-
Content count
26,978 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Version
164 downloads
Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs: This is a rebadging of the original Fw-190, JG52 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify. This skin represents Fw-190A5 from JG52 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy; I have too little knowledge of Luftwaffe camo & markings, and I'm sure there are much more educated folks out there on the subject. So, accept this as a simple, easy replacement with limited accuracy Also includes updated data, cockpit and loadout inis, with a new gunsight tga. Fixed damge tga are included. Happy Hunting! Wrench Kevin Stein -
Version
148 downloads
Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 MTO Installs: This is a rebadging of original Fw-190, JG2 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify Includes updated data, cockpit and loadout inis, along with a new gunsight. This mod is very similiar to the ETO versions recently released, excepting this is designed for MTO style installs. Full detailed instructions in the enclosed read me, so please read it!! Happy Hunting! Wrench Kevin Stein -
File Name: Damage Tga Pack 3 File Submitter: Wrench File Submitted: 16 Feb 2007 File Category: WW2 Aircraft Another in the series of adding shot up aircraft! (Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map) -Dev A-Team Aircraft: Ta-183 Huckbein Ki-45A & C Nick Ki-61 Tony Ki-100 Tony 2 Spitfire F. Mk.22 Seafire 46 (called "Seafire47_Holes.tga" - works for both) Tempest II B5N Kate B6N Jill (tenzan) Ki-46 Dinah P-40E Warhawk (included RAF/RAAF Kittyhawk) -Wolf257 Aircraft: P-36A Mohawk (remaned P-40B damage, mapping 95% identical) -Ajunaidr Aircraft: Mystere IVA -RussoUK Aircraft: F-84 ThunderJet Tiger Moth -Pasko's Aircraft: He-219 Owl F-82 Twin Mustang F-80 Shooting Star Vampire FB 5 Venom FB Mk.4 -Geo's Aircraft: F6F-3 Hellcat (I think the only one he never made any for!!) -MontyCZ Aircraft: -Simon Porter Aircraft: Sea Fury FB11 -3rd Wire Aircraft (Stock AI MiGs, etc) IL-28 Beagle -Other aircraft mods, based on the above units: WW2 P-80 Mod WW2 P-82 Mod PLEASE read the enclosed readme, it has full instructions for installing. Happy Hunting! Wrench Kevin Stein Click here to download this file
-
Version
296 downloads
Another in the series of adding shot up aircraft! (Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map) -Dev A-Team Aircraft: Ta-183 Huckbein Ki-45A & C Nick Ki-61 Tony Ki-100 Tony 2 Spitfire F. Mk.22 Seafire 46 (called "Seafire47_Holes.tga" - works for both) Tempest II B5N Kate B6N Jill (tenzan) Ki-46 Dinah P-40E Warhawk (included RAF/RAAF Kittyhawk) -Wolf257 Aircraft: P-36A Mohawk (remaned P-40B damage, mapping 95% identical) -Ajunaidr Aircraft: Mystere IVA -RussoUK Aircraft: F-84 ThunderJet Tiger Moth -Pasko's Aircraft: He-219 Owl F-82 Twin Mustang F-80 Shooting Star Vampire FB 5 Venom FB Mk.4 -Geo's Aircraft: F6F-3 Hellcat (I think the only one he never made any for!!) -MontyCZ Aircraft: -Simon Porter Aircraft: Sea Fury FB11 -3rd Wire Aircraft (Stock AI MiGs, etc) IL-28 Beagle -Other aircraft mods, based on the above units: WW2 P-80 Mod WW2 P-82 Mod PLEASE read the enclosed readme, it has full instructions for installing. Happy Hunting! Wrench Kevin Stein -
I've got the 2 little puppies just about done, but as they're based off your work, I'm a needing to get your OK before release. 109F, JG26 109F, JG27 They're basically your desert skins, rebadged and redecaled; even got 3 of the 4 stab marking working on whichever one it is.. It's the same ini and skin tweek as I did for the ETO 109s. Just want to check with you before doing anything. If not, I can just redo the skin, but I'm super lazy, and would rather not. I also might want to re-do you 109E skin as well, but that's for another time. thanks in advance, Wrench Kevin Stein ps: anyone have any interest in something like this??? W
-
migs in wov
Wrench replied to Darrin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From the readme in every add on pilot, also posted on the "Pappy's Pilots" page at my site And that takes care of that!!! :yes: happy landings!! Wrench Kevin Stein -
FW PII is Released
Wrench replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's very cool! I love having something totally different, being the inventor of the whole "What If.." genre for the SF series! I've already dialed in all the lights, added landing lights, and "fixed" the reversed decal problem (for the < kommadore marking). It was a super easy fix, as I recently ran into the same problem whilst trying to update the MTO JG27 109F 1) open ALL the luftnum decals in you favorite graphics program (PS, PSP, Gimp, as long as it won't mess with the alpha channel) 2) Flip the image HORIZONTALLY -- this will reverse it. a}"Save As.." and add the letter R when asked to ie: 'luftnumR***.tga', *** = whatever the number is. This will make the < face front. 3) Edit the decal ini to read; in our example below is the JG1, other would be the same: [Decal014] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=PII/JGI/D/luftnumR <-- this here, changed Position=-1.2,0.25 Scale=0.7 DecalMaxLOD=3 (you can see that I also renamed the "decals" folder down to "D", this will shorten the path) Do this for all the other decals, for the other JG's as well. The only unfortunate thing is, you wind up with double the decals in each folder. For us with giant HDs, it's not a problem. But it sure does make it look better!! This is basically that same thing I used on the 633 Sqdn Mossie skin, and several of the last sets I've just released. It's a cheat, but it works superbly!! Can't do a thing about the R4M rack, but I'll keep trying. It just looks "off", and there's no real place to put it, due to the length of the main gear leggs, and alerion placement. But I'm NOT giving up!!! Want to add lights? (and you all know how much I hated electrical work when I was fixing cars.....) Open the PII_DATA.INI and scroll down to the relevant sections.... ( where the {} is really the square bracket) adding missing taillight: in the {Tail} section, add SystemName{002}=Taillight In RightWing add: SystemName{004}=RightLandingLight In LeftWing add: SystemName{004}=LeftLandingLight add the following OVER the exisiting light callouts: [LeftPositionLight] SystemType=LIGHT Position=-4.89,-0.35,0.42 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=4.85,-0.35,0.42 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-5.50,0.75 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.04 LightSrcRange=0.3 CanFlash=FALSE [LeftLandingLight] SystemType=LIGHT Position=-1.20,0.6,-0.12 LightSrcOffset=2.6046,49.0560,3.50 Color=0.98,0.98,0.98 Brightness=0.10 LightSrcRange=150.0 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [RightLandingLight] SystemType=LIGHT Position=1.20,0.6,-0.12 LightSrcOffset=2.6046,49.0560,3.50 Color=0.98,0.98,0.98 Brightness=0.10 LightSrcRange=150.0 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE This'll put the landing lights in the main gear wells. I'm assuming a retracting landing light, like the Mustang's. Since it's all guesswork, what the hell, right?? I also changed the gunsight to a Revi 16 that I have the tga's for, from the PappaRomeo EAW gunsight pak. You can get that tga in the Fw-190A8R2 upgrade pak at my site, or here at CA. Open the PII_cockpit ini, and copy/paste the following OVER the existing gunsight section: HasGunsight=TRUE GunsightMilSize=65 GunsightName=LWRevi16B_GUNSIGHT.tga LeadComputing=FALSE MaxDepression=0 DefaultDepression=0 I've not researched German gunsights, so I don't know if any of them were lead computing. If so, I'll post the fix. And Timmy, thanks again for creating it!!! Wrench Kevin Stein -
MTO Desert Camo Me-262
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4057 File Name: MTO Desert Camo Me-262File Submitter: Wrench File Submitted: 13 Feb 2007 File Category: ME-262 Fictional SWOTL 2 skin for the Me-262. Represents JG77 in the 1945 + time frame. Includes cockpit inin and new gunsight tga. It should be noted that there are 2 skins in this pak: 1 with swastika, 1 withOUT swastika, for those in countries that do not allow it. Please read the readme for more information, and detailed install instructions. Good Hunting! Wrench Kevin Stein Click here to download this file -
Simple request to a map maker...
Wrench replied to TexMurphy's topic in Thirdwire - First Eagles 1&2
Something like The Range would be cool. Wasn't there an old game (DOS days) that was like that? One airfield only, for each side?? On a side note, anyone know why NONE of the aftermarket terrains will work in FE, even if you bring the desert.cat (or any other cat for that matter) with it?? Wrench Kevin Stein -
catch: Thank you for the compliment! Don't I wish I had that kind of talent!! No, they're mostly from my art collection (which didn't include much WW1 stuff -- WW2 & later was my big thing), or model box art. I'd love to use some of the art off the Windsock covers, but don't want to get into any hassels with the publisher & artists. (I know for a fact, the publisher play FE, and d/ls our planes) Wrench Kevin Stein
-
WW2 ground objects
Wrench replied to arf16's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Geo's updated his WW2 stuff (both allied and german). I don't think anyone has uploaded any updated PTO stuff, so you'll have to do the edits yourself. You'll need to open the ini for EVERY one of the GroundObjects (unless, of course, they're already SP4 rated) and add the following lines. Example is the 3.7inch Empalaced AA gun (ie:37inAAEmplaced.ini): [GroundObjectData] ObjectFullName=3.7 In.AA (Emplaced) <- all 3 lines must be added ObjectDataFile=37InchAAEmplaced_DATA.INI For ships it's the same [GroundObjectData] ObjectFullName=IJNS Akagi ObjectDataFile=Akagi_DATA.INI There should be a thread in the Knowledge Base Sticky explaining it in better detail than this little quickie. Wrench Kevin Stein -
Creating pilots for sfp1
Wrench replied to Mont's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Changing the face? Very doable -- Diego made the pilot figures for the OV-10 Bronco, and the pilot is USAFMTL!!!! You'd need to have a picture of (whomever), and be able to shrink it dow to fit over the existing pilots face. Mind you, if you using a late model pilot figure, you'll have to contend with the lowered visor, or add the face to the un-mapped section on the left (well, the black part, anway - it's mapped to the visor in most cases) I think we have a couple for FE that have real people's faces; Charles used himself on one, and another might be Georing. Wrench Kevin Stein -
That "Lewis Gun" gunpod mod was tweeked by Capun for me to add over the wing on the Tiger Moth. The acutal gun lod is and M-60, so that COULD be changed, but we'd need a whole new gun lod for that. (was originally built as an M-60 'hanging on' under the wings of the SF/WoV O-1 Birdog FAC) I don't know how the game engine would handle reloading an add-on pod, so when I made it, it just gave it something like 300 rounds. Something to look at for a future date, methinks Wrench Kevin Stein
-
http://forum.combatace.com/index.php?autom...ode=sst&id=4046 File Name: AAF F6A Mustang File Submitter: Wrench File Submitted: 11 Feb 2007 File Updated: 7 Feb 2008 File Category: Allied Fighters File Version: No Information Website: No Information Another Mod of Wolf's P-51A Mustang Filling a request for the 4 20mm gunned version of the original P-51. As we lack the correct extended and shrouded gun barrels, this is done via ini mods. New skin and decals represent 111th TRS in the MTO circa late 43/early 44. This is a full package, EXCEPTING the aircraft LOD file. You MUST transfer the lod from your P-51A. All other files are included, and to make up for the missing LOD, I've given you BOTH new hangar and loading screens! Please read the enclosed readme for full, detailed instructions and notes. With thanks to Wolf for creating the Mustangs; and all involved in expanding our WW2 experience Wrench Kevin Stein Click here to download this file
-
Version
722 downloads
Another Mod of Wolf's P-51A Mustang Filling a request for the 4 20mm gunned version of the original P-51. As we lack the correct extended and shrouded gun barrels, this is done via ini mods. New skin and decals represent 111th TRS in the MTO circa late 43/early 44. This is a full package, EXCEPTING the aircraft LOD file. You MUST transfer the lod from your P-51A. All other files are included, and to make up for the missing LOD, I've given you BOTH new hangar and loading screens! Please read the enclosed readme for full, detailed instructions and notes. With thanks to Wolf for creating the Mustangs; and all involved in expanding our WW2 experience Wrench Kevin Stein -
Bf109G10 'Wilde Sau' skin & ini mods
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4038 File Name: Bf109G10 'Wilde Sau' skin & ini mods File Submitter: Wrench File Submitted: 8 Feb 2007 File Updated: 10 Feb 2007 File Category: Bf-109 Modification of Gramp's original 3/JG300 skin to include individual aircraft numbers and other decals (used with permission). This mod is designed to create an entirely seperate aircraft from the original 109G10, and all inis are included. IMPORTANT NOTE: the aircraft LOD file is =NOT= included, so you'll need to transfer over the lod from your regular Bf-109G10 There are full, detailed instructions and explinations in the enclosed readme -- so, for heaven's sake ---PLEASE read it!!! With thanks to all involved, Wrench Kevin Stein Click here to download this file -
368th FS P-47D skin and ini mods
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 368th FS P-47D skin and ini mods File Submitter: Wrench File Submitted: 8 Feb 2007 File Category: WW2 Aircraft New, somewhat accurate skin for Wolf's Bubbletop Jug, representing 368th FS, ETC circa late 44/early 45-ish. I say 'representative', as I didn't do any real research, other than squadron code letters and nose color. I just wanted a natural metal Jug that wasn't from the 56th FG, and this was fairly easy to do. Included also are updated data and loadout inis, with some weapons mount changes, repositioned pilot & seat, and new running and landing lights. With thanks to Wolf257 for including templates that make life sooo much easier! Wrench Kevin Stein Click here to download this file -
Version
197 downloads
New, somewhat accurate skin for Wolf's Bubbletop Jug, representing 368th FS, ETC circa late 44/early 45-ish. I say 'representative', as I didn't do any real research, other than squadron code letters and nose color. I just wanted a natural metal Jug that wasn't from the 56th FG, and this was fairly easy to do. Included also are updated data and loadout inis, with some weapons mount changes, repositioned pilot & seat, and new running and landing lights. With thanks to Wolf257 for including templates that make life sooo much easier! Wrench Kevin Stein -
Version
117 downloads
Modification of Gramp's original 3/JG300 skin to include individual aircraft numbers and other decals (used with permission). This mod is designed to create an entirely seperate aircraft from the original 109G10, and all inis are included. IMPORTANT NOTE: the aircraft LOD file is =NOT= included, so you'll need to transfer over the lod from your regular Bf-109G10 There are full, detailed instructions and explinations in the enclosed readme -- so, for heaven's sake ---PLEASE read it!!! With thanks to all involved, Wrench Kevin Stein -
You're very welcome!!! :) And a VERY big thank you to the Admins for making it a sticky!! Wrench Kevin Stein
-
SP4 question
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You should also have a look here: Weapons Pak Knowledge & Aircraft Database On the 'Aircraft Database' page, is a boatload of updated data and loadout inis, all corrected for use with the latest weapons pak, with country specific style loadouts and such like. It'll save you a buttload of brain work :) Maintained by Bunyap, with updates by me and a few others. Mind you, not all the birds have been "fixed" yet, but this'll get you going. Wrench Kevin Stein -
invisible pilot
Wrench replied to jodandawg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After the last patch (both SF and WoE), the Fishbeds got messed up a little. Not only the pilot position, but the burner position and some of the decals too (wing stars) Try this for the pilot: Position=0.0,2.80,0.85 Can't remember the burner fix, but I think this works for the wing decals: [Decal003] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal004] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal006] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 Mostly, you're looking for the "Position=" line. I just posted the relevant parts off my MF decals ini Hope that helps! Wrench Kevin Stein -
http://forum.combatace.com/index.php?autom...ode=sst&id=4021 File Name: RAF Mustang 1 File Submitter: Wrench File Submitted: 5 Feb 2007 File Updated: 7 Feb 2008 File Category: Allied Fighters File Version: No Information Website: No Information Mod of Wolf's P-51A into the earlier RAF only version. This is a semi-complete aircraft mod, creating a country-specific version for use in you World War 2: ETO installs ONLY!! It represents aircraft from 26 Squadron during late 1941/early 42 . *** IMPORTANT -- This mod does =NOT= include the aircraft's LOD file (the actual physical model). You must transfer the P-51A.LOD from your, obviously, P-51A *** All the inis, tgas (including my new damage tgas), bmps, decals, etc are included making this almost a full aircraft add on. PLEASE read the enclosed readme for full, detailed instructions on what needs doing -- they're quite explicit and in-depth. There are also side notes and comments. With thanks to Wolf for originally creating the Mustangs (in all their variations). Enjoy! Wrench Kevin Stein Click here to download this file
-
Version
597 downloads
Mod of Wolf's P-51A into the earlier RAF only version. This is a semi-complete aircraft mod, creating a country-specific version for use in you World War 2: ETO installs ONLY!! It represents aircraft from 26 Squadron during late 1941/early 42 . *** IMPORTANT -- This mod does =NOT= include the aircraft's LOD file (the actual physical model). You must transfer the P-51A.LOD from your, obviously, P-51A *** All the inis, tgas (including my new damage tgas), bmps, decals, etc are included making this almost a full aircraft add on. PLEASE read the enclosed readme for full, detailed instructions on what needs doing -- they're quite explicit and in-depth. There are also side notes and comments. With thanks to Wolf for originally creating the Mustangs (in all their variations). Enjoy! Wrench Kevin Stein -
[WIP] Allied Intelligence Photos
Wrench replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NICE!!! We could use some more SWOTL 2 planes!!! Wrench Kevin Stein