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Wrench

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Files posted by Wrench

  1. Douglas A4D-1 (A-4A) Skyhawk Pak for SF2

    Douglas A4D-1 (A-4A) Skyhawk
    - For SF2 (Any and All, but Full-4 Merged Prefered*) -
     
    *Note: this makes use of the A-4B lods, that are stock in most installs (SF2 & SF2:V).These and the cockpit may not be available in un-mergerd, stand alone SF2:E and most definately not in SF2:I. Hence, the 'Full-4 Merged Prefered' tag.*
     
    The decal sets are taken from the various 1stGen mods of the A-4A, and where necessary I've redone the skin bits, using SF2 A-4B skins to bring them to SF2 standards.
    This package included 4 skin and decal sets:
     
    VA-43 Challangers (Gitmo, 59)
    VA-72 Bluehawks (1956)
    VA-93 Blue Blazers (1956)
    VMA-224 Bengals (MCAS El Toro, 1957)
     
    The VA-72 is my original from (whenever); the others were done by some talented folk I've not be able to ID -- as I lost the original readmes (if any). So, the credit is theirs for those skins/decals. I just edited things to fit. Where needed, created new decals.
    Decal randomization is set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one it is...).
     
    Data ini edits remove the refueling probe. The inis included herein are the latest, as of the August 2011 patch. All loadouts are stock ala the A-4B. The canopy is activated via manual animation, use Shift/0 to open and close. The landing light has also been added.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. These will give you a nice mid-1950s collection of USN Light Strike aircraft for use in various "hot spots" of the time period.
     
    Catch the 3 Wire!
    wrench
    kevin stein
     
    NOTE:
    with the release of the DLC A-4A, this mod became moot. However, the skins and decals can easily be adapted for use on that DLC.

    463 downloads

       (1 review)

    0 comments

    Updated

  2. TA-4J Skyhawk by Fracture SF2 Compliant

    TA-4J Skyhawk by Fracture
    =For SF2, Full-4 Merged (Reccomended/Preferred)
     
    ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
     
    This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level.
    New damage textures (dds) and a new SF2-style hangar screen are included.
     
    As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
     
    Happy Landings!
    wrench
    kevin stein

    484 downloads

       (2 reviews)

    1 comment

    Updated

  3. SA-341 Gazelle for SF2

    SA-341 Gazelle Helicopter by Kesselbrut
     
    = For SF2, Any & All =
     
    Some revamping for Kesselbrut's fine little light attack/observation helicopter, with some upgrades for SF2.
    This is the complete aircraft, with all the necessary bits; weapons (some new!), pilots, sounds, etc, ready to unzip and install. A full 'changelog' is in the "Notes" section below.
    Along with the orignial skin (for the Falklands), 5 new skins have been created, thanks to Sundowner finding the templates!
    They are:
     
    French Army (overall green)
    Desert (overal tan with Generic nation tag)
    Desert 2 Tone (green/tan, with Generic nation tag)
    Green (overall, with Generic nation tag)
    Euro Camo (with Generic nation tag)
     
    All skins are in jpg format.
    Decal positions have been plotted , so when selecting a service, the appropriate insignia will appear. Those skins with the 'generic' tag will show the correct insignia, and can be used as the base to build specific nations.
    On the subject of decals, no individual numbers are supplied, nor their positions plotted. But that should be fairly easy, given 'known' positions.
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original release readme is also included, for historical purposes
     
    Happy Hunting!
    wrench
    kevin stein

    740 downloads

       (7 reviews)

    2 comments

    Updated

  4. Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2

    Douglas AC-47 "Spooky" Gunship -Version 2.0
     
    = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
     
    *Designed with SF2:V in mind*
     
    *Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it*
     
    MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment.
     
    A new skin, using my Home-Grown Template ™, and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE.
     
    The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions.
     
    An SF2 version of my original 'boxart' hangar screen is included.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
    Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!).
     
    Good Hunting!
    wrench
    kevin stein
     
    New for Version 2.0:
    Miniguns NOW included in pack; no need for a separate download
    Readmes from both are included in the main zip

    804 downloads

       (6 reviews)

    2 comments

    Updated

  5. American SouthWest - Ver 2.0

    American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
     
    This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
     
    As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
     
    Happy Landings!
    Wrench
    kevin stein

    1,455 downloads

       (3 reviews)

    2 comments

    Updated

  6. Central Pacific/Mariana Islands for WW2 Installs

    Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    855 downloads

       (1 review)

    0 comments

    Updated

  7. Hawaii, WW2


    Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


     
     

    = For Game Installs -ONLY- patched to the 10/2006 level!!! =


     
    This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
     
    This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
     
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


     
    It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
    This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
     
    Good Luck, Good Hunting & Happy Landings!
    Wrench
    kevin stein

    825 downloads

       (1 review)

    0 comments

    Updated

  8. WW2 Palestine


    WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs


     

    -06 Patch Levels ONLY!-


     
    This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)
     
    This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
     
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.
     
    Good Hunting!
    Wrench
    Kevin Stein

    346 downloads

       (0 reviews)

    0 comments

    Updated

  9. WW2 Tunisia/Western Med Update Pak

    Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods
     
    This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
     
    This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).
     
    There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
     
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
     
    It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 ™ Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
    Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    521 downloads

       (0 reviews)

    2 comments

    Updated

  10. Formosa Upgrade 2: Airfields Fixes & Other Small Tweeks


    Formosa Terrain Update -- Parked Aircraft Fixes (and some other stuff)


     
     
    Yet more updating of the Formosa terrain, that adds game-generated parked aircraft to Gepard's NATO/WarPac style airbases that are used. Also included are some modified inis that create the LimitedNations (from my recently released pack), some additons to the _Types ini, some targeting tweeks, a 'generic' PLAN Destroyer, modified GermanyCE airbase inis, with increaed parking chances, and a few other little things here and there. You'll have to fly around to find them.
     
    Designed for use with Stary's new terrain tiles, you should have his upgrade installed before adding this one. Although there is very little possibility of conflicts (as this was built with his new stuff in my terrain), it never hurts to be safe, huh??
     
    Speaking of ground objects, you'll find as mentioned, a stand-in PLAN destroyer, inis for Grinch's Fletcher with a new UserList (these were in the Libya 3.75 upgrade, but some folks may not have installed them), AND... a working Silkworm launcher and Styx missile.
     
    While designed for SF2 usage, all the inis are in ANSI, and can easily be used on 1st Gen SF/Wo* versions. However, the Styx missils IS set up for SF2 only. Those knowledgable with weapons editing can easily down-convert to 08 1st Gen levels.
     
    As always, READ the enclosed document for full install instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    591 downloads

       (1 review)

    1 comment

    Updated

  11. Formosa Terrain, Limited Nations Tweek

    Formosa Terrain, Limited nations Fix
     
    This little tweek for Gepard's Formosa terrain will add the LimitedNations usage, cutting down on the chance of any unwanted visitors to the playground showing up.
     
    This mod consists of the Formosa.ini and Formosa_Nations.ini. Nothing anywhere else is changes; it only creates a 'fixed' number of countries that are allowed here. This tweek, while designed for SF2 series, will also work in SF/Wo* 1st Gens at the 08 patch level, if you've back-converted this terrain to work in 08s.
     
    As always, it's suggested you read this little readme. It's acutally quite short and pretty easy to follow. For a change.
     
    No screenie included.
     
    Good Hunting!
     
    Wrench
    Kevin Stein

    437 downloads

       (0 reviews)

    0 comments

    Updated

  12. Libya - Ver 3.75


    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


     
    What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
     
    Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
     
    It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
    Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
     
    Good Hunting!
    Wrench
    kevin stein

    1,514 downloads

       (3 reviews)

    3 comments

    Updated

  13. Himalaya Terrain


    Himalaya Terrain Updates, For SF2 Series (& SF/Wo*, too!)


     
     
    I was unable to find the readme that came with Major Lee's original release, so this will have to suffice. This terrain was first released in 2004.
     
    Some modifications and the like for Major Lee's Himalaya terrain, updating tileing, targeting, movements and suchlike. Designed for use in a Full-4 Merged SF2 install. It should, however, work just fine in standard unmerged installs, and with some editating, in all 1stGen series as well.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install. Some new tiles have been added to make it look a bit more 'lived in', and several new target areas have been added (cause everyone needs someone to bomb...). All the inis have been updated, and a new Movements.ini created for CAS and Armed_Recon missions. This map also makes use of the LimitedNations and LimitedMissions statements for both sides, so you won't have any Anti-ship missions since the nearest ocean is like 1500+ miles to the south. You will also be extracting and editing the game's Nations.ini to add the new nation of Nepal. A new Nepalese ground unit is also supplied.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. No editing is necessary for the ground objects; other than having the guns and weapons for the infantry unit.
     
    Also added are several new tiles, creating some cities, hills and mountains, rivers for the region, and filling in the Kathmandu valley with farms and fields. The northern, higher elevations (heading into Tibet and China), while having a city or 2, are still predominantly snow/rock fields. Some liberties have been taken with target placements, but they are named correctly, and more or less in their Real Life ™ locations. Give or take a few dozen kilometers, and several thousand meters in altitude. This terrain mod contains 2 of the highest altitude airbases in any mod ... fly accordingly!
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. Especially the Notes section. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard and mercilessly.
     
    Happy Landings!
    Wrench
    Kevin Stein

    768 downloads

       (4 reviews)

    2 comments

    Updated

  14. America Southwest (Texas/Mexico) for SF2


    America SouthWest Terrain



    Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


     
     
    What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
     
    This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
     
    This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
     
    Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
     
    And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
     
    You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
     
    Good Hunting!
    Wrench
    Kevin Stein

    743 downloads

       (1 review)

    0 comments

    Updated

  15. DBS Limited Nations Tweek


    Danger: Bering Straits Nations Fix for SF2 series -ONLY-


     
     
    Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
     
    This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
     
    The nations have been limited to the "usual suspects" for the region:
     
    USAF
    USN
    USMC
    RCAF (CAF)
    and
    Soviet
     
    Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
     
    It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
     
    Bering Straits Terrain Targets Upgrade Pak
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    Bering Straits Water Fix Mod
     
    http://forum.combatace.com/files/file/10787-dbs-water-fix/
     
    While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
     
    As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    204 downloads

       (0 reviews)

    0 comments

    Updated

  16. DBS Terrain, Full

    Full DBS Terrain, Complete
     
    Someone asked for the full terrain, set up with all the goodies and fixes.
     
    So here it is.
     
    No readme is included, but you should all know the drill. If not, you'll figure it out!!
     
    Enjoy!!
     
    Wrench
    kevin stein

    997 downloads

       (1 review)

    1 comment

    Updated

  17. WW1 Palestine Terrain


    WW1 Palestine Terrain For First Eagles 2


     
     
    This is a modification of my WW2 modificaton of Gepard's modern "Suez" terrain, backdated (once again!) for use in WW1 with the approximate timeframe of 1914-1918. It is designed ONLY for FE2, as it takes advantage of the DX10 shaders and such. It may be possible to use in FE/FEG, but this has NOT been tested, and is NOT reccomended. Without some editing to the terrain's data ini (as it's been updated to NextGen standards), it will most likely 'have issues'. Those VERY familiar with terrain ini editing are welcomed to try; you can, however, expect NO support from me. You're on your own...
     
    This terrain REQUIRES the Desert terrain cat (or equlivant) to be present in your FE2 core install's /Terrains folder. -IT WILL NOT WORK WITHOUT IT!!- It has been tested with both the 1stGen SF Desert and extensivelly with SF2's Desert cat. You MUST have either SF or SF2 to copy the Desert terrain cat to you FE2 install. More details are in the "To Install" and "Selecting the Proper Terrain Cat" sections.
     
    The targets and types inis have been extensively edited for to (hopefully) remove most of the 1940s-era items, and all the airfields have been replaced with stock WW1 types. The game-generated parking slots have also been edited to increase the number of parked aircraft (Unlimited Ground Objects setting only). While not a perfectly historical map some 'suspension of disbelief' will be required for play. As is true with all games...
     
    There are several Ground_Attack routes for Army Co-Operation missions, as well as plenty for truck routes for Armed Recons. If shipping ever gets turned back on in First Eagles, there are shipping routes as well. However, there ARE several docked ships, and some 'convoy stations' for Strike missions (again, with these ittybitty bombs, don't expect to sink Naval vessels). Campaign builders, feel free to make whatever changes necessary to fix any an all errors I've created <grin>. Unlike my WW2 mods, I didn't research this one as intensely.
    New planning maps have been generated, but these are 'plain', with no cities or aerodromes shown; just the land and sea.
     
    Several new(ish) GroundObjects are included (ships for the most part), and several new guns for said ships, as well as 2 modified data inis for Geo's French 75 and German 77 mm artillery guns. Yes, they DO work! Weither they hit anything or not.....<grin>. It is also HIGHLY suggested you wander over to Geo's site and get the original WW1 objects, as they'll be needed here. Link is below
     
    Geo's WW1 Ground Object Paks available at his site:
     
    http://www.geos-aircraft.com/
     
    You might also want any other ground objects that are available, such as infantry or whathaveyous.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions.
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you READ this document completly through before installing this mod. As always, there's the usual "Notes" section for notes, explinations, clarifications and demystificatons.
     
    Good Hunting!
    Wrench
    Kevin Stein

    382 downloads

       (1 review)

    0 comments

    Updated

  18. SF2 Update, Modern Darwin terrain


    Modern Darwin Terrain, Update Pak


     
     

    For SF2 - Full-4 Merged Reccomended (but not fully required)


     
    This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
    You can find it at the following URL (this is the complete terrain, WITH tiles):
     
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
     
    The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
     
    Happy Landings!
    Wrench
    kevin stein

    494 downloads

       (0 reviews)

    0 comments

    Updated

  19. India-Pakistan Terrain


    India-Pakistan Terrain


     

    -For SF2, Full-4 Merged, Reccomended (plus ExpPak1)-


     
    India-Pakistan Mod, Part 1
     
    This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others)
     
    This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details.
    Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you.
     
    Happy Landings!
    For the India-Pak Mod Team,
    Wrench
    kevin stein

    1,565 downloads

       (2 reviews)

    2 comments

    Updated

  20. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,414 downloads

       (2 reviews)

    3 comments

    Updated

  21. Modern Darwin Terrain "CleanUp" Pak

    Modern Darwin Terrain, CleanUp Pak
     
    For SF2 - Full-4 Merged Reccomended (but not fully required)
    (Reccomended to have the SF2:V VietnamSEA cat readily available)
     
    While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
     
    Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
     
    If you don't have the terrain already, use the following URLs to download it.
     
    The original terrain is here:
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    The SF2 Upgrade Pak is here:
    http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
     
    If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
     
    HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
     
    http://combatace.com/files/file/11649-green-hell-3/
     
    NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
     
    Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
     
    New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
     
    Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
     
    Happy Landings!
    wrench
    kevin stein

    401 downloads

       (0 reviews)

    1 comment

    Updated

  22. Cuba (OTC Plus) Terrain

    Cuba "OTC Plus" Terrain for SF2
     
    This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
     
    This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
     
    The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
     
    So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
     
    A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
     
    The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
    *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
     
    For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
     
    As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,115 downloads

       (5 reviews)

    1 comment

    Updated

  23. "Waterworld" Terrain

    "Waterworld" Terrain for SF2
     
    Full-4 Merged (Reccomened) and/or SF2:V
     
    Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
     
    This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
     
    No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
     
    The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Happy Swimming!
    Wrench
    kevin stein

    426 downloads

       (1 review)

    0 comments

    Updated

  24. Iran-Iraq Terrain


    Iran-Iraq Terrain


     
     

    - For SF2, Full-4 Merged (or any with access to the Desert cat) -



    (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


     
    This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
     
    Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
     
    MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
    Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
     
    It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
     
    As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
     
    While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
     
    It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,717 downloads

       (5 reviews)

    3 comments

    Updated

  25. Desert Terrain Movement Ini Fix-It Pak

    Desert Movements Ini Expansion
    =For SF2, Any and All (with access to the Desert Terrain)
     
    *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
     
    So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
    So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
    So, you start the mission...
    and find out YOU CAN'T!!!
     
    Is that what's bothering you, bunkie???
     
    Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
     
    Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
    Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
     
    This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
     
    Happy Hunting!
    wrench
    kevin stein

    394 downloads

       (2 reviews)

    4 comments

    Updated

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