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Gr.Viper

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Everything posted by Gr.Viper

  1. That's what they call "jumped"...
  2. A-1H and A-1J. Non-flyable, elevator is not animated, but yes, it is there.
  3. Still, could be worse. Imagine a field of flak towers
  4. Эмм... http://www.thirdwire.com/project_sf2v.htm
  5. No need to have the original. As an ugly brick with a couple of boosters. Yeah, I know it's a compliment, but I can't help it.
  6. Like a scene from "The War of the Worlds."
  7. Патч, ждемс, ага. Движок A-4F не только тарахтит как "Скайрайдер", там по-моему вообще все данные движка с него. Ляп-с. Бомбы, да... раньше этих 2000 фунтовок просто на большом расстоянии видно не было. Теперь полностью невидимые стали. Мосты железнодорожные посмотри как раскорячило. А Rolling Thunder опять на Noi Bai заклинивает. Судя по папке c наземным объектами зеленые текстуры далеко не у всех есть. Слетай в кампанию 72 года, посмотри на счетчик кадров в секунду, когда полтора десятка B-52 синхронно вываливают все бомбы.
  8. http://forum.combatace.com/index.php?showtopic=35131
  9. I hope there'll be two of them at least: before and after avionics got laser and maverickability. Err.. missed that. Didn't do much simming back then, when it could happen.
  10. Oh.. forgot about it. I hope, if TK updates those, some can ship straight to Israel. Pity what TK said about Starfighter. I wonder, how TW A-10 will compare against DCS's
  11. Try rolling back or updating video drivers... Thar error line mentions ATI and cli.exe
  12. Damn... That's what I wanted to do for a fictional WWI plane a year and a half ago. Too bad I had no skills at that moment.
  13. Merged install, SF2 executable, desert, F-4E (72). Gun works here
  14. Can you post a screenshot? :yes:
  15. Detonation altitude is fixed, right? It is possible to draw an effect that would engine-wise originate from detonation but graphically grow from an "impact" point on the ground? I still hope TK gets round to this
  16. How may of those have you got already?
  17. Try direct or very close hits Comm building into ashes, oil tanks ablaze. The "spalsh" doesnt work though, true.
  18. Playing Prometeus I think TK boosted napalm a bit (after my questions??): cars explode at greater range. and I took out a warehouse with one tin can yesterday.
  19. Nah, they simply stretched high-res sattelite photos on the terrain, made building blocks, some more detailed landmarks and tons of shaders and blooming to smooth everything. Basically same thing as TK's terrain only done with more funding.
  20. ZiL incinerator
  21. The dreaded Nom Bai bug is there :yes:
  22. I wonder, what planes will get most serious updates there... Although only Hunters, Harriers and Hogs are left.
  23. From what I see, all player aircraft were more or less re-done - F-100 didn't have tail skid, intakes of F-8 and A-7 were not so curved, A-4 wings have more detail etc. But Thud did get a big overhaul alright.
  24. The models are all new, so mapping is likely to be different.
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