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Wrench

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Posts posted by Wrench


  1. SF2 Douglas RB-66C & WB-66D Destroyer Update Pak


    Douglas RB-66C & WB-66D Destroyer Update Pak                      8/12/2019

    = For SF2, Any & All =

    This package contains 2 of Bunyap's 1stGen aircraft brought up to a more SF2-ish
    standard. Also, they seemed to be missing from the SF2 downloads, and I thought
    it was time to bring them back. They are the:

    RB-66C Destroyer (Recon & ELINT) aircraft
    WB-66D Destroyer (Weather Recon, ELINT) aircraft

    The units/skins provided herein are:

    RB-66C:
    42nd TRS, 10th TRW (USAFE)
    19th TRS, 66th TRW (USAFE)

    WB-66D: 
    9th TRS, 363rd TRW (ConUS+)

    All markings are decals, excepting the 42nd tailfin flash. All serial and buzz
    number decals (30 for the RB & 36 for the WB) are 100% historicaly correct. They
    represent the full production runs for =BOTH= aircraft. The 2 skins for the RB
    use the same pool of decals. A new Hi-Rez replacement skins were created from
    HGBN's templates. The skins are in jpg format. As with the B-66 and EB-66, a
    highly modified cockpit is supplied to 'fit' within the visible model.

    As always, fairly easy to follow, yet detailed install instructions are
    included. Please read them! See "change List" in Notes for what's been
    modified/changed/adjusted.

    Happy Landings!
    Wrench
    Kevin Stein


    • Submitter
    • Submitted
      08/16/2019
    • Category

     

    • Like 2
    • Thanks 1

  2. I seem to have 2 in my /Weapons folder:

    AS-34

    AS-34_2

    this is the data ini fro the _2

    Quote

    [WeaponData001]
    TypeName=AS-34_2
    FullName=AS 34 Kormoran 2 ASM
    ModelName=Kormoran
    Mass=655.500000
    Diameter=0.340000
    Length=4.400000
    SubsonicDragCoeff=0.120000
    SupersonicDragCoeff=0.222000
    AttachmentType=ITALY,FRANCE,W_GERMANY
    SpecificStationCode=
    NationName=FRANCE
    StartYear=1991
    EndYear=2030
    Availability=1
    BaseQuantity=24
    Exported=TRUE
    ExportStartYear=1991
    ExportEndYear=2030
    ExportAvailability=1
    WeaponDataType=7
    FinStabilized=TRUE
    EffectClassName=CruiseMissileEffects
    ReleaseDelay=0.000000
    WarheadType=0
    Explosives=220.000000
    FusingDistance=0.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=7
    Accuracy=95
    MaxTurnRate=4.500000
    MaxLaunchG=2.500000
    LockonChance=95
    LaunchReliability=90
    ArmingTime=5.200000
    SeekerFOV=25.000000
    SeekerGimbleLimit=25.000000
    SeekerTrackRate=22.000000
    SeekerRange=37000.000000
    CLmax=14.000000
    MinLaunchRange=2000.000000
    MaxLaunchRange=35000.000000
    Duration=500.000000
    CapabilityFlags=0x10300002
    LoftAngle=0.000000
    MaxLoftAltitude=0.000000
    StartDecentRange=0.000000
    DescentAngle=15.000000
    MinimumAltitude=50.000000
    BoosterStart=0.500000
    BoosterDuration=7.800000
    BoosterAccel=6.053000
    BoosterEffectName=MissileFireEffect
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-2.280000,0.000000
    SustainerDuration=360.000000
    SustainerAccel=0.310800
    SustainerEffectName=
    SustainerSoundName=
    SustainerPosition=0.000000,-2.280000,0.000000
    InFlightEffectName=MissileInFlightEffect
    InFlightSoundName=
    ReleaseAnimationID=-1
    CEP=40.000000
    IsDecoy=FALSE
    JammerStrength=0.000000
     

    the data ini is dated 4/21/2012. I don't know if this is the "latest" version (most likely it's not)

    • Thanks 1

  3. Quote

    Correct is to say, they have stolen this terrain

    I called that out when it was first released. Fully examined it when I got my copy of "their" PG mod.

    To make matters worse, the YAP PG terrain is completly stripped of ANYTHING usefull on land. Truly fucking pathetic. Better off using my version of Gepard's terrain; at least there stuff ALL OVER (both sides) to zap. 

    Again, out of curisoity, what height specs are they using on their tiles?

    Showing one of the transitions below:

    [Texture002]
    Filename=sea2desert25.TGA
    HasWater=1
    HeightMap=sea2desert25_hm.BMP
    HeightMapScale=2.000000
    Color=0.505483,0.471180,0.410264
    SolidObjectTexture=terobject_buildings1.BMP
    AlphaObjectTexture=terobject_trees1.TGA

     

    Long ago, we discovered that many (including some original 1stGen stock maps) have that set to 25!!

    You can try editing the data ini --MAKE A BACKUP COPY FIRST!!!!!-- do a "Search & Replace" and drop them down to 2 meters. (the above tile statements comes right out of the version I did.) I don't have access right off the bat to my YAP version, as it's archived on one of my external HDs, otherwise I'd cross check it.

    And I COMPLETLY agree about the TE in airfield flattening -- don't even think about using it near or on a mountain!! Screws up this horribly (the ANW map is a good example of that -- 7000 foot plateau with an airfield. fully expect to see Professor Challenger and dinosaurs on it!!)

    • Like 1

  4. tried reading the read me and following the instructions ???

    Quote

    Unified Effects Pack version 1.2

    For Strike Fighters Series 2
    (Series 1 compability NOT tested but possible)

    by Stary

    version 1.2
    Cumulative update -no previous installment of "UP" required

    29 Dec 2012
    -------------------------------------------------------------

    Version 1.2 of my "Unified effects pack" which is compilation of various effects I did through the years of Strike Fighters and Strike Fighters 2 modding.

    Various effects from earlier versions of UP that I tweaked or reworked through time included.

    Please note several legacy effects graphics by Master Deuces, used in any of my FX works with his permission. 
    You are missed

    ---------------------------------------------------------------------------------------------

    from UP 1.0 readme:

    This pack is a compilation of many effects I did over the years for Strike Fighters and First Eagles series 
    of flight simulators by Thirdwire.

    Build around "Desert Storm FX Pack beta" released in early 2009, this pack replaces most of the stock effects with new ones,
    most of them volumeric or 3D in appearance. 
    Also used are few reworked/tuned down effects from my "Hollywood Explosions" mod, aswell as several never before relased ones.

    Installation:

    First for safety sake BACKUP your EFFECTS and FLIGHT folders, in case you won't like the new effects

    To install unpack this package to your SF2 install MODS folder, here's an example for stock install of Strike Fighters 2:

    for WinXP:
    C:\Documents and Settings\<your username>\My Documents\ThirdWire\StrikeFighters2\

    Vista/Win7
    C:\Users\<your username>\Saved Games\ThirdWire\StrikeFighters2\

    That's all, you're ready to go now!

    To uninstall simply restore your backed up EFFECTS and FLIGHT folders

    Notice:

    1) Display bugs -sometimes particles and trees render incorrecctly (in example effect in front of trees renders behind the trees or vice versa) -this is well known ages old bug. Send thousands of mails to TK, he still won't fix it :( live with it.

    2) Several effects may cause slight slowndown for splitsecond on initialization, but generally the particlesystem "cuts down" the number of emitters and particles to keep within specific limits. Be aware that ripple of 10 MK.84 2000lb bombs hitting fueltanks and parked aircrafts will most propably still slow things down.

    3) As this is indeed a compilation of many effects tweaked and reworked over the years, there are many "left over" legacy tga graphics included, please to not remove them, as many particles material references are cross-linked in various effect ini files.
    I -may- clean this inconvinience some time in the future. These that are not used won't be loaded to your video memory, so no worries.

    4) If you are using Series2 in Dx10 mode I highly recommed using UNLIMITED settings for effects quality, under such settings these effects were made and tested.

    5) Several older graphics based on Deuces work, used with His permission. Thanks you.

    Made and tested in all series 2 titles, expansions merged install.

    Have fun

    Stary

     

    • Sad 1
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