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Everything posted by Wrench
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed! something like that would be PERFECT for airport terminals and gateways!!! -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm just doing 2 skins, the 516th and 524th. Using the fuselage bands Eole kindly provided on the template. Serial numbers, unfortunately, will be generic (as in "these were used by the VNAF, but unable to find which squadron). They'll be 24 of them. Not changing anything else, and it really don't seem to need anything else! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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sounds like pretty good news!!!
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well, i know the Soundlist.ini goes into the /Flight folder, inside your 'mods folder'. If you don't have one, you'll have to create it. I can't remember where the medals stuff goes -- looked through my ww2 installs, cause I know I'd gottem medals there, but can't find anything! You might have to download one of the medal packs, and read the instructions as to 'how it goes and where!'
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My reccomendation, which I always give to new SF users, is 'play the stock, unmodded game first'. This is give you a feel for the playability. Study the file structure, get familiar with the various 'mods folder' ideas (this is explained in our Knowledge Base -- please read the goodies in there!!) Other than that, have fun with it, ask questions, and so forth. We're here to help. Welcome!!
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weird, huh??? Not only in it's seperate folder, but I moved all the bits INTO the main DRV folder. Even dropped on on Da Nang AB, and it didn't show either. More strangeness!!! was flying in 1967. in fact, here's a test mission flying over the mountain copy and save as "test mission usaf" I always have 2 of these, one for the blue side, the other for the red side. lets me check each (and every!!) target area. just change the Position= to whatever the target area coordinates are. Works great for checking your work!
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Monkey Mt SIGINT station seems to be missing the 'radardome' items. I double and triple checked the _types ini, all the inis in the radardome folder, even moved all the parts into main terrain folder, and they just aren't there (I added that ASR just to have a marker) I've never had a problem with getting them to show up before when I've used them. (btw, you should have more antenna's there, like the AF45 antenna from "Object Libaray 1") The more I fly over it, the more I loving this tile set!! Way better than stock, and I thing even better better than stary's Green Hell.
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Revamped Free Memberships
Wrench replied to Erik's topic in Site Support / Bug Reports / Suggestions
understood! be welcome! -
Revamped Free Memberships
Wrench replied to Erik's topic in Site Support / Bug Reports / Suggestions
do we have a 'beating head against the wall' emoji?? I feel the need for one ... The statement is in plane English; I don't get how people aren't understanding it. -
Is it safe to assume the STOCK jet engine sounds work in your install?? Don't use JSGME. You HAVE to edit things by hand. Also, MAKE DOUBLE DAMN SURE THE NUMBER OF THE SOUND BEING ADDED IS IN THE PROPER NUMERICAL SEQUENCE!!!! As I see you have listed "SoundFile034=" is that the correct number in sequence to be used on your SoundList.ini? Is the edited soundlist.ini INSIDE the /Flight folder of you mods folder? See my post DIRECTLY above yours with the full sequence of events needed to occur for sounds to be added and (hopefully) work
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To all of you Happy Thanksgiving!!!
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Thunder Thursday
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
while looking for an issue on the latest DRV release (no, it was me!) Flying Thuds, and this shot looks just like the cover art on the version of "Thud Ridge" that I had as a kid. Couldn't pass up taking this shot!! For Jack Boughton ... -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I always hated putting airbases next to water, but it looks like it can be done with the sea-2-grass, then the airfield tiles. Good thing water is flat!!!! -
Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Those lights are COOL!! Some suggestions, and glitch found! The port tiles for Haiphong, Da Nang, and probably the others, need the TOD buildings moved out the water.!!! They're all over the place!! (sorry, I forgot to take a screenshot) The stock tanker used 'in port' is way too large and just (to me) doesn't look right. I'd use Julhelm's tanker. It's pretty close to a T3 type, and better suited for the period. While looking for something else, I found a whole slew of SEA type boats and sampans and such by GKABS in the "cargo and transports" section. There's also a bunch that I made (PRC, and somebody else, Soviet?) 'docked' static cargo ships too. We know that the main US used harbors would have all kinds of docked ships, cargo, LSTs, etc (most of which we have) I gotta say, the terrain looks REALLY good!!! thanks for the work!
