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tn_prvteye

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Posts posted by tn_prvteye


  1. I did these two Crimson Skies planes in Blender so I could print them out at www.shapeways.com. These are my first attempts at 3D modeling, so they're not very detailed. They're designed to be built as scale models, not for use in a game. They have no moving parts, no textures...just the basic mesh.

     

    dev.jpg

     

    fury.jpg

     

    However...if some enterprising soul wanted to take them, clean 'em up, skin 'em, and give them an FM to use in Strike Fighters, I can upload them if you want.

     

    I'm not that talented as a 3D modeler, otherwise I'd do it myself.

     

    I CAN say that this experience has given me a new respect for you modders. I don't see how you can do it!


  2. Ultralights are a blast! Quite inexpensive to get into, and relatively safe as long as you remember their limitations and don't try to fly in any wind over 5 mph. A ballistic safety chute is a good idea as well but that means you need to get some altitude to have it be effective. Nearly all the UL flying I've done has been around 500' above the ground, so a chute would likely not have helped me out at all. But as long as you follow all the safety procedures, do a complete pre-flight check, and DON'T DO STUPID THINGS WHILST FLYING, you should be fine. Fine of course being a relative term.

     

    Cheers!

     

    Lou

     

    Well, not to bring the conversation down, but my Dad was actually killed flying an U/L, so I take the advice very seriously. He did have a BRS, which he fired, but it failed to deploy correctly. He was flight-testing an aircraft he worked on and helped design when the wing de-laminated due to stress.

     

    However, as anyone who's in the flying biz can tell you, if you're around airplanes long enough it's gonna happen (someone getting killed). But that didn't stop me from continuing to fly afterward.

     

    He definitely had a great time flying these aircraft. And there's actually a legal ultralight version of the Nieuport 11 out there (I think it's a legal U/L, I'll have to double-check). THAT is as real as you're gonna get! :biggrin:


  3. Yes, you may have to travel a bit. Most guys at FBO's are there just to fill their log books so they can move up to the airlines (I said most, not all), so they're not knowledgeable about the more aesthetic aspects of flying.

    There are still places that do the training. The people you talked to are probably referring to the FBO's wanting to do initial training on tail draggers for the sport pilot rating that have had trouble getting reasonable insurance. You may have to travel a bit because there aren't many, granted. I was fortunate to have one about 30 miles from where I used to live. It is in Waynesville, OH. Talk to aerobatic people. Find out where they got instruction. A lot of places that do tailwheel training give aerobatic training (many aerobatic planes are taildraggers) or glider towing. Also, if you can, get one that's on a grass field. Tail draggers are much easier to handle on grass and there's nothing better. Look for antique aircraft fly ins also. This will get you among a group of people who might have info. There should definitely be lot's of Cubs, Champs, Taylorcrafts, Stinsons, Wacos, etc. and if you're lucky, you might get a ride for free are a couple of bucks.

     

    Good idea. I might have to do that. I've also being considering getting into the Ultra-light scene...my dad flew and tested them for years.

     

    Sorry, didn't mean to drag this into OT territory. :biggrin:


  4. Close, very close. I got my tailwheel endorsement in a cub. Really enjoyed flying with the door and window open. Just make sure your chart isn't loose.

    You know, if any of you are near a grass field, and would like to try your hand, I'll bet for around 30 or 40 bucks you can get an hour of instruction or an orientation flight in a Cub or Champ or other tail draggers. It's about as close as you can get to flying a WWI plane without building a replica. And, the time counts if you want to take lessons later.

     

    I wish that was true around here. It's hard to find tail-draggers nowadays. One of the guys at a local FBO told me that no one does it anymore for insurance reasons. Hell, it's getting harder to find a freakin' Cessna 152 for that same reason!

     

    I'd LOVE to pay $40 for an hour of instruction! :blink:


  5. In NATO Fighters you can fly the F-101C in the 1962 campaign. It is set up to fly several mission types, not just strikes IIRC.

     

    I've got NF, but I'm running SP2:E right now and was going to move over NF...however, I see that you diligent modders are already on the case. Looking forward to it!

     

    Hmmm...maybe I could get away with using the Genie... what do you guys think? Would A2A nukes be more acceptable? Or do you think the use of the Genie would force the Soviets into using their own nukes? Discuss... :biggrin:


  6. ...I wanna fly the "Sexplane" F-101C in a campaign, damn it!

     

    The idea of flying a one-way suicide mission to take out a Soviet Airbase makes a very boring campaign. So I'm cheating.

     

    I'm pretending that when war breaks out in Europe in 1962, the NATO decides that Nukes would be too catastrophic to use. The war turns into a conventional conflict. The Voodoo needs a job after that so...

     

    I'm loading up this puppy with twin-IR missiles on the center-line and performing deep penetration Fighter Sweeps! And to all you naysayers, it CAN hold it's own in a dogfight of flown properly. I've managed to get a fair number of kills (including MiG-21s and -17s). Gotta watch for that pitch-up departure, though. That can kill you quicker than the MiGs.

     

    So, shun me if you must...but I'll be happy flying my Voodoo in a non-realistic role! :tongue:


  7. Just wondering about the F-101A/C in Europe...

     

    Was it's only job just to drop one nuke? Was it ever intended for any A2A engagements after SAC no longer wanted it? I'm wondering, because I've been enjoying flying this hotrod in WOE...but a realistic campaign we be a bit...uh...short.


  8. MissileObject.ini.......You'll have to Tie the Effect to the Weapon...This is an Example from Bunyap's Weapons Pack for WhillePete Red, But You'll get the Idea......:

     

    [WpRedRocketEffects]

    GroundHitEffectName=RedWilliePeteGroundExplosion <<<<<

    GroundHitSoundName=SmallExplosion.wav

    WaterHitEffectName=MediumRocketWaterHitEffect

    WaterHitSoundName=

    ObjectHitEffectName=RedWilliePeteGroundExplosion <<<<<<<

    ObjectHitSoundName=SmallExplosion.wav

    ArmorHitEffectName=RedWilliePeteGroundExplosion <<<<<<

    ArmorHitSoundName=SmallExplosion.wav

    CraterModelName=

    CraterType=1

     

    In SF2, The MissileObject.INI should be located in the "Objects" Folder of Your Install. One Thing I do for My SF2/V Installs, But is not required, Is that I change the .INI's Encoding from ANSI to Unicode using Windows NotePad. Mods seems to Load faster when I do this.....

     

    That's exactly what I have. Hmmmm.....I've got the Redwilliepetegroundexplosion.ini in my effects folder. The Rocket has WPredrocketeffects listed as the effect, and the relevant TGAs are in the effects folder. I really didn't change anything...just copied everything over from my WOV install to the SF2:V mod directory. I tried giving the red rockets an effect that I KNOW works, and it still didn't show up. That's why I'm thinking my missileobject.ini is screwed up. And yep, I did a complete clean re-install, too.

     

    Very curious.

     

    Thanks for the help, guys.

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