Tanyrhiew
JUNIOR MEMBER-
Content count
28 -
Joined
-
Last visited
-
Bullethead started following Tanyrhiew
-
Tanyrhiew started following Bullethead
-
Returning to the front after a long absence, I've started using facetracknoIR as a replacement for my old TIR1 which is no longer supported under win7 64bit. After hunting for config info I came across a useful post over at the other WW1 sim's forum. Using that info I have the following settings that work well with my laptops webcam: [Tracking] Smooth=1 sensYaw=152 sensPitch=58 sensRoll=148 sensX=110 sensY=177 sensZ=242 NeutralZone=3 invertYaw=false invertPitch=true invertRoll=false invertX=true invertY=false invertZ=false useEWMA=true redYaw=50 redPitch=50 redRoll=50 redX=80 redY=80 redZ=80 [Curves] Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@?\0\0\0\0\0\0) Yaw_point3=@Variant(\0\0\0\x1a@d\x80\0\0\0\0\0\0\0\0\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Pitch_point2="@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@=\0\0\0\0\0\0)" Pitch_point3=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@\b\0\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@9\0\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@F\x80\0\0\0\0\0@5\0\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@F\x80\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@6\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@b@\0\0\0\0\0@\b\0\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@b@\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@8\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@b \0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@b \0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@5\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@U\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@U\0\0\0\0\0\0@I\0\0\0\0\0\0) [GameProtocol] Selection=4 [KB_Shortcuts] Keycode_Center=208 Shift_Center=false Ctrl_Center=true Alt_Center=false Keycode_StartStop=200 Shift_StartStop=false Ctrl_StartStop=true Alt_StartStop=false Keycode_Inhibit=0 Shift_Inhibit=false Ctrl_Inhibit=false Alt_Inhibit=false Inhibit_Pitch=false Inhibit_Yaw=false Inhibit_Roll=false Inhibit_X=false Inhibit_Y=false Inhibit_Z=false [FTIR] useTIRViews=true
-
Clever buggers crows - notice how he attacked in a dive, bet he's been reading Dicta Boelcke.
-
Disable shadows as they are a major fps hog - you won't notice their absence!
-
OT: Red Baron (the original)
Tanyrhiew replied to Waldemar Kurtz's topic in WOFF UE/PE - General Discussion
Ahhh, almost makes me want to fire up my custom modded version of RB in dosbox. RB must have been one of the first games to actually have mods, some were pretty nifty like increasing the number of aircraft, altering the flight model or changing the skins, well, colours! Spent hours on that one and is the reason why I'm on this forum today. And it still had one thing that I've not seen in any simulation of historical air combat - personalised AI for the ace AI pilots e.g. Voss can do anything but MvR who had an aversion to aerobatics just turn fights. <sniff>Happy Days! -
How do I reduce the sound of artillery while keeping the new wind noise? Pre HiTR I was keping the effects at 10% as anything higher than that I could hear the explosions over the engine. If I do that now I cannot hear the wind noise at all. Also how to disable the hollywood death scream (I hated that in RB and I still hate it here!)?
-
You have 3 attempts by default - use a download manager. I used firefox wth the downthemall extension. Worked like a charm
-
Early May, 1917: von Richthofen captured , now POW
Tanyrhiew replied to Olham's topic in WOFF UE/PE - General Discussion
I've read (cannot remember where) that Goering's joining of the NAZI party helped entice more middle class voters due to his 'celebrity' from being the sucessor to von Richtofen, an important thing to note given the rock star treatment heaped on MvR during the war. Considering the NAZI's got something like 34% of the total vote in the 1933 election if I recall correctly, its easy to see how people attracted to the party due its famous war hero could tip the balance in the NAZI's favour. If Richtofen had survived the war would he have been attracted to the NAZI's ideas of a resurgent Fatherland? Quite possibly given his Junker background, how he would have felt about the persecution of the Jews in light of his friendship with Voss who I believe was Jewish is another matter. Who knows, maybe if he had survived, the NAZI's would never have gained power in the first place. -
working on an alternate map
Tanyrhiew replied to Waldemar Kurtz's topic in WOFF UE/PE - General Discussion
Having a series of maps containing detail only for the sector that your flying in and which get swapped in from a repository as part of the mission creation process is a good idea. Ok we might lose 100mb of disk space (say 10 maps at 10Mb each) but considering OFF is already at 15Gb and is only going to get bigger, I don't believe 'a seperate media drive' is necessary! I think uncleal was thinking about Flying Corps - Rowans terrain data was 250Mb plus, which was a lot back in the dos/win95 days, nice of 'em to keep it on the CD even if that cd cache program they used was a bit of a bastard. Jolly acccurate for the 1917 period they covered though, just a pity about the lack of Entente reserve trenches. Still those lovely paper maps from FCG and RB1 still come in handy. Does anyone know how to turn off the plane icon ala Il-2 - I've gotten pretty good at finding my way back to my airfield by following my nose (WM's scenery is top notch) but the GPS can be too tempting at times. Also allows those moments for entering claims where you think you were at one location but were really at another. -
Making distance and deflection shots
Tanyrhiew replied to Creaghorn's topic in WOFF UE/PE - General Discussion
Agreed on the old war film effect, just been playing the se5 v d7 quickshot mission - very Blue Max! Strange thing is I think its had an inverse effect on my accuracy - I am closing to a range where I cannot miss and the other other fellow falls ... -
I'll take two
-
Making distance and deflection shots
Tanyrhiew replied to Creaghorn's topic in WOFF UE/PE - General Discussion
Creaghorn, how did you deactivate the effects? -
Screen Shots, Videos, Media, OFF Posters
Tanyrhiew replied to MK2's topic in WOFF UE/PE - General Discussion
lol - had a similar experience in my german campaign - the last place I wanted a sopwith tripehound was 10yds astern of me... -
Well that answer was short and to the point! Looking forward to the results!
-
Currently deep in a 1918 camel pilot campaign and I'm noticing that the AI always seems to be down in the weeds which is making 'em pretty easy to knock off, particuarly the albatri. Having had a look at the last few mission files in missions\historical I notice that the AI is usually set to around 4-5000 - if the units are in feet then it seems a bit low for the huns in '18. Is it possible to increase the average height the AI fly at, ideally get 'em up over 10,000? Having a couple of other campaigns on the go to sample the other aircraft, I've noticed that the choice of missions is the same no matter what you fly. It would add extra atmosphere to have mission types/briefings tailored to the side you fly. I've been able to to this by editing the NationAircraftMissiontypes.txt files in OFF\campaigns\CampaignData, for example I've set up 2 txt files for RFC pilots, one for between pushes were I get mainly patrols of the lines and offensive patrols (cannot believe that the dreaded O-pips are not mentioned by default!) and one for during offensives that offers me the chance to shoot up the push and plenty of opportunity to collect a machine gun bullet and little else! It would be good if this sort of thing was handled automatically by the manager. Extra things could be brought in like adding airfield attacks in post march 1918 when the RFC started to mount major attacks on the airfields, or for those SE5 squadrons or the Jastas that did not do ground attack, by not tasking them with that mission type. If realism is the key then the germans should be limited to barrier patrols behind their lines, certainly with no airfield attacks or offensive patrols being tasked, though of course theres nothing stopping the player from crossing the lines if they choose.
-
Skywriting invented by British Major
Tanyrhiew replied to Olham's topic in WOFF UE/PE - General Discussion
Ahh, thanks fo that little bit of trivia - that SE5 is on the front cover of my copy of Sagitarius Rising! I'd been wondering why there was a plume of white smoke trailing behind it.