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Wrench

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Posts posted by Wrench


  1. re: DC-4

    Is that John Wayne in the copilot's seat?????

    Many, many thanks!!!!

    :drinks:

    I've been putting the statics directly into the terrain folder(s), but inside their own sub-folders. We've been able to do that for ???? some time ??? and it makes not only for a (slightly) cleaner more organize folder, but does allow for textures to be linked directly to a lod, even when same names are used (example are some C-130s I've using)

     

    Souli: not flyable (or flying) , but a static Terrain Object. But thanks for the links!!! 


  2. trust me, ya don't wanna go down that road. while not a difficult, even if each is in their own folder -- and this would have to be the way it's done, AND each lod would have to be uniquely named, with matching uniquely named textures, it's not really worth it. (i've already ran that road, with C-130s, and trust me on this)

    Note the Caravell next to the Connie, while it "should" have Air France markings, don't. So it can be used anywheres. 

    Trust The Terraformers* --- 

    (*a Wyland-Yutani Corporation Subsidiary)

    • Like 1

  3. Same here, by JimBib

    707, 727, 747, 757, 767, "regional jet" (uses Russo's static Sukoi super jet as it smaller than a 737), Caravelle, DC-8, DC-9, Comet, Concord, Tri-Star, A300 series. There's also a Learjet 25

    Plus if you know where to look, a DC-3 from "somebody else" (not DAT). I also have some other, made from other things.

    Please note, the 707 is the -300 version, and has 2 different versions, one is PanAm the other is BOAC. They're based off the TMF 707.

    A lot of these WILL be showing up in the "Espana" terrain rebuild when I get finished with it.

    What I'd love to see, is more prop jobs -- DC-4/6/7 series, would love a Constellation (one of the most beautiful birds ever to grace the sky). Also, more general aviation birds; Cessnas, Pipers, wherevers. On any side of the fence.  Those of us that build terrains, have a really good sense of "what can go where" based on stock 3W airfield parking slots, and how to avoid them.

    As to helicopters ... that's a tale for another day ... (for other reasons)


  4. Gepard did the air defenses, I'm just doing 2 bases (well, unless he needs more help, which I doubt)

    Here's a couple of shots of Nakon Phanom , TAE and in-game. (you can see the differences) Nightmare trying to find good map of the base layout. So, some "things" are conjecture. I'll pass all this along (albeit in VNSEA) to Gepard this weekend. He'll have some retiling to do for both these bases (read: expand the clear airbase zones)

    nkp-2.JPG

    nkp-1.jpg

    • Like 7

  5. just for grins and giggles ...

    I found 2 air bases rebuilds in the 1stGen downloads. Just for my own satisfaction to see what's what, I put the Ubon into my VNSEA test terrain (ie: not modded).  Took a bit to find all the bits, and figure out the "add to types ini" text was misnumbered -- we all know what frustration THAT causes!!! --  finally got the image below (as viewed in TAE)

    I can see that right off, it's missing a butt load of roads interconnecting the various sections of the base. But I think that can be fixed with either the "rollwegs" used as roads, or there are 3 different roads available in one the of the "Airfield Dev Kits". (100, 200, 300m in lenght). They are, unfortunagely, only straight in direction. Those can be renamed, hex edited and retextured pretty easily.

    There's also an NKP, but I'll look at that one later.

    Adding them to DRV should be just a simple matter of copy/paste the billion and a half parts, and replacing the VNSEA coordinates with those from DRV.

    ubon_rtafb.jpg

    • Like 1

  6. Gepard, if i may make a suggestion ... there are lot of "tropical" looking items in the Object Library 1 in the downloads section. Since it was designed for WW2 in the Pacific, a lot of those items are easily translated over the SEA. I also have a bunch of the smaller buildings (mostly barracks and warehouse types) retextured. 

    Just a thought for when you get down in the dirt building the things!

     

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