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serverandenforcer

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Everything posted by serverandenforcer

  1. File Name: F/A-18F Update File Submitter: serverandenforcer File Submitted: 1 Aug 2008 File Category: F-18 First and most importantly, all credits go to 101tfs and Erwi_hans for original work. They gave us the Super Hornet and should be applauded for doing so. Nice work guys. So, this is what this update includes.... Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20. Previously, ordinances were resting a little bit too high into the pylon. I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore. LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you. I also changed the loadout packages with different weapons. But you can change that to your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it. - serverandenforcer. Click here to download this file
  2. Crazy Maneuvers

    I've seen weird cases of this before, but not to the extreme that you just mentioned.
  3. When on God's green earth did you get a GF 9600? I was thinking of getting one to upgrade from my 8800.
  4. The rudder will yaw you all the way around, but it will take measurements of national borders for it to happen. Using the rudder alone is not an effective way of maneuvering unless you're just trying to point the nose a tad bit more to the left or right towards a target that you just can't seem to get the angle on via ailerons and elevators alone. Remember, the ruders are only on the dorsal side of the aircraft. You don't have rudders on the ventral side, nor do you have any main wings for lift that run from the dorsal side to the ventral side. That's why the rudder behaves the way it does. It's more effective at slower speeds. But at anything over 200 kias, makes the rudder pretty much useless unless your using it in the way that I mentioned above. Geez FC, you beat me to it by a minute... I was typing too much I guess.
  5. F/A-18F Update

    Never had that issue. All I did was change a value from TRUE to FALSE. That shouldn't cause a CTD. The load outs shouldn't cause a CTD either, since it's just information re-arranged in an order that it could be understood (and it doesn't matter what order it's in - all that matters is if lines are spelled correctly - and even if that didnt happen, the most you would get is no weapons popping up when you first go into the Loading Screen). The launcher that I added is an existing launcher (if you have the current weapons pack) with attachments re-assigned to properly load up AGMs so that you don't have missile bleeding into each other. And even if you didn't have the current weapons pack, all you should get at the most is again, no weapons in the Loadout Screen. CTD sounds like something else is going on other than the jet and the update.
  6. tomcat Canards

    You mean this... http://www.anft.net/f-14/f14-history-f14x.htm
  7. Damn, I wish I could test pilot that. Way to go Klavs! Great work FC on simulating FBW for this sim. Was wondering if our trouble shooting on the F/A-18F gave you the idea to do this.
  8. Better than Top Gun

    http://www.youtube.com/watch?v=zSimVE5NyMw...feature=related
  9. New CVN refuel at sea

    Make sure E.D.I. isn't on board.
  10. You're having fun with this aren't you?
  11. TrackIR 4 Pro

    You can also make adjustments in the TIR menue on how fast your viewing pans, tilts, zooms, and slews left/right/up/down. Now, if I can get my hands on a head mounted display (visor) that wraps around towards the edge of my periphial vision, i would be set for the ultimate sim experience.
  12. Carrier Fire

    It said that he was relieved of duty for sub-standard performance. More than likely he will be facing a court marshal
  13. For me, the pylons are fine, the landing gear is fine, but I've noticed that the canopy has it's own shadow that likes to "float" in places where it shouldn't be floating. It also seems to be connected with the airbrake animation. Don't know if anybody else had noticed that.
  14. F/A-18F Update

    I was able to confirm this. When the wing leveler is activated, and when i applied right rudder, the aircraft began yawing to the right. Now when the wing leveler is de-activated, the aircraft will role. Now if the vertical tails were straight up and down, and not slanted, then you won't get much of a roll to the opposite direction of where you would want to yaw. However, because of the slants in the vertical tails, air pressure being deflected off of that side of the tail will push the aircraft into a mild roll. Now, if this F/A-18F had the flight avionics that the real one has, you wouldn't be experiencing this roll. Remember what era this game is originally set for, and we're operating late 20th century/ early 21st century aircraft in it. It's not going to be as accurate as we would like them to be. Infact, it will probably make you appreciate the technology that we do have in our aircraft today.
  15. F/A-18F Update

    The same problem is present for the F/A-18A by the Mirage Factory. I checked the data file for both the A and the F and they're identical. I think the main aerodynamics properties in the data.ini file need to have the +/- values reversed or something. The problem could also be because of how the vertical tails are slanted. When I first stomp on the pedals while flying, the airplane does want to yaw to the direction that you want to go for the first 1/2 - 1 second of the input, but then it commits to a roll going to the opposite direction of where you would want to go. The solution to this problem is beyond my skill level. All I did was make a simple change between TRUE and FALSE in the rudder control section of the data.ini file.
  16. F/A-18F Update

    Version

    1,448 downloads

    First and most importantly, all credits go to 101tfs and Erwi_hans for original work. They gave us the Super Hornet and should be applauded for doing so. Nice work guys. So, this is what this update includes.... Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20. Previously, ordinances were resting a little bit too high into the pylon. I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore. LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you. I also changed the loadout packages with different weapons. But you can change that to your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it. - serverandenforcer.
  17. If this was ever discussed, it must've been when I was gone on a b.s. training/exercise mission, 'cause I'm pretty good at trying to keep up to date with the issues here at CA for the TW games. Anyways, I've been editing a loadout.ini file for an aircraft in WOI and noticed in game that the Anti-Ship loadout uses the Recon loadout. I've also noticed that other loadouts, such as SEAD and FAC don't show up at all. Been working on this issue for a day or two and it's got me wondering if Anti-Ship, SEAD, and FAC aren't accessible in WOI.
  18. This is weird

    Yep.
  19. This is weird

    Actually, I just figured out what the issue is. It's the terrains. I tried different terrains and the load-outs work on the ones where i can fly those missions on. The strange thins is that I also found out that some terrains use the Recon loadout for CAS and Armed Recon. Only the stock Israel terrain in WOI utilizes all the loadouts. Really weird stuff I must say, but at least I learned something new here.
  20. F/A-18F

    Anyways, this bird is off the wall awesome! Took on 16 Flankers and wiped their burners clean. So, I guess the only thing I would upload is the Loadout.ini, which explains where each loadout is located at and what can be loaded on it. Great job guys! I really like this jet.
  21. A for technique, F for style

    From the article, the officer wasn't suspended, but only placed at the desk. That says to me that they're investigating the incident, but the officer isn't in too much trouble. Also, if you look at the charges on the bicyclist, one of them was assault. So there was definatley something going on before this. If the guy commited a crime, and the cops were looking for him (notice how they seem to be in the middle of the street, looking for one specific person, as bicyclist whiz past them left and right), the only way to stop him, short of shooting pepper spray, bean bag guns, or ramming him with a patrol car, is to tackle him the way this cop did. And more than likely, they've already probably exhausted peaceful means to stop the guy (like saying, "hey you on the bike in the white shirt and black shorts.... STOP!). Also notice how other bicyclist come to the scene and pull the other biker's bike away so that the cops can arrest him. I'm really thinking that this cop was stopping some guy who was taken advantage of Critical Mass to cause problems. I give the officer A for style and B for technique (if he rammed him with the patrol car, then I would've given him an A for technique). Another thing that I noticed is how the camera is focused on the cops right before the bicyclist shows up, as if the camera man knows something is about to go down. Hmmm.... that's another indicator that something was already happening before.
  22. F/A-18F

    Really? O.K., guess I'll change that back then. Thought it carried AHMs Sorry about that.
  23. F/A-18F

    I made an update to the data.ini and loadout.ini but I won't upload it unless you're o.k. with it. the only change i did to the data.ini is add AHM to the wingtips. They were origianly just only IRM. So now you can load up AMRAAMs. What I did with the loadout.ini is made it a bit more understandable so that others can change out how they want their bird dressed up without having to go through the hassle to change it in the game.
  24. F/A-18F

    Just as an FYI, weapon stations 3 and 4 don't work. In the loadout screen, nothing comes up. However, I believe in the same spot where they're supposed to be, stations 17 and 18 work. Also, you have some other weapon stations added that don't have a weapons class to them. Can those be deleted?
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