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Wrench

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Everything posted by Wrench

  1. Funny question

    as someone 40+ lbs overweight, I can symphize!
  2. Ok, as promised, after hitting 300 pages, I've closed that old thread, and have now opened a new one!! Remember, no posting without a screenshot!! Have it people!!! Enjoy!
  3. So, if you rolled inverted, would the image be right side up?? I'll show myself out ...
  4. Indian Air Force Addons

    That's mostly centered around Tibet & Everest region. It's not a very good terrain (sad face).
  5. Late 2025: VFA-115 "Eagles" during carrier qualification off the California coast
  6. Preguntas varias y dudas en general

    I have to agree ... the community as a whole is getting smaller. It was not an easy decision to make; there was much discussion behind the scenes. But we have to live with it. Sorry to say. You all have done a lot of good things. Stick around, maybe things will get better. At the very least, forum discussions can continue!
  7. Ok folks ... screenshots for WW2 mods lets keep it like the other Screenie Thread .. clean with images only. All other comments, jokes, and unwanted posts WILL be deleted --- to start off, trying to replicate a painting hanging on the wall my living room
  8. Preguntas varias y dudas en general

    Yes, Unfortunately, no matter how long you've been a member, ALL downloads are now by subscription only. We didn't want to go this way, but Erik has spent far too much of his own personal funds to keep this place alive. There were/are far too many people with multiple accounts, downloading unlimited files. So, sorry
  9. Health update

    Same here .. thoughts and prayers. Nothing else matters but your health. You take care of your self, brother!
  10. The Iceman has gone west ...

    thanks for all your work! Rest in Peace! https://abc7.com/post/val-kilmer-film-star-top-gun-batman-dies-65/16117723/
  11. I think that's part of the fun of terraforming -- using either the free camera and zoom around, or free-fly a mission. Sometimes it's amazing what we can accomplish with this old, creaky terrain engine
  12. If it's a site or Admin or other issue NOT pertaining to a game, it should be posted in the proper place. We've got a specifiic forum just for website problems: https://combatace.com/forums/forum/4-site-support-bug-reports-suggestions/ Now, things ARE moving a lot slower then we'd like. I think The Boss (Erik) has some Real Life (tm) things he's caught up in. So, please be paitent. You're not the only one!
  13. This is nuts ... takes forever for a post to appear, and then ONLY if if F6 (reload) the page. Then, sometimes it creates a double post This is the only site I go to that's doing it. Boss, where you at????
  14. View File SF2 North Cape Terrain Revamp (v.2) SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == Submitter Wrench Submitted 03/28/2025 Category Full Terrains  
  15. Version 1.0.0

    46 downloads

    SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package ==
  16. they have iPhones in their radar display???? I'll show myself out now ...
  17. Here's a gift ... Haven't seen this for years ... enjoy!!!
  18. Here's hoping they get it right! Like Menrva, said, they ain't had much luck lately!
  19. Be veeery veery quite (stealthy) we're hunting SAMs (just an experimental test loadout)
  20. The BuNums are just 'generic' for early models. Just wanted to see if there were enough meshes to do so. With all painted one insignia, and perhaps NationName (in this case "MARINES" or even "NAVY" on their birds, that leaves 1, maybe 2 open slots for decals. (this skin shown is the original "prototype" lighter gray, badged for VMFA115. Just because.
  21. Rob: so, I should halt work then??? shoot, and I even made 18 Bu Num decals for the USMC (although they only use 10 - 12 aircraft per squadron - just in case so made the extras)
  22. Having a look at all of the right now, from the "rework" package. I gotta say, the inis need MAJOR work. I've found a boatload of flaws in hit boxes, loadouts, and other small tweeks. Right now, working on the B model for the Marines; collected the skins, randomized decals, assigned them to their squadrons -PROPERLY- with the correct syntax, etc. DA: do you want to look at the A model? I've done some adjustments, but not fully gotten into it note to simonmiller: the skins are good, just needed a few small adjustments. I like them!
  23. We hope you enjoy your flight (sometimes, you just need to thank the 3d artists)
  24. I hadn't thought of an upper limit! That might be it. Flying over it, I didn't see anything missing, tile-wise. If you plan on doing more with it, I still have all the HIGHLY detailed maps and charts I used for the KAW terrain. If you want them :)
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