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JSF_Aggie

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Everything posted by JSF_Aggie

  1. Version

    2,770 downloads

    This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes. Note that this is just a patch, and the three ODS installers listed below are required first: http://forum.combatace.com/index.php?autoc...p;showfile=8156 http://forum.combatace.com/index.php?autoc...p;showfile=8157 http://forum.combatace.com/index.php?autoc...p;showfile=8158 Please see the included README for installation instructions. Thanks to all those who contributed to this patch, they are listed in the README. ********************************************************************** *** Install Instructions ********************************************************************** - From your un-modded Operation Desert Storm install: - Delete the "MiG-27D" folder from the Aircraft directory - Delete the "MiG-29A" folder from the Aircraft directory - Delete the "Mission Briefing" folder from the top-level directory - Run ODS_Patch_1.exe, pointing it to your current ODS install. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt
  2. Here's my profile. Also, there are two files I tweak for the stick feel. You may want to play with these to tweak the feel to your liking. OPTIONS.INI [ControlOptions] ControlMap=G940.INI Sensitivity=88 DeadZone=10 ForceFeedback=1 ForceFeedbackGain=110 <<<<<<<<<<<<<<<<<<<<<<<< TrackIR=1 FLIGHTFFBEFFECT.INI (have to extract) [AeroForce] EffectType=Spring Direction=1,0 Duration=-1 PositiveCoefficient=1.60 <<<<<<<<<<<<<<<<<<<<<< NegativeCoefficient=1.60 <<<<<<<<<<<<<<<<<<<<<< DeadBand=0.00 Offset=0.00 UseEnvelope=FALSE There's a lot to tweak in FLIGHTFFBEFFECT.INI, but those are the only two I've changed. StrikeFighters.rar
  3. Hi-Res Runway Textures V2.0

    Version

    3,310 downloads

    This addon modifies the four stock concrete runways. It gives each runway specific textures. Graphics settings need to be cranked up to get the full effect. These will work in any terrain, and in any of the SFP1/Wing Over series.
  4. Just the stock SF2 desert terrain, with some WIP replacement tiles.
  5. Thanks to everyone involved, great aircraft...
  6. Agreed, same complaint with cluster munitions. I had just assumed parked aircraft would be all or nothing.
  7. Hadn't seen this before. My bomb fell short of a direct hit, but still damaged the parked MiG...
  8. Agreed Stary. Nothing here you can't do by editing the .INI's, but what you can do, you can do quicker and easier, especially if you're not familer with the campaign files.
  9. I purchased it. It's a quick and easy way to make SOME changes to the player's flight ONLY. It's also a quick way to fly for the RED side. You have to have the RED aircraft of interest already made flyable, or it won't be selectable. Also, if you use it to fly RED, it appears you don't get to pick your squadron, or where you're stationed. It's a nice set of additional campaign options, but it's not a full up campaign editor. You won't be creating any new compaigns from scratch with this. EDIT: It also appears to work fine with 3rd party or modified versions of the stock campaigns.
  10. Come on Otto, 51 whole minutes since your first post? What's taking you so long?!?!?!?
  11. Playing around with the EF-4C mod, including some of Sundowner's 2048x2048 goodness..
  12. Version

    7,189 downloads

    Operation Desert Storm for Wings Over Europe This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions. This installer is 2 of 3.
  13. But Dave, I really like my job.... We have many Eagle pilots, past and present, come through our manned tactical simulation facility, and they're not leaving complaining. Picture from Edwards...
  14. File Name: LHA for SF2 File Submitter: JSF_Aggie File Submitted: 05 June 2011 File Category: SF2 Series Add On Objects **************************************************************************** *** LHA Assault Ship For SF2 *** **************************************************************************** This is an update and repaint to Kesselbrut's LHA Assault Ship. HrntFixr's HMLA 269 Cobra skin was used for the static Cobra's. Please do not include in any payware mods. **************************************************************************** *** Installation *** **************************************************************************** Copy the contents of the LHA_SF2 folder into your SF2 MOD folder. **************************************************************************** *** USE *** **************************************************************************** Decals where included for the following ships, make sure "ShipNumber" is correctly set: LHA 1 USS TARAWA LHA 2 USS SAIPAN LHA 3 USS BELLEAU WOOD LHA 4 USS NASSAU LHA 5 USS PELELIU AI aircraft do not use thrust vectoring, so there are workarounds used. Catapults are used so they will get airborne, and arrestor cables are used to get them back aboard. The two parked AV-8B's are placed there via catapults 5 & 6. These catapults have an infinate launch time. This means you have to have 6 members in your flight for them to show, and #5 & #6 will never take off, unless you <ALT+N>. Remove the two lines from LHA_DATA.INI if you don't want cat's 5 & 6: SystemName[008]=Cat5 SystemName[009]=Cat6 "Carrier_Take-Off Harrier.MSN" is included as an example. You have to have the stock VietnamSEA terrain and the AV-8B_da aircraft for the mission to show up in-game. Finally, some of the textures are extremely large. Down-size them if needed. Post at CombatAce if you have any other questions. Click here to download this file
  15. Thanks, good to know. I hadn't checked that it was still working properly with the May 11th patch.
  16. LETS GO MAVS!

    Un-freakin-believable!!! My daughter asked me before the series, "If they win, can we go to the parade?" I said, "sure....if they win, we'll go."
  17. LHA for SF2

    Version

    790 downloads

    **************************************************************************** *** LHA Assault Ship For SF2 *** **************************************************************************** This is an update and repaint to Kesselbrut's LHA Assault Ship. HrntFixr's HMLA 269 Cobra skin was used for the static Cobra's. Please do not include in any payware mods. **************************************************************************** *** Installation *** **************************************************************************** Copy the contents of the LHA_SF2 folder into your SF2 MOD folder. **************************************************************************** *** USE *** **************************************************************************** Decals where included for the following ships, make sure "ShipNumber" is correctly set: LHA 1 USS TARAWA LHA 2 USS SAIPAN LHA 3 USS BELLEAU WOOD LHA 4 USS NASSAU LHA 5 USS PELELIU AI aircraft do not use thrust vectoring, so there are workarounds used. Catapults are used so they will get airborne, and arrestor cables are used to get them back aboard. The two parked AV-8B's are placed there via catapults 5 & 6. These catapults have an infinate launch time. This means you have to have 6 members in your flight for them to show, and #5 & #6 will never take off, unless you <ALT+N>. Remove the two lines from LHA_DATA.INI if you don't want cat's 5 & 6: SystemName[008]=Cat5 SystemName[009]=Cat6 "Carrier_Take-Off Harrier.MSN" is included as an example. You have to have the stock VietnamSEA terrain and the AV-8B_da aircraft for the mission to show up in-game. Finally, some of the textures are extremely large. Down-size them if needed. Post at CombatAce if you have any other questions.
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