Jump to content

Wrench

ADMINISTRATOR
  • Content count

    24,374
  • Joined

  • Last visited

  • Days Won

    103

Posts posted by Wrench


  1. SF2 Vichy French Air Force, Tiger Moth Skin UPgrade


    SF2 Vichy French Air Force, Tiger Moth Skin UPgrade    2/25/2020

     -- Something for Fun --

    = For SF2 Any and All=

    A small upgrade for LloydNB's Vichy French Tigermoth, as used in Indochina in the early 1940s. It is, obviously, for use on RussoUK's DH Tigermoth. The aircraft itself is available at the following URL:

    https://combatace.com/files/file/14081-sf2-ww2-dh-tigermoth-by-russouk/

    This is a very simple mod; just a quickie repaint to remove the original painted on fuselage number, and the addition of 18 "plane-in-squad" numbers. No historical accuracy is claimed, as I've only found one image of the aircraft, and it had the number 5 on it.

    As said above, something just for fun!

    Enjoy!
    Wrench
    Kevin Stein

    -with thanks to LloydNB for the original skin!!-


     


  2. that would be great Russ!!! That's really all it's been missing; That would allow the NA game coding to park them on the ship (after I  change the "CarrierParkingSpan=" statement.

    Those inner wing sections (when exposed on folding would need meshing and mapping, but you knew that already! I'd just map those to a seperate sheet, as to not change the main aircraft skins.

    • Like 3

  3. You know I showed a H model around the end of last year, right? Russo has it, and I'm trying to get him to finish it off, in between his personal projects. I was going to ask YOU to do the skinning on it, as I'm up to my ass in the 1st Indochina War mod. We've known each other for a long time. I have a great deal of respect for you and your work (see the other thread).

    We don't have to get people to boycott his site; he does it to himself. This Satruday evening I got a PM from a member here, who had just got banned from there earlier in the day.

    We, Erik, other modders and Admins here, have tried over and over again to get him to rejoin the mainstream community. He dosen't want to. There are so many people that we, the Admin staff have to keep answering the same question "where is such and such?". We're just too damn tired of it.

    As I mentioned in the other thread, we ARE working on a solution. Just be paitent

    • Thanks 1

  4. the original plan was 1945-1955, for the 1st Indochina war (well, that was my original plan, at least!). The Vitnam48 map will be seperate from the "standard" VietnamSEA map. It appears that, yes, 2 era specific version will most likely be appearing. the 1956-75 (ish) will replace the stock map, with a huge upgrade in targeting (like, all the fracking railroads!!!) Which means the original campaigns (all the stock ones) will get boned.

    • Like 1

  5. somewhere around (or soon after) 1959, the VPAF started with some transport aircraft.  No.919 Transport regiment had a gaggle of AN-2, Li-2 and IL-14.

    These are not what ifs, but real(ish)

    Here's a Li-1 "cab" from Paulo's Li-2 shin pak

    vpaf_Li-2.JPG

     

    This is a rather generic looking Il-14 'Crate'. I found no information, other then the regiment, no picutres not a thing! ANd I can't find my copy of the Red Star book on the Crate that I used when Veltro built it!! So, it has stock 3W VPAF serials. 

    vpaf_Il-14.JPG

    • Like 3

  6. My Tigermoth templates were NOT as complete as I first thought, so I had to finish off redoing all the lines

    I took Lloyd's Vichy TM, and simply painted out the single number, and gate it 18 "plane-in-squad" decals. A simple, if probably NOT historycally accurate fix. I may load this as an update, if it's waranted.

     

     

    x_vichy_tigermoth.JPG

     

    Menrva sent me a link to the 2 real TMs taht Boa Dai had, and became the first aircarft of the Viet Minh. But, I'd already done this one. Standard "day camo" over silver dope. 18 generic numbers

    x_viteminh_tigermoth.JPG

     

    More into the What If... since Mao is already sending help in the form of the Yak-9s, why would they neglect the strike/assault elements? Here's an IL-10 from the "10th Volunteer Assault Regiment" (or whatever!! :)  )

    x_vpaf_il10.JPG

    • Like 2

  7. I see I have to change the tail code; I went the "traditional" method of individual letters. Easy fix.

    I (re)used the stock Matra 155s, renamed and created a A-A rocket (like I did for the Scorpions) from the 68mm SNEB. 

    The sites I saw for the 26N said 8 aircraft converted. I used generic serial, except for 2 seen in a photo, and another a profile. Easy enough to make new decals of the serials listed above. Left the wing guns in place, as we don't have a dual-50 cal gun pod. 

    this is just one of those "make do" projects, while I'm waiting for the Vietnam 48 to be fixed by Menrva. It will, however, BE release when I'm (more or less) satisfied with it. Don't know how it'll be used in game...with no proper NW Africa terrain..sigh.

    this is a GREAT help!!!

    a26n_nightfighter.JPG

    • Like 4

  8. I'm trying to find the actual squadron name for the AdA unit, ECN I/71. It was a night fighter unit in the late 1950s. I know AdA units were named after provinces or colonies, but can't find much of anything on this one.

    Also, looking for info on the Matra 122 air-to-air unguided rocket pod. What little i've found seems to point it's just the same as the 155 pod (looks and amount of rockets carried). Making the a-a rocket isn't a big deal ... same specs as I used for those on the Scorpions.

    thanks in advance

     


  9. hmm... below from the KAW "illuminatorFlare" data ini

    maybe ... Duration?

    [WeaponData001]
    TypeName=IlluminatorFlare
    FullName=Illuminator Flare
    ModelName=NOLOD
    Mass=0.100000
    Diameter=0.127000
    Length=1.000000
    SubsonicDragCoeff=0.480000
    SupersonicDragCoeff=0.222000
    AttachmentType=NATO,USAF,USN,UK
    SpecificStationCode=
    NationName=USAF
    StartYear=0
    EndYear=0
    Availability=3
    BaseQuantity=12
    Exported=TRUE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=3
    WeaponDataType=1
    RailLaunched=FALSE
    RocketPod=TRUE
    Retarded=FALSE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    HasGrowl=FALSE
    EffectClassName=LumFlareEffect
    ReleaseDelay=0.000000
    WarheadType=2
    Explosives=0.020000
    FusingDistance=100.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=0
    Accuracy=70
    MaxTurnRate=0.000000
    MaxLaunchG=2.500000
    LockonChance=0
    LaunchReliability=70
    ArmingTime=2.000000
    SeekerFOV=25.000000
    SeekerGimbleLimit=0.000000
    SeekerTrackRate=11.000000
    SeekerRange=0.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    MinLaunchRange=0.000000
    MaxLaunchRange=0.000000
    Duration=180.000000
    CounterCountermeasure=20.000000
    NoiseRejection=20.000000
    CapabilityFlags=0x00000000
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    BoosterStart=0.000000
    BoosterDuration=180.000000
    BoosterAccel=0.100000
    BoosterEffectName=LumFlareEffect
    BoosterSoundName=Rocket
    BoosterNodeName=
    BoosterPosition=0.000000,-1.000000,0.000000
    SustainerDuration=0.000000
    SustainerAccel=0.000000
    SustainerEffectName=
    SustainerSoundName=
    SustainerPosition=0.000000,-1.000000,0.000000
    InFlightEffectName=
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000


    [LumFlareEffects]
    GroundHitEffectName=LumFlareEffect
    GroundHitSoundName=SmallExplosion.wav
    WaterHitEffectName=LumFlareEffect
    WaterHitSoundName=
    ObjectHitEffectName=LumFlareEffect
    ObjectHitSoundName=SmallExplosion.wav
    ArmorHitEffectName=LumFlareEffect
    ArmorHitSoundName=SmallExplosion.wav
    CraterModelName=
    CraterType=
     

    time is in seconds

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..