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Everything posted by Wrench
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A-5b - Vigilante
Wrench replied to jet-z's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How's this???? Best I could do on such short notice..... Wrench Kevin Stein -
So why won't my Starfighter load up any bombs?
Wrench replied to F-4PhantomII's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The most important question..... Which F-104??? There are at least 4 by Ajundar, plus the G from 3rd Wire. To get the loads right, we need to know which model. Wrench kevin stein Weaponeer, 3rd Class -
CAC J-7 III {PLAAF 21MF Fishbed J} (21MF model by 3rdW, mods by howling1) data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=CHINA,SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=CHINA,SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=CHINA,SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=CHINA,SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1000 AllowedWeaponClass=ASM,BOMB,FT,RCN AttachmentType=CHINA,SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType=PL-8 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-8 Loadout[02].Quantity=1 Loadout[03].WeaponType=PL-8 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-8 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=PL-8 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-8 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 Wrench Kevin Stein
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Pakistani F-7P Skybolt {Fishbed} (21F13 model by 3rdW, by howling1) Please read the readme that comes with the aircraft for howling1's notes on weapons placement, especially for the outboard IRMs data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-2.17,-0.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP,FRANCE,CHINA,USAF ModelNodeName=WingPylon_L PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-2.17,-0.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP,FRANCE,CHINA,USAF ModelNodeName=WingPylon_R PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,FRANCE,CHINA,USAF ModelNodeName=WingPylon_L PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,FRANCE,CHINA,USAF ModelNodeName=WingPylon_R PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.33,-0.70 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,FT AttachmentType=WP,FRANCE,CHINA,USAF ModelNodeName=Centerline_Pylon PylonMass=40 PlyonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK R-550 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity= [AirToAirLongRange] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK R-550 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=PAK Mk82 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK Mk82 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK Mk82 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK Mk82 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=PAK LAU-130_Mk66_M151 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK LAU-130_Mk66_M151 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK LAU-130_Mk66_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK LAU-130_Mk66_M151 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Wrench Kevin Stein
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Pakistani F-7MP Airbolt (Fishbed) (by howling1) Please read the readme that comes with the aircraft for howling1's notes on weapons placement, especially for the outboard IRMs. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-2.17,-0.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,FT,IRM AttachmentType=WP,FRANCE,CHINA ModelNodeName=WingPylon_L PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-2.17,-0.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,FT,IRM AttachmentType=WP,FRANCE,CHINA ModelNodeName=WingPylon_R PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,FRANCE,CHINA ModelNodeName=WingPylon_L PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,FRANCE,CHINA ModelNodeName=WingPylon_R PylonMass=60 PlyonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.33,-0.70 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,FT AttachmentType=WP,FRANCE,CHINA ModelNodeName=Centerline_Pylon PylonMass=40 PlyonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType=PAK R-550 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK R-550 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK R-550 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity= [AirToAirLongRange] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK R-550 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK R-550 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=PAK LAU-130_Mk66_M151 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK LAU-130_Mk66_M151 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK LAU-130_Mk66_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK LAU-130_Mk66_M151 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=PAK Mk82 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK Mk82 Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK Mk82 Loadout[03].Quantity=1 Loadout[04].WeaponType=PAK Mk82 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 In case anyone is interested, I have a modified A-4F cockpit available for this, as these versions have an RWR gauge. Wrench Kevin Stein
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Chengdu F-7A Export Fishbed (mod by howling 1) This is the Iraqi Air Force version. data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.10,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.0,-0.33,-0.73 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=FT,RCN AttachmentType=WP ModelNodeName=FuselagePylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 loadout ini: [AirToAir] Loadout[01].WeaponType=IRAQ AA-2 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAQ AA-2 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=IRAQ AA-2 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAQ AA-2 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [Attack] Loadout[01].WeaponType=IRAQ UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAQ UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[01].WeaponType=NASR-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=NASR-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [Recon] Loadout[03].WeaponType=ReconPod Loadout[03].Quantity=1 EDIT: made a little oops there on the bombs, these are the correct Iragi type & adjusted placement Wrench Kevin Stein
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Pakistani Shenyang F-6 Farmer C (by ???) NOTE: these are nation specific loadout mods for Pakistan. You'll also get 2 new weapons, a Paki LAU-32 7-shot rocket pod, and a Paki FAB-250 bomb. The only reason I created the FAB, is the Mk 82 series just looked wrong!! data ini: [iRM Pylons] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-5.50,1.22 AttachmentAngles=0.0,0.0,0.0 LoadLimit=50.0 AllowedWeaponClass=F6,GP AttachmentType=NATO ModelNodeName=F6 PylonMass=50 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.2599,-0.84,-0.52 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass=30 PylonDragArea=0.01 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.2599,-0.84,-0.52 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass=30 PylonDragArea=0.01 [LeftWingStationCenter] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.55,-0.82,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=Left_Wing_Outer_Pylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank540_19 [RightWingStationCenter] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.55,-0.82,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=Right_Wing_Outer_Pylon PylonMass=90 PylonDragArea=0.02 FuelTankName=Tank540_19 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.74,2.36,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=Left_Wing_Inner_Pylon PylonMass=30 PylonDragArea=0.01 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.74,2.36,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=Right_Wing_Inner_Pylon PylonMass=30 PylonDragArea=0.01 loadout ini: [AirToAir] Loadout[01].WeaponType=F6 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank540_MiG19 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank540_MiG19 Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F6 Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank540_MiG19 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank540_MiG19 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=F6 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank540_MiG19 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank540_MiG19 Loadout[05].Quantity=1 Loadout[06].WeaponType=PAK LAU_32A Loadout[06].Quantity=1 Loadout[07].WeaponType=PAK LAU_32A Loadout[07].Quantity=1 Loadout[01].WeaponType=F6 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank540_MiG19 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank540_MiG19 Loadout[05].Quantity=1 Loadout[06].WeaponType=PAK FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=PAK FAB250 Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=F6 Loadout[01].Quantity=1 Loadout[02].WeaponType=PAK AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=PAK AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank540_MiG19 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank540_MiG19 Loadout[05].Quantity=1 new Pakastini LAU-32 RP: add to weaponsdata ini, where **** is the next number in sequence [WeaponData****] TypeName=PAK LAU_32A FullName=LAU-32A/A (HE Frag) Expendable Pod ModelName=LAU-32A Mass=18.820000 Diameter=0.270000 Length=1.560000 AttachmentType=WP NationName=Pakistan StartYear=1965 EndYear=1970 Availability=2 BaseQuantity=50 Exported=TRUE ExportStartYear=1965 ExportEndYear=1970 ExportAvailability=1 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_Hydra_M151 NumRockets=7 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=-0.038000,-0.100000,0.065000 Rocket03Position=0.039000,-0.100000,-0.065000 Rocket04Position=-0.077000,-0.100000,0.000000 Rocket05Position=0.077000,-0.100000,0.000000 Rocket06Position=-0.038000,-0.100000,-0.065000 Rocket07Position=0.039000,-0.100000,0.065000 WeaponData****] TypeName=PAK FAB250 FullName=FAB-250 250-kg Bomb ModelName=fab250 Mass=250.000000 Diameter=0.324000 Length=1.473000 AttachmentType=WP NationName=Pakistan StartYear=1955 EndYear=2020 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=100.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 do the usual weapons editor ini dance to add. Wrench Kevin Stein
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A-5b - Vigilante
Wrench replied to jet-z's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
While not a perfect fix (probably lacks the visual for the tailhook), you can add a vitural one. btw, something similar was done for the FJ Fury as well. in the MissonData section, at the top, add this: CarrierBased=TRUE in the Fuselage section, add: SystemName[008]=Tailhook in the LandingGear section, add: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=tailhook HookArmLength=2.16 AttachmentPosition=0.0,-3.59,-0.79 again, this is an imperfect fix at best. The hook data was 'borrowed' from the F-4J. The arm 'might' be a little short, and defenitely too far forward. But if it works.... Try that and let us know Wrench Kevin Stein -
My first project/groundobject
Wrench replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just zip up all the necessary files, maybe with a little readme describing what it is, and go to the d/loads section. There's a button "Add A File". That'll take you to another page with the upload agreement, and a drop down window where you can select what categeory it goes in (in this case SF/WoV/WoE Ground Objects), then follow the on screen instructions. From the screenie, the object is in game??? Is it a working radar (ie: has a data ini with the needed stuff??) That'd be a perfect add on for eye candy to some of the HAWK sites I've been dropping all over the WOE map! If you have any problems getting it uploaded, drop me a line and I'll give you hand. (selfish motives...I want one!! ) Wrench kevin stein -
How I can create a new decal?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
and make sure the image is square!! ie: 128x128, 256x256, etc. Otherwise the warp and twist and just look funny. How I make them is probably the longest way around (as per usual for me). This is for photshop 6, as I've just discovered the alpha/tga stuff is 7 seems to be broked. 1) Create bmp with image CENTERED 2) using the rectangualar marquee tool, outline the entire image (the FULL thing). "COPY" (control/C) 3) in the Channels panel, 'add alpha channel' 4) Paste (control/V) the copied image back in, then 5) control/I to invert. 6) turn on RGB section, to show the original colored background. 7) with the RGB and Alpha channels active, and the Alpha selected, used a paintbrush - in the Alpha channel ONLY, with the color white, paint the area you wish to show. 8) Save as, tga w/alpha, 32bits/pixel that should do it. (told ya it was a long way around! I didn't even go in to the cut the image, paste back, flatten, and save - that will automatically center it.) If I wasn't so lazy, I'd take some screenies of the process. (note to self: do so!!) Wrench Kevin STein -
F2H-2 coming soon
Wrench replied to Prowler1111's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If this is a good as the Skyraider, hold a place in line for me!!! I gotta tell ya, the cockpit ALONE are worth the price of admission! Wrench kevin stein -
China H-5 V2.0
Wrench replied to kelvin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well, there's always that hack-job I did on the F-4B's pit for use with Red Air twin-engined birds. It's available in both a light-gray and Sovi-ick green. (the gray in included in the IL-28T mod here at CA and my site). I, too, like to have the dual engine annunicator panels, and am willing to give up a little historic accuracy for ooodles of gauges :) Wrench Kevin Stein -
Hey, PC, don't forget to watch your mailbox.... Yesterday, I got a letter from AARP, inviting me to join now that I'm 50. I guess that makes it official.....sheesh!! Wrench kevin stein ps: for the non US readers, AARP is the "American Association of Retired Persons" ie, old fogies!
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All right PC!!! Join the club; I just turned the half-century mark last Thrusday. Good to know I'm not the only old fart around here Congratulations, and Happy Birthday!! Wrench kevin stein
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Speaking of SAMS....
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just about done with this 'set up'. Borrowed the NIKE stuff from OTC, and the 'parking lot/concrete pad' from the truck depot. And the little buggers actually fired, for the first time that I've seen (well,outside OTC). Interesting to note, only one set of 4 missiles fired. Possibliby a facing issue?? (this one's from another angle, to show the various stuff I tossed out there to make it look better. not historically accurate for a NIKE battery, but it looks fairly good) What is really needed is a smaller 'concrete pad' that takes less space, and can still be dropped into a target area, and have the launchers, radars, some support buildings and AAA surrounding it. Something about the size of that central area, where the generator building is. Wrench Kevin Stein -
Speaking of SAMS....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're right....I tested it before I had to take off a while ago. You don't have to touch the _types ini at all. Possibly because the targets ini is pointing to a specific ground object Gonna probably add this around a few of the Dutch airfields, as I know they had them, and perhaps mod a couple of HAWK batteries to use them as well. Unfortunately, they'll be a LOT of wasted space, given the size of "poured concrete slab" (and yes, I'm pretty sure most HAWK sites were probably just dumped on some poor farmers field!!! "You have ruined my turnips!!! They all taste of rocket fuel!!" To answer an eariler question, yes, I plan to release this (if permissions from the OTC team and/or builders of the NIKEs are granted). But this GermanyCE_targets ini is FAR from stock....I've added all kinds of little things like parked (docked) ships at Bremerhaven, Wheilmshaven, Emden, Rostock, and a bunch of other places. Still need to find Rotterdam; want to use some of Polak's new beta ground objects Some screenies: Bremerhaven Port: Rostok: Emden, I think. Objects are not correctly placed, but it's all a WIP Crane and 'worf' are part of his beta pak of new objects -- some nice bulidings and bridges there! That's another thing missing....I overflew Arnhem and Eindhoven the other day, and ALL the bridges were missing. The whole Germany CE map needs a good going over....there are just so many things missing.... Where are the industrial targets in the Ruhr??? POL depots at the big ports? Oh, many targets to place, and so confusing as to where to start!!! Wrench kevin stein -
Frightening Encounter
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You are such a tease!! Nicely written though! Wrench kevin stein -
Speaking of SAMS....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
re: setting as Nike Battery I'm assuming ths means changing the role in the terrain types ini as well??? ie: (striaght from the GermanyCE_types ini) [TargetType099] Name=NIKE_L FullName=Nike SAM Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=NIKE_L RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetType100] Name=NIKE_HIPAR FullName=High Powered Acquistion RADAR TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=NIKE_HIPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=LargeBombEffect DestroyedModel=crane_destroyed.LOD SecondaryEffect=LargeTallStructureCollapse SecondaryChance=100 [TargetType101] Name=NIKE_LOPAR FullName=NIKE Early Warning Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=NIKE_LOPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=MediumBombEffect SecondaryEffect=MediumStructureEffect SecondaryChance=100 so....TargetType= now becomes NIKE_Battery?? I'll give that a try, they're networked anyway..... The other thing I did, was in the weapons editor, change the missile itself to USAF. I think that got them working. Eithr that or add USARMY to the nations ini (ala OTC - which is historically accurate besides!) Nicholas Bell: addin the 'target area' in not that big a deal, really, you just need to find the coordinates. Using the HudData.ini set to de-bug, you can fly over the 'suspected' area, and note them down. You can alos use one of the mission builders (KMD, WoVQmd) to get the coordinates. The only real thing you have to watch out for, is 'unlevel ground'. That's why I've placed them in new target areas next to airfields, cause the ground's flat. Where was you battery? I might be able to find the coords for you Wrench kevin stein -
WW2
Wrench replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok, which theatres?? ETO? MTO? PTO? Maps are available here for just about everywhere! PTO inculdes, china, burma, solomons, new guinea, okinawa MTO has tunisia and western desert and a cheesy Libya mod I did ETO has the well, western europe and bob maps even WW2 mods of the Range are available for to practice on as for aircraft.....take your pic!! everything from Hurricane and Spit to various Messerschmits, FW, American, RAF, Luftwaffe bombers, Lightnings, Mustangs, Jugs, Airacboras, Wildcats, Hellcats, SBDs, TBF, Zekes, Oscars, Betty, Jill, Kate, Judy....we got it all! In some form or another Tell us what you want, we'll tell ya where to get it! Wrench Kevin Stein -
China J-7III-A
Wrench replied to kelvin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That puppy has needed an update for like, forever!!!! Good job!! Wrench Kevin Stein -
Fast reference for missile names
Wrench replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FAS org should have the list, and there another place called "missile index" (missile index.com???) that lists everything from everyone. Have to find the exact url for that one... Wrench Kevin Stein -
I don't know...say the trailer for Transformers, and it sure caught me attention. Never was a big fan, but I just might try and catch this one! Can't WAIT for Pirates!!! arrr!! Wrench kevin stein
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Shenyang J-5A Fresco-E (model by 3rdWire, mods by madcaddie) NOTE: you MUST have already made the corrections to the 17PFU radar nose for this to work properly!!!! data ini: [RadarStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,3.90,0.15 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=17PFU AttachmentType=NATO ModelNodeName=17PFU PylonMass=140 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=China ModelNodeName=LeftWing_InnerPylon PylonMass=40 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank400_MiG17 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=China ModelNodeName=RightWing_InnerPylon PylonMass=40 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank400_MiG17 [LeftAlkaliStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.21,2.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=IRM,SAHM AttachmentType=China ModelNodeName=LeftWing_InnerPylon PylonMass=40 [LeftAlkaliStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.86,2.00,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=IRM,SAHM AttachmentType=China ModelNodeName=LeftWing_InnerPylon PylonMass=40 [RightAlkaliStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.21,2.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=IRM,SAHM AttachmentType=China ModelNodeName=LeftWing_InnerPylon PylonMass=40 [RightAlkaliStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.86,2.00,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 AllowedWeaponClass=IRM,SAHM AttachmentType=China ModelNodeName=LeftWing_InnerPylon PylonMass=40 loadout ini, now with Chinese missiles! [AirToAir] Loadout[01].WeaponType=17PFU Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK400_MIG17 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK400_MIG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-1 Loadout[04].Quantity=1 Loadout[05].WeaponType=PL-1 Loadout[05].Quantity=1 Loadout[06].WeaponType=PL-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=PL-1 Loadout[07].Quantity=1 Wrench Kevin Stein
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Shenyang J-4 Fresco {IRM Mod} (model by 3rdWire, mods by madcaddie) Field mod to add the Atoll missile. Please note, you'll have the early Soviet Atolls, as there is not PLAAF equliviant as yet in the weapons pak data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=China,SOVIET ModelNodeName=LeftWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=China,SOVIET ModelNodeName=RightWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [LeftTankStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=China,SOVIET ModelNodeName= PylonMass= PylonDragArea= FuelTankName=tank400_mig17 [RightTankStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=China,SOVIET ModelNodeName= PylonMass= PylonDragArea= FuelTankName=tank400_mig17 loadout ini: [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 Wrench Kevin Stein
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Shenyang J-4 {PRC MiG-17F Fresco C} (model by 3rdWire, mods by madcaddie) Aircraft is virtually identical to the Soviet Fresco C, and carries almost the same loads. In the data ini section below, "CHINA" has been added, although the loadout ini carries Soviet weapons data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET,China ModelNodeName=LeftWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET,China ModelNodeName=RightWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [LeftTankStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=SOVIET,China ModelNodeName= PylonMass= PylonDragArea= FuelTankName=tank400_mig17 [RightTankStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=SOVIET,China ModelNodeName= PylonMass= PylonDragArea= FuelTankName=tank400_mig17 loadout ini: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank400_MiG17 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank400_MiG17 Loadout[04].Quantity=1 Wrench Kevin Stein