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TeargasHorse

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Everything posted by TeargasHorse

  1. Major Dick Winters dies

    None of us are immortal, but to have lived as we have is due only to those who gave of themselves in our stead.
  2. WWIII 1946 USSR Fighter Pilot 1.0

    Campaign crashed at mission 6.
  3. WWIII 1946 USSR Fighter Pilot 1.0

    Pretty neat. There is a problem with some of the mission briefs though, they say I will be flying fighters, yet in the mission I am set up as the fighter/bombers. Also, the cut scenes sometimes geared toward the Western allies instead of being used for Soviet command. Not a big deal flying wise, it's just kind of confusing for immersion details.
  4. I'm trying to intercept B-29s at altitudes above 20,000 feet, I'm switching on the turbos to stage 2, yet I still lose power and end up burning out the engine. Do I need to adjust mixture too? The auto pilot has no problems accelerating and maneuvering (like the AI would have a problem).
  5. Flying Yak 9U, with difficult engine management. I'll try adjusting the mixture settings. 10 minutes later... Adjusting the mixture to 80% removed the smoke and restored power. Thanks fellas!
  6. The cougar seems to only carry 1 bomb on the right wing. In load out there are 8 stations, also shown in the DATA file. Below are the data entry for the weapon stations. The Sidewinders work fine, but station 8 is only allowed to carry 1 object, leading to an unbalanced flight, with very limited A/G capabilities. // Weapon Stations --------------------------------------------------------- [LeftSidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.57,-0.55,-0.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USN PylonMass=20 PylonDragArea=0.01 [RightSidewinderStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.57,-0.55,-0.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USN PylonMass=20 PylonDragArea=0.01 [LeftSidewinderStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.03,-0.55,-0.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USN PylonMass=20 PylonDragArea=0.01 [RightSidewinderStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.03,-0.55,-0.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USN PylonMass=20 PylonDragArea=0.01 [LeftInboardStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.3,-0.70,-0.53 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,FT AttachmentType=NATO <<----I tried adding USN to this, no joy PylonMass=60 PylonDragArea=0.04 FuelTankName=Tank150_Cougar [RightInboardStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.3,-0.70,-0.53 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,FT AttachmentType=NATO PylonMass=60 PylonDragArea=0.04 FuelTankName=Tank150_Cougar [LeftOutboardStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.43,-1.20,-0.51 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=NATO ModelNodeName=LeftOuterPylon PylonMass=10 PylonDragArea=0.02 [RightOutboardStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 3.43,-1.20,-0.51 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=10 PylonDragArea=0.02
  7. I'll try reinstalling it, and check the thread. Thanks fellas.
  8. Hi fellas, long time listner, first time poster. I downloaded the F-4S and F-4B skins for VF-161 from Column 5's site for a friend aof mine who worked on the squadrons planes. I dropped them into the prober files, and went in-game for a screen shot. I had TWO skins at the same time!. I found that the an older skin, correct, but not the one for the time, was in there someplace. Where would I find the stock skin? What do I do when I find it? Is the file structured like weapons as in the year available, so I just change the date start, end, or is it completely different than that? Thanks TGH
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