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Everything posted by Dave
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Uber AI Mod
Dave replied to MaverickMike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That mod was for when the AI (enemy) was really really bad. Before the Oct patches. So do not use them in the new stuff. It doesnt work. -
New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
[CampaignData] CampaignName=630819 US Intervention DataFile=woiCamp7_data.ini CampaignMap=ISRAELME Service001=ISRAEL Service002=USN Service003=USMC <----------- You must have this................ [israelUnit001] UnitName=No. 101 First Fighter Squadron ForceID=1 UnitID=1 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [israelUnit002] UnitName=No. 117 First Jet Squadron ForceID=1 UnitID=3 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [israelUnit003] UnitName=No. 119 Bat Squadron ForceID=1 UnitID=4 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [uSMCUnit001] UnitName=VMF334 ForceID=1 UnitID=10 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt [uSNUnit001] UnitName=VA120 ForceID=1 UnitID=11 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt [uSNUnit002] UnitName=VF54 ForceID=1 UnitID=12 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt Then in the campaign data.ini this is how they match up. [AirUnit010] <-----------------This matches the above UnitID. AircraftType=F-8C_MF Squadron=VMF334 ForceID=1 Nation=USMC DefaultTexture=VMF334 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=90 MissionChance=05 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=AIM-9B Supply[003].Quantity=480 [AirUnit011] AircraftType=A-4C Squadron=VA120 ForceID=1 Nation=USN DefaultTexture=USNGrey1 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=80 Supply[006].WeaponType=BLU-1 Supply[006].Quantity=240 Supply[007].WeaponType=Mk82SE Supply[007].Quantity=240 Supply[008].WeaponType=Rockeye Supply[008].Quantity=360 Supply[009].WeaponType=AGM-45B Supply[009].Quantity=640 Supply[010].WeaponType=AGM-78A Supply[010].Quantity=160 Supply[011].WeaponType=CBU-24B Supply[011].Quantity=480 Supply[012].WeaponType=Tank300_A4 Supply[012].Quantity=480 [AirUnit012] AircraftType=A-1D Squadron=VF54 ForceID=1 Nation=USN DefaultTexture=VF54 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=50 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=80 Supply[006].WeaponType=BLU-1 Supply[006].Quantity=240 Supply[007].WeaponType=Mk82SE Supply[007].Quantity=240 Supply[008].WeaponType=Rockeye Supply[008].Quantity=360 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=480 So that is how it is done. Notice the numbers (AirUnit011) are low numbers and not high ones (AirUnit059) -
New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
If I wasnt on duty I could show you what to edit. Its easy as hell and once I show you, you can do it with any campaign. Do not over think it though, its not hard but not having those ini in front of me makes hard for me to explain. -
New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Guys move it further up the line, once you get past a certain air unit number, player flyable will not work. Also make sure it is in squadonlist.ini, Finally make sure it is other campaign ini as well. -
The Works In Progress Thread
Dave replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Keep this to WIP ONLY. No other comments needed. My WIP's F-111's Model complete by FC Skin complete by JAT Decals and additional skins by me. B-1B (Early and late) Model complete by Dels Skins complete JimmyBib and NFG Decals and skin tweaks by Storm and myself Waiting on FM from Fuarb512 B-1R Waiting on model from Dels Ini work by dwcace Decals and ini work by me. DS Mod Waiting on FM, decals and avionics re-do for a plane. (Shooting for a Friday 30 Jan release) F-107 FC and I are working on a F-107C. (its going to be one bad mutha) B-52G/H (early and late) Model complete by Dels Skins, decals etc work by JSF_Aggie, Pappychecksix and myself. Personal side projects: 48th TFW F-4D decal work for all 70 aircraft assigned to the wing. -
Uber AI Mod
Dave replied to MaverickMike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do not use the uber AI Mod with the latest patches. At the bottom it says. WARNING: DO NOT INSTALL THIS FILE INTO FE, WoI, or any Other Third Wire title that's been updated with any patch dated 2008 or later! -
TEST
Dave replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dude don't bug people to release stuff. Most consider it rude and in bad taste. -
Wow I didn't know there was so many Anthony Bourdain fans here. I never miss that show. Of course there is Diners, Drive Ins and Dives. Bizarre Foods is a must see. I love Alton Brown's feasting on asphalt and the series where he went to sea too. Bobby Flays is my favorite chef though. Our cooking and BBQing styles are the same.
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File Name: 1920x1200 By Kout File Submitter: Dave File Submitted: 24 Jan 2009 File Category: SF/WO*/FE Hanger/Menu/Loadout Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel Tested with Wings over Israel (October 2008b patch) © 2009, Kout -------------- These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.) This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes. Click here to download this file
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1920x1200 By Kout
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Try it in SF2 and see if it works. I don't see why it wouldnt. -
Version
209 downloads
Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel Tested with Wings over Israel (October 2008b patch) © 2009, Kout -------------- These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.) This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes. -
http://www.msnbc.msn.com/id/28539595 Well I guess its better than summers in Rangoon where we would make meat helmets.
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Have a good one my friend and everyone else who is having a birthday today.
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SRAM's; when you care to send, the very best. Another Jat masterpiece.
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FB-111A
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I didn't paint it. Came that way, I want a new model actually. -
Soviet Pilot - Early
Dave replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Most Excellent -
Tupolev TU-95MS-6/16/MSM Bear H version
Dave replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Get a better computer, its runs fine on my computer. -
F-101B Voodoo V1.1
Dave replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Updated to version 1.1 -
FB-111A
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All of them eventually got slimers. -
Screw em, does anyone really think their air force is a threat to US air power? Not hardly. As for the Tomcats, yeah, the ones they do manage to get airborne won't even make to the merge before they are blown out of the sky by a, Super Bug, F-15 or an F-22. The Iranian AF is a paper tiger.
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2 weeks? I give you 5 to 1 odds, its 10 days.....
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Well then the Iranians would have 10 less fighters in their inventory. Simple.
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My Projects (EricJ)
Dave replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry I will clean it up. -
What the hell is this?
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A one star Admiral. http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266 -
F-105 rather abnormally large bomb bay
Dave replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-105D was originally intended for the nuclear strike role, with the primary armament being a "special store" (a euphemism for a nuclear weapon) housed in the internal weapons bay. This weapon was usually a Mk 28 or a Mk 43. However, an Mk 61 could be carried underneath the left or right inboard underwing pylon and a Mk 57 or a Mk 61 could be carried underneath the centerline pylon. However, as nuclear war became less and less likely, the nuclear weapon carried in the internal weapons bay was usually replaced by a 390-gallon internal fuel tank, the offensive load being carried on four underwing pylons and on a pylon mounted underneath the fuselage on the centerline. From the F-105D-20-RE production block onward, the Thunderchiefs had increased emphasis on conventional weapons delivery, with the capability of carrying a wide-ranging combination of external stores underneath the wings and fuselage. Many of the earlier production block F-105Ds were eventually upgraded to this standard.