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Wrench

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Everything posted by Wrench

  1. indeed! something like that would be PERFECT for airport terminals and gateways!!!
  2. just something else fiddling with -- needs LOTS of corrections!!
  3. are you talking terrains or campaings??? Both terrains have been around for like, 10-12 years...
  4. All the patches for SF2 should be in the downloads section. https://combatace.com/files/category/441-sf2-patches/ July 2013 is the latest (ok, the LAST one!) They may also still be available from 3rd Wire. But who know with them. Which is why I made sure WE have them! Enjoy!
  5. I'm just doing 2 skins, the 516th and 524th. Using the fuselage bands Eole kindly provided on the template. Serial numbers, unfortunately, will be generic (as in "these were used by the VNAF, but unable to find which squadron). They'll be 24 of them. Not changing anything else, and it really don't seem to need anything else!
  6. I'll just leave this here for now ... (serials are placeholders)
  7. Wrench

    Health update

    sounds like pretty good news!!!
  8. is it just me, or are there there some decals missing? Some of the decals inis, expecially for SEA era, are calling for "WingMark***" units that aren't there. lock the cokepit!!
  9. well, i know the Soundlist.ini goes into the /Flight folder, inside your 'mods folder'. If you don't have one, you'll have to create it. I can't remember where the medals stuff goes -- looked through my ww2 installs, cause I know I'd gottem medals there, but can't find anything! You might have to download one of the medal packs, and read the instructions as to 'how it goes and where!'
  10. Yeah, I could have been acting like Dave!!!
  11. My reccomendation, which I always give to new SF users, is 'play the stock, unmodded game first'. This is give you a feel for the playability. Study the file structure, get familiar with the various 'mods folder' ideas (this is explained in our Knowledge Base -- please read the goodies in there!!) Other than that, have fun with it, ask questions, and so forth. We're here to help. Welcome!!
  12. weird, huh??? Not only in it's seperate folder, but I moved all the bits INTO the main DRV folder. Even dropped on on Da Nang AB, and it didn't show either. More strangeness!!! was flying in 1967. in fact, here's a test mission flying over the mountain copy and save as "test mission usaf" I always have 2 of these, one for the blue side, the other for the red side. lets me check each (and every!!) target area. just change the Position= to whatever the target area coordinates are. Works great for checking your work!
  13. Monkey Mt SIGINT station seems to be missing the 'radardome' items. I double and triple checked the _types ini, all the inis in the radardome folder, even moved all the parts into main terrain folder, and they just aren't there (I added that ASR just to have a marker) I've never had a problem with getting them to show up before when I've used them. (btw, you should have more antenna's there, like the AF45 antenna from "Object Libaray 1") The more I fly over it, the more I loving this tile set!! Way better than stock, and I thing even better better than stary's Green Hell.
  14. understood! be welcome!
  15. do we have a 'beating head against the wall' emoji?? I feel the need for one ... The statement is in plane English; I don't get how people aren't understanding it.
  16. did you edit the Fresco's data ini??? you have to change the sound name in there, too. and again, don't us jgsme. I'm actually surprised it works in SF2 Also, I'd like to suggest spending more than a little time in the Knowledge Base. All the basics you need to learn are pretty much in there.
  17. Is it safe to assume the STOCK jet engine sounds work in your install?? Don't use JSGME. You HAVE to edit things by hand. Also, MAKE DOUBLE DAMN SURE THE NUMBER OF THE SOUND BEING ADDED IS IN THE PROPER NUMERICAL SEQUENCE!!!! As I see you have listed "SoundFile034=" is that the correct number in sequence to be used on your SoundList.ini? Is the edited soundlist.ini INSIDE the /Flight folder of you mods folder? See my post DIRECTLY above yours with the full sequence of events needed to occur for sounds to be added and (hopefully) work
  18. To all of you Happy Thanksgiving!!!
  19. while looking for an issue on the latest DRV release (no, it was me!) Flying Thuds, and this shot looks just like the cover art on the version of "Thud Ridge" that I had as a kid. Couldn't pass up taking this shot!! For Jack Boughton ...
  20. Looks ok in game (see below). I did find a glitch in the (what I think is) the sea2farm75 (?) on the far left side. Looks like the alpha channel is missing? As I was using the TAE for first view it, maybe there's a glitch in that. But in game, all looks as it should. Sorry for the panic attack!
  21. I always hated putting airbases next to water, but it looks like it can be done with the sea-2-grass, then the airfield tiles. Good thing water is flat!!!!
  22. that's possible I did something stupid -- it's happened before!!! I"ll uninstall and reinstall the terrain 'clean'. Post a screenie afterwards. Yes, those tankers look much better!!!
  23. hauling the mail and other stuff
  24. Those lights are COOL!! Some suggestions, and glitch found! The port tiles for Haiphong, Da Nang, and probably the others, need the TOD buildings moved out the water.!!! They're all over the place!! (sorry, I forgot to take a screenshot) The stock tanker used 'in port' is way too large and just (to me) doesn't look right. I'd use Julhelm's tanker. It's pretty close to a T3 type, and better suited for the period. While looking for something else, I found a whole slew of SEA type boats and sampans and such by GKABS in the "cargo and transports" section. There's also a bunch that I made (PRC, and somebody else, Soviet?) 'docked' static cargo ships too. We know that the main US used harbors would have all kinds of docked ships, cargo, LSTs, etc (most of which we have) I gotta say, the terrain looks REALLY good!!! thanks for the work!
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