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Everything posted by Dave
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Wot TK thinging with this iPad business?
Dave replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The 3rdWire is awesome and so much eaiser to use than the 3rd party ones. Now that I know how to use it, there is nothing I cant do with it. I have even set up A2A refuel training. -
Triple Head to Go Working with SF2?
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone have a clue on how to get it to work? -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Finally done. CO bird and the line bird. Took me all day....now on to VMFA-134 -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Something I am working on. -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hunting with the Seawolves. -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There be Whales.... -
Well it's official
Dave replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well to get around that he has the texture artist sign an agreement saying that he will not get paid and will not ask for money and get it notortized. I did that with Alphasim when I painted their F-8 for their Vietnam add on for CF2. Its not complicated. That is what always had bothered me about TK. We for lack for a better phrase need each other to a point. He makes the sim, we all like it and hey its moddable. We make mods and it gets people interested in the series, he keeps making more sims, with more and more features etc, we continue to support him. IMHO this works out great because I have had a blast with his series for 10 years. Anyway I know lots of us are willing to help TK if he wants it. We would be glad to give back to the person who has given us great enjoyment over the years. Now we do give back with our money but I am sure we can help him and not let money become an issue for anyone helping him on a volunteer basis. I for one would be glad to help him anyway I can and not ask a dime in return. That's just me. Yeah I know I get on my tangents now again about the series, but that is frustration talking when somethings go wrong. We all are guilty of that. I just do it more than others. That end result makes me responsible for DanW not posting here anymore. I'm long on mouth short on brains. -
Well it's official
Dave replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
He cant afford to hire a texture artist? I can name about 10 here who would do it for free. -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My question then is (by the way excellent post at SimHq, I think we should put together something for the KB) would there be any adverse effects to uninstalling Powerdesk? -
I love it, very mean looking.
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SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
RF-8G VFP-206 -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I forgot you had those Gocad. Still in the download section right? -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice shots Carlo. I did a VFP-206 skin for that one. I need tio find it and upload it here. I keep forgetting. -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I still have the Nvidia GXT 570. The Triplehead2Go plugs into the video card. Then it does what it does and wham I get uber wide screen. Anyway back to your original question I had to reduce the FSAA from 32 to 8. There is a little FPS drop when I first get into the cockpit view but that goes away really quick. I am going to set up a really intense mission to see if having lots of planes in the air effects it. I'll report back soon with the results. I will say this, this was a major pain in the ass to get set up. Took about 4 days total. I have 90% of all my games working. A few more still have issues, but I'll get them sorted. -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll get some more posts up tonight when I get off duty. I'm still trying to get used to this "new" way of flying. Its almost like being on a roller coaster. -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Let me explain this to you all. With a Triplehead2go, and Track IR, I dont need padlock and its a whole new way of flying. Its like you have head bob AND when you fling your fighter around the sky while turning your head with 3 monitors, your stomach actually jumps as if you are really doing the real thing. Made me a little airsick. It rocks. -
SF2 Screenshot Thread
Dave replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Triplehead2Go working with SF2 -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK figured it out. I turned of Powerdesk and wham it worked! Thank you TK!!! -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have no idea. -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which what? -
Version 3.0
2,449 downloads
Tornado Gr1 and Gr4 for SF2 by Sundowner via AD. Hanger screens by Sundowner and Dave Various ini edits by Dave, Wrench, The and Sundowner Skins by Sundowner New weapon edits....by dtmdragon and IanH!!!! Thanks fellas.... Ian really busted his butt off in this so most of the credit goes to him. Included are the updated files for AD & Sundowners Tornado GR1 & GR4 series. Copy and paste these 3 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to update both the Aircraft and the new Weapons. This has been designed to work on everything from a Stock Game (Sept '11 patched) to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have. Aircraft Specific Info (in-game, not accurate to real life timeline) - --------------------------------------------------------------------- RAF TORNADO VERSIONS --------------------- GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM. GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's. GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above. GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III. GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world. ROYAL SAUDI AIR FORCE VERSIONS ------------------------------- GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90. GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-Lite standard. It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry. OTHER INFO ----------- Loadout Screen - -------------- GR1 & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9. GR4/RSAF - The Top loadout box shows empty but it's the fuel, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH! Issues - ------ 1. Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon. 2. The ALARM Missile model comes with it's own launch rail built-in. I've tried to hide it in the Aircraft models ALARM Launch Rail but a tiny part is still visable, sorry. 3. The RAF's Enhanced Paveway III model is incorrect. I had to use a GBU-27 model as the current GBU-24 model (around which the RAF EnPW3 is based) is sized incorrectly. If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums. Hope you have fun with this.........................................Cheers! -
Triple Head to Go Working with SF2?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
WOI