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Wrench

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Posts posted by Wrench

  1. If you want the tile to experiment with, I'll be glad to PM it to you. Grand Harbor is just the one tile and TOD, the rest are 'standard' Desert tiles. I'm still weeks away from finishing (as I keep finding more and more faults from the the original 2006 release!!)-- don't get me started on salt marshes ....grrrrrrrrrrrr!!! We will NOT discuss 'feature creep'!!!

    Given the limitations of the Ancient Terrain Engine (tm), I just wish I could get the islands around the mouth better. But the castles and fort is there! 🙂

    • Like 1
  2. SF2 WW2 MTO Macchi C.200 'Saetta' (Stand-In) by Raven


    SF2 WW2 MTO Macchi C.200 'Saetta' (Stand-In) by Raven                          10/15/2026

    -For SF2 =ONLY= (Full 5 Merged Recommended)

    Due to the unavailability of most of the Regia Aeronautica's WW2 Fighters and Fighter-Bombers, I've taken it upon myself to give the WW2 players SOMETHING to have in their Hangars that would be useful in the MTO.
    So, following that logic, I present a somewhat (lots!) Modified Version (tm) of Raven's Hercules Hurricane Mk.IIa, now standing in for the Macchi C.200 "Saetta". Having gone over every single radial engine aircraft we have, this is the closest in shape. I hope you all take this in the spirit offered. (Maybe I should have called it a "Faccki C.200???)
    This entire mod is set up to NOT conflict with the Saetta from 'The Other Place', if you have it, by using specific naming conventions that won't. 

    The aircraft is painted in standard(ish) RA North Africa camouflage, base brown with irregular dark green splotches. I've assigned it to 167 Squadriglia, 16 Gruppo, who historically DID fly the Saetta.

    The skin remains in standard bmp format, in 1024x. I've also included Raven's templates inside the aircraft's main folder for anyone that wants to attempt any skins in the other RA camo patterns. All markings, excepting the cowl and fuselage ID bands, are decals. Decal randomization is TRUE. You'll also have 15 'plane-in-group' number decals, as per RA standards. A new Hangar Screen, in the 'parked on the ramp style' was created for this mod. I also converted my original 'Box Art' hangar screen as well. A simple text edit of the main ini can switch them back or forth.

    Everything is included: a WW2 Italian bomb, the guns, pilot figures and so forth. 
    You'll also be adding a 'new' sound, so have your SoundList ini. extracted, or be ready to extract it and add the new sound's data. Full instructions are below, in the "To Install" section

    On the Aircraft Selection Drop Down Screen you'll see:

    Macchi C.200 Saetta (SI-Raven)

    Obviously, 'SI' is for stand in. Raven, the model maker. 

    As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! 
    Please read the Notes section for any other useless bits of information, the change log and whatever random thoughts passed through my head..
    Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.

    Happy Landings!

    Wrench
    Kevin Stein
     


     

    • Like 2
  3. So, in theory then, even 3rd party models that have a number of flaws could be 'repaired' (like catch or cast shadow) and made better (can't think of a better term)? Off the top of my head, we have several aircraft (and ground/terrain objects) that have serious shadow issues, like not casting when told too, or oddly shaped or the famous Tractor Beam (tm). Things like misaligned pivots or rotating items (tires, props, etc).

    That could really be a game changer for a LOT of old mods that the Author isn't around any more

     

    • Like 5
  4. Macchi C.200 (ok, not really; call it a Fakkhi C.200) Gotta have something to replace the irreplaceable. Closest of all the radial birds of the 'time period' we've got

    If you close one eye, turn off the lights in the room, squint with the other eye, and turn off your monitor, and stand 20 feet way, it doesn't look too bad... Still need to finish the camo. Went with all white numbers, as decals are easily repainted.

    faux_c200.JPG

    • Like 5
  5. this is the 1stGen mod for the MiG-17PF SP-16. This has the rockets and pods. I can't find my in game version, so I'll test this one later today. They may need some tweeking for SF2

    use the attached file instead. Be aware, this is the 1stGen mod, and shouldn't use the stock SF2 lod, but use the information on rocket placements from the data ini into a NEW version of the SF2 data ini for a modded stock 17PF

     

     

    • Like 1
  6. SF2 Polikarpov I-16 'Rata' Upgrade Package


    SF2  Polikarpov I-16 'Rata' Upgrade Package                             8/25/2026

    -For SF2 =ONLY= (Full/5 Merged Recommended)

    This contains a full SF2 upgrade package for Wolf257's Polikarpov I-16 'Rata'. I've collected all the skins (i hope!) available, or new skins made to replace the original lo rez bmps. Many changes on this old bird have been implemented, see the "Notes" section for the Change List.

    The package includes the following skins:

    254 IAP, VVS (a somewhat generic skin)
    71 IAP Leningrad '41 (Camo)
    4th GvIAP Baltic Fleet (1942?)
    21st Squadron, Chinese Nationalist AF (1937)
    1st Squadron, Republican AF <1937 (Spain)

    When possible, and available, the original author's read me and image are included in their skin folder.
    All skins are in jpg format, at 2048x, and all markings are decals. Decal randomization is TRUE. Some skins got all new decals, some use stock 3W Soviet Bort numbers. The Chinese and Spanish numbers ARE 100% historically correct.

    On the Aircraft Selection Drop Down Screen you'll see:

    I-16-10 "Rata" (W)

    The W is obviously for Wolf257. I don't think there's another Rata, but ????

    Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. 
    My original 'Box Art' Hangar Screen has been revamped for SF2 usage; it's in a kind of 'wide-ish-screen'. A BRAND NEW!!! Loading screen was created for this mod as well!!

    As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! 
    Please read the Notes section for any other useless bits of information, the change log,
    Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Also, a reminder this is a VERY old model (2005) and will have some flaws.

    Happy Landings!

    Wrench
    Kevin Stein


     

    • Like 1
    • Thanks 2
  7. I can see by some of the responses that some of you have guessed what city that is. Unfortunately, while we have the carriers, we don't have the birds needed for The Raid.

    On the other hand, there ARE plenty of Easter Eggs to keep you busy looking for ...

    train sign.jpg

    • Haha 3
  8. I've got the finish the western Med. Not even half way through, although all the airbases are done. Did you know that every European city has MASSIVE amounts of railways??? And someone (guess who) has to build them!!!!???!!!!!

    OTH, I could release the MTO versions of YAP Rising Sun's B-26 Marauder and P-38J. Just need to write readmes and make sure it's ok with Ralph.

    • Like 5
  9. IIRC, the major difference is the Falcon source code was released by the authors. Unfortunately, that's never going to happen with TK. Over the last 18 or so years, this very thing has been discussed endlessly. He's never going to release it. Sorry to say for all of us, especially the modders that can really use some additional features.

    • Like 2
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