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Wrench

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Everything posted by Wrench

  1. I know all about back troubles...wake up hurting, go the sleep hurting. I'm assuming this is what you want to see????...... The exact answer you seek can be found here: Buny's Weapons Wiki Go the the "Aircraft Data" section, then just scroll down until you see "Cuba", and the 17AS will be listed. Took me about an hour to get this edited to work (only because I tried a stupid trick on the pylons that didn't work). Not only was the attachment type off, but the hardpoints needed spliting to get everything where it's supposed to go. Just copy paste the info as stated on the Wiki into the relevant sections of the data and loadout inis Happy Hunting! Wrench Kevin Stein
  2. Actually, you don't really need to delete the cargo ship and tanker. You can take any of the ships, this example is from the original Liberty Ship's data ini (with only a single 40mm gun), and do something like this: [MissionData] NationName=GENERIC ServiceStartYear=1940 ServiceEndYear=2045 GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON FormationSizeBase=8 FormationSizeVariation=4 The nationname will allow it's use by either side, and it's role as 'CARGO_SHIP' will allow its' appearence in anti-ship missions With some tweeking of a terrain's targets and types ini, they can also be added a 'docked' objects in ports. (see the WW2 Lybia mod for examples -- all over the map!) Soviet or Western warships can also be changed to "CARGO_SHIP", with their nationnames intact, and will apper in anti-ship missions Mind you, carriers are industrucable, due to the flight deck having to act as a runway (although I'm sure an industrious modder can fix that, and have them 'in port' as well, possibly set as a warehouse or seomthing) Wrench Kevin Stein
  3. A real, new 19PM is on Pasko's "To Do" list, along with a new, complete (not needed the new nose) 17PFU. Don't know when they'll be finished. You could use the existing RP-1 Izumrud nose, but I think the Farmer's fuselage is a little fatter than the Fresco's. Simply a matter of creating a new hardpoint, and dailing in the location of the nose/radar cover via the data ini, and adding it to the loadout ini. Use the same avionics as the PFU, and cockpit (nice mod of the A-4s for that at my site) In the screenie above, is this what we're seeing or is it photoshoped? On the PFU, I haven't been able to get the numbers to show on the nose cone, even adding it as a 'node' in the decal ini. Moving it aft, of course, and making it slightly smaller works though :) Wrench Kevin Stein
  4. Definately an MB-5 That would be an interesting 'What If...' add on! Wrench Kevin Stein
  5. There was a mod floating around a few years ago of the O-1 into a Yak-12 by someone-who-is-not-to-be-named. It would be easy to duplicate, using the O-1E has a base: (mind you, the real one's were radial engined) --NOTE: I have not personaly tested this mod, this is all off the top of my head--- d/l my mod of the L-19 Birdog, availabe at my site, or here at CA. This will give you an OD skin, and a mod of the P-39's cockpit to something you can fly and use. (yah, is says 'Cessna' on the dash...) ==ADVISORY: The flight model leaves something to be desired...== Create new folder, call it "Yak-12" Copy all the L-19 files into the new Yak folder rename the L-19.ini to "Yak-12.ini" rename L19_Cockpit.ini to "Yak12_COCKPIT.INI" rename L-19_data.ini to "Yak-12_data.ini" edit the ini as follows: [AircraftData] AircraftFullName=Yak-12 "Creek" AircraftDataFile=Yak-12_data.ini LoadoutFile= CockpitDataFile=Yak12_COCKPIT.INI HangarScreen= LoadoutImage=L19_Loadout.bmp AvionicsDLL=Avionics60.dll Throw out the loadout ini, as we dont have any rockets like the US Army or USAF used for marking on the Red Air side. Actually if you want it as an AI only aircraft, you don't even need to cockpit stuff. at the bottom, edit the texture info as follows: [TextureSet001] Directory=ODGreen Name=ODGreen Nation=Soviet Squadron= Specular=0.300000 Glossiness=0.000000 Reflection=0.000000 (note nation name change) go to the ODGreen skin folder and do this to the textureset.ini: [TextureSet] Name=ODGreen Nation=Soviet Squadron= Specular=0.300000 Glossiness=0.000000 Reflection=0.000000 Copy/paste this into a blank notepad, and save as 'Decals.ini' : [Decal001] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=SovietNum Position=-1.183,0.155 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal002] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SovietNum Position=-1.183,0.155 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=0 DecalFacing=Left FilenameFormat= Position=-0.21,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=0 DecalFacing=Left FilenameFormat= Position=0.75,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal005] MeshName=Fuselage DecalLevel=0 DecalFacing=Right FilenameFormat= Position=-0.21,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal006] MeshName=Fuselage DecalLevel=0 DecalFacing=Right FilenameFormat= Position=0.75,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal007] MeshName=Wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.154,1.674 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal008] MeshName=Wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4.154,1.674 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal009] MeshName=Wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-4.154,1.674 Rotation=0.0 Scale=2 DecalMaxLOD=3 [Decal010] MeshName=Wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.154,1.674 Rotation=0.0 Scale=2 DecalMaxLOD=3 [Decal011] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-2.9,1.25 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal012] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-2.9,1.25 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 Place it in the ODGreen skin folder. If prompted to overwrite, say "YES". It should look something like this: That should hold everyone for a while. If there's any interest in it, I could easily put it together as a package for release. I'm sure I can find some kind of Soviet/WP rocket pod that'll work. For another FAC alternative, may I also suggest Pasko's AN-2 Colt??? Not like the FAC function works anyway.... Wrench Kevin Stein
  6. Yes, there are now 2 full sets availabe at my site (as well as here at CA) Original, Desert Tan skins for SF desert map, or for Iran/Iraq, Lybia, Israel, Suez, Madagascar (Africa East), Desert Storm, So Cal Euro-ish Green for WoV, WoE, DRV, SEA, Dueces Euro-Desert mod, Kosovo, America NW, ANW Spring, EAWEuro mod, Tiawan, Korea. There is also a scattering of winter camos, some at my site and some at Major Lee's Aerodrome for America NW winter, Korea (winter), DBS, Himalayas, EAWEuro (winter - hard and thaw) There are some surprises in the latest Euro-skin pak; a few vehicles never released before. All Pasko's work. Wrench Kevin Stein
  7. http://forum.combatace.com/index.php?autom...ode=sst&id=2979 File Name: Pasko's SAMs and Vehicles Pak: Euro Skins File Submitter: Wrench File Submitted: 17 Jul 2006 File Updated: 8 Feb 2008 File Category: Ground Objects Mods File Version: No Information Website: No Information Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims. Several new objects, never released or seen before are included. See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved. Wrench Kevin Stein (I'm only the Assembler!) Click here to download this file
  8. Version

    3,301 downloads

    Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims. Several new objects, never released or seen before are included. See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved. Wrench Kevin Stein (I'm only the Assembler!)
  9. File Name: VMFA-58 Wildcards F-4B Phantom II File Submitter: Wrench File Submitted: 6 Jul 2006 File Category: SF F-4 Skins Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s. Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me. see readme for install instructions and credits Enjoy! Wrench Kevin Stein Click here to download this file
  10. File Name: WMFA-58 Wildcards F/A-18 Hornet File Submitter: Wrench File Submitted: 6 Jul 2006 File Category: SF F-18 Skins Fictional skin for USMC Hornets, used be The Wildcards See readme for credits and such-like Enjoy! Wrench Kevin Stein Click here to download this file
  11. Version

    148 downloads

    Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s. Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me. see readme for install instructions and credits Enjoy! Wrench Kevin Stein
  12. Version

    96 downloads

    Fictional skin for USMC Hornets, used be The Wildcards See readme for credits and such-like Enjoy! Wrench Kevin Stein
  13. I've just about got it finished, might even add a few Soviet AAA guns, if I can find out who created them: KS-12 KS-30 KS-60 Of the original items, they'll have complete sets of bmps and tga; unfortunately in the desert tan. Im sure at this point it'd be ok to add or supplement them with the green textures for WoV or WoE usage (since just about everyone has one or the other) eventually, yes, the Pak will be reposted Wrench Kevin Stein
  14. I did a 109???? Hurri, Spits, Blenheims, Tomahawks yes (even a USN Wildcat and Dauntless for Torch) Thought about a 109, but never got around to it. But thanks for the compliment, Charles :) Wrench Kevin Stein
  15. Version

    955 downloads

    A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them. You MUST have the latest weapons pak installed to run these. All updated for the latest patch
  16. Trains already smoke -> Wonson Train station, from my as-yet unreleased Korea upgrade. This is from Edwards EAW mod, transplanted. Once I figure out WHO I need to get permissions from, I'll release the terrain upgrade (added like 15 target areas, cleaned up object placement, etc) Wrench Kevin Stein
  17. The road sections that are surrounding/under the buildings are part of the ground platte thingy If I understand how that works, you'd need to create a new ground plate (or road plate or whatever) in 3D Max, and export as a new object. (which is waaaay beyond my skill set - I can't even make a box in GMax!) I know lots of the roads/trails etc are painted on some of the tiles (like in WoV or Deuces enhanced tile set). If used on a tile, you'd have them running every which way. Maybe a 3d modeler could help out on that one; I can't think of another way to do it. Wrench Kevin Stein
  18. That Peashooter skin looks awfully familiar! This must be the one at Chino, cause it' got a modern pilot!!! Wrench kevin stein
  19. Version

    953 downloads

    Fictional Mod of Pasko's Mosi FB6 into those used by 633 Squadron. Includes his original skin, redecaled. You will be transfering files from your original FB6, so read the readme -- full, detailed instructions are included, as is a special Hangar Screen
  20. IAF 56 Suez Crisis Mustang

    Version

    301 downloads

    Skin for Wolf's P-51D. Represents IAF Mustang during the Suez War of 1956. Inculudes decal inis for striped and non-striped versions.
  21. Late RAF Camo Boston III

    Version

    101 downloads

    Generic late came scheme for RAF Boston IIIs. Represents a fictional squadron (those with sharpe eyes will recognize 633 Squadron's call letters)
  22. 107 Squadron Boston III

    Version

    89 downloads

    Represents Boston IIIs from 107 Squadron circa December 1942.
  23. YES I ADMIT IT

    Sosueme??? Isn't that the Kosher sushi bar at Fairfax and Wilshire here in LA??? Wrench Kevin Stein
  24. When Modders go Mad

    What's the Great A'Tuin doing with all that armament, and what's holding up the Discworld???? Wrench Kevin Stein
  25. Yup. Modded from the orignal O-1 supplied by TK, with a OD skin that came from somewhere I can't/don't remember, with weapons by Capun, cockpit by Wolf -from his P-39-, ini edits by me, and an MUCH better version of the OD skin with decals by Pappychksix. (skin is available here at CA...use that one instead of mine...it's really much nicer! Wrench Kevin Stein
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