-
Content count
23,822 -
Joined
-
Last visited
-
Days Won
98
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Dave
-
Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF2E merged install with SF2I -
Strike Fighters 2: Israel RELEASE
Dave replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We know already. http://forum.combatace.com/topic/49220-oct-2009-b-update-for-strike-fighters-2-israel-released/ -
a little qustion
Dave replied to Teras's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the downloads section there is some video tutorials. Maybe those would help? -
a little qustion
Dave replied to Teras's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You start from scratch. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I don't know, its going to be alot of work just for a merged install. Maybe TK will do a patch for SF2:E to get it to SF2:I standards. Then I can see the shaders update. Right now we are working on the bug fixes for the June 09 patch. One thing at a time. -
Um you guys misread. FC doesn't have F-4 Phantom time. This is a comparison to F4 (Falcon 4.0) not the F-4 jet. He is saying that: That is what he is saying.
-
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
They are pylons that WERE going to be wired for ARM's. But they decided not to use them. (They can be added if needed) However for the fun factor FC put them in there since it was tested like that for real. Trust me dude we research the hell out of this stuff and just do not go throwing crap in the for the hell of it. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No, you loaded 4 more AIM-7's that are supposed or be on the FAST packs. You either load 4 AIM-7's that fit on the outside of the intakes, OR you load 4 to the FAST packs, you try to do both and that is what you get. It be design to do either, or. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Well I will say this. I didn't adjust any weps values at all. C5 had a beta pack set up and I went from there. What the team did was add aircraft and fix campaign bugs. Other than that its exactly how C5 left it. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes they are nightmares. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I decided that we will just do a Jun 09 fix pack for now. A shader fix, will require a ton of rework, something I just don't feel like doing right now. I am sure the team is spent as well. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Very funny wise ass. -
Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just messing around. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
With the Oct 2009B SF2:Israel patch, the terrain is working. What needs to be done now is, if you are going to use advanced shaders, the HUD and AB's are going to be fixed. That is alot of aircraft and a few HUD's and that will take time. I am also not sure what other affects the advanced shaders has on say the nuke effect for example. That is something else that needs to be investigated. So here lies my dilemma, do we make a patch to fix the Jun 2009 issues that has been brought to our attention or do an advance shaders fix for merged install. Its going to be work either way that I or the team is not relishing to do because there is no easy fix. -
Post your fix/update findings here. Not whats broken, only a fix and or update. Everything else will be deleted by Lazer Cats Aircraft with avionics70 need to have the radar ground mapping mode called GM in avionics.ini And also, later in the avionics.ini you need to have [RadarDisplayGM] and not [RadarDisplayGround_Map] In the ***_Avionics.ini, all you need to is change the spelling from "GROUND_MAP" to "GM" in the modes line, scroll down to the affected section, change it to "GM", do a quick repaint of the "F16_radarAB.bmp" to cover the "NOT WORKING", and zingoo!!!! Ground radar for you Viper! This is all in WoE, btw. Discovered by Canadair and Wrench, The These bmp's go into the cockpit folder of the MF Vipers or any viper that uses a MF pit. Attached File(s) radarbmp.rar ( 2.97K ) Number of downloads: 0
-
Oct 2009-B update for Strike Fighters 2 Israel released!
Dave replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do so at your own peril. -
Someone's freq got mixed with ours on the UHF and there are 2 Vipers at a range dropping GBU-38's. I guess they dropped them too as they were calling TTI (time to impact). Pretty damn cool. Breaks up an otherwise slow day.
-
Yes it was a TU-154.
-
A Russian airliner landed as I was getting off duty. TU-144? It has 3 engines in rear.
-
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I sit corrected it was an easter egg for the Voodoo. I will make sure a nuke effect is used for the bug fix pack. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yep that would be it. I missed that. Yeah he wanted a no nuke campaign. -
how to add shadows to civilian buildings?
Dave replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think you set in the game options as I have never seen or heard of a mod that added this. -
Uploading NF4+ Now
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I didnt put any nuke effects in because I didn't see any nukes. I thought C5 said he wanted a nukeless campaign, so that is what I went with. If there are nukes in then I do not recall putting them in there. -
Where is the Mods folder? (SF2 Israel)
Dave replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/topic/40588-sf2sf2v-knowledge-base/page__view__findpost__p__295833 Check this. That is your mods folders. -
Been going through my books, researching on many many air raids in the history of warfare and one raid always stands out in my mind. Operation Tidal Wave AKA the raid on Polesti. If something could go wrong it did. But man those guys had balls the size of church bells. Not taking anything away from the great raids of Korea and Vietnam and even our allies like the Dambusters, but holy s**t batman talk about intense. The Polesti Raiders rank number 1 in my list of bombing missions where uncommon valor was a common virtue.