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peterbezemer

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Everything posted by peterbezemer

  1. fantastic!!! actualy the typhoon seems to be better than my pc... but, on my pc the decals dont show up in WOE. is there someone else with this problem or did I something wrong? (i think its my littel fault :yes: ) I made country specific tyhoon in order to get the right weapons for each country on the plane, one for RAF one for Lufthansa, one for italy etc.... so besides the decals the plane works fine... thanks.
  2. wow, impressive! craig, here is a link to an austrian website about the ef with lots of info: http://eurofighter.airpower.at/ for the loadouts: http://eurofighter.airpower.at/bewaffnung.htm (scroll down for loadouts) and: http://eurofighter.com/et_sr_mc_as.asp (laser designator should be on centerline) about the HUD: http://eurofighter.airpower.at/cockpit-hud.htm the PIRATE sensor: http://eurofighter.airpower.at/sensorik-pirate.htm the EJ200 engines: http://eurofighter.airpower.at/technik-triebwerke-daten.htm and something about the tranches and blocks, not up-to-date: http://eurofighter.airpower.at/fertigung-t-b-b.htm
  3. eurofighter has no built in laser designator, it uses the litening3 on the centerline pylon...
  4. peterbezemer

    Music

    I think it's good (at least if compared with my own 'music' ) Where will this music appear in the game? I am waiting for the next tracks
  5. Awesome! Good work Graig! I looks perfect! Question: Will it be able to reach the high speeds like the new raptor (in WOE)? the stock F-15 of WOE goes only 1200kmh in the game.... (sort of off topic: now someone has to make a 'falcon 4.0 style' campaign, 2010 conflict or so with raptors flankers gripens typhoons (rafales etc. ...) :P )
  6. how about a typhoon with 4meteor aams, 2 asraams, and a couple of brimstones/stormshadows/paveways!!! :D :D :D
  7. Hello, I have falcon 4.0 I have seen there are several mods on the www. For example: 'free falcon' 'super pack'(?) and 'open falcon' What are the differences, which one is the best?
  8. Can someone make skins of the development aircraft? (with blue and yellow) I love the gripen...
  9. http://www.bredow-web.de/Eurofighter_3.JPG http://www.airliners.net/open.file/0357473/L/ http://www.airliners.net/open.file/0357474/L/ http://www.airliners.net/open.file/1215674/L/ also try eurofighter.com edit: sorry, the hud is off....
  10. hmm... I started again, with a 'clean' working weapon pack. I just opened the ini, changed nothing, and saved. no weapons in the game and the .dat file is smaller.... (1.82 to 1.77) help EDIT: I found a newer weapon editor, and it works!!! YEAH 4 IRIS-T, 4 KILLS!!! (with german f-4 ICE) Mission accomplished, vielen dank! and thanks!
  11. ok, I have updated the weapondata.dat now, the weapons are gone in the game :-( I will try to fix it.... I may have to check all 2071 weapons please make a new weaponpack edit: I will download the weapon pack again and then add the new weps... that MUST work! and thanks!!! (danke!)
  12. thanks, do i have to open the .ini in the editor, then save? It saves as .ini, i see no 'export' button?...
  13. Hello, I have a modified weapondata.ini weaponpack+some addons but it seems WOE is reading the 'stock' Weapondata.ini (is it in a .CAT-file?) 2 examples: [WeaponData874] TypeName=PaveSpikeRAF FullName=AN/AVQ-23E Pave Spike ModelName=PaveSpike Mass=190.500000 Diameter=0.290000 Length=2.000000 AttachmentType=UK NationName=RAF StartYear=1978 EndYear=2020 <- changed by me from 1994 to 2020, but is still no longer available from 1994 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=0 JammerStrength=0.000000 and: [WeaponData732] TypeName=IRIS-T FullName=IRIS-T ModelName=IRIS-T Mass=87.000000 Diameter=0.130000 Length=3.000000 AttachmentType=NATO,SWEDEN,ITALY,W_GERMANY,NORWAY NationName=W_Germany StartYear=2002 EndYear=2020 Availability=2 BaseQuantity=140 Exported=TRUE ExportStartYear=2002 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=9.500000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95.000000 MaxTurnRate=65.000000 MaxLaunchG=9.000000 LockonChance=95.000000 LaunchReliability=97.000000 ArmingTime=0.500000 SeekerFOV=90.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=200.000000 SeekerRange=40000.000000 MinLaunchRange=0.000000 MaxLaunchRange=26500.000000 Duration=90.000000 CounterCountermeasure=100.000000 NoiseRejection=95.000000 CapabilityFlags=0x000004e4 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=18.540001 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.505000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.505000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 iris-t and mica do not work at all... and also the litening laserpod... seems my weapondata.ini is in the wrong map or i did something else wrong, please help.
  14. I had a problem like that with the tornado F3 read: http://forum.combatace.com/index.php?showt...amp;#entry70125 and this was the solution: Extract the Flightengine.ini from the flightdata .cat file Then amend this section to read: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 That should sort you out.
  15. and is there also a 'WIP' Eurofighter Typhoon? I have also seen a 'WIP' gripen, great! thanks all of you!!!
  16. I some camouflage schemes of russian airplanes... Maybe someone can use it: http://br.geocities.com/alvmaia/Mig/
  17. hello, I have wings over EUROPE, and the missile shows up in the (sf)weaponeditor but not in the game... please help me...
  18. hello, I have wings over EUROPE, and the missile shows up in the (sf)weaponeditor but not in the game... please help me... and also some sf aircraft dont work in w.o.e. but thats another question...
  19. does not work in my 'WOE'... I have the latest patch and weapon pack....
  20. Does not work with 'wings over europe'? I have the latest official patch weapon pack, and i have installed the 234 correct, but does not appear in the list...
  21. Hi, thanks. i had already seen that, I installed it in a temp. folder, and copied the aircraft to my woe aircraft folder, so i dont have the complete pack installed, only the 'important stuff' ... -- another thing: does someone know where I can find how to create campains/missions? -- and: the F3 length is not correct... -- Peter
  22. is Florian's Tornado package a modified AD's version? or not...
  23. ok, thanks again but still 2 questions, I would like to have: (if possible) - sidewinders stations on the tornado gr1/IDS - The ALARM anti radiation missile (for SEAD missions) (I realy like the panavia tornado :yes: )
  24. Now I am looking for the ALARM (air launched anti radiation missile), for the SEAD missions... (it was not in the weapon pack) Can someone (explain how to) make one? (modify a AGM-88 HARM?) or can I download it somewere?... Thanks again
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