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Wrench

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Files posted by Wrench

  1. A-4Q CANA Skin update and Ini Pak

    A-4Q Skyhawk - Skin update and ini Package for SF/WoW/WoE
     
    This is a complete package, including a full update of nosecone's Argentine Navy Skyhawk skin, that will recreate the A-4Q Skyhawk as used by the CANA (and/or FAA) during the Falklands War.
     
    What I've done is rebuild the decals ini, added a textureset ini, and completly rebuilded -from scratch- all the needed inis to recreate this aircraft. I've included nosecone's original readme at the bottom of this text file. Therefore, I can and WILL take no credit for the skins and decals. I'm just the ini dancer! Included is also my Argentine Skyhawk Hangar Screen, all set up for use in the main ini.
     
    == You must have the latest Weapons Pak to use the Avionics Humps and Other Weapons. Please see the "Weapons & Loadout Fixes" thread at CombatAce for more, updated weapons for the Argentine Air Forces ==
     
    Please see the enclosed readme for relatively easy install instructions, and some notes of interest.
     
    All credit to nosecone, who did the original skin -- making sure everyone knows that!!
     
    Wrench
    Kevin Stein

    893 downloads

       (2 reviews)

    1 comment

    Submitted

  2. F-104S-ASA-M Starfighter Mods

    A Small Modification of Jet-Zs excellent Italian Air Force F-104S-ASA
     
    This is a modification of, like it says in the title, of the F-104S-ASA in the final, pen-ultimate Super Starfighter as used by the Italian Air Force.
    It is based on JetZ's work, along with Crab_02 3d modeling to create the weapons pylons and a few other niceties that were needed. In fact, very little of the original data ini has been changed, other than updating the weapons types, and service years, and cockpit tweeks by me. All the rest, is still their work.
     
    This mod/upgrade/tweek package makes use of several items from the stock games...it is MOST important you have the original 3rd Wire stock issue of the F-104G. Many of it's components are used. --PLEASE NOTE: this is not to be used with any of the Starfighters built and released by Ajundair; it is for the stock 3rd Wire 104G -ONLY-!!!!
     
    == THIS IS NOT A COMPLETE AIRCRAFT - YOU WILL NEED THE STOCK 3RD WIRE F-104G TO MAKE USE OF THIS MOD ==
     
    You MUST have the latest weapons pak installed to make use of the pylons/ventral strake kit necessary for your missiles and other neat things!!!
     
    1) Most important, you'll need to have the stock 3rd Wire F-104G Starfighter, as this is the airframe base. If you don't have it already in game (ie: for WoV*), you can get it at CombatAce or from 3rd Wire's downloads section.
     
    *It should be noted, that in fully patched up versions of ALL the sims - especially WoV- all the needed lods are already in place inside the object.cat.*
     
    2) You'll need JetZ's really cool "ITLowVis" skin, availabe at his site:
     
    http://www.12packproductions.com/JetZ/index.html
     
    If you're a Zipper-head, he's got some SUPERB skins there for the 104. I'd also reccomend getting his F-104S, and 104S-ASA, not only to round out the set, but they're nice additions. And the original basis of this work. The lo-vis skin is part of the 104S/S-ASA package, so you might as well get it all, don't ya think????
     
    There are further, fully detailed instructions in the read on how to create the full aircraft -- PLEASE read them!!!
     
    Credits: all credit goes to JetZ and Crab_02 for creating the S and S-ASA version of the Zipper,
    TK for giving us the F-104 in the first place, and WoE (where I got the cockpit parts)
    I can only take credit for some ini editing, that gives us this last operational, full interceptor version of the Starfighter.
     
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,238 downloads

       (3 reviews)

    0 comments

    Updated

  3. F-104G Hellenic Air Force

    F-104G Starfighter, Hellenic Air Force Mod
     
    A Stand-Alone aircraft for SF/WoV/WoE/WoI
     
    This is a compliation of several people's work, placed into an easy to install (and use) package. It is a full aircraft, complete with all the inis, lods, cockpit, 2 skins and various and sundry bits thrown in for good measue. (See Notes section below)
     
    Basically, what I did was take Ajundair's F-104G, and created a 'nationalized' version for the Greek Air Force. I added Dave's (ex-USAFMTL) SEA-style camo skin, a full cockpit, the necessary decals, and viola! We have a new airplane. I also re-did the Natural Metal skin completely, as the panel and rivet lines were far too dark.
     
    Included are Euro-green camo tanks, from my Fix Pak for the stock 3rdWire unit, for those inclined to add them. However, I left the data and loadout inis pointing to the stock silver tanks, as while doing research, about half of the pictures showed even the camo aircraft using them.
     
    It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably!
     
    See the enclose readme for more, pretty simple instructions, and the usual Notes/Commentary/General Noise stuff.
     
    Happy Landings!!
    Wrench
    kevin stein

    886 downloads

       (2 reviews)

    0 comments

    Submitted

  4. F-104A Starfighter, RJAF

    F-104A Starfighter, Royal Jordanian Air Force, for SF/WoV/WoE/WoI
     
    This is a mod of Ajundair's F-104A to those as used by the RJAF.
     
    This is a complete aircraft, all inclusive with all the little various and sundry bits needed to just unzip and fly away. It is designed for use with NO weapons pak, =or= The Mirage Factory Weapons Pak, as the drop tanks are "stock items" in the SF, WoV, WoE, and WoI objects.cat. The Bunyap Weapons Pak can also be used; it really makes no difference who's or which one!
    HOWEVER -- I've included a nation-specific version of the AIM-9B "Sidwinder", set for only RJAF usage. Using the new 'station specific' mounting, you shouldn't run into any problems with it showing up on other aircraft uwanted. Just for fun, I've included that hack-job Recon Pod I did last year for the European Zippers. Full, detailed instructions on adding them to are included below. So, get your weapons editor warmed up!
     
    The skin is the stock natural metal, as seen on the Pakistani F-104A (in fact, it IS the same skin bmps!) All I've really done is just create a 'nation-specific' version, using ALL stock decals for markings. I have also included the A-Z letter decals seen in some photos I found while researching this. New Arabic serial numbers (900-925) and also included. All in all, I can take NO credit for the skin, just for those few decals I've supplied.
     
    Loadouts have been adjusted to reflect the 'newish' style of weapons mounting. The data ini is as orignally issued when the aircraft first was released. It may need some FM adjustments, but that's above my pay-grade :)
     
    A new WoI hangar screen, based off the WoE-style is included. As is the WoE one, for those wishing to install into SF/WoE/WoV, etc.
     
    While designed with WoI in mind, it is perfectaly usable in any of the other 3W sims
     
    As usual, PLEASE read the enclosed readme file; installations is pretty simple (for once!), as is adding the weapons.
     
    Happy Landings!
    Wrench
    kevin stein
     
    (taking a little break from targetizing terrains ... and I wanted to finish this for a LOOOONG time!)

    637 downloads

       (1 review)

    0 comments

    Updated

  5. RAF Sabre Mk4

    Original Sabre by Zur, re-decaled and ini tweeks by me. Changes Canadair Sabre into RAF version, with RAF style loadouts
    All needed files are in the zip; plus a README!

    940 downloads

       (1 review)

    0 comments

    Updated

  6. F-86E-10 "The Hunters" Pak

    F-86E-10 Sabre, 54th FIW "The Hunters" mod for SF/WoV/WoE/WoI
     
    This is a small mod, and reskin, of the F-86E-10 released by Bob "howling1" Hauser several years ago; which in itself is a mod of Zur's F-86 Sabre. I've included Bob's original readme, so you can see his comments.
     
    This is a complete aircraft, with all the trimmings. EVERYTHING is here to allow you to just unzip, and fly off to MiG Alley. The cockpit ini has had a little mod that includes the K-14 A-A and A-G gunsight tgas (seen also in several other WW2 & Korean era aircraft I've released)
     
    There are 2 skin included, a slight revamping of the original "USAFSilver1", fixing some decal issues, and one of the most wanted Sabre skins of all time: The 54th FIW, as seen in the motion picture "The Hunters". Serial and buzz numbers for the first 14 aircraft come right from viewing the DVD, the others are 'leftovers' from another Sabre skin I did. Pilot names have been added to the canopy rail, so you can fly as your favorite character from the movie, or famous people from the 3rd Wire Sim community. Damage tgas have also been included, just it case Casey Jones shows up and shoots you full of holes....
     
    A revamped/cleaned up version of my "Sabre1_Hangar" is also included.
     
    == You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 style weapons ,and the Sabre drop tanks. I've not including any of them. So, if you're using the TMF weapons pak, you'll have to import the needed items. ==
     
    The aircraft has been tested in SF/WoV/WoE. Other Sabre versions work fine in WoI, so you should have almost no problems with it, if installed there. But again, 'use at your own risk'. That's CYA for me!
     
    Please read the included "readme" file for install instructions. Also, the usual "Note & Comments" by General BS
     
    Good Hunting!!
    Wrench
    Kevin Stein
     
    yah, I know it's the same screenie as the preview, but I just don't get tired of looking at it!

    2,205 downloads

       (4 reviews)

    0 comments

    Submitted

  7. F-86F Sabre, Spanish Air Force

    F-86F "Sabre", Spanish Air Force (EDA) Mod
     
    This package contains a complete aircraft, based on Zur's F-86F, as used by the Spanish Air Force, Ejército del Aire, during the late 1950s through approx 1965, when most were replaced by F-104G 'Starfighters'.
     
    As stated, this is a COMPLETE nation-specific airplane, with all the trimmings, ready to unzip and fly away. It contains a new natural metal skin and decals for 18 aircraft. It represents Ala 1 at approximately 1959-ish ;) There are some small mods to the cockpit, namely my K-14 sight set (as seen on "The Hunters" Sabre mod), and the addition of an audio-only RWR (track sound ONLY). It is designed for use with ANY weapons pak, or none at all. The drop tanks are included, for those that don't have them, in the post-patch style of seperate folders.
     
    Loadouts are standard USAF style; with the exception of Sidewinders. Historically, the EDA =did= upgrade their Sabres in the early 60s to the late F-40 standards, with the inclusion of the AIM-9 capability. This is still intact, but the loadout is adjusted to NOT give them to you right off. If you wish them, you'll have to edit the loadout ini or load them manually.
     
    Included is a new sound "JetEngine2.wav", that has a more whiney turbo-jet sound than the stock JetEngine sound. Also for your enjoyment, is a new WoE-style Hangar screen -only available in the mod!!
     
    This aircraft was tested in Post-Patch (9/08 & 10/08) WoE, it should work just as well in SF, WoV and WoI. Be advised, the FM might need a little tweeking for the new parameters post patch, but I've encounted no real adverse characteristics. It flys real nice as is!
     
    For once, there's a pretty simple easy to follow readme (was that a sigh of relief I just heard??) But, still, PLEASE read the it!! As well as the expected Notes and Other Nonsense section for comments and the like
     
    Happy Hunting!
    Wrench
    Kevin Stein

    578 downloads

       (5 reviews)

    0 comments

    Submitted

  8. NAA F-86E Sabre, Fuerza Aérea Hondureña

    NAA F-86E Sabre, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
     
    -Part of an on-going series of mod recreating Central American Airpower
     
    Modifications, and a complete reskin of F-86 Sabre into those as used by the Honduran Air Force.
    This is a aircraft mod, with everything included to (well, pretty much) just unzip and fly away with!!
     
    The skins, from templates supplied by Zur about a milliion years ago, represent a "USAF SEA style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
     
    You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this cas...)in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
     
    Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As usual, the readme contains pretty much all the info necessary to get up and running (or flying as the case may be!)So, give a read through
     
    Good Hunting!
    Wrench
    kevin stein

    179 downloads

       (1 review)

    1 comment

    Submitted

  9. Indian Air Force Type 77 Update Pak

    IAF Type 77 Fishbed E Update ver 2.5
     
    Based on the original mod by Bob 'howling1' Hauser.
     
    What I've basically done, is 'rearrange' things to use the latest, Patch 4 versions of the 21PF lod, and 21PF data ini.
     
    == This package is designed to be used ONLY with the latest weapons pak!!! ==
    == This package is also set to use the Magoo/Badger Mig-21MF cockpit - make sure you have it installed. ==
     
    The loadouts have been set for Indian weapons, plus a few other fixes, including correcting aim angles for the IAF 23mm Gunpod (GP-9 standin), so you WILL be using the weapons editor!!!
     
    PLEASE read the enclosed readme the full, detailed instructions -- they'll help you out, really! Also, in everyone of the IAF updated paks, are directed thank you's to the original modders.
     
    Happy Flying!
    Wrench
    Kevin Stein

    326 downloads

       (1 review)

    1 comment

    Submitted

  10. F-89D Scoprion by MontyCZ

    F-89D Scorpion
    for Strike Fighters Project 1
    build 03-02-2004 BETA 1
     
    This is the original version of the F-89D, as created by MontyCZ ohh so long ago.
     
    I'm uploading this, as to make the entire aircraft available, as there'd been a few problems in acquiring it.
    Monty's original readme is included in the zip.
     
    Enjoy!
    Wrench
    Kevin Stein

    1,185 downloads

       (3 reviews)

    0 comments

    Submitted

  11. F-89H Scorpion

    F-89H Scropion For SF/WoV/WoE:
     
    This package is a modification of MontyCZ's F-89D into the later H model (with wing-tip rocket pods and 'internal' Falcon missiles)
    It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. You will have to transfer them over from your F-89D's.
     
    Included are all the needed inis necessary to create the new aircraft. The skins included are for the 437th FIS based at Oxnard CA, circa 1957-ish, a repeat of the 75th FIS skin from Pesque Island, and a generic USAF natural metal.
     
    All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers.
     
    Included also is a brand new WoE-style Hangar screen, only available with this mod. Damage tgas are here as well.
     
    == You MUST have the latest weapons pak installed to make use of the needed missiles ==
     
    --You should also have already installed the F-89D Update, which includes the new version of the Mk.4 Mighty Mouse FFAR -- the weapons data for this rocket is NOT included with this package!!! --
     
    PLEASE read the readme for install instructions, important notes from General Explainations (a really nice guy), mostly concerning the Falcon missiles and other weapons.
     
    Happy Hunting!
    Wrench
    kevin stein

    1,221 downloads

       (2 reviews)

    0 comments

    Submitted

  12. F4U-4B Corsair, Korea Mod

    F4U-4B Corsair -- A mod of the Mirage Factory's F4U-7
    For SF/WoV/WoE -ONLY!!!!-
     
    This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical, -4B as used by the US Navy and Marine Corps during the Korea War.
    This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce (?)
     
    This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files or the cockpit folder. See below "To Install" for a complete list of the necessary parts. This should also be considered as a 'stand-in' aircraft, as TMF is/was working on the -4B model for release at some point. I'm sure their's will be better than this small offering
    So, as to soften the blow, I've included 3 new skins, based off the originals, for your use in a Korean Era (or Prop Cold War Gone Hot) type of install.
     
    They are:
    VF-53, USS Essex circa 1950
    VMA-332, circa 1953
    VMF-214, circa 1951
     
    The skins are tweekifcations of existing TMF Corsair skins.
     
    I've included all the inis I've modified, so you'll be copying the minimum number of bits. You'll also get my Korean Corsairs Hangar screen, and a new Pilot figure.
     
    This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons (minus the Corsair drop tank - it comes with the F4U-7).
    For those NOT using the Bunyap Weapons Pak, the WW2 bombs needed are included, as is TMF's original F4U drop tank. Just in case. The HVAR rockets are NOT included, as they exist in both the BunyPak and TMFs
     
    =IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost competly hosed the WW2-ish propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk of flying 'quite oddly'.
     
    READ the enclosed readme for full, detailed install instructions, plus the usual "Notes & Other Ramblings" section
     
    Happy Hunting!
    Wrench
    kevin stein

    1,182 downloads

       (1 review)

    0 comments

    Updated

  13. WoI MiG-17PF Fresco D Pak

    EAF MiG-17PF Fresco-D for WoI
     
    This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor, as used by the Egyptian (and by inference, the Syrian Air Force) during the late 1950s, through the late 1970s. The Flight Model parameters themselves have been copied directly from the latest Fresco-C's (WoI), so they are the most current. This aircraft is NOT equiped with missiles or rocket paks, it's a simple guns-only radar equipped version as used by the EAF. Included is an 'interception procedures.txt', that gives you instructions on how to read the radar scope, as it's very short ranged.
     
    There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted, that matches as close as possible, the camo pattern of the fuselage. I've even given you my 'Early Russian Pilot' - PilotER, to use.
     
    This is a COMPLETE package, including a modified version of Paladrain's 21MF cockpit, 'downgraded' for use in this aircraft. All inis, skin bmps, cockpit bits, and a new WoI style hangar screen are included. It is designed to be used ONLY in WoI, with the Mirage Factory Weapons Pak. (although it CAN be used in WoI with the bunyap pak)
     
    You =WILL= be using the weapons editor to add the 'radar nose bubble'.
     
    ==YOU MUST HAVE THE WOI WEAPONS EDITOR==
     
    PLEASE read the enclosed readme for more, detailed install istructions
     
    Happy Landings!!
     
    Wrench
    Kevin Stein

    1,587 downloads

       (3 reviews)

    1 comment

    Submitted

  14. WoI MiG-17F Fresco C EAF Fighter-Bomber Mod

    EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI
     
    This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War.
     
    This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s )
     
    Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!!
     
    It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!!
     
    Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one
     
    Wrench
    kevin stein

    1,334 downloads

       (2 reviews)

    0 comments

    Submitted

  15. VMFA-58 Wildcards F-4B Phantom II

    Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s.
    Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me.
     
    see readme for install instructions and credits
     
    Enjoy!
    Wrench
    Kevin Stein

    148 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Desert Pink camo for RAF Eagle FGR.1

    RAF Eagle FGR.1 Desert pink camo skin for WoE:
     
    This is a repaint for the F-15A Eagle that comes stock in WOE. Someone was complaining that they wanted a camo skin (ok, so they what they really wanted was a gray/green RAF - this was easier). So this is what you get.
     
    --NOTE: this is for use on the STOCK 3rd Eagle from WoE, and is designed with the RAF mod in mind that I released a little way's back.
     
    Like the lo-viz gray, it makes use of existing serial number decals. Included are 'lo-viz' versions of the fin flash and roundels, which, when all is said and done, were supplied with the game. I just de-saturated them to dull the colors.
     
    It's not a real great skin, but it's for fun, so what the heck, right????
     
    You'll also have some (between 60-70) nose art decals, too. Some are 'borrowed' from some of my other sets, some are new taken from photos or drawing of real RAF aircraft (mostly Tornados or Victors) that had a nice Desert Storm or Telic feel to them, others are brand new, many for fun and lots just because I could do them, and had the artworks available.
    As usual, the standard semi-clothed or nekked female form is quite prevelant -so be warned! You'll also find various other types, since this is a more modern skin, from classic style pinups, TV, movies, anime, anything I could find to liven it up a little.
     
    Install instructions are in the readme enclosed; it's just a simple skin, so no 'brain science' here :)
    Remember: this is for the STOCK, 3rd Wire Wings Over Europe F-15A (well, really the RAF version) ONLY. The Mirage Factory's is just too beautiful, and I won't mess with that one!
     
    Enjoy!
    Wrench
    Kevin Stein

    105 downloads

       (2 reviews)

    0 comments

    Submitted

  17. Libya Mod for WW2

    Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!

    840 downloads

       (1 review)

    0 comments

    Updated

  18. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  19. Okinawa (WW2) Terrain Upgrade

    Okinawa Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
    In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: the screenie above is just a nice, generic shot; nothing special!

    441 downloads

       (2 reviews)

    0 comments

    Updated

  20. Modern Darwin/Timor


    Modern Darwin Terrain Ver 2.0



    for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E


     

    UPDATED to Version 2.0 6/11/09


     
    This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series ™ {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
     
    The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
     
    It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" ™ mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
     
    I've included several new ground objects, mostly to replace some that have gone missing from General Usage ™. Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
     
    *NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
     
    **SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
     
    It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
     
    Happy Landings!!
    Wrench
    Kevin Stein
     
    ps: yes, I've reused the same screenie. Just too lazy to take/make a new one

    1,582 downloads

       (2 reviews)

    3 comments

    Updated

  21. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,177 downloads

       (2 reviews)

    2 comments

    Submitted

  22. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    896 downloads

       (2 reviews)

    0 comments

    Updated

  23. Rebuild of Gepard's Isreal 2 for WoI

    Isreal 2 Terrain Upgrade for WoI
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
     
    ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
     
    So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
     
    Happy Hunting!
    Wrench
    kevin stein

    1,051 downloads

       (1 review)

    0 comments

    Submitted

  24. WoI IsraelME Targets Enhancement Pak

    IsrealME Terrain Upgrade for WoI
     
    This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!
     
    Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!
     
    You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....
     
    Happy Hunting!!!
    Wrench, The
    Kevin Stein

    1,448 downloads

       (1 review)

    1 comment

    Submitted

  25. Libya, Modern Ver 2.0 -Final-

    Lybia Terrain; Updates, Fixes and General Mayhem
     
    Version 2.0 =FINAL= No more updates after this release!!!
     
    This is mostly a 'fix' of the targets, types, and movements inis. It replaces ALL PERVIOUS VERSIONS of the Libya map. It is a FULL terrain, with everything needed to just unzip, drop into your game of choice, select the proper terrain cat pointer (more below), and go fly. That means that EVERYTHING is included - tiles, inis, the usual suspect terrain items (factory place, truck depot, country flags, etc). It has been tested in SF, WoV and WoE. It should work in WoI, as long as one of the original terrains is present, and the cat pointer adjusted to 'look' for it. -- This has NOT been tested!
     
    It has been rebuilt, with corrected placements and flattening of the Libyan airbases, renaming of some target areas, and an EXTENSIVE expansion of the target's themselves. Due to terrain considerations, there are several airbases that are NOT in their Real World ™ locations or have the proper runway configuration. But they're pretty damn close! All the inis, especially the movement, have been rebuilt to change the semi-functional Anti-Shipping mission placements to something that works, and the addition of several Ground Attack routes from Tunisia. As you can expect, there are several 'Easter Eggs' scattered around the map. Have fun finding them!
     
    It is also reccomened you have the latest Weapons Pak (either one should be ok), Pasko's Ground Objects, and Kesselbrut's Vehicles Pak. I haven't acutally placed their objects, other than the HAWK batteries, but they're nice to have. See "Notes" below for information about Stock & 3rd Party Ships.
     
    PLEASE read the readme for full, detailed, step-by-step install instructions. Also, have a look at the semi-extensive "Notes" section for more of my color commentary and additional sidebars.
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    3,143 downloads

       (3 reviews)

    0 comments

    Submitted

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