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orsin

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Everything posted by orsin

  1. Udaloy I class

    Version

    1,225 downloads

    Proudly present to you by: China Insky Team Udaloy I class: Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : YEYEYE Beta tester : XIAOHANI, HoneyFox Udaloy II class can be found below http://forum.combatace.com/index.php?app=downloads&showfile=10330 Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : tomcat Beta tester : YEYEYE, XIAOHANI, HoneyFox Use, modify, include or distribute Udaloy I/II mods, or any part of them for commercial purpose is strictly prohibited. The original 3D model creator is not a member of Insky Team, we use the 3D model with his permission. China Insky Team 2009
  2. Well, the formula used in the tool is based on actual game experiment. I.e. we experiment on actual game with debug window, then we find the formula that match it. This is generic blackbox method. You can very much expect the simulation close enough to actual game performance in WOI - 2008 code base. If SF2 changed something in code then there could be a difference
  3. I am not the author of the software so my interpretation is just guesstimation. From my understanding the software requires parameters such as missile acceleration at different stages, launch altitude and launch platform speed. so that it evaluates the range of the missile. The air friction varies at different altitude in game, and we found it is in general a linear function of speed given the altitude is constant. Now, regarding the "sonic speed", I may have misinterpreted its use. however please not there are plenty of Mach-altitude tables online. Which are in contrast of your mention, but could have been deduced from experiential function of air density and average temperature....
  4. well, I assume the sonic speed means the actual 1Mach speed at altitude. I assume the sonic speed means the actual sound speed at simulation altitude, such that an entry will contrast with ground sound speed, and help achieve the IAS/TAS ratio. As for the Gs, they could be acceleration Gs for booster and sustainer, etc. With the help of this tools, we were able to adjust most of missiles. Even stock US/NATO missiles are way off accuracy. After adjustment, we were able to see missile speed slow down to less than 1mach at max range. They struggle to catch up any air target in max range
  5. there is a special tool by HoneyFox that evaluates missile performance in download section. Most of missiles need adjustments in order to align with their real world performance.
  6. there is a bug in its INI definition somewhere. I found it long ago. Once you you fix it, they become very lethal..
  7. I spent sometime today to check the map file for SF2NA. There are a few findings. 1. all trees are 3d objects like other buildings, unfortunately they are placed using the similar 3D coordinates. meaning large quantity of trees is difficult to achieve, unless the height of particular terrain area is well studied. that may also imply significant impact of performance on woods. As they are all identified as objects now. 2. File structure is similar however encrypted. the encrypted part is the header of the CAT file where it list out all contained files and pointers. However it may be possible to dump out from the memory once the .exe is running ( no sure whether that is allowed in this forum though ) 3. texture files are not encrypted however joined together in the CAT file. By using a 16 bit editor, each file can be extracted for editing purpose. meanwhile the tile name may be found on the tile section of the _data.ini section, which is fortunately not encrypted, However the file-section correspondence is unknown as the file name for each section of terrain textures were encrypted at the header of the file, implying many test-fail cycles before it eventually get figure out.
  8. I have not created a proper map before because i know the existing terrain creater is already terrible. Too many bugs and no autosave. Exit anytime without even a hint. I was hoping LOD based terrain can by pass the entire nightmare. Now it looks like so but travel sideway. I believe this max based terrain can be slowly achieved by steps such as follows 1. create a pure water map 2. create a map with water and sqared land 3. create a map with flat land 4. create a map with water and one curved hill 5. more hills 6. more hills and trees 7. etc
  9. sadly the terrain editor only works for the old hfd format. we may never see a day when it support new terrain.
  10. then where is the shader issue and lod difficulty come from??? are you implying people have been able to make NA style terrain since long, and not willing to because of TW's intention?
  11. I have made some progress in reserching the file. by using hex editor (the ones that can read and modify memory directly, like game cheaters, for example WinHex). I manage to dump the memory when SF2CatExtractor read the IcelandNA.cat file. it is obvious the CAT extractor is well aware of the lod and fx files that it is hiding. In the meantime, the memory dump seemingly to indicate that the CAT extractor is also aware of the actual locations for those lod and fx files. in a section of its memory, there is a list of file each headed which a hex value, which is likely the file pointer of the CAT file.
  12. Hi Stary, Can you explain futher? why do you need 1) and 2) ? My understanding is the new lod based map should use similar texural method like aircrafts. Is there a direct connection between the lod and the texture, which bypass the data.ini setting after all? By creating a brand new lod for terrain, there is no need for 1) and 2)?
  13. MI-24P Beta

    did you see possible source where it was ripped from??
  14. I have seen other people asking download helo from "the other site" lately. In fact, there is a Mi-24 project run by YEYEYE since last year. The mod features a brand new Mi-24 model with a dedicated cockpit, capable of switching between pilot and WSO seats. The mod is still unfinished, missing some textures for warning lights on dashboard. SF2 AI is unable to handle the helo at this moment due to special configuration of flight model. However it may be release "as is" since YEYEYE does not have intention to further complete it...
  15. Interesting comparison, the front view actually shows pilot kind of big for the pit. Anyway for the time being the focus is in the pit because there are so many unfinished parts. and i want to make the optical gunsight in front pit working. When that is done we may come back and revisit the external model.
  16. Mi-24P Public Beta

    Thank you Marc.
  17. inevitably the photo is affected by the length of focus. How far did the photographer took that shoot?
  18. I vote for detailing of existing ships. Those made in rush has less details and makes contrast when they placed together with stock products, which are only of moderate level of details.
  19. In General, this flight model was, is and will be developed for "hard" mode only. Please ensure your settings.
  20. a public beta is released. However there are still a lot of work left to make it a good halo. We are seeking for a modeller to further improve the cockpit MAX
  21. <p>for Los details or even the original Max file of udaloy and Slava class please refer to YEYEYE. If you have difficulty I may be able to help.<br><br></p><p><br><br> <br></p><p>I haven't got time to try NA's new naval system. Does it support multiple types of missile on one ship now? Can sandbox and sa-n-6 coexist?</p>
  22. Smaller tracer dots

    Version

    265 downloads

    Smaller tracer dots for SF1/2 This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel. Installation ------------ place under /objects/ folder Note ------ Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type. TracerLoading=2 This will allow to release a tracer every 2 bullets, giving you a much denser feel.
  23. yes it is about the time to update this old pit. the bird has been imporved much over the past 2 years.
  24. What do you use to release the high lift device? Does SF2 engine support Automatic_G_Force release or similar?
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