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Wrench

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Files posted by Wrench

  1. AT-6B Texan COIN, Iraqi AF (Skin & Ini Tweeks)

    AT-6B Texan COIN, Iraqi AF
    =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended)
     
    A new skin and decals, some data, loadout and weapons mods for Dels and FastCargo's AT-6B Texan COIN version. The aircraft is available here:
     
    http://combatace.com/files/file/9849-at-6b-for-sf2-version-15/
     
    This mod is designed to be applied =OVER= the existing AT-6B in your game(s) install.
    This is NOT the full aircraft; just a package of inis, the new skin and decals.
     
    The new skin is for the reformed Iraqi Air Force, circa 2010 and later, with some Real Life ™ and extrapolated serial numbers in the new style, along with the new fin flash/national insignia (locations are educated guesswork based upon other aircraft's placement). Data ini edits are very small; mostly to reset the cockpit position to remove the 'double cockpit'. Everything else is pretty much the same.
     
    A new weapon, the FIM-92 Stinger for self-defense has been created, so as not to conflict with those used on the MANPADS versions (this had been an issue). The avionics ini has been updated to use the generic "RWR.lst" by dtmdragon.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
     
    Important: it should be noted here, that the userlist supplied covers operators of =BOTH= the T-6 trainer and AT-6 COIN. It should also be noted, that I've made the assumption (oh! that word!!) of the T-6 and the AT-6 being interchangable for Iraqi use for training and 'internal security'.
     
    Happy Landings!
    wrench
    kevin stein

    131 downloads

       (0 reviews)

    0 comments

    Updated

  2. AT-6G Texan "Mosquito FAC"


    North American AT-6G "Mosquito FAC"


     

    for SF/SFG/WoV/WoE/WoI, Post 08 Patch Level and probably SF2/SF2:V


     
    This is a mod of Bunyap's little T-6 Texan trainer into the AT-6G as used during the Korean War as the "Mosquito FAC"
     
    This is a COMPLETE aircraft mod, with all the trimmings. There have been extensive edits to the data, loadout inis and a "new" cockpit. It is designed for use in the post 08 patch envrionments; in fact a couple of edits WON'T work without being in post 08 patch (movable rudder lights, fer example)
     
    It has been totally reskined in a Natural Metal, more of a generic than any particular squadron, with all new Buzz Number and accurate Serial Numbers. I say 'accurate', as they ARE for AT-6G, but not from any particular squadron.
     
    All the weapons supplied have been updated for this late game usage, and are supplied in the new 'folder style'. For SF2/SF2V users, a data ini for each weapon is included in each folder. (note: most of these propably already exist in the SF2 weapons pak. PLEASE check before installing, AND note the T-6_30cal_GunPod has been edited to make the guns shoot in the right direction)
     
    A new blade-type upper antenna, with repositioned pitot tube, and set for use as a 'fake pilot' seat is also included (thanks to Ravenclaw!!). This is also usable for other nations that used the AT-6G in the COIN or FAC roles. New Hangar Screen, in the WoE style, allowing it's use in all the Classic Series ™ and SF2/2:V and a new Loading Screen are also provided.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Enjoy!
    Wrench
    Kevin Stein
     
    ps: yes, I know the anti-glare panel is 'off' in the screenie above; it has bee fixed. I was just too lazy to take another screenie!

    543 downloads

       (3 reviews)

    2 comments

    Submitted

  3. AV-8A Harrier for SF2

    MDD/HSA AV-8A Harrier, USMC
     
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
     
    As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs.
     
    This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon)
     
    Skins and decals in the pak are for:
     
    VMA-231 'Aces'
    VMA-513 'Flying Nightmares'
    VMA-542 'Tigers'
     
    New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts).
     
    All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin>
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
    As usual, the expected "Notes" section for notes and other insane ramblings
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,381 downloads

       (11 reviews)

    3 comments

    Updated

  4. AV-8S Matador (Spanish Navy Harrier)

    MDD/HSA AV-8S (AV-1) Matador, Armada Española Arma Aérea
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
     
    As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit ONLY found in SF2E or Full4 Merged game installs. If you have neither of these, don't download this, as you'll not be able to use it.
     
    This package represents AV-8S (aka AV-1 locally) Matadors of the Spanish Naval Air Arm. A completely new skin, from a Home Grown ™ template was created, as was all but 3 original decals taken from the Matador pak from 2005. All new serial, name badges, and insignia markings were created (and, obviously included!) Some minor edits to the data, loadout and avionics give the aircraft a little more operational flexibility. All weapons used are stock in-game items. The canopy is NOT activated, as there are no more animation slot availalbe for it. Sorry! However, there is a working landing light, and a new SF2-style hangar screen (albeit a photo, as opposed to my usual 'boxart' type)
    As as extra added surprise bonus, a skin/decal pak for the Royal Thai Navy Harriers is included as well (all 8 of them!). New serials and individual markings were created; all others are stock 3W decals (insignia, finflash) from the game's objectcats.
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
     
    Happy Landings!
    wrench
    kevin stein

    709 downloads

       (5 reviews)

    0 comments

    Updated

  5. AV8 Harrier Hangar Screen

    Generic Hangar Screen for USMC AV-8 Harrier IIs

    92 downloads

       (0 reviews)

    0 comments

    Updated

  6. B-24J Liberator (Pasko), Indian Air Force, Ver.2

    Consolidated B-24J, Indian Air Force ver.2
     
    For SF2, Full-5 Merged (with Expansion Pak 1 Reccomended, for bombs)
     
    This is Version 2.0 of Pasko's B-24J "Liberator", to recreate those as rebuilt for use by the Indian Air Force.
    Designed for use with in India/Pakistan stand-alone install.
     
    This version is designed to REPLACE the version originally released in 2011 for the Indo-Pak mod.
     
    A brand new skin, in jpg format, from my (finally!) completed Home Grown template ™.
    The decals are 100% historically accurate for the serial numbers. Decal randomization is set to TRUE.
    Flight model, while somewhat tweeked by me is "OK", for a heavy bomber. However it NEEDS to be completly gone through by an FM Guru, as there are many 'issues'. It is NOT advised that is be used by the player, but to let the AI control it.
     
    Some data ini tweeks remove some of the guns, and the lower ball turret, and convert it to a surface-search radar dome (ASV), via the FakePilot method. A new avionics ini is included. Be advised, there is NO radar display in the cockpit .. in Real Life ™ this would have been (probably) in the radio compartment, aft of the bomb bays. All lighting positions have been corrected, and where necessary, new ones added to their proper places.
    The weapons loadout makes use of the stock, Expansion Pak 1 M57 & M64 WW2 era bombs.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Of course, the expected "Notes" section with comments, suggestions, and whatnots. Be in one's own best interest to read them.
     
    Happy Landings!
    wrench
    kevin stein
     
    changelog: version 2.0 uploaded 1/10/2013

    326 downloads

       (0 reviews)

    4 comments

    Updated

  7. B-57B Canberra Tweeks Pak -for SF2-

    B-57B Canberra Tweeks Pak
     
    = For SF2, Any and All =
     
    * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
     
    Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception.
     
    Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
     
    http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
     
    However, as stated above, the effects are NOT with them.
     
    An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
     
    Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
    No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
     
    Happy Landings!
    wrench
    kevin stein

    536 downloads

       (2 reviews)

    0 comments

    Updated

  8. B-58A Huster for SF Upgrade/Update Pak

    B-58A "Hustler"
     
    -- For SF2, Any and All --
     
    This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
    If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
     
    Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct ™ serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
     
    There are also 2 cockpits included:
    The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
    An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
    Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
     
    In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
     
    Good Hunting!
    wrench
    kevin stein

    1,046 downloads

       (3 reviews)

    1 comment

    Updated

  9. B-66B Destroyer, 84th BS, Skin & Ini Update Pak

    B-66B Destroyer Skin and Ini Update Pak for WoV, WoE, WoI Post 9/08 Patch
     
    This is basically a re-decaling of Bunyap's B-66B "Destroyer" light jet bomber. It reuses the original skin bmps; no changes to them, and add new decals for 25 aircraft. The new decals are the "buzz" and serial numbers. The numbers ARE accurate, as they were used on B-66s, but I can only claim historical accuracy for a few.
     
    This package is designed to REPLACE the existing 84th Bomb Squadron skin as supplied with the aircraft when first released.
     
    Also included are 'modified' or updated main ini, as well as data, loadout, avionics and cockpit inis. They, too, are designed to replace the originals as originally issued
     
    The cockpit is based off the F-4E, and is tweekified using Lexx_Luthors Stargetic Movement Method. The cockpit folder IS included, as the Phantom exists in all versions of the game, I feel this is in no way violating any EULA. The data ini has been updated with ECM/decoy enhancements (albeit not 100% correct, but close), and includes the fix for the bomb bay as seen on the CombatAce knowledge base. Gun aim angles have been adjusted to match the gunsight, and enhanced AI sections have been added in the hopes of improving your survivabillity (and the AI hitting the target). A landing light has also been added. Pilot figures are NOT included, but they are available at my site (link in my sig below).
    =NOTE to SF/SFG users: you will most likely experience visual anamolies in the cockpit, as I've taken advantage to the "OpenCockpit=TRUE" coding included in the 9/08 patch, which was taken from First Eagles. You'll just have to live with it, unitl the SF/SFG patch arrives (whenever!). The same goes for those that have NOT patched WoV/WoE to the latest standard.
     
    The loadout ini supplied is basicaly the same as issued; you should have no problems with it using either the Bunyap Weapons Pack, The Mirage Factory Weapons Pak, or no weapons pak. Be advised, however, you'll still need to add the drop tanks to the TMF pak or to a 'clean' weaponsdata ini (if using not a WepPak). I've suppled the tank, complete, in the new "folder style" format as used by TMF. Instructions for adding it, if you don't have it already, are supplied in the "Tank_B-66" folder. You should have no problems with it.
     
    And just for fun, my old Hangar screen is suppled as well. The main ini is already set to use it. WoI users may want to use the original as supplied, as mine has the 'blackboard'', and dosen't fit the WoI style of captioning.
     
    == You MUST have Bunyap's B-66B already installed to use this pak ==
     
    As you can expect, there is a highly detailed, step-by-step readme enclosed. It's suggested you give it a REAL good read through. And the expected "General Notes and Nonesense" section.
     
    Good Hunting!
    Wrench
    kevin stein

    273 downloads

       (0 reviews)

    0 comments

    Submitted

  10. B5N1 Kate: Pearl Harbor & Midway Skin/Decals/Ini Set

    Nakajima B5N1 Carrier Air Groups Skin Pak -- 2/5/09
     
    "Pearl Harbor & Midway Attackers" The Bombers Part 2
     
    This package contains a set of 6 NEW skins and decal sets for DATs B5N1 "Kate" carrier based torpedo/level bomber.
     
    These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942. Basically, up until Midway, although Shokaku and Zuikaku skins could probably be used up until the Battle of the Eastern Solomons and/or Battle of Santa Cruz time frame.
     
    You MUST have the DATs Kate to install this pack to! Full instructions and stuff are in the enclosed readme. READ IT after unzipping
     
    *works fine in SF2*

    79 downloads

       (0 reviews)

    1 comment

    Updated

  11. BAe Hawk T.1A for SF2 by RussoUK

    BAe Hawk T.1A Update Pak
     
    = For SF2, Any & All =
     
    *Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems*
     
    This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others.
     
    Skins included are:
     
    RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82
    Gray (generic RAF gray, 19 Sqdn) 1983-1991
    Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters*
    Desert (for UAE)
    Finnish Camo (for FAF, HävLLv 41)
     
    (in fact, ALL the skin are new builds!)
     
    The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!!
     
    Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well.
     
    Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect ™ animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before.
     
    All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World ™ usage.
     
    Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues.
     
    As always, fairly easy to follow, yet detailed install instructions are included.
     
    Please read them!
     
    Happy Landings!
    wrench
    kevin stein

    1,178 downloads

       (5 reviews)

    1 comment

    Updated

  12. Baltic Terrain (Ostseeausgang) Tweeks Pak

    Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
    = For SF2, Any and All =
     
    (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
     
    Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
     
    The terrain is available here:
     
    http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
     
    Super easy, simple install instructions are below.
     
    Happy Landings!
    wrench
    kevin stein
     
    (ps: the squadron take-off mod Gepard did is excpetionally cool!!)

    415 downloads

       (3 reviews)

    1 comment

    Updated

  13. Bering Straits Terrain & Targets Upgrade


    Bering Straits Terrain Upgrade for SF, WoE & WoV
     
    This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
     
    The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
    somewhat, but to a large extent, remain pretty much as Major Lee built them.
     
    The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
     
    This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
     
    Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.


     

    =This map is designed ONLY for use in SF/WoV and WoE.=
    = It is NOT reccomended for use with WoI What with it being frozen and all=


     
    As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
     
    Good Hunting, and Keep Warm!!
    Wrench
    Kevin Stein

    2,713 downloads

       (7 reviews)

    0 comments

    Updated

  14. Bf-109E-7 by RussoUK

    Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!-
     
    This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine.
     
    Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak.
     
    Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan)
     
    = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
     
    As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    with thanks to Russo for allowing me to upload!

    409 downloads

       (2 reviews)

    0 comments

    Submitted

  15. Bf-109F JG-2 skin & Ini updates

    Slight modification of the original skin for Wolf's Messerschmitt Bf-109F for JG-2.
    This mod adds individual aircraft numbers, squadron badge, corrects running light positions, adds a new gunsight, and a weathered/stained version of the original skin.
    Note: although the numbers are the correct Blockshirft font, I was too lazy to make the usual border. Enjoy it anyway :)
     
    Fully detailed, step-by-step instructions are in the enclosed read me -- so PLEASE read it! It'll make everyone's life easier!!
     
    With thanks to Wolf for releasing the PSD skin template (and the original aircraft as well).
     
    Wrench
    Kevin Stein

    112 downloads

       (0 reviews)

    0 comments

    Updated

  16. Bf-109G10 JG-2 skin & ini mods

    Slight modification of the original skin for Wolf's Messerschmitt Bf-109G10 for JG-2.
    This mod adds individual aircraft numbers, squadron badge, corrects running light positions, adds a new gunsight, and a weathered version of the original skin.
    Note: although the numbers are the correct Blockshirft font, I was too lazy to make the usual border. Enjoy it anyway :)
     
    Fully detailed, step-by-step instructions are in the enclosed read me -- so PLEASE read it! It'll make everyone's life easier!!
     
    With thanks to Wolf for releasing the PSD skin template (and the original aircraft as well)
     
    Wrench
    Kevin Stein

    107 downloads

       (0 reviews)

    0 comments

    Updated

  17. Bf-109G6 Mod Pak

    Messerschmitt Bf-109G6 skin & ini tweeks for SF, WoV & WoE WW2 Installs:
     
    -Modification of one of Wolf257's Messerschmitts....
    This is a semi-complete package, creating another version of the famed Messerschmitt Bf-109. It contains just about everything needed.
    I say semi-complete, because the aircraft LOD file is NOT included, as per his wishes, but everthing else is. You will also be adding 2 stand-in under-wing gun gondolas for the MK108 30mm and MK151 20mm cannons. I say stand-in, as the pod used is NOT the correct shape. So, you WILL be using the Weapons Editor to add the new gun pods. They use existing weapons, so there's no problems there. These are just here until a 3d modeler steps up and gives us the correct shapes for the 2 different pods.
     
    The skin included represents JG53 in late 44/early 45, and has been enhanced with new panel, rivet lines, and new stenciling for the warning and info tags. My damged tgs and NEW 109G6 hangar and loadoing screens -ONLY available in this mod- are also included.
     
    PLEASE read the enclosed reamde file for full detailed install instructions, as well as other notes and commentaries.
     
    Good Hunting!
    Wrench
    kevin stein

    1,245 downloads

       (2 reviews)

    0 comments

    Updated

  18. Bf-109K4 Mod Package

    Messerschmitt Bf-109K4 Package for SF, WoV & WoE WW2 ETO Installs: 10/11/07
     
    This is a re-build of Wolf's original 109G10 into the Bf-109K4. This is a semi-complete package that includes all the necessary inis, tga, skin bmps, cockpit and cockpit mods --EXCEPTING-- the aircraft LOD file. You'll be copying the LOD from the 109G10 for use in this mod.
     
    The skin represents JG77 in the late war time frame. It was created by my enhanced template, with redrawn panel and rivets, and the stencling for the warning/service tags.
    This package also includes a NEW 109K hangar screen, ONLY available in this mod.
     
    PLEASE read the enclosed readme for detailed install instructions, plus my notes and comments. Important stuff, folks!
     
    Enjoy!
    Wrench
    Kevin Stein

    1,116 downloads

       (1 review)

    0 comments

    Updated

  19. Bf-109T10 (KM) North Atlantic Gray

    North Atlantic Gray/Swirl/Faded Splinter Camo for KM Bf-109T10
     
    Another skin for my "What If..." carrier based Bf-109T10, modded from Wolf257's original G10. It represents a fictional North Atlantic Gray (ish) swirly pattern, superimposed over the splinter. The splinter has been lightly painted over, so it still should 'bleed' through. The (fictional) squadron represented is JGM100, same as that which came in the Bf-109T10 mod.
     
    Please read the readme for install instructions, and other notes of interest.

    62 downloads

       (1 review)

    0 comments

    Submitted

  20. Bf109F JG-26 skin & ini upgrades

    Slight modification of the original skin for Wolf's Messerschmitt Bf-109F for JG-26.
    This mod adds individual aircraft numbers, squadron badge, corrects running light positions, adds a new gunsight, and a weathered version of the original skin.
    Note: although the numbers are the correct Blockshirft font, I was too lazy to make the usual border. Enjoy it anyway :)
     
    Fully detailed, step-by-step instructions are in the enclosed read me -- so PLEASE read it! It'll make everyone's life easier!!
    sub-note: ini mods, both data and cockpit, are identical for both the JG-2 and JG-26 versions. Only the skins are different.
     
    With thanks to Wolf for releasing the PSD skin template (and the original aircraft as well)
     
    Wrench
    Kevin Stein

    105 downloads

       (0 reviews)

    0 comments

    Updated

  21. Bf109G10 'Wilde Sau' skin & ini mods

    Modification of Gramp's original 3/JG300 skin to include individual aircraft numbers and other decals (used with permission).
    This mod is designed to create an entirely seperate aircraft from the original 109G10, and all inis are included.
     
    IMPORTANT NOTE: the aircraft LOD file is =NOT= included, so you'll need to transfer over the lod from your regular Bf-109G10
     
    There are full, detailed instructions and explinations in the enclosed readme -- so, for heaven's sake ---PLEASE read it!!!
     
    With thanks to all involved,
     
    Wrench
    Kevin Stein

    117 downloads

       (1 review)

    0 comments

    Updated

  22. Black Desert HM bmps


    Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
     
    Wrench
    Kevin Stein

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Black VietnamSEA HM bmps


    Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
    Wrench
    Kevin Stein

    215 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Blue Soviet Tactical Number Decals

    Blue Soviet Tactical Numbers - For SF/WoV/WoE 12/11/07
     
    These are simply repaints of the Stock 3rd Wire red SovTac numbers, now in a blue color for the PVO interceptors. Or for whomever else used them :) There are 100 numbers in total.
     
    There were all extracted from the /objects.cat, and then repainted. I've also incluced the 'numbers.lst', which is the same as used by the Red Numbers.
     
    See the enclosed readme for fairly easy to follow instructions
     
    Enjoy!
    Wrench
    Kevin Stein

    166 downloads

       (1 review)

    0 comments

    Submitted

  25. Bombing Range Revamp/Update for SF2

    Bombing Range Revamp/Update for SF2 5/6/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
    This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
     
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    680 downloads

       (4 reviews)

    1 comment

    Submitted

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