Jump to content

Dave

+FOUNDER
  • Content count

    23,822
  • Joined

  • Last visited

  • Days Won

    98

Everything posted by Dave

  1. Robin Olds, Vietnam Ace?

    And you are so right!
  2. Cute Plane

    A Baby C-5!
  3. O.M.G.

    Exactly!
  4. O.M.G.

    Mako are you a chick? j/k
  5. Needs the bump on the nose for the AR door, CM areas on the wings.
  6. http://home.att.net/~jbaugher4/newa6.html try here.
  7. File Name: EC-130H Compass Call File Submitter: Dave File Submitted: 21 Jun 2009 File Category: Multi Engined Aircraft EC-130H Compass Call by Dels Decals by Dave "USAFMTL" MOAB by FastCargo Converted for SF2 use by Dave "USAFMTL" For SF2/SF2:V/SF2:E Footnote: I wanted this plane because it represents Command and Control of which I do in the military. Doesn't have much utility in the game but it does look cool on the flight line and dropping MOAB's is too much fun. Thank you Dels for taking this special request. Click here to download this file
  8. Thank Killerbee. He taught to me.
  9. EC-130H Compass Call

    Version

    599 downloads

    EC-130H Compass Call by Dels Decals by Dave "USAFMTL" MOAB by FastCargo Converted for SF2 use by Dave "USAFMTL" For SF2/SF2:V/SF2:E Footnote: I wanted this plane because it represents Command and Control of which I do in the military. Doesn't have much utility in the game but it does look cool on the flight line and dropping MOAB's is too much fun. Thank you Dels for taking this special request.
  10. Compass Call with markings of the 41st Electronic Combat Squadron.
  11. MOAB = Too Much FUN! I had a nice escort too.
  12. Actually Ed you do not even need that missileobject.ini anymore. At the bottom of the weapon that has WP just add this [WeaponData001] TypeName=Mk40_Hydra_Mk67mod0 FullName=2.75" Mk 40 Rocket (White Smoke) w/Mk67 MOD 0 ModelName=Mk40_Hydra_Mk67mod0 Mass=11.11 Diameter=0.070000 Length=1.440000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=WPRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=10.000000 [WpRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=WilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Add the bolded portion and provided you have that effects in your effects folder it works.
  13. RIP CMSgt. Emmit Ford

    S!
  14. What Erik says is spot on. We have a knowledge base that tells you how to make files work in either sim, also the modder should tell you what sim the mods is for. Duplicating the downloads sections would just be too much work for very little benefit.
  15. Well that is a great explantion Erik because I was wondering how in the hell we were going to start naming all the eels.
  16. You want us to give the eels names?
  17. All in favor of the eels in the forum title say AYE! AYE! All opposed?
  18. I guess it would seem that way. I was thinking about just changing it to just Thirdwire Sims. That way everything is covered. Thoughts.
  19. FYI http://forum.combatace.com/index.php?showtopic=41241
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..