, that solves several problems with some of the non-functional avioncs pods (in particular, the Skyhawk humps, 17PFU Izumrud radar pod, F-82 radar pod, the F-6 pylons, and host of others) It forces the game engine to load them everytime, and with a jamming strength of 0 or 1, hurts nothing and costs nothing. As to adding a hardpoint, there's absolutely nothing too it. You just need the entries in the relevant sections of the data ini (ie: if it's a wing station, on the right or left wing), and then the call out in the Weapons Stations section. How ya think I got HVARs to mount on the F4U-1D, when they didn't have any (or, an actual -1D for that matter!) Isn't there something in the KB about editing hardpoints???? Maybe we can talk Lexx into posting a few screenies of his experimental MiG...I seem to remember seeing them over the 3rd Wire boards.... It DOES look kinda cool! (this from the reigning King of What If...) Wrench kevin stein
  10. Yak-28P Firebar (by Pasko & Co.) Remember, this is another gunless bird!! data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.52,-3.70,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=LeftOuterPylon PylonMass=90 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.52,-3.70,-0.55 AttachmentAngles=0.0,-1.537,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=RightOuterPylon PylonMass=90 PylonDragArea=0.02 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.8,-3.00,-0.68 AttachmentAngles=0.0,0.00,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=LeftInnerPylon PylonMass=30 PylonDragArea=0.01 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.8,-3.00,-0.68 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=RightInnerPylon PylonMass=30 PylonDragArea=0.01 loadout ini: [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-8MR Loadout[03].Quantity=1 Loadout[04].WeaponType=R-8MT Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-8MR Loadout[03].Quantity=1 Loadout[04].WeaponType=R-8MT Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-8MR Loadout[03].Quantity=1 Loadout[04].WeaponType=R-8MT Loadout[04].Quantity=1 [ArmedRecon] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Although primarily an interceptor, these 'attack' 'anti-ship' and 'sead' loadouts are best guesses on my part. I don't actually think the VVS would use a valuable missile carrying interceptor to go shoot up boats or get shot full of holes punching through the NATO air defenses. But... Also, you may load the humongous S-24 rockets on any of the hardpoints; these, although unguided, will sink any merchant vessel, and blow really big holes on most buildings (aircraft shelters, fuel tanks, etc). Personally, I prefer the UV series of rocket pods Wrench Kevin Stein
  11. Yak-28 Brewer C data ini: [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-2.250,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,NUC,LGB,LP,IFP,DLP,RCN AttachmentType=SOVIET NumWeapons=24 (some info snipped for brevity. these top lines are the important ones!) loadout ini: [Attack] Loadout[01].WeaponType=RBK-250 PTAB 2.5 Loadout[01].Quantity=12 Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=6 [Recon] Loadout[01].WeaponType=FAB100 Loadout[01].Quantity=24 [sEAD] Loadout[01].WeaponType=FAB100 Loadout[01].Quantity=24 [AntiShip] Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=6 -- it should be noted that although the "LGB" weapon type is called out, this aircraft is not equipped with a laser designator. One could be easily added via data ini edits, but I have no information if these aircraft actually carried one. Perhaps an EOGB would be more realistic?? As it stands now, these loadouts are 'good enough' The "IFP" and "DLP" items do NOT exist, either as weapons or in the various avionics.dlls Wrench kevin stein
  12. Yak-25B Brewer (by Pasko & Co.) data ini: [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.55,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=BOMB,NUC AttachmentType=SOVIET NumWeapons=1 ModelNodeName= PylonMass=30 PylonDragArea= // DiameterLimit=0.6 // LengthLimit=3.0 // BombBayAnimationID= // BombBayOpenTime=0.8 // BombBayCloseTime=0.8 // MinExtentPosition=-0.61,-1.16,-1.12 // MaxExtentPosition= 0.61, 4.31,-0.45 [LeftWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.18,1.95,-0.47 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT,BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=LPylon PylonMass=30 PylonDragArea=0.03 FuelTankName=Tank540_MiG19 [RightWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.18,1.95,-0.47 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT,BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=RPylon PylonMass=30 PylonDragArea=0.03 FuelTankName=Tank540_MiG19 loadout ini: [Attack] Loadout[01].WeaponType=RDS-4 Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[03].WeaponType= Loadout[03].Quantity=0 Loadout[01].WeaponType=RDS-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank540_MiG19 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank540_MiG19 Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=FAB1500 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB1500 Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[03].WeaponType= Loadout[03].Quantity=0 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType=Tank540_MiG19 Loadout[02].Quantity= Loadout[03].WeaponType=Tank540_MiG19 Loadout[03].Quantity= Note: this bomber/attack bird holds ONE bomb: either a very large HE unit or the RDS nuke. It is concievable, of course, that you can add the UV rocket pods for both the ATTACK or ANTI_SHIP by just adding them to hardpoints 2 & 3, as seen in the SEAD loadout. Wrench kevin stein
  13. Yak-25 Flashlight (by Pasko & Co.) data ini: (note, certain missiles are set to 'never load', don't worry, this works!) [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.05,2.55,-0.37 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=LPylon03 PylonMass=20 PylonDragArea=0.03 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.05,2.55,-0.37 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=RPylon03 PylonMass=20 PylonDragArea=0.03 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.44,2.02,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=LPylon01 PylonMass=10 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.44,2.02,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=RPylon01 PylonMass=10 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.18,2.55,-0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=SAHM,IRM NotAllowedWeapon=RS-2U NotAllowedWeapon=RS-2US NotAllowedWeapon=R-3S AttachmentType=SOVIET ModelNodeName=LPylon02 PylonMass=30 PylonDragArea=0.03 [RightWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.18,2.55,-0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=SAHM,IRM NotAllowedWeapon=RS-2U NotAllowedWeapon=RS-2US NotAllowedWeapon=R-3S AttachmentType=SOVIET ModelNodeName=RPylon02 PylonMass=30 PylonDragArea=0.03 [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,3.0,-0.77 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=CenterlinePylon PylonMass=30 PylonDragArea=0.03 FuelTankName=Tank675_Yak25 loadout ini: [AirToAir] Loadout[01].WeaponType=RS-2US Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2US Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2U Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2U Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=0 Loadout[06].WeaponType= Loadout[06].Quantity=0 Loadout[07].WeaponType=Tank675_Yak25 Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=RS-2U Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2U Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=0 Loadout[04].WeaponType= Loadout[04].Quantity=0 Loadout[05].WeaponType=R-8MR Loadout[05].Quantity=1 Loadout[06].WeaponType=R-8MT Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank675_Yak25 Loadout[07].Quantity=1 Wrench kevin stein
  14. Parked, partly disassembled airplanes??? That's sweeet!! (old mechanics...gotta take things apart, and see how they tick!!) Wrench kevin stein
  15. Version

    105 downloads

    RAF Eagle FGR.1 Desert pink camo skin for WoE: This is a repaint for the F-15A Eagle that comes stock in WOE. Someone was complaining that they wanted a camo skin (ok, so they what they really wanted was a gray/green RAF - this was easier). So this is what you get. --NOTE: this is for use on the STOCK 3rd Eagle from WoE, and is designed with the RAF mod in mind that I released a little way's back. Like the lo-viz gray, it makes use of existing serial number decals. Included are 'lo-viz' versions of the fin flash and roundels, which, when all is said and done, were supplied with the game. I just de-saturated them to dull the colors. It's not a real great skin, but it's for fun, so what the heck, right???? You'll also have some (between 60-70) nose art decals, too. Some are 'borrowed' from some of my other sets, some are new taken from photos or drawing of real RAF aircraft (mostly Tornados or Victors) that had a nice Desert Storm or Telic feel to them, others are brand new, many for fun and lots just because I could do them, and had the artworks available. As usual, the standard semi-clothed or nekked female form is quite prevelant -so be warned! You'll also find various other types, since this is a more modern skin, from classic style pinups, TV, movies, anime, anything I could find to liven it up a little. Install instructions are in the readme enclosed; it's just a simple skin, so no 'brain science' here :) Remember: this is for the STOCK, 3rd Wire Wings Over Europe F-15A (well, really the RAF version) ONLY. The Mirage Factory's is just too beautiful, and I won't mess with that one! Enjoy! Wrench Kevin Stein
  16. Su-17 Fitter C (by ArmorDave) please note: this is the stock loadout; MERs have not been added for bomb useage. I know they were used on the Su-22M versions, and am experimenting/researching their addition to this aircraft. As more data become available, I'll update it. But for now, this'll get you going data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.4869,-3.7829,-0.1458 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=pylon_left_outer PylonMass=60 FuelTankName=Tank600_Su7 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.4645,-3.7676,-0.1316 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=pylon_right_outer PylonMass=60 FuelTankName=Tank600_Su7 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.1945,-0.6900,0.0115 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=pylon_left_inner PylonMass=90 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.2121,-0.6751,0.0000 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=pylon_right_inner PylonMass=90 [LeftFrontFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.4247,-2.3246,-0.2169 AttachmentAngles=0.0,0.0,-22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=central_pylon_front_left PylonMass=90 [RightFrontFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=00.4397,-2.3246,-0.2169 AttachmentAngles=0.0,0.0,22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=central_pylon_front_right PylonMass=90 [LeftBackFuselageStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.4247,-4.5685,-0.2169 AttachmentAngles=0.0,0.0,-22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=central_pylon_back_left PylonMass=90 [RightBackFuselageStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.4397,-4.5685,-0.2169 AttachmentAngles=0.0,0.0,22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=central_pylon_back_right PylonMass=90 [LeftIRStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.7508,-1.9922,0.1901 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=left_ir_pylon PylonMass=90 [RightIRStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.6813,-1.9922,0.1901 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=right_ir_pylon PylonMass=90 loadout ini: [AirToAir] Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank600_Su7 Loadout[06].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [Attack] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB500 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB500 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [FAC] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 [Recon] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 Again, as mentioned with a few others, for your "ATTACK" loadout, you can switch the FAB HE bombs for the RBK cluster units, as this aircraft's service years most definately fit into the bombs service years. sample loadout, with RBKs: [Attack] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=RBK-250 PTAB 2.5 Loadout[03].Quantity=1 Loadout[04].WeaponType=RBK-250 PTAB 2.5 Loadout[04].Quantity=1 Loadout[05].WeaponType=RBK-250 PTAB 2.5 Loadout[05].Quantity=1 Loadout[06].WeaponType=RBK-250 PTAB 2.5 Loadout[06].Quantity=1 Loadout[09].WeaponType=R-3S Loadout[09].Quantity=1 Loadout[10].WeaponType=R-3S Loadout[10].Quantity=1 That'll shake things up a little! BTW, a combination of UV-16 and RBKs is also reccomened for the SEAD loadout, as you'll notice tha the Soviet ARMs are not listed. They are in the weapons pak, and like the MERs, are being experimented with. When tested to my satisfaction, expect an update Wrench kevin stein
  17. Su-15TM Flagon F (by boopidoo & co) data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.032,-3.818,-0.7834 AttachmentAngles=0.0,-1.537,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,RP AttachmentType=SOVIET ModelNodeName=LPylonsOut PylonMass=90 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.032,-3.818,-0.7834 AttachmentAngles=0.0,-1.537,0.0 LoadLimit=350.0 AllowedWeaponClass=SAHM,IRM,RP AttachmentType=SOVIET ModelNodeName=RPylonsOut PylonMass=90 PylonDragArea=0.02 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.5815,-0.9585,-0.7092 AttachmentAngles=0.0,-2.952,0.0 DiameterLimit=0.12 LengthLimit=2.096 LoadLimit=43.5 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=LPylonsIn PylonMass=30 PylonDragArea=0.01 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.5815,-0.9585,-0.7092 AttachmentAngles=0.0,-2.952,0.0 DiameterLimit=0.12 LengthLimit=2.096 LoadLimit=43.5 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=RPylonsIn PylonMass=30 PylonDragArea=0.01 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.25,-2.095,-1.077 AttachmentAngles=0.0,0.0,7.66 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,FT,GP AttachmentType=SOVIET ModelNodeName=LPylonsFus PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 GunPodName=upk-23-250 [RightFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.25,-2.095,-1.077 AttachmentAngles=0.0,0.0,-7.66 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,FT,GP AttachmentType=SOVIET ModelNodeName=RPylonsFus PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 GunPodName=upk-23-250 loadout ini: [AirToAir] Loadout[01].WeaponType=R-98MT Loadout[01].Quantity=1 Loadout[02].WeaponType=R-98MT Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=upk-23-250 Loadout[05].Quantity=1 Loadout[06].WeaponType=upk-23-250 Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-98MT Loadout[01].Quantity=1 Loadout[02].WeaponType=R-98MT Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank600_Su7 Loadout[06].Quantity=1 [Recon] Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank600_Su7 Loadout[06].Quantity=1 Wrench Kevin Stein
  18. Su-15 Flagon A (by boopidoo) Remeber: this is a gunless, missile interceptor!! Shoot your missiles...and RUN!! data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.032,-3.818,-0.7834 AttachmentAngles=0.0,-1.537,0.0 LoadLimit=750.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=LPylonsOut PylonMass=90 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.032,-3.818,-0.7834 AttachmentAngles=0.0,-1.537,0.0 LoadLimit=750.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=RPylonsOut PylonMass=90 PylonDragArea=0.02 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.25,-2.095,-1.077 AttachmentAngles=0.0,0.0,7.66 LoadLimit=1750.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=LPylonsFus PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.25,-2.095,-1.077 AttachmentAngles=0.0,0.0,-7.66 LoadLimit=1750.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=RPylonsFus PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 loadout ini: [AirToAir] Loadout[01].WeaponType=R-8MR Loadout[01].Quantity=1 Loadout[02].WeaponType=R-98MT Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-8MR Loadout[01].Quantity=1 Loadout[02].WeaponType=R-98MT Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank600-Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600-Su7 Loadout[04].Quantity=1 [Recon] Loadout[03].WeaponType=Tank600-Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600-Su7 Loadout[04].Quantity=1 Wrench kevin stein
  19. Su-11 Fishpot C (by Pasko) data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.91,-1.55,-0.80 AttachmentAngles=0.0,-1.5,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=LeftWingPylon PylonMass=60 PylonDragArea=0.03 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.91,-1.55,-0.80 AttachmentAngles=0.0,-1.5,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=RightWingPylon PylonMass=60 PylonDragArea=0.03 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.25,-0.10,-1.06 AttachmentAngles=0.0,-1.5,22.5 LoadLimit=750.0 AllowedWeaponClass=FT,GP AttachmentType=SOVIET ModelNodeName=LCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 //AimAngles=0.0,0.5,0.0 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.25,-0.10,-1.06 AttachmentAngles=0.0,-1.5,-22.5 LoadLimit=750.0 AllowedWeaponClass=FT,GP AttachmentType=SOVIET ModelNodeName=RCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 //AimAngles=0.0,0.5,0.0 loadout ini: [AirToAir] Loadout[01].WeaponType=R-8MR Loadout[01].Quantity=1 Loadout[02].WeaponType=R-8MT Loadout[02].Quantity=1 Loadout[03].WeaponType=upk-23-250 Loadout[03].Quantity=1 Loadout[04].WeaponType=upk-23-250 Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-8MR Loadout[01].Quantity=1 Loadout[02].WeaponType=R-8MT Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank800_Su9 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank800_Su9 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[03].WeaponType=Tank800_Su9 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank800_Su9 Loadout[04].Quantity=1 Wrench Kevin Stein
  20. Su-9B Fishpot B (by pasko) data ini: [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.06,-1.20,-0.63 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=LOWingPylon PylonMass=60 PylonDragArea=0.02 [RightStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.06,-1.20,-0.63 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=ROWingPylon PylonMass=60 PylonDragArea=0.02 [LeftStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.23,0.8,-0.61 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM,FT AttachmentType=SOVIET ModelNodeName=LIWingPylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [RightStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.23,0.8,-0.61 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM,FT AttachmentType=SOVIET ModelNodeName=RIWingPylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.25,-0.0,-1.06 AttachmentAngles=0.0,-1.5,22.5 LoadLimit=750.0 AllowedWeaponClass=FT,GP AttachmentType=SOVIET ModelNodeName=LCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 [RightFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.25,-0.0,-1.06 AttachmentAngles=0.0,-1.5,-22.5 LoadLimit=750.0 AllowedWeaponClass=FT,GP AttachmentType=SOVIET ModelNodeName=RCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 loadout ini: [AirToAir] Loadout[01].WeaponType=RS-2U Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2U Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=upk-23-250 Loadout[05].Quantity=1 Loadout[06].WeaponType=upk-23-250 Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=RS-2U Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2U Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank800_Su9 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank800_Su9 Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[03].WeaponType=Tank600_Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600_Su7 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank800_Su9 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank800_Su9 Loadout[06].Quantity=1 Please note, there is the possibility of the UPK-23-240 gunpod NOT being available, as it's service dates are outside the range of dates for the Fishpot B. As an alternative, gunless loadout, you may wish to substitute the Tank800_Su9 in it's place. Further research is on-going in this matter. Wrench kevin stein
  21. Su-9 Fishpot A (by Pasko) data ini: [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.06,-1.20,-0.63 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=LOWingPylon PylonMass=60 PylonDragArea=0.02 [RightStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.06,-1.20,-0.63 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=ROWingPylon PylonMass=60 PylonDragArea=0.02 [LeftStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.23,0.8,-0.61 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM,FT AttachmentType=SOVIET ModelNodeName=LIWingPylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [RightStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.23,0.8,-0.61 AttachmentAngles=0.0,0.0,0.0 LoadLimit=180.0 AllowedWeaponClass=IRM,SAHM,FT AttachmentType=SOVIET ModelNodeName=RIWingPylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.25,-0.0,-1.06 AttachmentAngles=0.0,-1.5,22.5 LoadLimit=750.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=LCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 [RightFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.25,-0.0,-1.06 AttachmentAngles=0.0,-1.5,-22.5 LoadLimit=750.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=RCenterlinePylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank800_Su9 loadout ini: [AirToAir] Loadout[01].WeaponType=RS-2U Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2U Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank800_Su9 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank800_Su9 Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=RS-2U Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2U Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank800_Su9 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank800_Su9 Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[03].WeaponType=Tank600_Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600_Su7 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank800_Su9 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank800_Su9 Loadout[06].Quantity=1 Wrench Kevin Stein
  22. Don't forget people...more data and loadout fixes for the Red Air birds are posted daily!!! Wrench kevin stein Weaponeer, 3rd Class
  23. Su-7BM Fitter A (stock 3rd Wire) Data ini: Again, a simple change of attachment type to SOVIET will fix it. loadout ini: needs no changes, correct for this aircraft (if you want to change the 'Attack' loadout, based on year availibility, I'd suggest replacing one pair of UV-16's with a pair of RBK-250 PTAB 2.5 cluster bombs, but these are only available AFTER 1964, while the rocket pods are available all the time) sample loadout, with CBUs: [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=RBK-250 PTAB 2.5 Loadout[03].Quantity=1 Loadout[04].WeaponType=RBK-250 PTAB 2.5 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank600_Su7 Loadout[06].Quantity=1 Wrench Kevin Stein
  24. MiG-17PFU Fresco E (aircraft by 3rd Wire, Izumrd radar by Pasko) This will also give you the definitive fix for the radar pod. You will need to be using the weapons editor, as we're changing the weapon type of the pod. Data ini: [RadarStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,3.90,0.15 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=17PFU AttachmentType=NATO ModelNodeName=17PFU PylonMass=10 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=LeftWing_InnerPylon PylonMass=30 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=17 FuelTankName=Tank400_MiG17 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=RightWing_InnerPylon PylonMass=30 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=17 FuelTankName=Tank400_MiG17 [LeftAlkaliStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.21,2.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=LeftWing_InnerPylon PylonMass=10 [RightAlkaliStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.21,2.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=RightWing_InnerPylon PylonMass=10 [LeftAlkaliStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.86,2.00,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=LeftWing_InnerPylon PylonMass=10 [RightAlkaliStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.86,2.00,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET ModelNodeName=RightWing_InnerPylon PylonMass=10 [AirToAir] Loadout[01].WeaponType=17PFU Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK400_MIG17 Loadout[02].Quantity=0 Loadout[03].WeaponType=TANK400_MIG17 Loadout[03].Quantity=0 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-2US Loadout[06].Quantity=1 Loadout[07].WeaponType=RS-2US Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=17PFU Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK400_MIG17 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK400_MIG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-2US Loadout[06].Quantity=1 Loadout[07].WeaponType=RS-2US Loadout[07].Quantity=1 17PFU radar pod fixes: Open the weaponsdata.ini in your text editor of choice. Scroll or use the 'find' feature to locate the entry for the "17PFU" Copy/paste the data below directly OVER the existing entry (leaving the weapons sequence number intact -- we're not changing it's listing, just what it is) TypeName=17PFU FullName=RP-1 Izumrud Radar ModelName=17PFU Mass=150.000000 Diameter=0.500000 Length=1.000000 AttachmentType=WP,SOVIET,CHINA NationName=SOVIET StartYear=1955 EndYear=1970 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1955 ExportAvailability=1 WeaponDataType=4 JammerType=1 JammerStrength=0.000000 Save and close the weapondata.ini. Open the weapons editor --making sure you have the latest version of it -- and scroll down until you find the 17PFU entry. Click "OPEN", to get to the next page. This is the critical part --DO NOTHING - MAKE NO CHANGES HERE. Just click "OK", and when returned to the main list page, click "SAVE". This will updated the weaponsdata ini and the weaponsdata.dat file. Close the weapons editor. Your Izumrud pod has now been updated to a jammer pod, which will automatically load, with a strength of 0. Now, on the loadoutscreen, it may tell you "Empty" on the weapons list, but if the little line/dot that shows the hardpoint is blacked out, it IS loaded, and you'll see it on the external view when you get 'in game' Shameless plug: there is a modified Skyhawk cockpit (A-4E, russaianized) availabe for the 17 PF series (PF, PF SP16, PFU) available both here at CombatAce and at my site. All avioncs have been updated, as well as the load and weapons information above. Wrench Kevin Stein
  25. IL-28 Beagle (3rd Wire Stock) Data ini fix: Just change the AttachmentType= to SOVIET Loadout Ini: loads are OK as is Wrench Kevin Stien
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