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Everything posted by Dave
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Early F-101B Voodoo for SF2
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Feb 2010 Patch Updated by Jat -
F-101B Voodoo for SF2
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-101B Voodoo for SF2 File Submitter: USAFMTL File Submitted: 30 Jun 2009 File Updated: 18 Feb 2010 File Category: SF2 Series Add On Aircraft F-101B Voodoo for SF2 by erikgen Feb 2010 Patch Updated by Jat Click here to download this file -
F-101B Voodoo for SF2
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Feb 2010 Patch Updated by Jat -
RF-101G Voodoo for SF2
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: RF-101G Voodoo for SF2 File Submitter: USAFMTL File Submitted: 30 Jun 2009 File Updated: 18 Feb 2010 File Category: SF2 Series Add On Aircraft RF-101G Voodoo for SF2 by erkigen Updated lod to fix shadow problems. Feb 2010 Patch Updated by Jat Click here to download this file -
RF-101G Voodoo for SF2
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Feb 2010 Patch Updated by Jat -
EE3 Nuclear Effects Not Working
Dave replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
From the readme Note: This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation. No warranty for Gen1 Series/HDR Mod usage! -
SF2 Conversion F-16I
Dave replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It goes beyond that Spiff. The model need to be redone big time. There are holes in the model that need to be fixed for example. -
and it says, I am here to kick ass and chew bubble gum and I'm all out of bubble gum.
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SF2 Strike Fighters 2 Israel Feb 2010
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Strike Fighters 2 Israel Feb 2010 File Submitter: usafmtl File Submitted: 16 Feb 2010 File Updated: 29 Mar 2010 File Category: SF2 Patches and Tools ================================= Strike Fighters 2 Israel Feb 2010 Readme File ================================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update is for Strike Fighters 2 Israel, either stand-alone or merged to other Strike Fighters 2 games. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier patches do not need to be applied. If you have installed any mods to the game, please check the list of updated files to see any data files you've extracted have been changed. You must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. * Earlier sub-vresions of A-4H, with more limtied weapons options, are added. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft...6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire...wnloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: ? Processor type and speed ? Operating System version ? Memory (RAM) ? DirectX Version ? Video Card type ? Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ -- Click here to download this file -
SF2V / WOV Air & Ground Expansion Packs
Dave replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I can understand the system constraints but I am curious, can you expand on this statement? I'm not saying there is anything wrong with it and I am not looking to pick on you. I am just wondering, IMHO deleting the trees and clouds from this mod is like deleting all the F-4's from Vietnam. Again just my curiosity getting the better of me. If you wish not to answer then no big deal. -
Extending Years in SF2 Titles
Dave replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If its set to zero then all you have to do is modify the ISRAELIME file. -
Everryone, I have returned
Dave replied to Eagle114th's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Believe it or not I wondered where you had gone. Good to see you back. :yes: -
I have tickets to see them in June in Denver as a matter of fact! Oh I'm a metal head too.....
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Shift+F12
Dave replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It does work, I just checked it with my Feb 2010 patch. Did you re edit your options.ini? AntiAliasing=1 UseAdvancedShaders=0 ForceDX9=TRUE Once you do that it will work fine. -
Extending Years in SF2 Titles
Dave replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Spiff In the terrain folder, make a folder called ISRAELME, then put the ISRAELME.ini in that. I think I might neglected to tell you that step. -
SF2 Conversion F-16I
Dave replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have the old one converted but it needs work. -
I have much much more in boxes too. It's funny no one noticed one of thoses books i in the wrong place.
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Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kind of hard to argue that Pints are very important! -
Strike Fighters 2 Feb 2010
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters 2 Feb 2010 File Submitter: USAFMTL File Submitted: 16 Feb 2010 File Category: SF2 Patches and Tools ========================== Strike Fighters 2 Feb 2010 Readme File ========================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This udpate is for any install of Strike Fighters 2, Strike Fighters 2 Vietnam, and Strike Fighters 2 Europe without the Strike Fighters 2 Israel merged. This update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied. If you have installed any mods to the game, please check the list of updated files to see any data files you've extracted have been changed. You must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. Dec 2009 -------- * Sound is now turned off when the game is paused. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. * Unlimited Effect setting has been added. This setting will add HDR effects when using DX10 Shaders. * The game uses more advanced DX10 shaders when Effects option is set on High or Unlimited. * HUD options set at Hard now defaults to all display OFF. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. * Default texture sets can now be selected based on mission date. * Menu screens have been changed to use JPG format. Oct 2009 -------- Strike Fighters 2 Israel Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: ? Processor type and speed ? Operating System version ? Memory (RAM) ? DirectX Version ? Video Card type ? Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ -- Click here to download this file -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, not in this case unless the Convair gave exclusive rights to the payware or freeware guy. -
Hope your relative gets well soon.
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PakFa is comming...
Dave replied to AleDucat's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, es muy MACHO! -
CRTL - Z I thought.
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PakFa is comming...
Dave replied to AleDucat's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is just muy sick! -
Strike Fighters 2 Feb 2010
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
What else is cool is the choosing the service in the main screen. I flew an Egyptian AF F-4 against the IAF. When I was in the loadout screen I had US weapons for it. So I didnt end up with the problem not havign any weapons on the F-4 even though I was flying for the red side. Just awesome. Now if TK would just let us tell each of our wingman to attack target we designate, this would be a whole lot better.