-
Posts
195 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by WombRaider
-
Ok, I am uploading a new file to yousendit right now, be checking your email here in a bit. I have been toying with putting the specific country weapons back into the game. Problem is, even when I hand edit the weapondata.ini with for instance attachmentType=WP I would not want the Russians having old US weapons in their planes, so I went in and made it AttachmentType=IRAN They still would not show in the weapon list for my F-14(IAF) or my IRF-5A. They both have IRAN for their attachmenttypes too. Is it even needed to have the IRAN,IRAQ,NETH,CAN,AUS weapons if they do not even show up on any aircraft at all? What am I missing? Might just leave them out anyway. Warren
-
Current weapons pack?
WombRaider replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The pack I am working on is somewhat complete. AOCBravo wants to organize things better. We should be a go pretty soon. -
I noticed that you had a lot when pulling your weapondatas from your packs. I am downloading, and I will see what I can come up with. I would have a number far greater than that, had I left in the Iranian stuff like IRAN_Aim-9, and Iraqi stuff. Bunyap had editied the weapondata to have specific country weapons, all using the same models, just with different names. I figure that could be easily overcome by the export function, and the attatchment type. IF EVERYONE WANTS TO SEE THEM PUT BACK IN....Then let me, or AOCBravo Know so we can add them back in. Christian59, and Silverbolt sent me some additions to add to the pack. Here is a small zip file that contains the new entries. Thanks for the additions. Again, if you do not see something there, that should be, send us the LODs, the BMPs, and the available weapondata, and it will be added. We are coming along nicely on this project, and will hopefully have this finalized soon. Warren Weapons_Update_11_14_08_1100CDT.zip
-
Nuke the whales
-
Damn dude! was there a bottle of alcohol in your hand? LMAO! I compiled the new beta installer, and am uploading it to rapidshare.com All those wanting to use it, remove the old one first. when you edit the weapondata, you need to take out the ASS-38, and ASQ-173 entries (weapondata909 and weapondata910) there is no LOD for them at all. Looks like there were a few goofs in Bunyap's pack. I have texture files, but no LODs. Warren
-
So we need to tweak the ECMs then? That is cool, and pretty simple to do, might have to do some research though. Too strong, and you will be stealth, too little, and we are back to square 1. I finally finished integrating Lindr2's prerelease4 into the pack. I also used his updated bunyap stuff too, and added it accordingly. The nuke powers are down, but still maintaining leathality. Lindr2 also changed data and models (like I said he would) on a few of his things, if you do not have the updated data, or the updated models, you will not match what I have, or vice versa. I think before we go and chop up the weapondata, we need to gather up all we have, make sure it is the same, tweak the ecms, then chop it all up, and rearrange it so everything looks nice, and neat. I also took some of the non-existent SAMs out of Lindr2's pack. I do not want invisible things shooting SAMs at me, I am pretty sure the public will agree with me too. I have the SA-8B gecko, but the SA-8 he is using I cannot find anywhere. It looks like a stock BDRM texture from TK, so I have no clue. Same for the SA-9. I have an SA-9 though. The weapons are in there, so hopefully someone can utilize it on the vehicle. This is a weapons pack, and I am not going to hunt down the groundvehicle, as there are too many already in the pack, lol! So, perhaps a nice little Beta2.5 installer is in order? I am ready to compile, and send it immediately. Going to need the new vehicles too. Now up to 1209 folders. 1735 total weapons. That is a bunch, especially after taking out the IRAN,IRAQ,MEX stuff.
-
Ha ha! I found how to convert the explosive mass to scientific format! The following I founf on SimHq. Now, there is real world explosive data in the nukes (at least ones that told their yeild) Used the following... 1 Ton = 1000 kg =1e+003 1 KT = 1.000.000 kg =1e+006 1 MT = 1.000.000.000 kg =1e+009 and using that, I updated all the nuclear weapons, there are quite a few! NEW WEAPONDATA DOWNLOAD Will someone test these out? ...adding Lindr2s new stuff now... Warren
-
I like all of your work Lindr2, and I am VERY proud that you are wanting to add your work to the weapons pack. AOCBravo has your pack 4 stuff, I will folder it all up, and add it to the huge weapondata we have already! AOCBravo can chop it all up and organize it so that everything is together, where it needs to be. I toned down the NUKEs a bit just now, and removed their WP,and NATO attachment types. The bit of organizing I have done myself was a pain!
-
Here is a new weapon folder for everyone to test. There is no installer. Just delete your current weapon folder, and unzip this one in it's place. It will not disappear after 10 downloads, I joined the collectors club, or whatever. --> DOWNLOAD HERE<-- FIXES INCLUDE.... Aim-120C texture fixed. (Thanks SilverBolt) Some tank textures fixed. Added fuel to tanks without fuel, lol! Adjusted some positions so the US AA missiles show up next to each other, with the default offerings. Added FastCargos Alarm, Tacit Rainbow, Hellfire, Stingers, MOAB, and etc. Added Krizis's AA missiles! He is a talented weapon maker! Added Scrappers rocket pods Added KH-45, Avro Blue Steel and a few others. Made the nukes more powerful, and set up all with LexxEffects. Uses Julhelm's nuke FAE warhead idea. Adjusted SAM exhaust's to use the less smoky version of LexxEffects. ...Waiting for Lindr2's pack 4... If there is anyone that has any weapons that are not here, and feel they should be in there, send me a PM, or get in contact with me through this thread. I want it to include a lot of stuff. So all everyone has to do is plop aircraft in the aircraft folder, and go fly. It would be nice to not have to toy with the editor, or adding weapons. Our end goal is something simpler, thus increasing the replay-ability of these sims. This is an ongoing project, and if anyone notices textures missing, or something as it was not before, let me, or AOCBravo know, so we can fix it. I have tried really hard to make sure everything matches up, and with member's help, it will ensure a nice,perhaps problem free installation in the end. ...The B61 never had skin files, even with the Bunyap offering. Anyone having clues to it's where abouts?? Warren
-
EA-18G Growler
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I think I might have found a solution, it may be the levels of the decals. Can you try this decals.ini, and let me know if it works? Unzip the file to your sim. fix Warren -
EA-18G Growler
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Do not see the problem, here is the aircraft in my game. What are your settings? I have most of them but shadows, and cockpit reflections and the distance maxed. Here are shots from 4 minutes ago from before this posting. Can you post me some pics, and what you do as far as settings. Trying to re-create this, and cannot find why it is happening. Warren -
Nuclear Weapons
WombRaider replied to Emil.H.91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They are already in my weapon pack, and he wants them to be more powerful, the effects already show. If you go tinkering with the explosive mass, remember, you can make them too powerful. -
EA-18G Growler
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Huh? That has not happened to me, lol! I did not mess with the transparency of the base textures, but I did do it to the decals, which just show the bleedthrough of the dark lines, and looks more as if they were painted on, rather than a sticker. Anyone else have this issue? Warren -
The only problems that should be encountered is missing texture files on models. I found 2, and fixed them (AGM88s and AIM120Cs) I need to take a peek at your idea still AOC. Do you want me to go ahead and post another installer that has the new stuff in it, and see what we can do about splitting it up? I think it would be wise to get everything together first, organize it among types, renumber, and then remove the WW2 stuff, and inerts. Keep the Inerts and WW2 stuff together at the bottom of the weapondata so we just have to cut the last 40 weapondataxxx's out. That makes things simple! We still need to see what I am missing too as far as more weapons is concerned. Warren
-
Downloading them now! Well AOCbravo, looks like we have some more work to do! I will be posting the new beta2 installer here as soon as I deem it ready for testing for everyone to download as soon as I am finished with adding more weapons. I would like to get AOCs idea going of 2 different versions w w/o inerts. I have a few more ideas on how we could do that too. I am weary of the file size, a lot of poor folks have dialup and a 70MB file is already pretty large. Warren
-
2,415 downloads
Plucked straight from the readme file... EA-18G Growler Model By:Erin_Hans/101TFS Paint/decals/tweaks:WombRaider Testing:STORM ///////-------------------------------- A little history of the EA-18G..... The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability. In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year. The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor. The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy. The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently. The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform. The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming. The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan. The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods. The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B. The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113. The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator. The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability. The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development. In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003. ///////-------------------------------- How to install this package!!! 1.Unzip the Growler zip file to the root of your sim. 2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though. 3.Add the squadron to your squadronlists 4.Go blow stuff up 5.Have a cigar ...Any problems send me a PM on Combatace.com, username WombRaider ///////-------------------------------- Thanks go out to the following people... -Erwin_Hans and 101TFS for their nice F-18 package! -Combatace staff for hosting such a great freeware site -STORM for the beta testing -TK for making such an open game ////////---------------------------- Your new squadron.... [squadronXXX] Name=VAQ132 DisplayName=VAQ-132 'Scorpions' Nation=USN -
EA-18G Growler
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File EA-18G Growler Plucked straight from the readme file... EA-18G Growler Model By:Erin_Hans/101TFS Paint/decals/tweaks:WombRaider Testing:STORM ///////-------------------------------- A little history of the EA-18G..... The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability. In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year. The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor. The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy. The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently. The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform. The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming. The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan. The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods. The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B. The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113. The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator. The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability. The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development. In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003. ///////-------------------------------- How to install this package!!! 1.Unzip the Growler zip file to the root of your sim. 2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though. 3.Add the squadron to your squadronlists 4.Go blow stuff up 5.Have a cigar ...Any problems send me a PM on Combatace.com, username WombRaider ///////-------------------------------- Thanks go out to the following people... -Erwin_Hans and 101TFS for their nice F-18 package! -Combatace staff for hosting such a great freeware site -STORM for the beta testing -TK for making such an open game ////////---------------------------- Your new squadron.... [squadronXXX] Name=VAQ132 DisplayName=VAQ-132 'Scorpions' Nation=USN Submitter WombRaider Submitted 11/11/2008 Category F/A-18 Hornet -
Send them over, the more the merrier! I need the LODs, the texture files, and the weapondata for them. You can send them to my email, icefarret69 at hotmail dot com. Raven_Claw has yet to get in touch with me. s**tty too, we could probably make one bad ass pack together! I need a modeler on my team! I would like to know how to do it. I know I can, I figure out everything I touch, but I need someone to show me the 'ropes' Thanks man! :D Warren
-
Recompiling new installer, added about 10 or so more new weapons. I will see about how to morph those weapondata.inis into something. Now there are 1,143 folders. Getting bigger. The total count in the weapondata.ini is 1580 weapons, racks, and pods. How are you all liking the new SAMs that I added? It is hard as hell to fly high, medium, or low altitudes! I hear SAM launched a buttload!
