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Posts posted by Wrench
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Looking over the various gundata ini's I've discovered:
1) Defa 552 30mm is a stock weapon
2) Defa 553 is NOT a stock weapon -- and will therefore need to use one or another of the weapons paks.
If NOT using a weapons pak, it's suggested to switch it to the 552 (even if historicall incorrect)
Best fix: d/l the weapons pak
or add this to the gundata ini, and to the 'adding a gun ini dance'... (don't forget to have the guneditor set for Winge98 compatability)
Gun editor also works in WoI
[GunData***]TypeName=30MM_DEFA553
FullName=30mm DEFA 553 Cannon
Caliber=30.000000
ROF=2000.000000
MuzzleVel=1210.000000
AmmoWt=0.247000
WarheadWt=0.024700
Reliability=95.000000
Accuracy=74.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=30mmFireEffect
GunFireSound=Cannon
EffectClassName=30mmEffects
EffectTime=0.100000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
Wrench
kevin stein
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Of course, the damage effect can not be visually confirmed since default ground buildings has no destroyed LOD.????? are you talking about the 'fixed' building from the tiles or the other structures like hangars, fuel tanks, barracks, etc??
Cause they sure as hell do!!
Wrench
kevin stein
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Basher, you DO know the 84A Harpoon is an Anti-Ship missile only??
You're probably thinking of the 84D SLAM Land Attack version.
And Canberras were long retired before EITHER was available for use, let alone be loaded onto an aircraft that never carried them.
Just a little historical/hysterical note there...
Canadair, PLEASE!!! Lets not rehash the Ground Attack issues?? I beg you!!!
Wrench
kevin stein
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You'll note they all use the same animation key. This is something that's been discused amongst the modder/modelers for while.
And something that's been needed -- standardized animations
Wrench
kevinstein
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Quickie fix for both versions:
Since they'are supposed to be 'single nation only' versions....dates are 'best guess', based on supposed full operational with RAF
For the Isreali:
[MissionData]NationName=ISRAEL
ServiceStartYear=2010
ServiceEndYear=2030
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=FALSE
ExportStartYear=
ExportAvailability=
PrimaryRoles=SWEEP,CAP,INTERCEPT,STRIKE,CAS,SEAD
SecondaryRoles=ANTI_SHIP,FAC,ARMED_RECON,RECON
NormalMissionRadius=1300
MaxMissionRadius=1700
Ceiling=16765
MinBaseSize=SMALL
Carrierbased=FALSE
For Saudi:
[MissionData]NationName=Saudi Arabia
ServiceStartYear=2010
ServiceEndYear=2030
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=FALSE
ExportStartYear=
ExportAvailability=
PrimaryRoles=SWEEP,CAP,INTERCEPT,STRIKE,CAS,SEAD
SecondaryRoles=ANTI_SHIP,FAC,ARMED_RECON,RECON
NormalMissionRadius=1300
MaxMissionRadius=1700
Ceiling=16765
MinBaseSize=SMALL
Carrierbased=FALSE
Be advised, however, in WoI Saudi Arabia is an ENEMY Nation, and you'll have NO weapons other than the gun and drop tanks.
I"ll work up the other data ini and loadout fixes later....they'll be getting nation-specific (Saudi) weapons. If using the bunyap pak, you should be able to adjust your loadout inis accordingly; if using TMFs pak, you'll need to create nationalized 'enemy' weapons, using the "WP" attachment type code.
The IDF version should work pretty close to normal
WRench
kevin stein
ps: Super skins Ant!!!
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Note to self: get together with Brainless and start revamping the revamp of the Knowledge Base.
Wow, it took me nearly 7 minutes to find this post. It got combined with another. If it takes ME that long, and I know where everything is ...
ok, sorry...of track...
http://forum.combatace.com/index.php?showt...st&p=135953
The important stuff is from USAFMTL, froma coupla years ago. I"ll post it here:
Although designed for SF/WoV/WoE, it works the same. Just substitute "WoI" for whatever game it mentions
12. Installing Patches over already modded installsIMPORTANT: This is done entirely at your own risk and is only recommended for advanced users - because there is no guarantee that everything will work after you have carried this out.
Procedure 1:
(Author: USAFMTL)
You want to patch and not worry about add ons? Do this.
1. Make a fresh/new/vanilla install of WOE/SF/WOV. Yes you can have more than one install.
2. Patch it {with Direct X if need be yada yada yada}
3. Copy the .DLL and .CAT files ONLY to your add on (modded) version of SF/WOV/WOE. Example there is a folder called SYSTEM, copy the contents of that folder to your add on (modded) install. Then look at the FLIGHT folder, MENU folder etc and do the same.
4. Make sure you copy over the new terrain files to your add on install. I.e. GermanyCE etc.
5. In the install of your SF/WOV/WOE you will see the exe’s, a few .dll's an options.ini and other loose files. You will need those also copied to your add on install as well. {you will have to reset your graphic and gameplay settings but that take a minute}
DO NOT copy your CONTROLS folder over if you have it set up for your joystick or you will have to reset your stick.
Finally burn a copy of the vanilla install for future patching. New patch, drag and drop burned install to your desktop or directory of choice, patch it, follow the above procedures.
This is the procedure I've been using, and it works.
WRench
kevin stein
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I remember the 'buddy spike' calls from Falcon 3 ... man, that sure seems like a long time ago!!
Wrench
kevin stein
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Peter: you'll have to email Capun from the Dev A-Team site to 'register' with us. Then you'll be given a password and such to log in and download the various aircraft.
If you can't find the email addy, let me know and I'll PM it to you. I dislike posting other people's email (just a personal privacy thing I subscribe to)
Wrench
kevin stein
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Wouldn't this be better off at the Dev A-Team's Forum??? You're more likely to get an answer there.
Wrench
kevin stein
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You all are going to make me re-install FA, aren't you???
I still have all the maunals, so I can provide any data for the planes from THAT game for use.
Too bad I haven't figure out the mission builders for the SF series...I've got DOZENS of missions for FA that could be useful (the 'Defending the Kingdom' set comes to mind for WoE - now that we have the Tiffy's -- just need the X-31s and X-32*)
*will have to wait for S&E's JSF to be finished I guess...
Wrench
kevin stein
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EOGR or EOGB for the weapon type???? (disremember which)
Wrench
kevin stein
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Agreed!!!
Working SCUDs would be a blast to have in the DS mod. Right now, they only exist as 2 types:
fixed launchers at 'hidden' sites or,
a mobile version for running around the desert on armed recon missions
Wrench
kevin stein
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As with every round of patching, all the user setting are erased.
You'll have to reassign your controler's buttons, and double check your sound and graphics settings as well
Also, any campaign you're in the middle of, will be deleted (ie: saved campaigns)
Hence the need for a clean, unmodded install. Provided you have the HD space. Then, after patching the clean one, just move the cats, dlls and etc to the modded installs.
Wrench
kevin stein
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Low fuel state
IIRC,
bingo= enough to get home
joker= enought to land RIGHT NOW!! (ie: flameout time!)
Wrench
kevin stein
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As the guy that rebuilt the DS terrain, let me tell you, you are all going to s**t yourselves when you see what we've done.
Wrench
kevin stein
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Tora: welcome to CombatAce.
In the next froum, below this one (File Announcements), there is another called "The Knowledge Base". It's an accumlation of information designed to help the new SF/WoV/WoE/WoI user get up to speed on what's needed, and possible, with these open-source marvels TK's created.
I'd suggest spending some time in there, as the quesitons you're about to be asking will most likely have the answers there.
In particular, for the weapons editor -- use ONLY the one that comes in the Bunyap Pak WITH ONLY the Bunyap Pak in SF/WoV/WoE. WoI has a new style of editor, taht only works in WoI (and First Eagles with the Expansion Pak)
to answer the question as to WHY the editor is not working at present, follow the link below:
http://forum.combatace.com/index.php?showtopic=12210
And get ready for a LOT of aircraft editing...the bunyap pak changes damn near everything for all the Red Air bird. You'll find several hundred posts about how to fix that, just above the post I linked to in the KB
Wrench
kevin stein
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From the classic Jimmy Stewart movie "Strategic Air Command". Available on DVD -- and highly reccomended for it's superb flying sequences.
At the March AFB museam, they have the Stratojet cockpit (open on the left side) that they used for the B-47 sequences.
Wrench
kevin stein
Major Movie Buff
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They'd better!!! Otherwise, they won't show up and wont work!!!
Wrench
kevin stein
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They should be able too...
I remember seeing Osa's firing Silkworms in a test mission I'd set up for testing them for the Iran/Irag mod.
I'll see if I can find the ini tweeks; but you'll still need the ships from Capun's site.
Wrench
kevin stein
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I'd be happy to!!! :yes:
make it easier for everyone to find them, all in one place! :yes:
Wrench
kevin stein
EDIT: that pretty much do. Let me know if you want any of the others merged with this one.
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No, sorry. It's purely for decoration only (ie: just something to bomb)
Wrench
kevin stein
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What IS the fascination you children have with nuclear weapons??? Don't you know they're the 'weapon of last resort'??
We've got real people here, who've either sat cockpit alerts in stargetic bombers, sat in the underground launch capsules, flown with the damn things onboard; or like many of us, lived most of our lives with that Damoclean Sword hanging over us ... you don't see them spouting about how great nukes are.
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Back on the subject....
That really dosen't create a nuclear bomb...
all you're doing is changing the explosion type, effects and damge to use the fission/fussion types.
It's just a Mk.84 with nuke warhead ... something that dosent exist in the real world. Why not create a REAL one....looking up the types, yeilds, body shapes, etc. and do it up right??
We've got several already in Buny's pak - Mk.43, B61, RDS-40, AN-52.... etc.
I just don't understand why all this bandwidth is being used on this subject...in numerous posts, instead of just continuing one single, unified thread.
mabye I should just put them all in one place??
Wrench
kevinstein
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This is a direct link to the Dev A-Team Forums. You can sign up, and from there you can email Capun for downloading permissions.
http://cplengineeringllc.com/SFP1/
A relatively simple, easy and painless process.
Wrench
kevin stein
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Peter: the problem with the Meteor's is the EXPORTED box needs to be checked in the weapons editor. Right now, they're set for SWEDEN only, and not exported (even though UK is listed)
Do that and they'll work fine. I don't know if the Tiffy is going to get the IRIS-T, but it might be a good idea to add EXPORTED to that too.
Wrench
kevin stein
IDF/AF B-17G 1948
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
No, they just kicked 'em out the cargo door. Or rolled, it they were being lazy..
LloydNB has the data ini mods for the EAF Dak's -- I think he released the skin and mods some time ago. Should be in the d/ls section.
As to props...I haven't checked them with the patch yet, but several are having some 'diffuculties'
S-199/109G10 -- bleeds speed horrifically, and falls into unrecoverable spins
P-51 - harder to fly than before, haven't spent too much time with it.
Spit 5/9 - almost the same as in WoE, possibly more realistic than before.
Mc-205 - explodes on runways. In 'air starts', more sluggish than WoE
I still have to add the patch to the 'historic' mods and 'all Mid-East' mod (which includes the What IF IDF birds) and compare.
Personallly, I don't think there's any advantage in the patch with the WW2 aircraft - unless they get new flight models. I doubt I'll be patching my WW2 WoE installs when that patch comes out .... even with full install, backup copies to restore from.
Wrench
kevin stein