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Everything posted by WombRaider
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True, but you can un-NATO them, which would fix that. I had to do that with the SAMs, was funny to see a Chapparal on your F/A-18A, or an SA-3, or SA-13 on your Mig-29. That is something I could fix, and would only take about 15 minutes to do. Cleaner than 1,118 folders and 2 other files? Hmm, IDK? A small DATA edit is maybe like 1 spec of dust, let me grab my dust rag..... LOL! And if I did this all in about 4 days in my spare time, what is taking you so long? I even made an installer. Warren
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ANY TESTERS.... If you open the WEAPONDATA.INI and notice far fewer weapons, that is because I took the specific country data out of the Bunyap's weapon pack. Seemed kind of useless. Renumbering the whole WEAPONDATA.INI file was fun too, lol! I also went through and properly set the attachment types to NATO/WP
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That's right, a clean weapon folder. I successfully put all 4100 LODs/BMPs from the Weapons folder in their own respective folders, all you see is yellow folders, 1 ini, and a dat file!!!! So pretty! Wrench, and Raven_Claw007 were an inspiration to me alienating me from life for a good 10+ hours! I went through and placed ABC.LOD with DEF.BMP in the ABC folder. You would think they would name the texture file with the same name as the model! That was true in a lot of cases, but there were a bunch of LODs I had to open with notepad, and find which texture it used, then pair them that way. Merging the 2 packs was a little bit hard, but I used MF pack stuff before Bunyap's when 2 folders were named the same when I merged them together. Included Weapon/Stuff in there are.... MirageFactory's pack Bunyap's 06 pack Weapons from over 300 some aircraft I have on CD,in my current install, all downloaded from here, and at Capun's site Lindr2's nice additions A lot of Fast Cargo's stuff Gabilons mobile SAMs and Pasko's SAM vehicles SEAD IS NOW FUN! I made an installer, and I need a few BETA testers! I have been doing a lot myself, I even improved on the zip file I already sent to Dave for an initial look last night. That file was big, and the installer cut the file size in half! 123MB zip to a 68MB installer. Dave, if you did not look at it yet, use this one instead! So, who has some spare time to test? PM me if you would like to test, I want it ABSOLUTELY perfect before I even think of posting it publicly! Also help with adding stuff that was not added would be nice. I would need you to send me the LOD, the BMP, the INI(if any) and data from the weapon sent. All should be a small file, and would be nice to see in it's own folder, lol! I will send everyone my email address that tests, or send it to me through CA.com's small file delivery meathod. CombatAce.com Weapon Pack was a temporary title, I would like input from the modders/admins here on what I should name it, as they did most of the work! An uninstaller is included!!!!! Warren
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I have been toying with some FMs for helos. They are a bitch to get to fly right. the AI flies them nuts sometimes, I saw one flying nose high, and going 10 Knots, was too funny! I think that like props, helos got slightly nerfed as well. I still use them though, it is not much combat without the helos. Gunship huh? You got me all excited!
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WW2 Crash at Take Off
WombRaider replied to Evan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sounds like the pilots had to many stops at the bar before the flight. I suggest you give them all Breathalyzer immediately! -
A weapon pack idea
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Find what? I usually do not go pouring over my weapon folder too much. I only grab the weapondata.dat file, and hit the cntrl+f function to find what weapon I am looking for, and I rarely do that! I fail to see how 2000 folders is cleaner than 2000 files, lol! Warren -
A weapon pack idea
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh well, it looks like there are other projects in the makes, lol! Even with all the folders, it is still a huge freaking cluster of folders, I fail to see the difference, or the point of separating them. Ravenclaw, did you have to make a new INI for every LOD, or can you just put the different LODs with their respective texture folders without them? I was in the process of sorting it all out, and that is one question I had. Removing all the useless stuff from Bunyap's pack was a pain in the ass enough. Warren -
A weapon pack idea
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That would be pretty bad ass now that you think about it. That would take quite the task to do though! IF THAT IS WHAT IT WOULD TAKE TO GET THE BLESSING, then I might just go and do that. Warren -
I was putting together a nice big weapon pack for myself. I have morphed the MF with the Bunyap's and added SEVERAL different weapons, and such here at Combat Ace, and others around the net. I edited Bunyaps weapon pack so that the individual country coded weapons (PAK,IRAN,NV,NETH,and etc) are not there. I also went in and Nato/WP'ed EVERY single entry so that they show up properly for the aircraft that have NATO/WP as it's weapon attachment type. I would like to add Lindr2 packs as well. I have the nuke addons he made already in there already. IT TOOK ME 4 HOURS to renumber almost every [weapondataxxx] entry. I know it works too, I have a MASSIVE weapon selection for any aircraft I use. I have Install Creator Pro, and I can make a nifty installer, not unlike the original Bunyap offering. I can make it for different versions, and everything. I also have tons of nifty effects already included from Lexx, and from CA Stary. I can also add my SAMs mod in there too. So what do you think Dave, and other admins, would you salute a universal weapon pack? It would make the headache of answering all the weapon install questions less. I can send a beta to anyone that would want to test it here before I upload it. It is OCT08b certified! Thanks Warren
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Hello I took a little time and figured out a lot about my texture editor. I really wanted to add the lightmaps for all the carrier's island numbers. I FIGURED THAT OUT TODAY! If you want the lightmaps to gleam the carrier number, then you need this. I also cleaned up the island texture a bit, used a better font for the numbers, and added new deck decals as well. All you do is extract it to the root of your sim, and overwrite when asked. I used rapidshare for the link, so saves some bandwidth. Just use the free download option. The download is only 2.2 megs, so it should take just a second to get. ---> DOWNLOAD HERE <--- Good Hunting Warren
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HMS Eagle
WombRaider replied to Hinchinbrooke's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
No angled deck model? I like the boat, you did an outstanding job modeling her. Could you perhaps make an angled deck model? I would like to see the Forrestal class carriers redone, the current ones texture's are blurry when you land, and there are some other imperfections in it. I have tried a bunch of your other work, and I like them all. Warren -
What causes......?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here is a bit better VTOL data.ini I have been also working on, if you want it. Now, is there any straight forward way to fix this? I guess I might try using the terrain editor and see what happens. Funny thing is, when I tried to replicate this again, I only saw it happen once or twice. Testing out skins and stuff has me reloading the game a lot. I actually spend more time jacking with this game, then I do flying it. Warren -
What causes......?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I see that at times too. It is too funny to see that. -
What causes......?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For those that want it, here is the updated DATA INIs, and the skins/decals for the HS-14 bird. She looks pretty nice. 2 downloads, 1 is a picture, the other is the paint. YOU WILL NEED THE WHOLE AIRCRAFT FROM CAPUN'S SITE. All I did was upload textures, 2 ini's, and some self made decals. No LODs are included. Just extract the zip to the root of your sim, overwrite when asked about the data.ini, and the loadout.ini. You might want to have bunyaps weapon pack installed. OCT08b certified ;) Warren SH_60F_HS_14.zip -
What causes......?
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, it is a little HS-14 skin and DATA update project I was working on for the SH-60F. I have also done some good editing to the UH-1H gunship as well! Having Helos in the game is nice, something else to shoot at that flies ;) Variety is the spice of life...... Gepard.... Can I flatten them, or is an pain in the ass to do so? ALSO...Your MI-24 Hind 'Dora' has a FLEXIBLE_GUN, but it only engages air targets! Is there not a way to adjust things so that you can have an automated gunner for helos like the AH-1, and the Huey gunship? I tried setting the target type on the gunner, and such, to no avail! -
I was testing out some different terrains with the new patch, and I noticed this little error on some terrains. I do not blow up on the runway, or anything like that. The textures for the runways do not show up until I am several feet off the ground. Can anyone tell me what causes this, and how to fix it? On the ground.... About 1000 feet of view..... This happens on some terrains, and not others. VERY WEIRD! Anyone have any ideas???? Warren
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Mobile SAMs Firing?
WombRaider replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
When I hear back from STORM on his beta test of my EA-18G mod of Erwin_Hans's F-18F, you will need to be very afraid of mobile and stationary SAMs. I am going to be releasing it soon. Making them just to mobile_AAA is a big help, but the missile data, and the object datas need to be close, at least that is what I have concluded in my hours of testing. I even am adding Lexx_Luthors rocket exhaust. The bunyap, and default SAM effects are hard to see, his effects are a nice addition. Warren -
ObjectData.cat
WombRaider posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I see that in WOI there is an ObjectDATA01.cat file in the objects folder. Is there a way, using the recompiler, that I can make WOE have 2 cat files, the second filled with aircraft data, and such? That way I can have a cleaner install for my mods, and such? I was thinking of structuring the way that it is default, with the texture folders, and the basic "pointer" ini files. Rather than lods, screens, and other stuff. Is this at all possible? Thanks Warren -
B-2 and F-117
WombRaider replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No F-117 in DS? Yes, I totally agree, you need to put an E-gun to his head, and make him release it. I would like to see his naval flanker, and Frogfoot too. I have always wanted a Soviet counterpart to my A-10A ;) -
Growler
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, the new patch did not nerf this project, so be ready for release.... REAL SOON! Warren -
Growler
WombRaider replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I use Paint.net, it is a free version of PS. You can do layered TGAs, it has the magic wand, effects, contrast, everything for free! What do you guys think of me adding my updated SAMs to the package? I spent a while redoing most of the SAMs, they all work now, even the SA-9 Gaskins, and chaparrals (never seen them fire before today) I had at least 20 SAMS fired at me in one mission. It is truly a deadly battlefield on both sides. They are not totally over exaggerated, and I used real world data for the ranges, and warheads, and seakers. You can still evade them, but it is EXTREMELY hard. It feels like Falcon 4 AF. I get shot down a buttload by SAMs in that game. Good Hunting Warren
