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Files posted by Dave
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Strike Fighters 2 Vietnam May 2009b Update
By Dave in SF2 Patches
=========================
Strike Fighters 2 Vietnam
Readme File
=========================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This patch is for Strike Fighters 2 Vietnam, and it works on both
stand-alone install and merged install with Strike Fighters 2.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
List of changes in this Update include:
May 2009
--------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
---------
* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
296 downloads
0 comments
Submitted
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Strike Fighters 2 Patch Feb 2009
By Dave in SF2 Patches
============================
Strike Fighters 2 / Feb 2009
Readme File
============================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
If you have applied any mods to the game, please check the list
of updated files to see any data files you've extracted have
been changed. You must manually delete and/or updated these
files, or the patched game may not run correctly.
List of changes in this Update include:
Feb 2009
--------
* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
--
414 downloads
0 comments
Updated
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EF-111A Version 2.0
By Dave in F-111 Aardvark
EF-111A Version 2.0 By FastCargo (Initial Release)
Skin, decals by Jat81500
Hangar Screen by USAFMTL
Fm by Column5
Original model by Paco and Wpnssgt
Sounds by the Mirage Factory
Avionics by MJ
Pit by NormanKnight
1,211 downloads
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F-111B Version 2.0
By Dave in F-111 Aardvark
F-111B Version 2.0 By FastCargo (Initial Release)
Skin by Jat81500 and EricJ
Decals by USAFMTL
Hangar/Loading Screen by FastCargo
Fm by Column5
Original model by Paco and Wpnssgt
Sounds by the Mirage Factory
Avionics by MJ
Pit by NormanKnight
2,830 downloads
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F-111E Version 2.0
By Dave in F-111 Aardvark
F-111E Version 2.0 By FastCargo (Initial Release)
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Fm by Column5
Original model by Paco and Wpnssgt
Sounds by the Mirage Factory
Avionics by MJ
Pit by NormanKnight
896 downloads
0 comments
Updated
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F-111F Version 2.0
By Dave in F-111 Aardvark
F-111F Version 2.0 By FastCargo (Initial Release)
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Fm by Column5
Original model by Paco and Wpnssgt
Sounds by the Mirage Factory
Avionics by MJ
Pit by NormanKnight
1,133 downloads
0 comments
Updated
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F-111K Version 2.0
By Dave in F-111 Aardvark
F-111K Version 2.0 By FastCargo (Initial Release)
Skins, Decals, Hangar/loadiong screens, by Nicky and Spinners (Awesome work)
Original model by Paco and Wpnssgt
FM by Column5
Sounds by the Mirage Factory
Avionics by MJ.
Pit by NormanKnight
698 downloads
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F-111D Version 2.0
By Dave in F-111 Aardvark
F-111D Version 2.0 By FastCargo
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Original model by Paco and Wpnssgt
Original FM by Column5
Sounds by the Mirage Factory
Avionics and Gunsight by MJ
Drop Tank Hex Edits by Ant
Pit by NormanKnight
1,049 downloads
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F-111C/G Version 2.0
By Dave in F-111 Aardvark
F-111C/G Version 2.0 By FastCargo
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Original model by Paco and Wpnssgt
Original FM by Column5
Sounds by the Mirage Factory
Avionics and Gunsight by MJ
Drop Tank Hex Edits by Ant
Pit by NormanKnight
1,308 downloads
0 comments
Updated
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FB-111A Version 2.2
By Dave in F-111 Aardvark
FB-111A Version 2.2 By FastCargo
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Original model by Paco and Wpnssgt
Hex Edited Tanks by Ant
Original FM by Column5
Sounds by the Mirage Factory
Avionics by MJ
Pit by NormanKnight
28 Jan 09
Avionics upgrade and ini fixes.
26 Jan 09 Update (Version 2.1)
Body position lights updated with correct lighting rules (no flash) and colors (red is right).
Airbrake will not deploy with weight on wheels.
Non-decal exported LOD included (FB-111A.LOD) as an option if you have problems with frame rates (slower computers).
Gunsight glass built into model.
Read the readme!!!!!!
1,659 downloads
0 comments
Updated
-
F-111A Version 2.3
By Dave in F-111 Aardvark
F-111A Version 2.3 By FastCargo
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Original model by Paco and Wpnssgt
Original FM by Column5
Sounds by the Mirage Factory
Avionics by MJ.
Pit by NormanKnight
28 Jan 09
Avionics upgrade and ini fixes.
Read the readme!!!!!!
25 Jan 09 Update
Added resized tank texture.
New drop tanks data. Thanks MJ.
Added Chaff and Flares stations.
26 Jan 09 Update (Version 2.2)
OpenCockpit modification added...you will now see your EWO in the cockpit with you! (Requires Oct 08 patch or later)
Body position lights reintroduced, updated with correct lighting rules (no flash) and colors (red is right).
Nose wheel steering works.
Airbrake will not deploy with weight on wheels.
Non-decal exported LOD included (F-111A.LOD) as an option if you have problems with frame rates (slower computers).
Gunsight glass built into model.
2,287 downloads
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Mirage Factory The Vought F-8E "Crusader"
By Dave in F-8 Crusader
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The Vought F-8E "Crusader"
http://en.wikipedia.org/wiki/F-8_Crusader
+----------------------------------------------------------+
SFP1 model
Took part in this project :
Aircraft
3D : initial : Pedro, Rebuild : BPAo
Skin : Column5
FM : Column5
Cockpit : Pedro, BPao
Effects : Column5
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
1,515 downloads
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Mirage Factory The Vought F-8D "Crusader"
By Dave in F-8 Crusader
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The Vought F-8D "Crusader"
http://en.wikipedia.org/wiki/F-8_Crusader
+----------------------------------------------------------+
SFP1 model
Took part in this project :
Aircraft
3D : initial : Pedro, Rebuild : BPAo
Skin : Column5
FM : Column5
Cockpit : Pedro, BPao
Effects : Column5
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
1,138 downloads
0 comments
Updated
-
474th TFW, Nellis AFB Skin Pack
By Dave in Multi Engined Bomber, Transport, Light Attack and Trainer Skins
474th TFW Skin Pack
Decals by USAFMTL
Skin by JAT81500
Skin 4 pack of the 428th, 429th and 430th TFS. There is a bonus 430th skin in pre deployment colors.
This is for the latest F-111A by FC and the Vark Team.
Installation
Just drop in your into your F-111A folder and fly.
Enjoy
Dave
On January 20, 1968 the 474th TFW, 474th FMS, and the
428th TFS moved without personnel or equipment to Nellis
AFB, Nev, and the 474th AEMS and 474th MMS inactivated.
The units that moved to Nellis absorbed the resources of
an inactivating wing. Gaining the 474th CSG, 474th
Tactical Hospital, and 474th Supply Squadron, the 474th
Wing became host unit for Nellis. There it acquired the
F-Ill equipped 4527th CCTS. On January 20, 1968 the
428th TFS organized Detachment 1, which also received F
-111 aircraft. This detachment deployed c. March 18 to
November 22, 1968 to Southeast Asia. On May 15, 1968 the
429th TFS discontinued attachment to another wing and
rejoined the 474th Wing without personnel or equipment.
A former component, the 430th TFS, became part of the
wing on September 15, 1968. Tactical components of the
wing received their initial F-ills between November 1968
and March 1969 and began training for proficiency in the
new weapon system. The 4527th CCTS trained F-111
aircrews for the wing and for other USAF units until
replaced in October 1969 by the 442d TFTS, which assumed
the mission. The 4474th TTS, assigned December 1 to June
15, 1970, was sparsely manned and never equipped with F
-llls. Upon inactivation of the 474th CSG, 474th
Tactical Hospital, and 474th Supply Squadron in February
1970, the 474th Wing became a tenant at Nellis AFB. Wing
assumed an operationally ready status between January 31
and September 8, 1971, and from September 1971 initiated
tactical exercises for the maintenance of tactical
operational proficiency.
Over 1,600 tactical and support personnel of the wing
deployed on September 27, 1972 to Takhli RTAFB,
Thailand, to participate in combat operations in
Southeast Asia. A rear echelon of wing headquarters
remained at Nellis to control units not deployed. All F
-111As of the 474th carried the tail code NA. From
Takhli, the 474th participated in Operation Linebacker
II when the United States resumed the large scale
bombing of North Vietnam.
In early 1973, With the suspension of bombing in North
Vietnam and the resumption of peace negotiations,
inflight refueling requirements decreased markedly. As a
result, in late January 1973 many of the augmentee
tankers of the 11th Air Refueling Squadron, which has
been rotating aircraft and aircrews from Altus AFB,
returned to Oklahoma.
The 430th TFS returned to the 474th TFW Nellis on March
22, 1973 assuming a replacement training unit mission,
while the 428th and 429th were assigned to the newly
transferred 347th Tactical Fighter Wing from Mountain
Home Air Force Base Idaho on July 30, 1973. On August 6
the last F-111 aircraft and crews were transferred to
Mountain Home AFB, Idaho, and the 474th Wing absorbed
the F-4D aircraft, crews, and resources of the
inactivating Tactical Fighter Wing Provisional, 4474th.
With the end of hostilities in Southeast Asia, the
474th's mission was to train combat-ready force of
aircrews and maintained a rapid-reaction capability to
execute fighter attacks against enemy forces and
facilities in time of crisis. The wing conducted this
mission until September 1989, when the wing was
inactivated to relieve congestion at Nellis. The F-16s
assigned to the wing were transferred to ANG and AFRES
squadrons.
158 downloads
0 comments
Submitted
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Mirage Factory F-4E Phantom ARN-101
By Dave in F-4 Phantom II
Mirage Factory F-4E Phantom ARN-101 aka "Arnie"
1,247 downloads
0 comments
Submitted
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1920x1200 By Kout
By Dave in SF/WO* Hanger/Menu/Loadout
Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel
Tested with Wings over Israel (October 2008b patch)
© 2009, Kout
--------------
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes.
209 downloads
0 comments
Submitted
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Arctic Camo For F-16A Blk 1
By Dave in F-16 Fighting Falcon Skins
F-16 Arctic Aggressor Scheme for TMF F-16A Blk1 by Migbuster and USAFMTL
Which can be found here:
http://forum.combatace.com/index.php?autoc...p;showfile=3508
Migbuster did this for me back in May of last year. Sorry took so long to do the decals.
Drop into the F-16A_Blk1 folder and go fly.
Enjoy
287 downloads
0 comments
Submitted
-
F-4E 2020 Terminator
By Dave in F-4 Phantom II
F-4E 2020 Terminator by Sundowner and others. Uses The Mirage Factory weapons packs.
Just put into your objects/aircraft folders and go fly.
Warning "UBER HIGH RES" skins. If you have a weak system, don't bother running it.
Enjoy
USAFMTL
1,181 downloads
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High Res VMF(AW)-312 for TMF F-8E
By Dave in F-8 Crusader Skins
High Res VMF(AW)-312 for the Mirage Factory F-8E.
Just put into your F-8E folder and fly.
Warning "UBER HIGH RES" If you have a weak system, don't bother running it.
Enjoy.
USAFMTL
221 downloads
0 comments
Submitted
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High Res F-15E Skin By Sundowner..
By Dave in F-15 Eagle Skins
This skin is another masterpiece and don't even try to run on a weak system.
548 downloads
0 comments
Submitted
-
18th FIS and 15th FIS F-101B Skins
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
The 18th FIS was based out of Grand Forks AFB, North Dakota
The 15th FIS was based out of Davis-Monthan AFB, Arizona
Both were active duty squadrons.
Read the readme.
237 downloads
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A-5A Version V1.0
By Dave in A-5A/B/RA-5C Vigilante
A-5A: Julhelm Version V1.0
Avionics/HUD/ini work: Moonjumper
FM: Fubar512 RWR Sounds: Fubar512
Chief Crash Test Dummy: USAFMTL
Hanger Screen: Julhelm
Fixes:
Loadouts to carry conventional loads
Hanger Screen fixed
2048x2048 skins added by Julhelm
Tailcone removed as it is not needed for weapons use. It is built into the model.
From Kesslebrut:
- The Pit is freeware everyone can use it in his mods and release it without asking
- it would be nice if the Modder name me in his readme
- Commerial use is strictly forbidden - if someone pack it into an commercial Package or make otherwise money with it I'll hunt him to the end of the world.
3D - model: me
Textures: Thirdwire, Massimo Altieri (with friendly permission) and me"
To install just drop into your aircraft directory and fly.
Put the sounds in the sounds folder for a new RWR sounds.
From Julhelm
This mod cannot be used without prior permission or be sold in any way, shape or form. Commerial use is strictly forbidden.
Enjoy
USAFMTL
North American A3J-1 Vigilante
In November of 1953, the Columbus, Ohio Division of North American Aviation began work on a privately-funded design project for a carrier-based aircraft that would be a more capable platform for the delivery of a nuclear weapon than the Douglas A3D Skywarrior. The company gave its project the internal name of North American General Purpose Attack Weapon (NAGPAW). The aircraft was to be capable of delivering a nuclear weapon at speeds of up to Mach 2. In 1954, the NAGPAW was offered to the Navy in an unsolicited proposal.
The Navy was suitably impressed, but added some conditions. The original NAGPAW proposal called for a low-altitude penetrator which dictated an aircraft with a small wing area with a high loading to give an acceptable low-altitude ride at high speeds. However, the Navy wanted the aircraft to have the ability to launch from a carrier even in zero wind conditions, which requires a larger wing area. The obvious solution for this problem would be a variable-sweep wing, but the Navy had gotten cold feet about variable geometry aircraft in general after the failure of the Grumman XF10F-1 Jaguar, and decided that it would be a better idea to abandon the low-altitude penetrator mission in favor of better carrier landing and takeoff characteristics. Consequently, in January of 1955, the Navy changed the requirements, making a high-altitude Mach 2 dash capability primary and a low-altitude penetration capability only secondary.
The wing that was finally adopted was mounted high on the fuselage and had a sweep of 37.5 degrees and an area of of 769 square feet. The wing did not have ailerons--lateral control was via a series of spoilers hinged along the leading edges of the wing and deflectors arranged along the trailing edges. The inner wing trailing edges were fitted with large flaps, and the leading edges were fitted with extendible slats. The outer wing panels had hinges outboard of the control surfaces and flaps for folding for stowage aboard carriers.
The wing was fitted with a boundary layer control system on the trailing edge, which was automatically coordinated with the operation of the wing flaps. When the flaps began lowering, the system directed high-velocity air over them, which increased the lift and lowered the angle of attack required for landing. A external pylon could be mounted underneath each wing for the carriage of an external store or a drop tank.
The original design had twin vertical stabilizers, and this was actually how the mockup was configured when it was reviewed in March of 1956. However this was changed to a single vertical stabilizer shortly thereafter. The tailfin was a single piece pivoting slab. The amount of tail travel was restricted to 2 degrees left or right with flaps up and 8 degrees with flaps lowered to 25 degrees or more.. The vertical tail was sufficiently tall that it had to be fitted with a hinge so that the top could be folded to the left for stowage aboard aircraft carriers. An electronic countermeasures antenna, formation lights, and a fuel vent were installed in a fairing that extended from the trailing edge of the vertical fin at about 40 percent height. A radio antenna was installed inside a dielectric fairing at the extreme tip of the fin.
The horizontal tailplanes were of the all-flying variety and were hinged at a single pivot on each side of the extreme rear fuselage. The horizontal tail could perform a limited amount of asymmetrical deflection for roll trim, but could not actually provide roll control, which was the responsibility of the wing spoilers.
The fuselage was rather long and thin, with a radome at the very tip of the nose. For storage aboard carriers, the radome could be folded back. The aircraft was powered by a pair of afterburning General Electric J79 turbojets, mounted side-by-side in the rear of the fuselage. They were fed by individual air intakes on the sides of the fuselage. A unique feature was the use of variable geometry engine air intakes, the Vigilante being one of the first production aircraft to have this feature. They were designed to decelerate supersonic air to subsonic speed before it reached the engine air compressor.
In order to protect against the aerodynamic heating generated by flight at Mach 2, much of the internal structure was made of titanium.
The main landing gear members were attached to the fuselage sides, with the wheels retracting forward and rotating through 90 degrees to fit into fuselage wells. The nosegear also retracted forward. The advantage of forward retraction was that the landing gear would automatically be locked into place by the force of the airstream in the event of a hydraulic failure.
The aircraft carried a crew of two--a pilot and a bombardier-navigator, seated in tandem underneath separate clamshell-type canopies. The pilot had a frameless, wraparound windshield, and his canopy was sufficiently transparent to provide him with a fairly good view. The bombardier/navigator had only a tiny transparent window on either side. In the mockup, the bombardier/navigator was provided with a completely transparent canopy. However, it was felt that a completely blacked-out cockpit would be more effective for viewing a radar display or for protection against the glare of a nuclear blast, and the bombardier/navigator's canopy was completely solid in later designs. Prospective bombardier/navigators protested that a completely solid canopy would cause claustrophobia, and a compromise was worked out in which a small window would be cut into each side of the canopy. The bombardier/navigator had no forward view and he had no flight controls.
The aircraft was to be fitted with a HS-1/1A emergency escape system. The two crew members sat on individual ejector seats. The pilot could initiate the ejection sequence for both crewmen, which could be done by either pulling a face curtain or by pulling a handgrip underneath the seat. After activated, the seat would automatically pull the crewman into ejection position, after which both canopies would be blown away and a catapult-rocket system would fire and blast the crewmen up and out of the aircraft. A drogue chute then was opened to stabilize the seat, and shortly thereafter the crewman was separated from the seat and the crewman's parachute automatically deployed. The entire sequence took only 3 seconds. In the event the pilot was incapacitated, the navigator/bombardier could eject on his own. The HS-1 ejection seats were effective only at speeds above 100 knots, and were superseded in late production A-5As by the HA-1A with zero-zero capability.
The nuclear weapon was to be stored in an internal weapons bay. The weapons bay did not have a conventional bomb bay with doors opening underneath the bottom of the aircraft, since this would make it impossible to release the weapon at supersonic speeds. Instead, the Mk 28 nuclear weapon was mounted at the end of a long duct which extended rearward between the two engines and was ejected to the rear during release. The duct exit at the rear of the aircraft was capped by a clamshell-opening door, which was later replaced by a blow-away tailcone. The weapon was integrated with two jettisonable fuel storage tanks, which were generally emptied before the target was reached. The weapon and the associated fuel tanks were released as a unit by rearward ejection through the opening at the rear. As the bomb fell toward the target, the attached fuel tanks provided stability. In addition, a countermeasures device was included in the bomb bay that could be ejected before the release of the nuclear weapon.
The aircraft was to be equipped with a North American Autonetics AN/ASB-12 bomb direction system. It provided basic navigation and aircraft positioning. The nose was fitted with a GE Electronics multi mode radar, a North American NASARR radar computer, CCTV for daytime visual identification, a Radar-Equipped Inertial Navigation System, aand a Versatile Digital Analyzer. There was a TV optical scanner housed in a small bulge underneath the forward fuselage, just behind the radome.
The aircraft was capable of being refueled in midair, via a retractable probe on the port side of the fuselage ahead of the pilot's cockpit.
The aircraft had a primitive fly-by-wire flight control system in which stick movements of the stick were converted into electrical signals which fed into actuators that controlled lateral and l longitudinal movements. The actuators then mechanically positioned the control valves, the horizontal stabilizer, and the spoiler activators. There was a mechanical backup system in case this system failed.
On June 29, 1956, North American received a letter of intent from the Navy. On August 29, 1956, a formal contract was issued for two prototypes under the designation XA3J-1, which was later changed to YA3J-1. It took about two years for the first prototype to be ready. The first YA3J-1 (BuNo 145157) was rolled out of the factory on May 16, 1958. During the rollout ceremony, it was announced that the plane was officially named Vigilante.
The first flight of the YA3J-1 took place on August 31, 1958, North American chief test pilot Richard Wenzel being at the controls. Only a few relatively minor problems were encountered. The Vigilante went supersonic for the first time on September 5. The second prototype joined the flight test program in November.
The first production contract was issued in January of 1959. On June 3, 1959, the second prototype (BuNo 145158) crashed when a hydraulic and electrical system failure caused the pilot to lose control of the aircraft.
The initial A3J-1 production batches soon followed. 14 of them were employed in test flights. The 6th Vigilante made 14 launches and landings on the USS Saratoga (CVA-60) in July of 1960. Additional tests were made of the deck handling of the Vigilante.
Initial production A3J-1s were powered by a pair of J79-GE-2 turbojets, each rated at 15,150 lb.s.t. with afterburning. Very early on, the J79-GE-4 was introduced on the production line, followed very soon by the J79-GE-8, both of which were rated at 16,500 lb.st. with afterburning.
On December 13, 1960, an A3J-1 crewed by Cdr Leroy Heath and Lt Larry Monroe set a new altitude record of 91,450.8 feet.
The first A3Js were assigned in June of 1961 to VAH-3 at NAS Sanford, Florida. This was a Replacement Air Group (RAG), which was used to train aircrews and ground crew maintenance people for the Vigilantes that would be operating with the fleet. The operational debut of the Vigilante was in August of 1962 when VAH-7 deployed aboard the USS Enterprise (CVAN-65) for a short cruise in the Mediterranean. Deliveries to VAH-1 and VAH-3 followed shortly thereafter.
The linear bomb bay release method was never very reliable. The release often did not work properly, electrical connections were faulty, the ejection gun was unreliable, and there was poor separation and post-ejection stability of the store train of the bomb and two fuel tanks. In addition, it was not uncommon for the entire load to slide out of the bomb bay during a catapult launch, leaving the fuel tanks and bomb sitting on the carrier deck. Such were the difficulties encountered that the linear bomb bay system would never be used aboard aircraft carriers in fleet service.
In September of 1962, the A3J-1 was redesignated A-5A under the new Tri-Service designation system.
The A-5A could be equipped with a hose-and -drogue inflight refueling system using a buddy tank system housed in the linear weapons bay. The non-jettisonable system consisted of a 290-gallon buddy tank, two bomb bay fuel cells, a pump unit, and 78 feet of hose.
The A-5A achieved a reputation of being a difficult aircraft to land aboard a carrier. Pilot inexperience and a high approach speed resulted in several ramp strikes and losses of aircraft and crews.
In the early 1960s, the submarine-launched ballistic missile became the primary Navy strategic deterrent, and the A3J-1 no longer had a mission. In 1963, the Navy decided to halt any further procurement of the A-5A after only 59 had been built. With RA-5C deliveries beginning in January of 1964, the A-5As were removed from the heavy attack inventory and relegated to training roles. Most of them were returned to North American for conversion to RA-5C standard. Of the 59 A-5As built, 43 were eventually reconfigured to RA-5Cs.
1,331 downloads
0 comments
Updated
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RF-101C ANG Skin Pack
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
RF-101C ANG Pack
From each ANG state that flew them.
Arkansas
Michigan
Kentucky
Put into your RF-101C and go fly.
237 downloads
0 comments
Submitted
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Voodoo Skin Pack
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
Voodoo skin pack by Pappychksix and Dave
The SunRun3 folder goes into your RF-101C folder along with the KY folder.
27th TFW goes into the F-101A folder.
Sun Run and 27th TFW skin by Pappy. (Thanks Pete)
KY skin (just a decal job) by Dave.
Enjoy.
384 downloads
0 comments
Updated
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Saudi F-15S
By Dave in F-15 Eagle
RSAF F-15S By a whole bunch of mugs.
All SP5 ready to go too. Its been on my HD forever. To
many other things to going on so I can't get this any
more tweaked. Known issues, weps seem to just hang on the
pylons but not touching all the way. Could use some help
there and I will update this package if i get it.
FT
Wpnssgt
Sundowner
Fubar
Wrench, The
Dave
And the list goes on and on to da break of dawn.
Install.
Drop the contents of each folder in the folders of the
same names in your WOX directory. Go fly.
1,380 downloads