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SidDogg

+MODDER
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Everything posted by SidDogg

  1. Now, if we ever got the chance to deal with those shaders, we could REPRESENT some 10-20 foot seas! #justsayin SidDogg
  2. Thanks again to Stary for the TowerView help Speaking of souvenirs for naval operations... ...notice anything, umm...different? SidDogg
  3. Wait, I know that! How do you get it to work from carriers??? SidDogg
  4. ...And just HOW do you get that working? No dice for me SidDogg
  5. OH BABY! Just got done re-doing the whole Forrestal class for SF2NA this morning. I guess I'll have to wait until I get off of work... SidDogg
  6. Speaking of a new Hawkeye... ...where would be a good place to purchase 3DSMax 2009 for download??? I hear later versions don't really work with the exporter... SidDogg
  7. ...nah, man. It's from A-Team... I found that the mapping was a little porked, the control animations are topsy-turvy... ...and apparently the Tacker/Trader/Tracer series really DID have an ineptitude for flying high... But it's pretty nice as an AI, though. had to fill that late 50s-early 60s gap SidDogg
  8. Expanding the AWACS collection SidDogg
  9. Not so much an update to the model...I'm with the current one. ...I ain't worked in 3D since FST EVERYTHING ELSE IS GETTING TAKEN CARE OF, THOUGH... #trust SidDogg
  10. Shoooot, That's what I'm talking about! Doing Forrestal class, myself... SidDogg
  11. +1 come to think of it... it IS better than Dino Cattaneo's Tomcat... SidDogg
  12. ..... #WINNAGE SidDogg
  13. DAMN that looks MMM-MMMM GOOD!!!!!!!!! :yes: There's one project I can cross off the list... SidDogg
  14. Hmmm...do share thine insight, wilt thou? SidDogg
  15. Eureka! ...I just thought of something. Since there are new map tiles that get applied to the WHOLE terrain... ...what if someone made a HFD-to-MAX converter? then, the "model could be textured as such This might allow for a certain degree of photorealism... SidDogg
  16. Yes, I KNOW that, that is what make sense. But there is an issue, which is that this thrust amount is NOT helping the jet into the air the way it ought to... When loaded, the takeoff weight is still under 30,000 lbs. Now, WITH the lift fans, the airplane SHOULD be able to vertically take off. But it does not. why??? And we must also face the fact that the flaps aren't very large, either. I'm thinking that it is something about those lift fans, perhaps the way their thrust goes... SidDogg
  17. ...From a standstill? Because honestly, it ought to be just ONE engine putting out 66.7kN... The entries for the two lift engines seem about spot on. I'd imagine it is something else prohibiting it from vertical take off, then... Because the main issue there would be thrust-to-weight ratio, when you think about it That's why I did it the way I did. If you actually try it in-game, It doesn't just rocket into the air, either. SidDogg
  18. Okay, check this. In case nobody's done it, I just did it and it works something proper Paste these entries over the originals in Yak-38_DATA.INI: ------------------------------------------------------------- [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition=-0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.08,-2.79,-0.84 MaxExtentPosition=-0.86,-0.92,-0.06 [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition= 0.08,-2.79,-0.84 MaxExtentPosition= 0.86,-0.92,-0.06 ----------------------------------------------------------------- ...Alrighty? SidDogg
  19. Okay, check it out. Try editing the SLThrustDry= for the main engine. It is measured in N, so that means 10.0 kN would equal => SLThrustDry=10000.0 Find out the maximum thrust of the Yak's engine, and make sure it is in there. ...Get it? SidDogg
  20. No, but you can fix it by freeing up the stabilators. FROM F-14A_77_DATA.INI: ----------------------------------------------------------- [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_L ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_R ReverseModelOrientation=TRUE ---------------------------------------------------------------- SidDogg
  21. So, I'm guessing you brought it down to only double digits? I mean DRAMATICALLY lower it. SidDogg
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