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lindr2

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Everything posted by lindr2

  1. AGM-28 repainted! lod fixed Ready to use... I maked 4 sa-1 new models & created needed groung units 4 launcher & 2 radars (old lod'd new ini), use for layuncher & radars sa-2 models... But look's like i miss something: SAM don't want attack me... http://rapidshare.com/files/143656358/SA-1___AGM-28.rar.html S-25 model 205 S-25 model 207A S-25 model 215 S-25 model 217M
  2. поправить то можно, только времени у меня на это нет, я сейчас на оружием работаю, плюс МИг-29 К,М,БМб Су-35,37 и прочая хрень: моды для ягуара, миража, J-35 (хочу сделать авионику и оружие для всех версий A,B,D,J,SB,SF,OE) ну а если ближе к делу смотри сюда, похоже это оно: [TotalFuelGauge] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel MovementType=ROTATION_Y ValueUnit=KG Set[01].Position=-135.0 Set[01].Value=0.0 Set[02].Position=135.0 Set[02].Value=6000.0 как видно из скрипта индикация получается поворотом некой картинки вдоль оси Y 0 КГ - -135 Гр. 6000 КГ - 135 Гр. судя по твоему скрину 0 гр - край няя правая точка. просто покрути углы, может что получится...
  3. Weapons pack part2 WIP updates: KAB-1500S repainted PTB-1150,2000 Repainted Kh-55, Kh-55SM new wings, animation bugs fixed, basic paint Kh-15P,S -> kh-15 Model with texture painting created ravenclaw_007 & small edited by my Get it, test it! Still not complited: S-25 family painting, AGM-28 LOD need minor changes & need good texture, RAT-52, Yu-2 maybe will be textured... http://rapidshare.com/files/143404955/Weapons_2.rar.html Kh-55SM Kh-55
  4. Just read Shirokograd A.B. book: S-75M complex has missile with nuke warhead - model V-760 in service since 15.05.1964 document N-421-166, you can use it, it's REAL MISSILE.
  5. I'm so sorry, i find some errors, but i fixed them all, i hope... At first: B-52H,G has 20! CM: 8 on bombbay & 12 on wings. At 2nd weapondata.ini, b-52H data,loadout ini must be changed Let'go! 1) open weapondata.ini, fix: AGM-129: BoosterStart=0.500000, BaseQuantity=20 <- fix weapon autochange error LAU-ACM: LoadLimit=1520.000000 2)open B-52H_data.ini fix: [Fuselage] .... SystemName[012]=BombBayCM [bombBayCM] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=15000 AllowedWeaponClass=EOGR AttachmentType=USAF,NATO,USMC NumWeapons=8 AttachmentPosition001=-0.976,2.551,-0.48 AttachmentPosition002=-0.976,2.551,-1.103 AttachmentPosition003=-0.385,2.551,0.14 AttachmentPosition004=0.385,2.551,0.14 AttachmentPosition005=0.976,2.551,-0.48 AttachmentPosition006=0.976,2.551,-1.103 AttachmentPosition007=-0.385,2.551,-1.603 AttachmentPosition008=0.385,2.551,-1.603 DiameterLimit=2 LengthLimit=7 BombBayAnimationID=3 [LeftExternal1] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.034,11.3,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftExternal2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.034,5.026,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightExternal1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.888,11.3,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightExternal2] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.888,5.026,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [Hounddog1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.9059,8.50,-1.2814 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,EOGR,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon01 MinExtentPosition= MaxExtentPosition= [Hounddog2] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-5.0114,8.50,-1.2797 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,EOGR,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon02 MinExtentPosition= MaxExtentPosition= 3) open B-52H_loadout.ini fix: Loadout[02].WeaponType=AGM-129 Loadout[02].Quantity=8 Loadout[03].WeaponType=AGM-129 Loadout[03].Quantity=3 Loadout[03].RackType=LAU-ACM Loadout[04].WeaponType=AGM-129 Loadout[04].Quantity=3 Loadout[04].RackType=LAU-ACM Loadout[05].WeaponType=AGM-129 Loadout[05].Quantity=3 Loadout[05].RackType=LAU-ACM Loadout[06].WeaponType=AGM-129 Loadout[06].Quantity=3 Loadout[06].RackType=LAU-ACM WORK RESULT: OR
  6. SA-1 LOD's not ready yet, but i maked ini text, you can test it, if you want... [WeaponData2420] TypeName=S-25-217M FullName=S-25M Berkut 217M (SA-1) ModelName=S-25-217M Mass=3500.000000 Diameter=0.650000 Length=12.000000 AttachmentType= NationName=SOVIET StartYear=1962 EndYear=1975 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=285.000000 FusingDistance=12.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=65 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=75 LaunchReliability=83 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=40000.000000 MinLaunchRange=7000.000000 MaxLaunchRange=40000.000000 Duration=115.000000 CounterCountermeasure=8.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=5.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2421] TypeName=S-25-215 FullName=S-25M Berkut 215 (SA-1) ModelName=S-25-207A Mass=3500.000000 Diameter=0.710000 Length=11.425000 AttachmentType= NationName=SOVIET StartYear=1961 EndYear=1975 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=NukeExplosionEffect ReleaseDelay=0.000000 WarheadType=15 Explosives=10000000.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=70 LaunchReliability=80 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=6.000000 NoiseRejection=8.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.500000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2422] TypeName=S-25-207A FullName=S-25M Berkut 207A (SA-1) ModelName=S-25-207A Mass=3405.000000 Diameter=0.710000 Length=11.425000 AttachmentType= NationName=SOVIET StartYear=1955 EndYear=1970 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=2 Explosives=318.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=70 LaunchReliability=80 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=6.000000 NoiseRejection=8.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.500000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2423] TypeName=S-25-205 FullName=S-25M Berkut 205 (SA-1) ModelName=S-25-205 Mass=3585.000000 Diameter=0.710000 Length=10.900000 AttachmentType= NationName=SOVIET StartYear=1953 EndYear=1965 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=250.000000 FusingDistance=20.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=55 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=65 LaunchReliability=75 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=4.000000 NoiseRejection=6.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.200000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0
  7. R-88 Repainted & ready to use http://rapidshare.com/files/143195154/r-88.rar.html See detailed info about r-88 in early posts (hound god topic P.S.?)
  8. We need new rack for mounting CM like AGM-129 to B-52H, 3 on each wing., i don't want create new model on this, but use lau-88 ang new ini. in screenshot you can view result... [WeaponData2433] TypeName=LAU-ACM FullName=LAU-ACM ModelName=LAU-88A Mass=210.919998 Diameter=0.370000 Length=1.540000 AttachmentType=USAF,USN NationName=USAF StartYear=0 EndYear=0 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=3 LoadLimit=1420.000000 LengthLimit=8.500000 MaxFuelAmount=0.000000 Attachment01Position=0.282000,0.000000,0.078000 Attachment01Angle=0.000000,0.000000,-3437.746771 Attachment02Position=-0.282000,0.000000,0.078000 Attachment02Angle=0.000000,0.000000,3437.746771 Attachment03Position=0.000000,0.000000,-0.180000 Attachment03Angle=0.000000,0.000000,0.000000 For mounting AGM-129 to B-52H just make this: 1) open B-52H_data.ini : [Hounddog1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.9059,8.50,-1.2814 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,LGB,BOMB,EOGR,TLR,MER,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon01 MinExtentPosition= MaxExtentPosition= [Hounddog2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.0114,8.50,-1.2797 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,LGB,BOMB,EOGR,TLR,MER,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon02 MinExtentPosition= MaxExtentPosition= 2) open B-52H_loadout.ini Loadout[06].WeaponType=AGM-129 Loadout[06].Quantity=3 Loadout[06].RackType=LAU-ACM Loadout[07].WeaponType=AGM-129 Loadout[07].Quantity=3 Loadout[07].RackType=LAU-ACM
  9. ... he dreams to be shootdowned by nuclear SAM!. COOL MAN!
  10. I just listed new russian avia-modelling magazine & find 3 cool color schemes of WWI planes: TOP to BOTTOM 1) Soviet Nieuport 24 with french rounds & black stars; 2) white army Lebed'-12 3) Soviet Spad 7 with red rounds... Maybe someone want make this interesting Skins?
  11. I try to make AGM-129, it's not a simple work: nose have complex form & animation of stabs still not fully known for me... And i lost some time to wings release animation, before i find stupid error. http://rapidshare.com/files/142872156/AGM-129.rar.html P.S. B-52H missile pylons on 6 CM look's so strange... P.P.S I planned make SA-1 in closed time (monday?) in 4 main variants: model 205 - 35 KM range, 8500 KG/sec engine, HE/frag warhead model 207A - 35 KM range, 9000 KG/sec engine, heat warhead (real thing! length of stream 30-50 m) model 215 - 35 KM range, 9000 KG/sec engine, nuclear warhead ("Tat'yana" code) model 217M - 40 KM range 17000 KG/sec engine HE/frag warhead
  12. I maked Blue Steel missile for YOU. Istallation instruction for Victor B2 & Vulcan B2 included in Blue Steel.txt file in .rar Bonus: repainted version of V3R A-Darter, Repainted & animated version of AGM-123 http://rapidshare.com/files/142602280/Blue_Steel.rar.html On Vulcan B2 On Victor B2 Launched V3R fly a target
  13. I just maked GAM-63 Rascal Nuclear cruise missile at two variants: with W-5 warhead (47Kt, 1954-55) & W-27 Wahead 2Mt 1955-1965.... Missile is full ready to use - has release animation & skin, you can use this... For installation on B-47E (has only one GAM-63 on right side of fuselage) you must add info on B-47E_data.ini (see GAM-63.txt on GAM-63.rar) http://rapidshare.com/files/142340004/GAM-63.rar.html B-47E with GAM-63: GAME-63 fly on target:
  14. UPDATE: VB-13 skin mapping reworked. ALL Bombs ready to use, i still need at one things: TESTERS! I'm not sure at 100% about ini script, only wide testing & tech advices can guarateted this. More testers will get more accurate result... http://rapidshare.com/files/142336660/VB_s.rar.html
  15. 1) CHECK INI, LOD, LOD-001, & LOD 002 dates for every AIM-7's weapons: they must have identical dates. 2) try use this http://rapidshare.com/files/142107772/aim-7.rar.html must be correct... i hope. 3) Do not use 2008 year weapons editor for WOE, Only 2006 year editor.
  16. UPDATES: New weapons VB-2 Azon, VB-4 RAzon, same that VB-1, VB-3 but on 2000Lb calibre Texture VB-1 changed. This weapon is Good stuff: I used a few vomb with b-29: simply flew on a target, closeed distance to 2.5 miles were evened by a course and drop bombs, as a rule a target was struck at the first shot... http://rapidshare.com/files/142092422/VB_s.rar.html
  17. http://rapidshare.com/files/141879664/canards.rar.html
  18. I starting work at VB family bombs WW2 & Korea war Eras Look at VB-1, VB-3, VB-13 beta versions (almost complited) http://rapidshare.com/files/141834524/VB_s.rar.html VB-2, VB-4 still on WIP, any tech help about INI data is welcomed... WARNING: USED CGR CLASS weapons, because no Radio Guided bombs on game... VB-3 launch on B-29 VB-1 fly to a target VB-13 fly to a target, use tallboy textures..
  19. see this : http://forum.combatace.com/index.php?showt...rt=#entry172012 I created Su-37 & Su-35 canards exactly that way....
  20. You can use it http://forum.combatace.com/index.php?autoc...p;showfile=5897 but loadout & avionics will be not full correct... I work on Su-33,35,37 using marcfighter model & canard pack you can change data ini & avionics ini manually for Su-33: 1)avionics ini [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,TV RangeUnit=KM RangeSetting[1]=15 RangeSetting[2]=25 RangeSetting[3]=50 RangeSetting[4]=100 RangeSetting[5]=150 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-40 MaxAzimuthAngle=85 MinAltitude=50.0 BoresightElevation=-2.0 BoresightAzimuth=0.0 ACMMaxPitchAngle=60.0 MinReturn=0.01 MinimumSpeed=32.41 SearchRange=130 SearchStrength=220 TrackRange=110 TrackStrength=220 TWSUpdateTime=0.5 AcquisitionSymbolSpeed=1.0 AcquisitionResetPosX=0.5 AcquisitionResetPosY=0.45 AcquisitionResetTime=5.0 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=0 DisplayLimitBottom=192 [RadarDisplaySearch] RangeSetting=1,2,3,4,5 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=140 ScanBeamAngle=2.5 ScanArc=60 PPI=FALSE Symbol[01]=//HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=AcquisitionSymbol Symbol[06]=TargetSearch [RadarDisplayTWS] RangeSetting=1,2,3,4,5 BarElevation[1]=0.75 BarElevation[2]=-0.75 ScanRate=100 ScanBeamAngle=2.5 ScanArc=30 PPI=FALSE Symbol[01]=//HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetTWS Symbol[06]=TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=TargetAltitude Symbol[11]=TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueTWS Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret Symbol[18]=AcquisitionSymbol Symbol[19]=TargetPDT [RadarDisplaySTT] RangeSetting=1,2,3,4,5 ScanBeamAngle=2.5 PPI=FALSE Symbol[01]=LockLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetPDT Symbol[06]=TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=TargetAltitude Symbol[11]=TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueSTT Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret [RadarDisplayACM] RangeSetting=1 ScanBeamAngle=5.0 //7.5 Symbol[01]= Symbol[02]=RangeScaleText Symbol[03]= Symbol[04]=AzimuthCaret [RadarDisplayGM] RangeSetting=1,2,3,4,5 PPI=TRUE MapBackgroundLevel=0.2 MapHighlightLevel=0.6 ScanRate=140 ScanBeamAngle=2.5 ScanArc=60 GroundSearchStrength=50 Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Symbol[04]=TargetPDT Symbol[05]=TargetTAS Symbol[06]=TargetAltitude Symbol[07]=TargetClosure 2)DATA.ini [DetectSystem] RadarName=N-001 RadarType=AIR_INTERCEPT RangeUnit=KM DopplerLookdown=True RadarAzimuthLimit=67 RadarElevationLimit=67 RadarSearchTime=1.0 RadarSearchRange=130 RadarSearchStrength=220 RadarTrackTime=2.0 RadarTrackRange=110 RadarTrackStrength=220 VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=15000.0 HasRWR=TRUE RCSModifier=0.6 [sound] EngineSoundName=AL31F AfterburnerSoundName=AL31FAB StallSoundName=OverAlpha DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear [AircraftData] UseMetricUnit=TRUE EmptyMass=16000 EmptyInertia=510982.72,86531.87,607514.59 ReferenceArea=62.00 ReferenceSpan=14.70 ReferenceLength=21.93 CGPosition=0.0,-1.00,0.0 Component[001]=Fuselage Component[002]=LeftWing Component[003]=RightWing Component[004]=LeftStab Component[005]=RightStab Component[006]=LeftVertTail Component[007]=RightVertTail //Component[008]=Cockpit // Weapon Stations --------------------------------------------------------- [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM,EP AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM,EP AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=250 AllowedWeaponClass=IRM,BOMB AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=250 AllowedWeaponClass=IRM,BOMB AttachmentType=WP,SOVIET ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.45,-1.83,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=AHM,SAHM,BOMB,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.45,-1.83,-0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=AHM,SAHM,BOMB,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,MER,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,MER,RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=SAHM,AHM,BOMB,MER AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=SAHM,AHM,BOMB,MER AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-2.7,0.1 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4200 AllowedWeaponClass=EOGR,ASM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02
  21. Ah, and the aerodynamic cap on the nose of the air launched Yakhont: http://www.aviation.ru/jno/MACS99/images/Su-33_missile.jpg this part is thrown down BEFORE STARTING for to open air intake, about Kh-59 fins - may be but not now, but as though they open up immediately in arming procedure on the pylon yet...
  22. We must not forget, about that large work which was done by Ravenclaw_007, creating wonderful texture for my models, release of this pack would be not possible without his help.. THANK YOU to YOU Ravenclaw_007!!!
  23. Still in WIP status Kh-15P,S S-25O,OF,OFM,L,LD,IRS,TV Kh-55, Kh-55SM PTB-1150,2000 AGM-28 AGM-123 V3R A-Darter R-88 KAB-1500S Maybe I will add something new like VB-13 Tarzon, VB-1 Azon, VB-3 Razon...
  24. 3,698 downloads

    Weapons pack (part1) LOD by Lindr2, texture & UVW mapping by Ravenclaw_007 Weapons list: Soviet Union / Russia: KAB-500S - GPS Honming Bomb KAB-1500TK - TV command Guided Bomb Kh-15 - Nuclear Inertial Homing Missile Kh-20 - Nuclear Cruise Missile Kometa-20 (Early) Kh-20M - Nuclear Cruise Missile Kometa-20 Kh-59, Kh-59M, Kh-59 (Cluster) - TV Homing Long Range Missiles Kh-59MK - ASM Kh-61 - ASM Inertial/Active Radar R-37 - AHM (MiG-31M) R-4R, R-4T - SAHM (Tu-128, E-152A,M(P)) R-4MR, R-4MT - SAHM (Tu-128M) PTB-2500 - FT (MiG-31 Family), on wing PTB-3000 - FT (Su-24,35,37,34,30) PTB-5500 - FT (MiG-25 Family) ODAB-500PM FAE bomb R-9 (K-9) SAHM experimental India: BrahMos - ASM, indian version of Kh-61 Israel: Gabriel Mk3 A/S - ASM Japan: ASM-1, ASM-1C - ASM inertial/Active Radar Homing, ASM-2 TV Homing Sweden: RB04 - ASM, RB05 RC Giuded Missile Taiwan: TC-2 SAHM, HF-2 - ASM inertial/radar H/TV Homing
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