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eburger68

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Everything posted by eburger68

  1. Piecemeal: I looked myself when I was putting together OpDarius, but couldn't find any. I ended up using a Hawk launcher married to a modified version of the SeaCat missile. For the radar van I used the Hawk HIPIR model. Definitely not ideal, but it was the best I could muster. You can find all the necessary items in both OpDarius and the Falklands '82 Redux release. Eric Howes
  2. Version

    833 downloads

    ----------------------------------------------------------------------------- WOV Air & Ground Expansion Pack v. 1.1 - VPAF Add-On ----------------------------------------------------------------------------- This is an add-on package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main WOV campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft. This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the three main Expansion Pack files here: Part 1: http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/ Part 2: http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/ Part 3: http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/ The latest update package for the Expansion Pack can be found here: Feb. 2011 Update: http://combatace.com/files/file/10658-wov-air-ground-war-expansion-pack-gold-feb-2011-update/ You should have the latest updates for the Expansion Pack before applying this add-on package. Please take a look over the remainder of this ReadMe before installing the update. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package: 1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level. 2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory and that the latest update for the Expansion Pack is applied. 3. Unpack WOV_AG-XP_VPAF.7z to a safe place on your drive. 4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted. If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step. 5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted. That's it. You should be good to go. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on package supplies the following updates for your WOV Expansion Pack install: - cockpits and related files to make most VPAF fighters flyable - new engine sounds for VPAF MiGs - new Hangar & Loading screens for flyable MiGs - "Red" versions of the three main WOV campaigns: 1. The American War (Rolling Thunder) 2. The Mad Man Nixon (Linebacker I) 3. Dien Bien Phu of the Air (Linebacker II) ~~~~~~~ Credits ~~~~~~~ This update contains new items from the following modders who generously allowed their use: Ordway............................original MiG-17 & MiG-19 cockpits Wrench............................Early MiG Series Cockpit Upgrade/Repair Package Paladrian.........................original MiG-21 cockpits ataribaby.........................MiG-21 Complete Pack for SF2 Raven.............................MiG-19S green cockpit update Spillone104.......................MiG engine sounds For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. ~~~~~~~~~~~ Legal Stuff ~~~~~~~~~~~ We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 -------------------- malibu43 & eburger68 22 Feb. 2011
  3. dtmdragon: Don't delete anything before installing the mod and the updates. After you're finished with installation, you can remove inappropriate aircraft (.e.g., Israeli or Egyptian aircraft in your target install included SF2I), but save that for later. Eric Howes
  4. SF2 AAA Pack (Redux)

    Version

    1,394 downloads

    -------------------------------------------- SF2 AAA Pack -------------------------------------------- This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new skins (Green or Tan) to objects that lacked one or the other - added missing Freq data to some fire control radars - implemented numerous tweaks to guns and radars to standardize data and improve performance - tweaked gun data to standardize data, implement new effects, & improve performance - added RadarFamily data w/ associated TEWs entries and TGAs Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight) NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder. \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects. \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder. NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods: Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell ..................... "WOE 1950's AAA Mod" Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack" Monty CZ .......................... "SF2 WWII Flak Pack" Geo................................ "WWII Ground Object Pack" Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42 Nicholas Bell ..................... Bofors L60/L70 rebel ryder & Nicholas Bell........ M1939 flak guns Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50 SUICIDAL-ART ...................... Bofors L60 AAA Geo ............................... 20mmAAA & M16_Quad Monty CZ .......................... HS-820 & HS-831 ODS Team .......................... Firecan radar BANIDOS Team ...................... M167 VADS Gabilon ........................... Gepard Old Diego ......................... 51CalPit rebel ryder ....................... NV DShK EricJ ............................. Arab_DShK Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19) Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37 Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P) Spectre8750 ....................... GAZ-66_ZPU23 Fubar512 .......................... ZSU-23 AAA tweaks ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163 If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP. --------------- malibu43 & eburger68 18 August 2012
  5. Folks: I've noticed that many users of the SF2V Expansion Pack have opted to replace the enhanced Green Hell 2.0 tile set included in the Expansion Pack with Stary's new Green Hell 3.5 replacement tile set. While this new tile set is by far the best yet for the VietnamSEA terrain (though perhaps a bit brown-ish for my eyes), I thought it could use a few tweaks to work optimally with the SF2V Expansion Pack. So I've put together an enhancement package to address the main issues as I see them. Attached to this post is an enhancement package for GH 3.5 when used in conjunction with the SF2V Expansion Pack. It makes the following enhancements: 1. Replaces the main air base tile with a new one designed to better blend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged. 2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain. 3. Replaces the bright, baby blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural. 4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects. I am uploading this here (as opposed to the Download section) in order to gauge user reaction to these enhancements. So, please do let me know what you think. A special thanks to Stary for the outstanding new tile set. Eric Howes GH35_Enhancement_Pack.7z
  6. Stary: Sure, post what you have and I'll take a look. Eric Howes
  7. Version

    2,905 downloads

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD" by eburger68 and malibu43 V1.1 Final (Gold - Updated) 03.01.10 This is the second of three parts.
  8. Folks: Actually, there's no need to edit the Options.ini SingleMission StartYear/EndYear lines. You only need to do that when a mod needs to run outside the default year spread, which is 1948-1982. (The terrain .INIs for the Vietnam terrain are limited to 1964-1975.) Eric Howes
  9. Jarhead0331: The most recent patch levels of the SF2 games are supposed to allow installation of the individual games in any order, if I'm not mistaken. So, I doubt that was the problem. If the base game worked, the modded game should also work. In your case, it seemed that the game simply did not see the mod package where you had it installed. Eric Howes
  10. Jarhead0331: If the mod is not showing up in when you run the game, then the mod isn't installed in the place where the game expects mods to be. Two possibilities come to mind: 1) The Expansion Pack is installed to a mod folder that the executable you're running isn't using. 2) The Expansion Pack is installed to the correct mod folder, but is in some kind of sub-folder or set of nested folders within that mod folder, the effect of which is to hide the mod from the game. As I can't see what your mod folder looks like, I can't tell what the problem. Bottom line, though, is that the mod is not properly installed. One other note: if you're running at the July 2013 patch level, then you need the Sept 2013 Update for the Expansion Pack. Without that update, you're going to see lots of problems. So that means I would strongly recommend that you get SF2, then install the Sept. 2013 Update. Eric Howes
  11. slick_cowboy: Yep, that is a typo. Good catch. This will be corrected in the next refresh of the update package. Eric Howes
  12. Russouk2004: It works. I've actually used this very method on a number of DLCs. The .DLC files reside in a separate directory from the .CAT files. This isn't speculation. I've done it. I am currently running at the Jul2012 patch level. I never bothered installing any of later 2013 updates. And I have every DLC through DLC #29 installed at the Jul2012 patch level using the process described. Eric Howes
  13. Folks: There's no need to keep a parallel install of the latest patch level in order to grab the .DLC files for use at an earlier patch level. That's far too complicated and completely unnecessary. All you need is a 7zip install -- right click on the installer that you download from 3rdWire, Extract with 7zip to a folder, find the DLC file in the unpacked folder, then copy it over. Eric Howes
  14. slick_cowboy: You modded the mod. And we don't even know the extent of the changes you made to it. So, at the very least this post really ought to be moved (or re-posted) to the campaign mods forum, because the situation you're discussing is not a straightforward request for help with this mod. Perhaps someone there would be willing to work through it with you. Eric Howes
  15. cangas: The fix for the water/hull problem is included in the cumulative update package: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Specifically the fix is in the terrain DATA.INIs that are included in the update folder for the Mar2012 patch level. Eric Howes
  16. Need a load out guru

    fallenphoenizx1986: OK, that would explain the loadout and tank problems. The original four install packages were released back in early 2010 -- before the several changes to the A-6A model that TK introduced in later patch levels. The update package includes a ton of updates and fixes -- for the A-6s and a lot of other things to boot -- so it would be a good idea to get SF2, install it, then install the cumulative update package. Eric Howes
  17. Iffy350: The Expansion Packs and DLC releases are not required for the Sept. 2013 Update. This update does add support for the DLC F-104Cs for those that have that particular DLC, but they aren't required -- an alternate F-104C is installed by default. It also adds support for several aircraft that use models from the Expansion Packs, but those are optional aircraft -- they aren't required. SF2NA is also supported -- again, if you have it, but it is not required. The only thing that changed is the requirement to have SF2 (w/ the Desert terrain) and SF2E. Eric Howes
  18. Need a load out guru

    fallenphoenix1086: If you're seeing permanent wing tanks on the A-6, the my best guess is that one or both of the following is true (because others have made the same mistakes): 1. You didn't load the latest cumulative update pack, which includes fixes for the A-6 drop tanks in later patch levels: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ 2. When you installed the cockpit files from the FOTI A-6A, you copied all of the files from that download into your Expansion Pack install, not just the cockpit files, thereby overwriting the newer SF2 files with older Gen 1 INI files. When installed correctly, the A-6s do not have loadout problems or permanent wing tanks in the 2010 and later patch levels. Eric Howes
  19. Linebacker II Soviet analysis

    Typhoid: But they weren't "finally cut by closing the ports and the rail lines from China." Significantly reduced and impeded, yes -- but not "finally cut." The NV always managed to find a way to keep supplies moving -- by truck, train, bicycle, human pack mules, etc. One way or the other they always managed to keep some amount flowing -- enough to keep their war efforts viable. The more important thing to recognize, though, is that pronouncements that LBII demonstrates that we could have won the Vietnam had we just mustered the necessary amount of "political will" (or that proposals to send a large American ground force into Laos to roll up the Ho Chi Minh Trail could have accomplished the same) are sheer speculation based on the unspoken and untested assumption that the NV would not have found still more ways to adapt to and counter a new American strategy -- something they had demonstrated quite a bit of talent for doing over the preceding decade -- or that the Soviets and Chinese would have stood idly by while Washington continued to pound the NV heartland indefinitely with B-52 raids. Despite the diplomatic falling out between the Peking and Hanoi following the death of Ho Chi Minh in 1969 (to say nothing of the historical enmity between the Chinese and Vietnamese peoples), despite Nixon's skillful policy of diplomatic "triangulation" vis-a-vis Peking and Moscow, and despite the great amount of suspicion the NV always maintained for the Soviets and their in-country advisors, it would have been extremely dangerous to assume that the Soviets and Chinese would grant Washington a free hand to pursue that kind of sustained bombing campaign against a communist ally -- esp. one on China's doorstep -- over any great period of time. I doubt even the "mad man" Nixon would have been willing to take that risk. Yes, that's quite a bit of speculation there -- but no less than the idea that LBII demonstrated that we could have finally won the Vietnam War had we simply pressed on with more of the same. And that's why I said at the outset of this whole discussion that when discussing LBII it is important to recognize the extremely limited goals of LBII -- what it was actually being used to pressure the NV to do -- and not make the assumption that one eleven day bombing campaign demonstrated any greater potential achievement. Eric Howes
  20. Linebacker II Soviet analysis

    Folks: I should have mentioned this earlier, but there is an excellent book on the Easter Offensive, Linebacker I and Linebacker II that was published in 2007: Stephen Randolph. Powerful and Brutal Weapons: Nixon, Kissinger, and the Easter Offensive. http://www.amazon.com/Powerful-Brutal-Weapons-Kissinger-Offensive/dp/0674024915/ref=sr_1_1?s=books&ie=UTF8&qid=1383702437&sr=1-1 The book draws on a number of relatively new sources sources including recently declassified U.S. documents and North Vietnamese sources that were previously unavailable. The author provides a fascinating window into how Hanoi and Washington strategized, planned, and fought during that last crucial year of active U.S. involvement in the Vietnam War. Eric Howes
  21. Linebacker II Soviet analysis

    Dave: No U.S. bombing campaign ever completely disrupted the NV ability to bring in supplies from other countries. Even the Navy's success in shutting down Haiphong and other ports through Operation Pocket Money didn't completely stop it. The NV and Chinese simply turned the border city of Lang Son into a land port and began trucking it in. Also, in 1972-73 the North Vietnamese were nearing completion of an oil pipeline that U.S. analysts knew would be very difficult to shut down for any great length of time. Now, mining Haiphong and other ports did put a major crimp in the NVA's ability to keep their more mechanized army properly supplied and was a major factor in causing the NVA offensive in South Vietnam to stall in June 1972. But even during the height of Linebacker I with Haiphong, Hong Gai, and Cam Pha shut down and U.S. aircraft regularly pounding the NV transportation network, the NV were able to keep their army sufficiently supplied to hold their lines and force Nixon and Thieu to sign a peace agreement that allowed NVA units to remain in place in the South. Not even Linebacker II gave Nixon sufficient leverage to dislodge them, and that left South Vietnam with a knife to its throat following the signing of the peace agreement in January 1973. Eric Howes
  22. Linebacker II Soviet analysis

    Typhoid: I'm afraid I have to disagree with your analysis, because it tries to salvage some kind of "victory" from a situation that could have had no other ending. It also imagines that there was some kind of "victory" that was then followed by a later act of "betrayal." I often encounter this kind of claim from folks -- esp. Americans -- who want to preserve some final sense of victory in a war that that U.S. cannot credibly claim to have won. It usually takes the form of "we actually won the war, but xyz," where xyz is some act of betrayal by the usual suspects (lefties, politicians, gutless careerists in the officer corps), some sure-fire strategy that the U.S. failed to pursue, etc., etc. You wrote: Win precisely what militarily? The war? A particular battle? And what kind of demonstration of military victory is this that immediately results in the U.S. completing its departure from Vietnam in less than a month's time, a result that was not only Hanoi's major objective but was an event that was all but inevitable -- even if the North Vietnamese had sat back and done nothing further? It's difficult to claim victory when the outcome of that "victory" is what your opponent had been waiting for all along. So what objective of any great significance was accomplished with that bombing campaign? It lent Nixon a bit of political face-saving cover to complete a withdrawal that was all but finished by the time Linebacker II started. It also gave Nixon the juice he needed to cajole (and coerce) Thieu into signing on to a peace agreement that Thieu himself knew was next to worthless as a guarantee of South Vietnam's survival. Again, it's hard to see how any of that can be claimed as a victory. Put another way, it's a mistake to view Linebacker II and what followed as a victory followed by an act of betrayal. Rather, it is important to recognize that Linebacker II was itself part of a larger move by the United States to walk away from the Vietnam War on terms that satisfied the immediate political needs of the Nixon Administration, even if that meant leaving its South Vietnamese ally saddled with an empty shell of a peace agreement that set the stage for the events of March and April 1975. The betrayal didn't occur after Linebacker II -- it had been in the cards long before. Eric Howes
  23. Linebacker II Soviet analysis

    Folks: I must confess that I've never understood why some folks consider Linebacker II to be such a smashing success. Yes, in a narrow, limited way it was a success in getting the North Vietnamese back to the negotiating tables in Paris. But it's important to remember what North Vietnam was actually being asked to do. In fact, they were only being asked to return to the negotiating table and make a few cosmetic changes to a peace agreement that they had already signed onto. Those cosmetic changes did not fundamentally alter the peace agreement or address the very real shortcomings in the original agreement that had caused President Thieu of South Vietnam to balk at signing the agreement that was reached in late October, 1972. (Yes, it was our own ally who pulled the plug on the original deal, not the North Vietnamese.) The North Vietnamese were not being asked to surrender. They were not even being asked to withdraw all troops from South Vietnam. The troops that had invaded South Vietnam as part of the Eastertide Offensive launched in March 1972 were allowed to remain in place (a fact that made Thieu furious). So many aspects of the agreement were vague or without any serious hope of being implemented that each side to the deal could effectively interpret sections of it in self-serving ways. The agreement was really little more than a political/legal framework that allowed the United States to complete its withdrawal from South Vietnam while saving some degree of face. You could also think of as a kind of armistice with some additional provisions for encouraging the Hanoi and Saigon governments to continue working towards a final negotiated settlement. And the North Vietnamese knew it. By December, 1972, the U.S. was down to around 50,000 personnel in South Vietnam, almost all in advisory or maintenance roles of one sort or another. The U.S. Congress was already in the process of passing legislation to cut off funding for continued military operations in Southeast Asia (Nixon won the 1972 Presidential election but his coattails were very short). Nixon knew it, too. There's actually a good argument to made that the real objective of Linebacker II was not so much to force the North Vietnamese back to the negotiating table but to persuade the South Vietnamese -- President Thieu in particular -- that the United States could be trusted to apply serious military muscle against the North Vietnamese to ensure good behavior once the United States completed its withdrawal. Linebacker II, in other words, was Nixon's means for demonstrating to Thieu the support he could expect should the North Vietnamese renege on the deal and threaten South Vietnam again. Nixon also let it be known that if Thieu continued to be intransigent, the U.S. just might cut its own deal with Hanoi and leave Saigon to fend for itself. Once Thieu signed on, the final peace agreement could be worked out in Paris and the deal signed with Le Duc Tho in late January. But, of course, Nixon would never be in a position to deliver on his promise to Thieu. By early February 1973 the Watergate scandal (which began at the height of Linebacker I back in June 1972) was already starting to consume Nixon's Presidency. By August 1974 he was gone. And we all know what ensued in the months between August 1974 and April 1975. So, yes, in some limited sense Linebacker II was a success. But it's important to understand its objectives and the context in which those limited objectives were realized. The best thing I ever heard about Linebacker II was from some wag who bitterly commented, "With Linebacker II we essentially bombed the North Vietnamese into accepting our withdrawal from South Vietnam." Those who are interested in the diplomatic back story of the negotiations that brought an end to our involvement in South Vietnam could do worse than check out Larry Berman's "No, Peace, No Honor: Nixon, Kissinger, and Betrayal in Vietnam." http://www.amazon.com/No-Peace-Honor-Kissinger-Betrayal/dp/0743223497 Eric Howes
  24. tiopilotos: If they're not appearing in the game at all, then the only explanation I have is some error during installation. In every test I've ever run with NF5 they appear, and no other player of NF5 has reported a problem with the Hawk SAMs (other than their surprise that Hawk batteries shoot at them after being overrrun by advancing Soviet ground forces). Eric Howes
  25. tiopilotos: I assume by "not show up" you're referring to them not showing up on the map. That's a quirk of the game. Custom-placed Blue SAMs -- like the HAWK batteries -- will not show up on the map or RWR. Eric Howes
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