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Posts posted by Wrench
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MiG-17AS_DATA.INI and MiG-17AS_Loadout.ini
Those are the files that need editing
Opps on my part...I forgot about the ''exported'' thingy on the plyons. I had to do that too. Simple edit in the weapons editor.
for those that don't have it, here's the section from the weapons pak data ini for hte F6WP pylons:
[WeaponData1066]
TypeName=F6WP
FullName=F-6 Pylons
ModelName=F6
Mass=50.000000
Diameter=1.000000
Length=7.000000
AttachmentType=NATO
NationName=CHINA
StartYear=0
EndYear=0
Availability=3
BaseQuantity=8
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=3
WeaponDataType=3
GunTypeName=
MaxRounds=1
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
copy/paste this OVER the existing entry, and then do the "open in the weapons editor, scroll down till you find it, double click and open the entry, DO NOTHING ELSE!!!, close and -SAVE-" ini dance. This will update the weaponsdata in and weaponsdata.dat files, and your problems should be (for the most part) fixed.
My bad! Sorry!
Wrench
Kevin Stein
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Haven't seen that mod before, and there's no name in the readme.
The attachements and nation names are off, as well as the missile names (should be RS-2US for the Alkali B's) This would explain the missing nose and missiles.
The pylons will be off, simply because the Farmer is larger than the Fresco. A whole new Izumrud nose lod, with associated pylons would need to be made to get it right.
Further investigation is required :)
As for the avionics, use the existing one from the PFU Fresco. Not much difference, that I know of in the RP-1 and RP-5's the Farmer D/E used.
Wrench
Kevin Stein
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I havn't had any problems with it, just a few little tweeks to get the missiles to load.
In fact, last week (just before I got hit with a nasty trojan,and spent all weekend trying to clean it out), I fixed the lights on it. ie: added them, as it didn't have any.
What exactly is it doing (or not doing) for you??? Details please!
Wrench
Kevin Stein
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I know all about back troubles...wake up hurting, go the sleep hurting.
I'm assuming this is what you want to see????......
The exact answer you seek can be found here:
Go the the "Aircraft Data" section, then just scroll down until you see "Cuba", and the 17AS will be listed.
Took me about an hour to get this edited to work (only because I tried a stupid trick on the pylons that didn't work). Not only was the attachment type off, but the hardpoints needed spliting to get everything where it's supposed to go.
Just copy paste the info as stated on the Wiki into the relevant sections of the data and loadout inis
Happy Hunting!
Wrench
Kevin Stein
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Actually, you don't really need to delete the cargo ship and tanker. You can take any of the ships, this example is from the original Liberty Ship's data ini (with only a single 40mm gun), and do something like this:
[MissionData]
NationName=GENERIC
ServiceStartYear=1940
ServiceEndYear=2045
GroundObjectRole=CARGO_SHIP
Availability=VERY_COMMON
FormationSizeBase=8
FormationSizeVariation=4
The nationname will allow it's use by either side, and it's role as 'CARGO_SHIP' will allow its' appearence in anti-ship missions
With some tweeking of a terrain's targets and types ini, they can also be added a 'docked' objects in ports. (see the WW2 Lybia mod for examples -- all over the map!)
Soviet or Western warships can also be changed to "CARGO_SHIP", with their nationnames intact, and will apper in anti-ship missions
Mind you, carriers are industrucable, due to the flight deck having to act as a runway (although I'm sure an industrious modder can fix that, and have them 'in port' as well, possibly set as a warehouse or seomthing)
Wrench
Kevin Stein
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A real, new 19PM is on Pasko's "To Do" list, along with a new, complete (not needed the new nose) 17PFU.
Don't know when they'll be finished.
You could use the existing RP-1 Izumrud nose, but I think the Farmer's fuselage is a little fatter than the Fresco's. Simply a matter of creating a new hardpoint, and dailing in the location of the nose/radar cover via the data ini, and adding it to the loadout ini. Use the same avionics as the PFU, and cockpit (nice mod of the A-4s for that at my site)
In the screenie above, is this what we're seeing or is it photoshoped? On the PFU, I haven't been able to get the numbers to show on the nose cone, even adding it as a 'node' in the decal ini. Moving it aft, of course, and making it slightly smaller works though :)
Wrench
Kevin Stein
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Definately an MB-5
That would be an interesting 'What If...' add on!
Wrench
Kevin Stein
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There was a mod floating around a few years ago of the O-1 into a Yak-12 by someone-who-is-not-to-be-named.
It would be easy to duplicate, using the O-1E has a base: (mind you, the real one's were radial engined)
--NOTE: I have not personaly tested this mod, this is all off the top of my head---
d/l my mod of the L-19 Birdog, availabe at my site, or here at CA. This will give you an OD skin, and a mod of the P-39's cockpit to something you can fly and use. (yah, is says 'Cessna' on the dash...)
==ADVISORY: The flight model leaves something to be desired...==
Create new folder, call it "Yak-12"
Copy all the L-19 files into the new Yak folder
rename the L-19.ini to "Yak-12.ini"
rename L19_Cockpit.ini to "Yak12_COCKPIT.INI"
rename L-19_data.ini to "Yak-12_data.ini"
edit the ini as follows:
[AircraftData]
AircraftFullName=Yak-12 "Creek"
AircraftDataFile=Yak-12_data.ini
LoadoutFile=
CockpitDataFile=Yak12_COCKPIT.INI
HangarScreen=
LoadoutImage=L19_Loadout.bmp
AvionicsDLL=Avionics60.dll
Throw out the loadout ini, as we dont have any rockets like the US Army or USAF used for marking on the Red Air side. Actually if you want it as an AI only aircraft, you don't even need to cockpit stuff.
at the bottom, edit the texture info as follows:
[TextureSet001]
Directory=ODGreen
Name=ODGreen
Nation=Soviet
Squadron=
Specular=0.300000
Glossiness=0.000000
Reflection=0.000000
(note nation name change)
go to the ODGreen skin folder and do this to the textureset.ini:
[TextureSet]
Name=ODGreen
Nation=Soviet
Squadron=
Specular=0.300000
Glossiness=0.000000
Reflection=0.000000
Copy/paste this into a blank notepad, and save as 'Decals.ini' :
[Decal001]
MeshName=Fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=SovietNum
Position=-1.183,0.155
Rotation=0.0
Scale=0.50
DecalMaxLOD=3
[Decal002]
MeshName=Fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=SovietNum
Position=-1.183,0.155
Rotation=0.0
Scale=0.50
DecalMaxLOD=3
[Decal003]
MeshName=Fuselage
DecalLevel=0
DecalFacing=Left
FilenameFormat=
Position=-0.21,0.155
Rotation=0.0
Scale=1.0
DecalMaxLOD=3
[Decal004]
MeshName=Fuselage
DecalLevel=0
DecalFacing=Left
FilenameFormat=
Position=0.75,0.155
Rotation=0.0
Scale=1.0
DecalMaxLOD=3
[Decal005]
MeshName=Fuselage
DecalLevel=0
DecalFacing=Right
FilenameFormat=
Position=-0.21,0.155
Rotation=0.0
Scale=1.0
DecalMaxLOD=3
[Decal006]
MeshName=Fuselage
DecalLevel=0
DecalFacing=Right
FilenameFormat=
Position=0.75,0.155
Rotation=0.0
Scale=1.0
DecalMaxLOD=3
[Decal007]
MeshName=Wing_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-4.154,1.674
Rotation=0.0
Scale=1.5
DecalMaxLOD=3
[Decal008]
MeshName=Wing_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=4.154,1.674
Rotation=0.0
Scale=1.5
DecalMaxLOD=3
[Decal009]
MeshName=Wing_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=-4.154,1.674
Rotation=0.0
Scale=2
DecalMaxLOD=3
[Decal010]
MeshName=Wing_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=4.154,1.674
Rotation=0.0
Scale=2
DecalMaxLOD=3
[Decal011]
MeshName=VertTail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-2.9,1.25
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
[Decal012]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=-2.9,1.25
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
Place it in the ODGreen skin folder. If prompted to overwrite, say "YES".
It should look something like this:
That should hold everyone for a while. If there's any interest in it, I could easily put it together as a package for release. I'm sure I can find some kind of Soviet/WP rocket pod that'll work.
For another FAC alternative, may I also suggest Pasko's AN-2 Colt??? Not like the FAC function works anyway....
Wrench
Kevin Stein
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Yes, there are now 2 full sets availabe at my site (as well as here at CA)
Original, Desert Tan skins for SF desert map, or for Iran/Iraq, Lybia, Israel, Suez, Madagascar (Africa East), Desert Storm, So Cal
Euro-ish Green for WoV, WoE, DRV, SEA, Dueces Euro-Desert mod, Kosovo, America NW, ANW Spring, EAWEuro mod, Tiawan, Korea.
There is also a scattering of winter camos, some at my site and some at Major Lee's Aerodrome for America NW winter, Korea (winter), DBS, Himalayas, EAWEuro (winter - hard and thaw)
There are some surprises in the latest Euro-skin pak; a few vehicles never released before. All Pasko's work.
Wrench
Kevin Stein
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Pasko's SAMs and Vehicles Pak: Euro Skins
Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed
For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims.
Several new objects, never released or seen before are included.
See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved.
Wrench
Kevin Stein
(I'm only the Assembler!)
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Submitter
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Submitted07/17/2006
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Category
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VMFA-58 Wildcards F-4B Phantom II
Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s.
Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me.
see readme for install instructions and credits
Enjoy!
Wrench
Kevin Stein
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Submitter
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Submitted07/07/2006
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Category
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WMFA-58 Wildcards F/A-18 Hornet
Fictional skin for USMC Hornets, used be The Wildcards
See readme for credits and such-like
Enjoy!
Wrench
Kevin Stein
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Submitter
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Submitted07/07/2006
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Category
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I've just about got it finished, might even add a few Soviet AAA guns, if I can find out who created them:
KS-12
KS-30
KS-60
Of the original items, they'll have complete sets of bmps and tga; unfortunately in the desert tan. Im sure at this point it'd be ok to add or supplement them with the green textures for WoV or WoE usage (since just about everyone has one or the other)
eventually, yes, the Pak will be reposted
Wrench
Kevin Stein
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I did a 109????
Hurri, Spits, Blenheims, Tomahawks yes (even a USN Wildcat and Dauntless for Torch)
Thought about a 109, but never got around to it.
But thanks for the compliment, Charles :)
Wrench
Kevin Stein
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Trains already smoke ->
Wonson Train station, from my as-yet unreleased Korea upgrade. This is from Edwards EAW mod, transplanted.
Once I figure out WHO I need to get permissions from, I'll release the terrain upgrade (added like 15 target areas, cleaned up object placement, etc)
Wrench
Kevin Stein
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The road sections that are surrounding/under the buildings are part of the ground platte thingy
If I understand how that works, you'd need to create a new ground plate (or road plate or whatever) in 3D Max, and export as a new object. (which is waaaay beyond my skill set - I can't even make a box in GMax!)
I know lots of the roads/trails etc are painted on some of the tiles (like in WoV or Deuces enhanced tile set). If used on a tile, you'd have them running every which way.
Maybe a 3d modeler could help out on that one; I can't think of another way to do it.
Wrench
Kevin Stein
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That Peashooter skin looks awfully familiar!
This must be the one at Chino, cause it' got a modern pilot!!!
Wrench
kevin stein
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Sosueme???
Isn't that the Kosher sushi bar at Fairfax and Wilshire here in LA???
Wrench
Kevin Stein
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What's the Great A'Tuin doing with all that armament, and what's holding up the Discworld????
Wrench
Kevin Stein
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I think wrench did the L-19.Yup.
Modded from the orignal O-1 supplied by TK, with a OD skin that came from somewhere I can't/don't remember, with weapons by Capun, cockpit by Wolf -from his P-39-, ini edits by me, and an MUCH better version of the OD skin with decals by Pappychksix. (skin is available here at CA...use that one instead of mine...it's really much nicer!
Wrench
Kevin Stein
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All adjusted for...the kit has a new loadout ini with that listed.
Also, double check spelling of the "ModelName=" for the correct lod's name. They must match exactly (like everything else in an ini)
Wrench
Kevin Stein
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Both lods are in the zip...basically cause I couldn't remembe which one worked and which didn't
That's good info, thanks Lex!!
Wrench
Kevin Stein
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There's a fix for that on my site...did it almost 2 years ago.
check on the "new airplanes page" that has the cockpit repaints. There's one for the 17PFU, that includes an updated weapons entry tht turns the radar nose into a jammer pod (with strength of 0), and includes a repainted A-4E cockpit (and if I remember, uses the Izumrud radar tga), audio RWR, and some other fixes.
Full detailed instructions are there.
But just in case, here's the weaponsdata entry for the modified/updated radar nose. You'll have to change the AllowedWeaponsType= to "EP" for the 'jammer nose'
[WeaponData***]
TypeName=17PFU
FullName=RP-1 Izumrud Radar
ModelName=17PFU
Mass=150.000000
Diameter=0.500000
Length=1.000000
AttachmentType=WP,SOVIET,CHINA
NationName=SOVIET
StartYear=1955
EndYear=1970
Availability=2
BaseQuantity=20
Exported=TRUE
ExportStartYear=1957
ExportAvailability=1
WeaponDataType=4
JammerType=1
JammerStrength=0.000000
I remember that some time ago, Bunyap was working on updating all the radar noses, dorsal humps and other 'addons' for the Skyhawks (A-4EL, A-4P/Q, Kahu, etc), using the data I gave him. I have a lot of those that I did already done, but they've never been posted. Cause some ain't quite finished.
But to get started, grab the update from my site (use the link below in my sig). I also seem to remember posting a lot of these here at CA; possibly in the 'SF Cockpits' section.
Wrench
Kevin Stein
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same here...since yesturday 6pm PST.
Or is Dave messing around with the nukes again???
Wrench
Kevin STein
@starfighter2: MiG-17AS complementary external points
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted · Edited by Wrench
agent: it's a simple copy/paste of the data at the wiki. Copy/paste it OVER the existing weapons section in the AS's data ini.
(don't take this next question wrong, but I have to ask it): you do know how to do a text copy paste, right? Hold down the left mouse button, and swipe down over the text; it should become highlighted. Then right click on the highlighted text, and a little window will pop open. Select 'copy'. Open the ini to be updated, do the same for the section to be replaced, then right click, "paste".
the text below is the relevant section; this is the updated version. If you wish, just use this and do the copy/paste from here.
[iRM Pylons]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=0.0,-5.00,1.1
AttachmentAngles=0.0,0.0,0.0
LoadLimit=250.0
AllowedWeaponClass=GP
AttachmentType=NATO
ModelNodeName=F6WP
PylonMass=50
PylonDragArea=0.08
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
[LeftWingStationOutboard]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-3.2599,-0.43,-0.62
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500.0
AllowedWeaponClass=IRM
AttachmentType=SOVIET
ModelNodeName=
PylonMass=30
PylonDragArea=0.01
[RightWingStationOutboard]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=3.2599,-0.43,-0.62
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500.0
AllowedWeaponClass=IRM
AttachmentType=SOVIET
ModelNodeName=
PylonMass=30
PylonDragArea=0.01
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-1.22,2.18,-0.41
AttachmentAngles=0.0,0.0,0.0
LoadLimit=250.0
AllowedWeaponClass=BOMB,RCKT,RP
AttachmentType=SOVIET
ModelNodeName=LeftWing_InnerPylon
PylonMass=40
PylonDragArea=0.02
FuelTankName=
[RightWingStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=1.22,2.18,-0.41
AttachmentAngles=0.0,0.0,0.0
LoadLimit=250.0
AllowedWeaponClass=BOMB,RCKT,RP
AttachmentType=SOVIET
ModelNodeName=RightWing_InnerPylon
PylonMass=40
PylonDragArea=0.02
FuelTankName=
[LeftTankStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=-2.61,0.50,-0.41
AttachmentAngles=0.0,0.0,0.0
LoadLimit=400.0
AllowedWeaponClass=FT
AttachmentType=SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=
FuelTankName=Tank400_MiG17
[RightTankStation]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=2.61,0.50,-0.41
AttachmentAngles=0.0,0.0,0.0
LoadLimit=400.0
AllowedWeaponClass=FT
AttachmentType=SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=
FuelTankName=Tank400_MiG17
Here's the loadout ini, same thing, copy the text below and paste it DIRECTLY over the existing text in the loadout ini
[AirToAir]
Loadout[01].WeaponType=F6WP
Loadout[01].Quantity=1
Loadout[02].WeaponType=R-3S
Loadout[02].Quantity=1
Loadout[03].WeaponType=R-3S
Loadout[03].Quantity=1
Loadout[04].WeaponType=
Loadout[04].Quantity=1
Loadout[05].WeaponType=
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank400_MiG17
Loadout[06].Quantity=1
Loadout[07].WeaponType=Tank400_MiG17
Loadout[07].Quantity=1
[AirToAirLongRange]
Loadout[01].WeaponType=F6WP
Loadout[01].Quantity=1
Loadout[02].WeaponType=R-3S
Loadout[02].Quantity=1
Loadout[03].WeaponType=R-3S
Loadout[03].Quantity=1
Loadout[04].WeaponType=
Loadout[04].Quantity=1
Loadout[05].WeaponType=
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank400_MiG17
Loadout[06].Quantity=1
Loadout[07].WeaponType=Tank400_MiG17
Loadout[07].Quantity=1
[Attack]
Loadout[01].WeaponType=F6WP
Loadout[01].Quantity=1
Loadout[02].WeaponType=R-3S
Loadout[02].Quantity=1
Loadout[03].WeaponType=R-3S
Loadout[03].Quantity=1
Loadout[04].WeaponType=UV16
Loadout[04].Quantity=1
Loadout[05].WeaponType=UV16
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank400_MiG17
Loadout[06].Quantity=1
Loadout[07].WeaponType=Tank400_MiG17
Loadout[07].Quantity=1
Loadout[01].WeaponType=F6WP
Loadout[01].Quantity=1
Loadout[02].WeaponType=R-3S
Loadout[02].Quantity=1
Loadout[03].WeaponType=R-3S
Loadout[03].Quantity=1
Loadout[04].WeaponType=FAB100
Loadout[04].Quantity=1
Loadout[05].WeaponType=FAB100
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank400_MiG17
Loadout[06].Quantity=1
Loadout[07].WeaponType=Tank400_MiG17
Loadout[07].Quantity=1
[Recon]
Loadout[01].WeaponType=F6WP
Loadout[01].Quantity=1
Loadout[02].WeaponType=R-3S
Loadout[02].Quantity=1
Loadout[03].WeaponType=R-3S
Loadout[03].Quantity=1
Loadout[04].WeaponType=S-24
Loadout[04].Quantity=1
Loadout[05].WeaponType=S-24
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank400_MiG17
Loadout[06].Quantity=1
Loadout[07].WeaponType=Tank400_MiG17
Loadout[07].Quantity=1
If you have any other problems, let me know. At worst, I'll email you the data and loadout inis. :)
Wrench
Kevin Stein