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Everything posted by Geary
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Grumman's Wildcat 2 breezes in ...
Geary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
"A flight of fancy but I much prefer reality! " Who are you and what have you done with Spinners?- 1 reply
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Phantom Phriday. (READ RULES IN FIRST POST)
Geary replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A Phantom Phantom. -
Advice on Integrating the YAP CV-34 into...
Geary replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Barkhorn1x, I'm not sure what you are asking here, but I think you want to use the YAP CV-34 as the CV-45 USS Valley Forge in your Korean Air War install? if so, I've attached a copy of the CV-34 renumbered as the CV-45 along with required files except for the YAP Essex_Korea.LOD. Place your YAP Essex_Korea.LOD in the attached folder, then place the folder in you KAW GroundObject folder. If this works for you, let me know. If you then want to add the entries to your campaign and need help, ask. Good luck, Geary CV45.zip -
Black Ops aircraft or grey ?...as in..maybe soon They admit new a\c
Geary replied to russouk2004's topic in Military and General Aviation
Yeah, I'm not much of a conspiracy theorist myself, except of course for Elvis … and bigfoot … and Roswell … the Kennedy assassinations … and alien abductions … and velcro … and women … and yogurt … -
Black Ops aircraft or grey ?...as in..maybe soon They admit new a\c
Geary replied to russouk2004's topic in Military and General Aviation
A jet-fuel powered flock of migrating geese? -
Ajeet & Gnat (by Marcfighters) : gear invisible
Geary replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think there might be a fix for this in the attached forum thread. Look down a bit to Wrench's entry. Good luck, -
Do Smoke Marker Rockets work in SF2?
Geary posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've got Smoke Marker Rocket Pods working in SF1: The smoke is colored and lasts a bit as they are supposed to. BUT... I can't get the same SMRP to work in SF2. The rockets load and fire but NO lasting smoke. Just common rocket effect. I've tracked the needed rocket type, effects, .tga, etc... and have them in the correct folders. Still no smoke. Any ideas? Anyone got smoke markers working? TIA, Geary -
I have the MFP connected to my Windows 10 computer. The CH Control Manager 4.55 software recognizes the MFP but SF2 doesn't. I haven't tried the MFP on my Windows 7 computer but it's something I might try when I get time. I would like to see your profile and graphic if you wish to share.
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Photoshop Question
Geary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I rent it monthly, Ten dollars for use on two computers. All updates when available. I have version 7 that I used for years but now I'd rather use the latest version. More functions. Guess it's a matter of what you get used to. -
Sorry. I don't have one to unload, but if you get one and figure out how to get it to work in Strike Fighters, I'd appreciate a tutorial on it. I haven't been able to break the code on this and now that the CH Hangar is no more, no where to turn for help.
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F-105G Templates
Geary replied to Sabre1BR's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sabre1BR, I like the idea of extending the life of the F-015G. Possibly sold/given to other countries after use in Vietnam. Unfortunately, there doesn't seem to be a template for this plane here. Possibly someone made one of their own or has an original from years back stashed somewhere in their computer. You can of course make your own template if this idea means that much to you. You will need an art program like Photoshop, Paintshop Pro, Gimp, etc... Good luck. -
Marineluchtvaartdienst Supermarine Attackers
Geary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Marineluchtvaartdienst What a mouthful. My tongue doesn't do that. -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
KJakker, Those files did the trick. I now have smoke. I checked some of my other installs and found the smoke markers didn't work in them either. Now they're smoking. Thanks for your help. Geary -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
When I get time I will go through each file I can identify and look to see if I have all files needed. -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
KJakker, Thanks for the extra effects. Still no smoke. acesfakia, I'm also wondering about TextureMaterial= maybe missing. I will take a closer look. -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Added the "s." Still no smoke. I assume your smoke markers work? Do you know if yours was specifically for SF2? -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's the info: [WeaponData001] TypeName=Mk40HydraRS FullName=2.75" Mk 40 Rocket (Red Smoke) ModelName=Mk40HydraRS Mass=10.660000 Diameter=0.070000 Length=1.440000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=WpRedRocketEffect ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 -
Strike Fighters 2 Screenshots Thread
Geary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
ROKAF...FAC...KAW. -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks. Got it. Added what you suggested. No smoke. No joy. -
Do Smoke Marker Rockets work in SF2?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
KJakker, Where can I find MISSILEOBJECT.INI in SF2? -
Strike Fighters 2 Screenshots Thread
Geary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Over the years I've heard rumors that the reason there were so many MiG-17's is because they reproduce through mitosis. Here's a picture of the process: -
Korean War Texans Updates or skins?
Geary replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm interested. -
Are there Operation Pierce Arrow missions here?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Sundowner, Thanks. YAP may be where I saw the missions. Will take a close look.