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Everything posted by Geary
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Can't Get Decal to Show Up On Plane
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi All, I've got a problem with getting decals to show up. I've seached the KB and read and read the Decal Tutorial until after about the 4th reading my eyes crossed. My left eye still refuses to straighten out and focus and begins to spasm everytime I think about reading anything about decals. So I'm wondering if there's a begginer's guide to making decals already in the D Folder inside the Texture folder show up on the plane. I downloaded some great skins to turn the F-86 into a Navy Fury 2/3. The pictures advertising the skins (Picture 1) clearly show NAVY and VF-84 across the back end of the fuselage, as well as other decals on the tail and wings. The decals .tga's are in a D Folder inside the VF-84 Texture folder. I load the plane with the VF-84 skin and number 113, like in the picture. It defaults to US Navy for country. But no NAVY decal shows up on the plane (Picture 2). Any simple explanation to help me figure this out is appreciated. Or if you can point me to something in the KB or anywhere else that makes sense to slow-wits, I'll give it another try. Thanks, Geary -
Can't Get Decal to Show Up On Plane
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Got it figured out and fixed. But it's too embarrasing to tell you how, although it does relate to another convention of this game I'm trying to figure out. -
Can't Get Decal to Show Up On Plane
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Thanks for the effort. That didn't fix it, but it gives me something to do to eventually get it figured out and you gave me somewhere to start. Geary -
Can't Get Decal to Show Up On Plane
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Here's the Decal.ini. [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal003] MeshName=L_airbrake_door_outside DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal004] MeshName=R_airbrake_door_outside DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=4 [Decal006] MeshName=LeftWing DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=4 [Decal007] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.5,-0.541 Rotation=-28.0 Scale=2.0 DecalMaxLOD=4 [Decal008] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.5,-0.541 Rotation=-28.0 Scale=2.0 DecalMaxLOD=4 [Decal009] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=FJ-3M\VF84\d\TailCode Position=3.4,-0.37 Rotation=-28.0 Scale=1.50 DecalMaxLOD=3 [Decal010] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=FJ-3M\VF84\d\TailCode Position=3.4,-0.37 Rotation=-28.0 Scale=1.65 DecalMaxLOD=3 [Decal011] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=3 [Decal012] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=3 [Decal013] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal014] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal015] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal016] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal017] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\FuseNum Position=-3.947,0.902 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 [Decal018] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\FuseNum Position=-3.947,0.902 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 [Decal019] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal020] MeshName=L_airbrake_door_outside DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal021] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal022] MeshName=R_airbrake_door_outside DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal023] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNFighterNum Position=3.5,0.100 Rotation=0.0 Scale=0.95 DecalMaxLOD=4 [Decal024] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNFighterNum Position=3.5,0.100 Rotation=0.0 Scale=0.95 DecalMaxLOD=4 [Decal025] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\D\ Position=1.25,0.25 Rotation=0.0 Scale=2.00 DecalMaxLOD=4 [Decal026] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\D\ Position=1.25,0.25 Rotation=0.0 Reverse=True Scale=2.00 DecalMaxLOD=4 [Decal027] MeshName=RightOuterWing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNFighterNum Position=4.2,-0.900 Rotation=-28.0 Scale=1.20 DecalMaxLOD=3 [Decal028] MeshName=RightWing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNFighterNum Position=4.2,-0.900 Rotation=-28.0 Scale=1.20 DecalMaxLOD=3 [Decal029] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\D\Intake Position=5.10,-0.29 Rotation=0.0 Scale=0.25 DecalMaxLOD=4 [Decal030] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\D\Intake Position=5.10,-0.2625 Rotation=0.0 Scale=0.25 DecalMaxLOD=4 All looks good to me. Geary -
Hi all, I've seached all over Strike Fighter sites and can't seem to figure out how to make a new mission. I've found a few mission editors that edit already made missions, but nothing that creates a new mission or how to make a campaign. I've tried the single mission maker in the game, but can't find anyway to save the mission once I've made it. Guess I'm used to the CFS2 mission builder. Help please? Thanks, Geary
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Non-Afterburner Effects
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi All, I have some pre-afterburner jets, predominately in my Korean War install. I noticied when I go to full throttle there's no effect whatsoever from the tail pipe. Much like the expression on my face when my girlfriend explained shopping strategies to me. I don't expect to see afterburner effects but I'm wondering if there's an effect for these jets? I've searched the effects section and found lots of afterburner effects. I'm looking for a bit more than nothing but much less that afterburner fire. Maybe some heat waves and vapors with a touch of fire???? Anyone know of such a thing or how I can make this? Thanks, Geary -
I'm Stumped! How do you build a new mission?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I think I'm begging to see what you mean by "Less a hobby, more a way of life." I've got to slow down on my learning. Been picking up bits and pieces around this site for the last couple of weeks. My head fills up quickly as there isn't much space in there. I need to flush the cache and sort the information. Think I'm addicted to this game. -
Non-Afterburner Effects
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
UllyB, Thanks for the tips. I'll give them a try. Fubar512, I watched the teaser film and all I can say is WOW!! Any idea when this mod will be released? Thanks, Geary -
In-Flight Map Lost It's Terrain Features
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi All, I recently changed my Korea Terrain for a payware version. While I'm still evaluating the payware version I noticed the in-flight map lost the terrain features beneath the map grid lines. I went from the first picture to the second. Everytime I switch to map view I feel like I'm flying in the Bermuda Triangle. Any idea how to get the terrain features into the new terrain? Thanks, Geary -
I'm Stumped! How do you build a new mission?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Baltika, Thanks for the reply. I downloaded Le Missionneur and the tutorial. The tutorial is a start, but, any idea if there is a manual for this program? I learn best by step-by-step, clear, concise, correct and complete instructions. I'm afarid I was ruined for intuitive thinking by too many years in the US Army. On the up side, I see pain-laden possiblities in these programs. I wrote a simple mission and got it to load. Unfortunately, haven't gotten it to do what I want, yet. Think I'll hold off on trying campaigns for awhile. But I'll try what you suggest and see where it leads. Maybe even look for Lowengrin's campaign editor. Thanks, again, Geary -
Hi All, I've serached the Knowledge Base(s) but haven't found a direct reference to where to place user created campaigns and missions in SF2 generation games. I have created folders in my ...\Saved Games\ThireWire\Strike Fighters 2 folders as suggested in the Knowledge Base, but it doesn't mention anything about creating Campaign and/or Mission folders. Should I create Campaign and Mission folders and drop the user created campaigns and missions in these folders?? If not, where do the campaigns and mission go? Any help in clearing this up is appreciated. Geary
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Where Do I Place User Created Campaigns and Mission in SF2
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks, -
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Hi All, I'm looking for a screen capture program to use in Strike Fighters. I currently use GrapClipSave and it works fine in most of my flight sims but only shows black screens in saved pics of Strike Fighters and IL-2. ( Makes me think I left the lens cap on, again.) Suggestions are appreciated. Geary
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Looking for Screen Capture program that works in SF
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, found it. Another mystery of life solved. -
Looking for Screen Capture program that works in SF
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, I'll try Snapper, but out of curiosity, where does the built in screen shot program save the pictures? I hear the shutter click when I press print screen, but can't find the result. -
Thin Black Wire Lines Attached to Planes
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi All, I have a couple of planes that have black thin wire lines attached to them. Does anyone know what causes these lines and how to get rid of them? Thanks, Geary -
Thin Black Wire Lines Attached to Planes
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Guys, Wrench, your adjustment to the aircraftdata.ini files took care of the lines. Which didn't really change anything because apparently they weren't casting shadows anyway (reminded me of my ex-wife ). Dave, The planes were the Razbam Banshees and MontyCZ's F-89C Scorpion. Thanks, again Geary -
Help Identify SFP1 SP4 Update
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all, I need some help identifiying the SP4 udate for SFP1. I've downloaded a campaign that requires this SP4 update. I've searched the Third Wire update archives but can't seem to find one identified as SP4. Any help is appreciated. Geary -
Help Identify SFP1 SP4 Update
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Guys, Got that explained and got the updates. -
Hi all, I'm fairly new to modding Strike Fighters and have been learning a lot over the past few days from this site. Wrench has been exceptionally helpful. I've been reading the Knowledge Bases, which are great, but can't always find what I need or don't understand what I do find. I'm currently working on a WWII install. I've installed Gepard's BoB 1.4 Terrain and Baltika's BoB campaign. I haven't added or tweaked anything yet except to add menu items from Edward's WWII Euro terrain install. I followed the instructions (repeatedly) closely and finally got a decent install working. But I have a few questions and challenges as I'm new to SF modding. I installed the WWII stuff over Strike Fighters Gold up to the '06 patch. I'm running Windows 7 Ultimate 32-bit on an AMD Athlon 64 X2 5000 Dual Core CPU, 3.5 GB PC2 5300 RAM, 1GB Nvidia GeForce 9500GT PCI-E video card system. So far all the SF games, regardless of which generation, work fine on this rig. - The most consistent problem I have currently with the WWII install is CTD's at the end of missions. Wench was kind enough to give me a fix for the Terrain data ini file, but it didn't stop the CTD's. - There's also a Spitfire 2A with no glass over the cockpit. Per instructions, the lods were borrowed from the Spitfire 1A. It has glass. - I also have very quite machine guns. Anyone know how to make them a bit louder? These are just a few of the current more obvious problems I have in this install. Hope to get to tweaking it soon. I'm looking for advice and suggestions regarding WWII installs. I see a lot of great WWII terrain and campaigns on this and other sites and look forward to getting them up and flying. I appreciate all the work you modders have done and am greatful for any help given. Geary
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Is there a standardized WWII Nartion.ini file?
Geary posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hi all, Is there a standardized WWII Nations.ini file? I've seen references to one and I've searched this and other sites with SF WWII items but can't seem to find one. Thanks, -
Is there a standardized WWII Nartion.ini file?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks Wrench, I've struggled a good part of the day to get a workable WWII install. When I got one thing working, something else stopped. Usually the weapons. Weapons have caused me more trouble than anything else so far in these sims. Been trying to set up Batlik's BoB campaign with Gepard's BoB Terrain. No luck. Was getting CTD's when exiting single missions. Also tried your update of Edward's WWIIEuro. You guys make it sound easy in your installaton instructions, at least what I understand. Didn't get it to work, either. Wonder if it's my Windows 7 Ultimate that's causing problems? Thanks for the tip on the '06 update. Any other tips for setting up WWII installs would be greatly appreciated. Looks like lots of great WWII planes and campaigns. -
A Few Questions
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench, Does 'SF2: KAW' mean Korean Air War for Strike Fighters 2? If so, when will it be available? AND can you point me in the direction of tutorial that will tell me how to get a plane's rubber to meet the road? I have a plane sitting about a foot up off the runway. Thanks, Geary -
A Few Questions
Geary replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench, You're the MAN...Tool? ... Smart Guy? You got most of my challenges for the day met. - I found the instant action.ini. It looks like it has possiblities. But I'll have to experiment with it when my brain's not so fried. Been at this all day. - Had to delete the canopy entries in the plane's data files. Closed the canopies for good. Hope no one has to eject from those planes. - But, I can't find an option in my Options section to toggle the labels. I looked through all the expandable customization buttons, but no joy. I'm useing Strike Fighters Gold as my base sim for the Korean War mod install. Maybe it doesn't have that option or I just don't understand it yet. Guess I'll have to keep looking. Lots of neat little files to explore. Thanks for sharing your knowledge, Geary