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Everything posted by SidDogg
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SF2 NA Ocean
SidDogg replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now, if we ever got the chance to deal with those shaders, we could REPRESENT some 10-20 foot seas! #justsayin SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks again to Stary for the TowerView help Speaking of souvenirs for naval operations... ...notice anything, umm...different? SidDogg -
New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Wait, I know that! How do you get it to work from carriers??? SidDogg -
New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
...And just HOW do you get that working? No dice for me SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OH BABY! Just got done re-doing the whole Forrestal class for SF2NA this morning. I guess I'll have to wait until I get off of work... SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Speaking of a new Hawkeye... ...where would be a good place to purchase 3DSMax 2009 for download??? I hear later versions don't really work with the exporter... SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...nah, man. It's from A-Team... I found that the mapping was a little porked, the control animations are topsy-turvy... ...and apparently the Tacker/Trader/Tracer series really DID have an ineptitude for flying high... But it's pretty nice as an AI, though. had to fill that late 50s-early 60s gap SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...oh my. SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
+1 come to think of it... it IS better than Dino Cattaneo's Tomcat... SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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PB's Tomcat Viewlist
SidDogg replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
.....#WINNAGE SidDogg -
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New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hmmm...do share thine insight, wilt thou? SidDogg -
New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Eureka! ...I just thought of something. Since there are new map tiles that get applied to the WHOLE terrain... ...what if someone made a HFD-to-MAX converter? then, the "model could be textured as such This might allow for a certain degree of photorealism... SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I KNOW that, that is what make sense. But there is an issue, which is that this thrust amount is NOT helping the jet into the air the way it ought to... When loaded, the takeoff weight is still under 30,000 lbs. Now, WITH the lift fans, the airplane SHOULD be able to vertically take off. But it does not. why??? And we must also face the fact that the flaps aren't very large, either. I'm thinking that it is something about those lift fans, perhaps the way their thrust goes... SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...From a standstill? Because honestly, it ought to be just ONE engine putting out 66.7kN... The entries for the two lift engines seem about spot on. I'd imagine it is something else prohibiting it from vertical take off, then... Because the main issue there would be thrust-to-weight ratio, when you think about it That's why I did it the way I did. If you actually try it in-game, It doesn't just rocket into the air, either. SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, check this. In case nobody's done it, I just did it and it works something proper Paste these entries over the originals in Yak-38_DATA.INI: ------------------------------------------------------------- [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition=-0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.08,-2.79,-0.84 MaxExtentPosition=-0.86,-0.92,-0.06 [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition= 0.08,-2.79,-0.84 MaxExtentPosition= 0.86,-0.92,-0.06 ----------------------------------------------------------------- ...Alrighty? SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, check it out. Try editing the SLThrustDry= for the main engine. It is measured in N, so that means 10.0 kN would equal => SLThrustDry=10000.0 Find out the maximum thrust of the Yak's engine, and make sure it is in there. ...Get it? SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
No, but you can fix it by freeing up the stabilators. FROM F-14A_77_DATA.INI: ----------------------------------------------------------- [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_L ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_R ReverseModelOrientation=TRUE ---------------------------------------------------------------- SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
+1 SidDogg
