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JSF_Aggie

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Everything posted by JSF_Aggie

  1. Navy81, Do you mean additional carriers, or you're not seeing any at all? I'll have to look at it when I get home, but I don't think we left out any carrier that was there during the majority of the conflict. There are a few Navy squadrons that were left out, because we lacked the skins, but if you fly Navy in the campaign, you'll definately fly off a carrier.
  2. Uploaded to the SF2 Add On Terrains section, awaiting approval.
  3. For the highway airfields, I have the bare minimum of files tar'ed up on my desktop from NF4. Let me make sure TK hasn't tweaked the _targets.ini & _types.ini files with the last two patches, and I'll upload them tonight to the SF2 area. I also have the hi-res runway tiles modified to run with SF2 series runway .lod's, including the RED airfields. I just haven't had a chance to upload them yet. I'll try and get them uploaded tonight as well. Youth bball has started again, and I got "drafted" to coach my daughter's 6th grade team as well. Ohh the horror.....
  4. Hi-Res Runway Textures

    Version

    2,402 downloads

    This provides high resolution textures for the 4 stock concrete runways in SFP1, WOV, and WOE. Each airfield will have unique textures for the runway and taxiway.
  5. Happy Birthday 331Killerbee

    Happy Birthday KB
  6. I prefer to work on campaigns. I'll skin and make humble attempts at other stuff, if I need something for a campaign. IMHO, you get the most out of this game with campaigns. However, they wouldn't be possible without all the other great work that's been done in skinning, aircraft, terrain, effects, etc. With a well done campaign, you get to see the best of the community on every mission.
  7. Some new or updated skins for the SF2 series OTC.
  8. VF-13 Nightcappers from the USS Essex, off the coast of Cuba, Oct 1962....
  9. Chris, Can you post your INI change? Thanks
  10. F-35 too loud

    "That's in direct contrast with Air Force assertions that the F-35s are no noisier than the present fighter aircraft. " :whistling:
  11. Argh, it's not a bug. It's that way for a reason. Read the README.pdf for the explanation.
  12. 60-year-old Army soldier is oldest killed in Iraq

    I was just reading this story on another site. Much respect. RIP.
  13. I put "Tweaked A-10A and OA-10A flight model" in the patch's README .txt, but I left Gerwin's name out of the big README's credit section by mistake. Sorry man, I'll add you in. The OA-10 still had the FM from the previous patch, so it got updated to the current patch's FM. Both the OA-10 & and the A-10 got Gerwin's tweak that improves pitch/turning performance.
  14. F-35 Demon Helmet

    "The panorama inside the helmet effectively makes the F-35 completely invisible to the pilot." That's not completely true. The DAS image is "blanked" where ever the MFD's are, so the pilot can still see them when the DAS video is up. There's a HOTAS switch to toggle the HMD's DAS video on/off if the pilot needs to see anything else in the cockpit. I've worn the real helmet with the real HMD software running, and DAS video provided by their DAS simulator. It was very impressive. They have the real DAS system flying on a lear jear now. The three current F-35's don't have the DAS cameras installed.
  15. Guys, for the F-15E graphical issues, grab these .TGA's and put them in your F-15E directory. My bad. F_15E_TGAs.rar
  16. Drop these .TGA's into your F-15E folder and it will fix the graphics issues. F_15E_TGAs.rar
  17. I have not seen it. We didn't do anything to intentionally change the requirements for receiving medals. I'm not sure what the game looks at for giving out medals. My guess would the sum of points for the targets destroyed, as defined in the terrain's _types.ini. If it keeps repeating, post some of your mission results, i.e. how many targets were destroyed and what type, etc.
  18. Happy Birthday Column5 and Crab_02

    Happy Birthday guys.
  19. AV-8B Help

    Yes it is possible to land vertically, with zero knots airspeed, but it takes some practice. You wouldn't want to do this with a heavy aircraft. If it's at the end of the mission, you are probably low on fuel, and have expended your ordinance, and therefore light enough to do this. Also, it's much easier if you do not have an asymetric loadout as you come home. However, I usually land at around 70-80 knots coming back to the expeditionary airfields. Slow down normally to around 200 knots. When you get below that, full flaps, spd brk out, and move your nozzles all the way forward with about 50% throttle to slow you down to 70-80 knots. Once you get down to that speed, put your nozzles at 45 deg for the rest of the approach. At that speed, I use throttle and nozzle position to control altitude and decent rate, not for/aft stick. One downside is that the game engine doesn't have the AI use thrust vectoring, so be carefull your wingman do not run up the back of you on approach, especially when you get to the point of doing a vertical landing.
  20. Beautiful. If you want, send me the two .psd's that have the fuselage, and I'll add the wrinkles.
  21. I did, and it was incredible how quick the headaches went away, but it only lasted about 12 hours before they came back.
  22. Thanks Dave. If you guys haven't tried the single missions made by comrpnt, you really need to. There are many new ones added with this patch. Also note, campaigns you're currently flying won't continue to behave after this patch. You'll need to start them over. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt
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