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Everything posted by Wrench
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Any terrains with lots of canyons and mountains?
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All 3 of the AmericaNorthWest (summer, winter, spring), the new full scale Korea, even the older Iran/Irag has some pretty good mountain areas Wrench Kevin Stein note to self: finish adding factory place and truck depot to ANWs -
Flaming Talon
Wrench replied to rymnryan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Adding that type of helmet to an existing skin might not be too difficult... the only problem I see is that the late style sage green flight suit 'skin' used on the pilot figure is no longer available. We'd have to create a totally new skin; editing the existing lods in not a problem (I've always used the 3rdW originals), as long as the bmp name stays within the standard naming convention; ie 7 charachters max. I'll add this to my 'gotta look at this' projects..... Wrench Kevin Stein -
Stealth Bomber / Fighter in WOV
Wrench replied to charlielima's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just has the rotodome tacked on. (real cheesy spot-welds) My installs are all modded, excepting the 'stock' one - with no addons, so I don't remember if the roto has been added to the current weapons pak. (of course, I could always d/l it again, and look for it!) In a pinch, I'm sure I can email the folks over at C6 and ask permission to use/release it. As to the other question, yes, I'm planning at some point to release all of them, once certain load problems are fixed, and I finish off skins and decals. Not anytime soon though, but at some point down the road. The Viking is the worst...damn Brit bombs most definately don't fit! And I probably won't give it PGM capabilities, like the 49H. (16 AGM-65s for CAS!!! Take that commie tanks! -- I've definately read too much Dale Brown!) Wrench Kevin STein -
Avionics hump
Wrench replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, forgot this little tweek too, putting the anti-collision light on the top of the hump: Add this to [Fuselage] section of data.ini: Where *** is the next number in sequence SystemName[***]=TopRedHumpLight Add this to bottom of data.ini, in the "Lights" section: [TopRedHumpLight] SystemType=LIGHT Position=0.00,1.43,1.18 LightSrcOffset=0.00,0.00,0.0 Color=0.88,0.25,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=TRUE FlashTime=0.6 **Note, this light adjustment may also work on the A-4E(L), and A-4H 'Ahit' Might as well light the sucker up at night, eh??? Wrench Kevin Stein ps: wiki updated -
MiG templates?
Wrench replied to Johan217's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Been fiddling with the 3rdW Hunter for a What If skin project... I gotta say, the templates are pretty bad. Probably the best thing to do is size them up one step, and redraw all the panel and rivet lines. That would at least give them a little more detail/defination Wrench Kevin Stein -
Avionics hump
Wrench replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes and no on the wepak conflict. The original humps are set as gunpods, hence the mounting the SUU23. I'd thought this was fixed in the 7/06 pak...oh well, here's the fixes, as edited by me almost 2 years ago: A-4E hump mod: Open up your weaponsdata ini, and copy/paste the infor below directly OVER the existing data, leaving the number section (top line) alone: TypeName=A4E FullName=ALQ-100 RHAW/AVI HUMP ModelName=A4E Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 for the A-4L: copy/paste this directly OVER the existing data, leaving the numbered section alone: TypeName=A4L FullName=ALQ-100 RHAW ModelName=A4L Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1969 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 save and close. Using the LATEST version of the weapons editor, open the weaponsdata ini, scroll down until you find the A4L and A4E entries, double click on each one at at time . This will open the data sections -- DO NOTHING ELSE - but click "SAVE" for one. Save and close the editor. What this does, is change the humps from a gunpod to a Jammer pod with the strength of 1. Now, on to the data inis.... In the A-4EL, open it's data ini and scroll down to the weapons hum callout in the //Weapons section: Copy/Paste this directly OVER the existing data: [AvionicsHump] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,3.82,1.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2350.0 AllowedWeaponClass=A4E,EP AttachmentType=NATO ModelNodeName=A4E PylonMass=0.0 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= save and close For the A-4L: same instructions, [AvionicsHump] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,3.82,1.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2350.0 AllowedWeaponClass=EP AttachmentType=NATO ModelNodeName=A4L PylonMass=0.0 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= save and close. Your loadout ini should look like these examples: [Attack] Loadout[01].WeaponType=A4L Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-10A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-10A Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank300_A4a Loadout[04].Quantity=1 A-4EL: Loadout[01].WeaponType=A4E Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank300_A4a Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank300_A4a Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk82SE Loadout[06].RackType=MER Loadout[06].Quantity=6 Station 1 should always be the callout for the hump. Congratulations! You've successfully updated your Scooters :) I'd thought these were already at the weapons wiki...but it looks like I only posted the Argie Skyhawks. Better get this one up there as well as the IDF A-4H too. Wrench Kevin Stein -
Stealth Bomber / Fighter in WOV
Wrench replied to charlielima's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What? Like these, you mean??..... B-49D SEA camo circa 1969 B-49H, late gray, circa 1985 EC-49 AWAC, circa 1970 the 4th V bomber: RAF Viking There are some major problems in bringing them into 'modern' times, mostly weapons fit. The bays are too small for the Mk 80 series; easily fixed by increasing max dia & max length (done). CM & ECM fits no problem - done. PGMs are problmatic (see size limits), but a work around is, again, easily implimented. External loads could be added, but there's not pylons onthe physical model. All easily fixable, just need some 'dialing in'. Someday I'll finsh them off..... Guns have all been upgraded to 20mm; even the AWAC retains 2 operable turrets (not that they'd do any good against modern missile carrying interceptors...) Wrench Kevin Stein -
I REALLY want to see this one... I have the original "300 Spartans" with Richard Egan on DVD, and that's good too. I like the idea of them making this one more 'mythical' Wrench Kevin Stein
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112 Squadron Tomahawk Mk.1
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 112 Squadron Tomahawk Mk.1 File Submitter: Wrench File Submitted: 4 Mar 2007 File Category: P-40 Curtiss-Wright Tomahawk, #112 Squadron, RAF, Western Desert, circa 1941 For SF, WoV & WoE MTO installs What we have here is a skin representing RAF 112 Squadron as seen in Libya & Egypt during mid-late 1941. The serial numbers are actual numbers assigned by the RAF to their Tomahawks, some of which were (hopefully) assigned to 112's actual aircraft. ;) This is an update/upgrade to the original I released last year. This version is weathered, has rivets, staining, and a few other goodies, including new Squadron call letters and aircraft ID letters, in what I hope is the correct font. I claim no historical or mechanical accuracy as to the rivet placement; I'd originally started the project as an experiment to learn HOW to make rivets, and it sort of took off on it's own (pardon the pun) Also included is a new ring-and-bead gunsight (made by ME!!), and a modified cockpit ini to use. Full install instructions are in the readme. Happy Hunting! Wrench Kevin Stein Click here to download this file -
Version
132 downloads
Curtiss-Wright Tomahawk, #112 Squadron, RAF, Western Desert, circa 1941 For SF, WoV & WoE MTO installs What we have here is a skin representing RAF 112 Squadron as seen in Libya & Egypt during mid-late 1941. The serial numbers are actual numbers assigned by the RAF to their Tomahawks, some of which were (hopefully) assigned to 112's actual aircraft. ;) This is an update/upgrade to the original I released last year. This version is weathered, has rivets, staining, and a few other goodies, including new Squadron call letters and aircraft ID letters, in what I hope is the correct font. I claim no historical or mechanical accuracy as to the rivet placement; I'd originally started the project as an experiment to learn HOW to make rivets, and it sort of took off on it's own (pardon the pun) Also included is a new ring-and-bead gunsight (made by ME!!), and a modified cockpit ini to use. Full install instructions are in the readme. Happy Hunting! Wrench Kevin Stein -
accurately placing objects and planes
Wrench replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
That's probably the canyons around Toko-Ri. Lot's of mountains and deep valley's there (expecially on the new Korea map) Wrench Kevin Stein -
I don't have any problem with the Tigers, Blintez or any of the Shermans. (other than, like you, having to redo all the inis caused by Patch3) What's your folder structure look like? example: GroundObjects/TigerII/all the inis, bmps and etc (remember, the ini must match the folder name ie: TigerII.ini) also, double check the nations in the data ini. The German stuff should say (this from the Tiger II) [MissionData] NationName=Nazi Germany <-- this here line ServiceStartYear=1942 ServiceEndYear=1945 GroundObjectRole=TANK of course the main ini, like this (note: I've labeld both Blintz truck to differentiate them) [GroundObjectData] ObjectFullName=Blitz Truck (Canvas Covered) ObjectDataFile=BlitzCanvas_DATA.INI [GroundObjectData] ObjectFullName=Blitz Truck (Open) ObjectDataFile=BlitzOpen_data.ini The Shermans may say "USARMY", change that to USAF (never did find a listing for USARMY, you could also use USMC) And don't forget to have the WW2 Nations.ini in the Flight folder There was a lod problem on the original release of the Blintz truck, but Geo fixed that a long while back. You'll also probably want at least 3 WW2 installs: ETO (with EAW2 map, BoB map) PTO (there's like 5 + maps) MTO (well, one cheap modern Lybia conversion by me -- Western Desert and Tunsia/Med still in works) "Is it worth the trouble" you ask --- you answered your own question -- DAMN RIGHT IT IS!!! If you need any more help, gimme a shout. Hope that helps! Wrench Kevin Stein ps: yes, you can just delete all the modern jet folders...it won't effect the game in any way, shape or form pps: you'll also find boatloads of WW2 stuff for the SF/WoV/WoE series here and at my site
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Tornado F3
Wrench replied to peterbezemer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't forget to add the Laserdesinator "SystemName=" to the aircraft, probably in the [Nose] section of the data ini ie: SystemName{***}=LaserDesignator (where the *** are the next number in sequence) Worked perfect on the F19, Mud Hen, Mig27D, etc. Wrench Kevin Stein -
WW2 Axis Red Range mod
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Axis Red Range mod File Submitter: Wrench File Submitted: 20 Feb 2007 File Updated: 4 Mar 2008 File Category: Terrains File Version: No Information Website: No Information WW2 Axis Bombing Red Range for SF, WoV & WoE This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers. This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes) Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place. I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!! You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions. PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas). = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme. Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders! Happy Hunting! Wrench Kevin Stein Click here to download this file -
First Eagles Patch 2 (v02.19.07)
Wrench replied to BUFF's topic in Thirdwire - First Eagles 1&2 File Announcements
How right, listing the files needed to back. That's superb customer care!!! Wonder if it fixes the problem with add on terrains? (desert, suez, whatever) Better backup my targets and types inis...don't wan to loose the German Secret Sound Project :) Wrench Kevin Stein -
That's done in case you don't already have the 'newer' files loaded in. Once you've added them, you don't need to again, unless something new is added, and that'll be stated in the read me. Wrench Kevin Stein
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Version
286 downloads
WW2 Axis Bombing Red Range for SF, WoV & WoE This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers. This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes) Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place. I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!! You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions. PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas). = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme. Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders! Happy Hunting! Wrench Kevin Stein -
WW2 Allied Bombing Range
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File WW2 Allied Bombing Range WW2 Allied Bombing Range for SF, WoV & WoE This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies. This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes) Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place. I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps. You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions. PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas). Now, no excuses... get out ther and practice!! Wrench Kevin Stein edit: updated readme, with proper credits Submitter Wrench Submitted 02/18/2007 Category Terrains -
Version
421 downloads
WW2 Allied Bombing Range for SF, WoV & WoE This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies. This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes) Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place. I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps. You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions. PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas). Now, no excuses... get out ther and practice!! Wrench Kevin Stein edit: updated readme, with proper credits -
Version 1
371 downloads
Nigerian Air Force Tiger Moth skin for SF, WoV, WoE This is a re-skin of RussoUK's excellent little Tiger Moth into those used (???) by the Nigerian Air Force, in their never ending battle for freedom against the aggressors from it's evil neighbor, Togo (also reccomended is the weapons modification pak for the Moth available both here at CA and my site) This little gem stems from the never ending, good natured ribbing amongst many of us that follow El Presedentie-for-Life, Sparkomatic. I'd actually made, and finished this, over a year ago, and promptly forgot about it. But with renewed intrest in the Nigerian money-schemes (as posted at C5s), I realized it was time for it's release. Defend the Honor of our Beloved Country!! Wrench Kevin Stein -
MTO Bf-109G10, JG77
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4084 File Name: MTO Bf-109G10, JG77File Submitter: Wrench File Submitted: 17 Feb 2007 File Category: Bf-109 Messerschmitt Bf-109G10 skin upgrade & ini tweeks for SF, WoV & WoE WW2 MTO Installs: This is a rebadging of original Bf-109G10, JG77 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify. This skin represents Bf-109G10s from JG77 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy Includes inis to upgrade data, cockpit and loadout. Also included is a NEW MTO 109 loading screen, never before released. Full instructions in the enclosed readme! Happy Landings! Wrench Kevin Stein Click here to download this file -
MTO Bf-109G10 JG53
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4083 File Name: MTO Bf-109G10 JG53File Submitter: Wrench File Submitted: 17 Feb 2007 File Category: Bf-109 Messerschmitt Bf-109G10 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs: This is a rebadging of original Bf-109G10, JG53 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify. This skin represents Bf-109G10s from JG53 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy Includes inis to upgrade data, cockpit and loadout. Also included is a NEW MTO 109 loading screen, never before released. Full instructions in the enclosed readme! Happy Landings! Wrench Kevin Stein Click here to download this file -
File Name: MTO Fw-190 JG52 File Submitter: Wrench File Submitted: 17 Feb 2007 File Category: Fw-190 Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs: This is a rebadging of the original Fw-190, JG52 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify. This skin represents Fw-190A5 from JG52 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy; I have too little knowledge of Luftwaffe camo & markings, and I'm sure there are much more educated folks out there on the subject. So, accept this as a simple, easy replacement with limited accuracy Also includes updated data, cockpit and loadout inis, with a new gunsight tga. Fixed damge tga are included. Happy Hunting! Wrench Kevin Stein Click here to download this file
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File Name: MTO Fw-190, JG2 File Submitter: Wrench File Submitted: 17 Feb 2007 File Category: Fw-190 Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 MTO Installs: This is a rebadging of original Fw-190, JG2 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify Includes updated data, cockpit and loadout inis, along with a new gunsight. This mod is very similiar to the ETO versions recently released, excepting this is designed for MTO style installs. Full detailed instructions in the enclosed read me, so please read it!! Happy Hunting! Wrench Kevin Stein Click here to download this file
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Version
117 downloads
Messerschmitt Bf-109G10 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs: This is a rebadging of original Bf-109G10, JG53 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify. This skin represents Bf-109G10s from JG53 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy Includes inis to upgrade data, cockpit and loadout. Also included is a NEW MTO 109 loading screen, never before released. Full instructions in the enclosed readme! Happy Landings! Wrench Kevin Stein