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Everything posted by WombRaider
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Nuclear Fission engines?
WombRaider posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What is causing the engines to light up the screen like I witnessed an air burst? (see pic below) It happens when the afterburner is going. -
Nuclear Fission engines?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had not messed with the particlesystem.ini, nor was it in the mod folder, so the ABs were that bright out of the box? I know I can change the 5.0 to something smaller (perhaps 2.5) but what do the 3 other numbers represent, RGB? -
Desert Storm Part 1 For SF2
WombRaider replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Wrech. -
Installing another TW game?
WombRaider posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a 4 merged install game fully patched. I was thinking of installing SF2 Israel. Would I have to re-patch the game, or will I have to do a total re-install? Thanks -
Desert Storm Part 1 For SF2
WombRaider replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have a 4 merged install (no Israel) I did not want to put this mod in the Vietnam, Germany, or North Atlantic mod folder. Can I just drop the files into the StrikeFighters 2 mod folder? There are not any folders in there. But I also do not see an options.ini either. -
Trouble installing A6
WombRaider replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is it possible to install the Razbam cockpit into the stock A-6 for the game? I got the Razbam plane to work just fine, just would be nice to have option for the decals and squadrons. -
I have been following those pits. Everything is looking good, but things on Falcon tend to be vaporware a lot.
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Nothing shows?
WombRaider posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a merged install of SF2 Europe, Vietnam, and North Atlantic. I installed a few of stary's effect mods, Green Hell 3 and some paints for the default carriers. When I go to fly, all I see are default effects and terrain tiles. I so far think that it is the merged install that is the culprit. All of the game folders are full of a ton of catalog files. Any ideas? -
Nothing shows?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Wrench. My how this game has changed. The NA game has horrid FPS problems, especially while on deck. My computer can run any game I throw at it at max settings with stable FPS. My system: I5 3570K 3.8 ghz GTX660 2GB 8GB RAM. -
Nothing shows?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am missing the VietnamSEA.ini file. The GH3.5 did not come with one in the file. -
Nothing shows?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Waiting for the reply I found the options.ini. There are 4 different folders in my c:\users\Warren\SavedGames\Thridwire. They are Strikefighters2, Strikefighters2 Europe, Strikefighters2 NorthAtlantic, and Strikefighters2 Vietnam. Each folder has it's own options.ini. I edited all of them. I am now having trouble with the GreenHellV3.5 even showing. I created a "Terrains/VietnamSEA" folder in my Strikefighters2 Vietnam folder. I dropped all of the tiles and such in it. I still see default tiles. -
Nothing shows?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That is a horrible way of doing things as I have my OS on one partition, and my games on another! I only have around 7 gigs available, 2 planes and some effects and tile sets already take up 3 gigs!. Is there any way to make the game point to another place for the mods folder? Thanks for the reply! -
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Version
5,199 downloads
This is a little mod I did of the Digital Overlord's CVN-75. I wanted to have different numbers, so I edited them to represent CVN-68 to CVN-76. His carrier is far superior than the default, or any others I have seen. I also made them work fully with the new patch. Install.... Extract the rar file to the root of whatever sim you are using. You need the mission editor (on this site) so you can make some missions that start from the carriers. Thanks for DigitalOverlord for his great CVN-75 aircraft carrier. ..and to all those that make carriers for the game. I really like naval aviation, and that is definitely represented in this game. -
CTD with PTO/BoB/MTO install
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, I am having a slight problem. I am making a PTO/BOB/MTO install. I am having trouble with a CTD problem. It happens with every terrain(but the default desert, BoB terrain, and any other stock terrain) The game will start loading, and hang at 80% loaded. When it comes to the last 20%, the game, the game locks up, and puts me right to the desktop. I am using the WOE version of the game, I changed the minimumbase to small on all the aircraft. Like I said, it is only addon WW2 terrain I am having the trouble with, stock stuff does not CTD. Very odd issue! Any ideas? Thanks -
Version
2,175 downloads
--------------------------C-130A Spectre Gunship---------------------------------- Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position. The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM). INSTALL: 1.extract zip to root of your sim. 2.add weapon and gun data provided below 3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder. 4.Blow stuff up. ////THANKS\\\\ I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully! ///DATA Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already. The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass! ///WEAPONS/// [WeaponDataXXXX] TypeName=AC-130 FullName=AC-130 gunpod ModelName=AC-130 Mass=100.000000 Diameter=0.000000 Length=0.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=2 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=20MM_M61A1 MaxRounds=45000 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 [WeaponDataXXXX] TypeName=Howitzer FullName=Howitzer Cannon ModelName=Kanonenbehaelter_MK103 Mass=100.000000 Diameter=0.000000 Length=0.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=2 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName= MaxRounds=0 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 [WeaponDataXXXX] TypeName=M38 Jeep FullName=M38 Jeep ModelName=M38JEEP Mass=4000.000000 Diameter=0.090000 Length=3.340000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=1960 EndYear=2040 Availability=3 BaseQuantity=200 Exported=TRUE ExportStartYear=1960 ExportEndYear=2040 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=60.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 [WeaponDataXXXX] TypeName=Paratrooper FullName=Paratrooper ModelName=Paratrooper Mass=85.000000 Diameter=0.200000 Length=2.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF,USN,UK SpecificStationCode= NationName=USAF StartYear=1938 EndYear=0 Availability=3 BaseQuantity=1000 Exported=TRUE ExportStartYear=1938 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ParaGreenEffects DragAreaMultiplier=20.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=25.000000 MaxLaunchG=5.000000 LockonChance=98 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=5.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=50.000000 SeekerRange=25000.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.800000 EODisplayFlags=0 CEP=0.000000 //////Guns---------------------------------------- [GunDataXXX] TypeName=105MM_M102 FullName=105mm M102 Howitzer Caliber=105.000000 ROF=8.000000 MuzzleVel=472.000000 AmmoWt=15.000001 WarheadWt=3.200000 Reliability=100.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=2000.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=TankGun EffectClassName=ArtilleryEffects EffectTime=0.100000 TracerTexture=Tracer3.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=400000.000000 MaxStreakVisibleDist=100000.000000 TimeFuzed=FALSE [GunDataXXX] TypeName=57MM_S68 FullName=57mm S-68 Cannon Caliber=57.000000 ROF=120.000000 MuzzleVel=1000.000000 AmmoWt=2.850000 WarheadWt=0.154000 Reliability=95.000000 Accuracy=62.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=AAA EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=TRUE [GunDataXXX] TypeName=7.62MM_M134 FullName=7.62mm M134 MiniGun Caliber=7.620000 ROF=4500.000000 MuzzleVel=1000.000000 AmmoWt=0.007000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=20mmFireEffect GunFireSound=Vulcan EffectClassName=20mmEffects EffectTime=0.050000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=2000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE -
Version
536 downloads
This is a mod of Mdelmast's very nice Pilatus PC-9A. I made it in a USAF, and USN training variant, the Raytheon T-6A. I also included the original PC-9A aircraft. The installer will add new squadron lists, and weapondata, so if you have a lot of weapons not in the newest weapon pack (which this one is, and then some!) then back up your file, before installing this one, and add them manually, information is in the readme for that. Same goes for your squadron ini too. I have 475 squadrons(including WW2 ones) so my new file might help! 2 FTS squadrons included in the T-6A. I added selectable tail numbers too, thanks to Mdelmast, and Craigbrierly for their advice with the tail art and numbers. V2.0 adds the Navy variant, and updates the other textures as well. Thanks goes out most all to Mdelmast for his awesome model! -
Version
2,412 downloads
Plucked straight from the readme file... EA-18G Growler Model By:Erin_Hans/101TFS Paint/decals/tweaks:WombRaider Testing:STORM ///////-------------------------------- A little history of the EA-18G..... The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability. In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year. The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor. The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy. The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently. The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform. The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming. The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan. The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods. The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B. The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113. The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator. The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability. The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development. In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003. ///////-------------------------------- How to install this package!!! 1.Unzip the Growler zip file to the root of your sim. 2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though. 3.Add the squadron to your squadronlists 4.Go blow stuff up 5.Have a cigar ...Any problems send me a PM on Combatace.com, username WombRaider ///////-------------------------------- Thanks go out to the following people... -Erwin_Hans and 101TFS for their nice F-18 package! -Combatace staff for hosting such a great freeware site -STORM for the beta testing -TK for making such an open game ////////---------------------------- Your new squadron.... [squadronXXX] Name=VAQ132 DisplayName=VAQ-132 'Scorpions' Nation=USN -
More than just an open canopy mod....
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: More than just an open canopy mod.... File Submitter: WombRaider File Submitted: 20 Oct 2008 File Category: Ini Edits This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too! To install.... 1. You need the latest patch (except for SFG) 2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder 3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually. 4.To use the canopy, or wingfold 5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going! I hope you can make use of these files, they definitely added some immersion to my experience to the sim. Good Hunting Warren Click here to download this file -
EA-18G Growler
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: EA-18G Growler File Submitter: WombRaider File Submitted: 11 Nov 2008 File Category: F-18 Plucked straight from the readme file... EA-18G Growler Model By:Erin_Hans/101TFS Paint/decals/tweaks:WombRaider Testing:STORM ///////-------------------------------- A little history of the EA-18G..... The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability. In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year. The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor. The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy. The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently. The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform. The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming. The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan. The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods. The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B. The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113. The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator. The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability. The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development. In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003. ///////-------------------------------- How to install this package!!! 1.Unzip the Growler zip file to the root of your sim. 2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though. 3.Add the squadron to your squadronlists 4.Go blow stuff up 5.Have a cigar ...Any problems send me a PM on Combatace.com, username WombRaider ///////-------------------------------- Thanks go out to the following people... -Erwin_Hans and 101TFS for their nice F-18 package! -Combatace staff for hosting such a great freeware site -STORM for the beta testing -TK for making such an open game ////////---------------------------- Your new squadron.... [squadronXXX] Name=VAQ132 DisplayName=VAQ-132 'Scorpions' Nation=USN Click here to download this file -
Iran/Iraq Map and Carriers
WombRaider replied to sugarblues's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
It Sounds like a HeightMapScale issue to me. Look into your Iran/IraqData.ini and scroll down to where it points out the texture files. You need to change the HeightMapScale to 2.0 or under. I found that almost all of the older scenery had a value of 75.0. I changed them to 2.0, and no more exploding carrier ops! Keep scrolling down, and change EVERY entry you see to that number, there will be quite a few. Example below [Texture001] Filename=sea1.TGA HasWater=2 HeightMap=sea1_hm.BMP HeightMapScale=2.000000 <--- IRAN/IRAQ is set to 75.0 Color=0.212429,0.268664,0.327297 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=2 -
Combination Weapons Pack 2.52 Issues Thread
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's right, a clean weapon folder. I successfully put all 4100 LODs/BMPs from the Weapons folder in their own respective folders, all you see is yellow folders, 1 ini, and a dat file!!!! So pretty! Wrench, and Raven_Claw007 were an inspiration to me alienating me from life for a good 10+ hours! I went through and placed ABC.LOD with DEF.BMP in the ABC folder. You would think they would name the texture file with the same name as the model! That was true in a lot of cases, but there were a bunch of LODs I had to open with notepad, and find which texture it used, then pair them that way. Merging the 2 packs was a little bit hard, but I used MF pack stuff before Bunyap's when 2 folders were named the same when I merged them together. Included Weapon/Stuff in there are.... MirageFactory's pack Bunyap's 06 pack Weapons from over 300 some aircraft I have on CD,in my current install, all downloaded from here, and at Capun's site Lindr2's nice additions A lot of Fast Cargo's stuff Gabilons mobile SAMs and Pasko's SAM vehicles SEAD IS NOW FUN! I made an installer, and I need a few BETA testers! I have been doing a lot myself, I even improved on the zip file I already sent to Dave for an initial look last night. That file was big, and the installer cut the file size in half! 123MB zip to a 68MB installer. Dave, if you did not look at it yet, use this one instead! So, who has some spare time to test? PM me if you would like to test, I want it ABSOLUTELY perfect before I even think of posting it publicly! Also help with adding stuff that was not added would be nice. I would need you to send me the LOD, the BMP, the INI(if any) and data from the weapon sent. All should be a small file, and would be nice to see in it's own folder, lol! I will send everyone my email address that tests, or send it to me through CA.com's small file delivery meathod. CombatAce.com Weapon Pack was a temporary title, I would like input from the modders/admins here on what I should name it, as they did most of the work! An uninstaller is included!!!!! Warren -
Combination Weapons Pack 2.52 Issues Thread
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry that I have been away for a while. Had to pretty much replace my computer, and I am bringing things back online. In the plus column though, I am now computing on a 42 inch LG big screen. The resolutions are amazing, wish this sim played in HD! This is why I was waiting to release everything to the public. There are many issues that I needed to fix, and I was completely unaware that AOC bravo went and released the pack. I have not downloaded it, but I better get some credit for all the folder editing that I had done! He also made it a zip file, instead of a nice big installer, that would have been HALF the size of his zip. Well, anyway, I guess I will keep my project to myself. Thanks for all of your efforts Krizis, and Lindr2. I look forward to any of your work in the future. Warren